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Mercury_Trap

Outnumbered Skill. Do you like it?

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I was looking to add this as my last skill on my cruiser Hindenburg. Looking for opinions on it. It seams  kind of situational. If you have it, is it active a lot? Is it worth the 4 points?

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We're Airborne, we're supposed to be surrounded, outnumbered...ah sorry. Wrong forum.

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Outnumbered is not a standard choice on most cruisers. It's expensive and conditional.

It can be situationally useful on cruisers that are excellent at kiting  - Shchors and Roon and ships of that ilk(open water/ranged) that come to mind. Hindy can do that too, but tbh on that ship the points might be better spent elsewhere.

I'll often intentionally take good kiting ships to the weak flank and put myself in good position to harass pushing enemy ships while kiting back to a stronger friendly position. The bonuses are fairly nice when triggered in this scenario.

Not a strategy recommended for novices though.

 

Edited by Dr_Powderfinger
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9 minutes ago, Dr_Powderfinger said:

Outnumbered is not a standard choice on most cruisers.

It can be situationally useful on cruisers that are excellent at kiting  - Shchors and Roon and ships of that ilk(open water/ranged) that come to mind.

I'll often intentionally take good kiting ships to the weak flank and put myself in good position to activate the skill and harass pushing enemy ships while kiting back to a stronger friendly position. The bonuses are fairly nice when triggered.

Not a strategy recommended for novices though.

 

That’s exactly what I was thinking 

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39 minutes ago, Princess_Daystar said:

Ive honestly never used it..prefer skills that dont have conditions attached to em.

Ditto!

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3 hours ago, LowSpeed_US said:

We're Airborne, we're supposed to be surrounded, outnumbered...ah sorry. Wrong forum.

“Airborne! Want to go blow up HQ?”

Its a good skill to have if all the BBs are dead i use it for a few ships

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3 hours ago, LowSpeed_US said:

We're Airborne, we're supposed to be surrounded, outnumbered...ah sorry. Wrong forum.

image_2021-07-01_084803.png.23d30fd226110170f9fd42845a1bd735.png

 

 

3 hours ago, Mercury_Trap said:

I was looking to add this as my last skill on my cruiser Hindenburg. Looking for opinions on it. It seams  kind of situational. If you have it, is it active a lot? Is it worth the 4 points?

I tried a "Lighthouse Build" a few times with my Yoshino and a 15-point Commander.
It was interesting to see the dispersion of projectiles get tightened-up to be nicely accurate.
I did it as an experiment.  But, have since gone back to my previous Commander and normal versatility build which includes better concealment.

If you have the spare Commander or temporarily assign one from another 'bote, then try it to see if you like it.

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It's one of the worst skills there is...out of all the skills...for every class...Just go with the lighthouse build on a Hindy...It's a massive damage boost, and with double rudder shift your not going to get hit much anyway...

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5 hours ago, Mercury_Trap said:

I was looking to add this as my last skill on my cruiser Hindenburg. Looking for opinions on it. It seams  kind of situational. If you have it, is it active a lot? Is it worth the 4 points?

pretty poor skill, definitely not worth 4 points. Read the fine print: "If there are more visible hostile ships than allies within the ship's standard main battery firing range" That's 3 limiting clauses for 1 so-called benefit. Run it by your lawyer, and even he might laugh at just what you're asking to sign up for. Sometimes, the current skill tree is almost like a litmus test for the player base if they actually fundamentally understand how this game is played...usually. 

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5 hours ago, Mercury_Trap said:

I was looking to add this as my last skill on my cruiser Hindenburg. Looking for opinions on it. It seams  kind of situational. If you have it, is it active a lot? Is it worth the 4 points?

What other 4-point skills do you have?

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2 minutes ago, Skpstr said:

What other 4-point skills do you have?

Top Grade Gunner is my go-to, but none of the 4-point cruiser skills are great.

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I can't get past the aspect that your side is already losing before it activates. I want things that will help me win, not help me lose.

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17 minutes ago, Whiskey_Rebel said:

Top Grade Gunner is my go-to, but none of the 4-point cruiser skills are great.

Yeah, that's the only one I use, besides CE.

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Top Grade Gunner and CE. A couple of my ships have decent concealment already so they have TGG first. That with AR helps with damage output. Then add in the HE skill or Super Heavy AP and that’s another buff to damage output. It stacks up. 

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I use it on the off chance the reloads will improve.

Frankly I think some of these add ons are so watered down as not to be noticeable in the heat of battle.

The main thing is that WG removed penalties on some of the add ons because you are reduced to whatever has either no penalties (Not a choice) or the least hurtful penalty that has to be balanced out by another add on.

Certain ships have a very specific load out. The Shima for example her AD is crappy anyway. So her 21 commander (Soon to be replaced by a 21 yamamoto once trained there) is pure torps. All about reloading. Get the big 12 km torps reloaded and on the way in less than 2 minutes maybe 1:50 or so. Which is way way faster than what they expect and on par with many ogher DD's in game. (You and me arrive at base objective your torps are first ready and fired. Im still wai8ting on mine to load for another minute or more. I get sunk)

It depends on the ship. WG specifically destroyed secondaries on many ships so they need alot of help. None of those that are any good. Last winter's secondary ships like the Pom can delete DD's that get detected quickly. I am waiting for the secondaries to come back. Priority AA has no meaning when FDR shows up and hovers over you all night sinking you while losing only a few planes. Its really sad when a BB with full AA spec has to creep to say a Worchester for AA help.

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Outnumbered is a stupid skill thought up for a stupid Rebork.

 

The idea for it is idiotic.

The conditions to activate it are even more idiotic.

And the cost for taking such an idiotic skill makes this so questionable that it baffles me that anyone that has played this game thought it a good idea to implement it.

Edited by HazeGrayUnderway

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It's great if procs, waste of almost 20% of your captain points otherwise.

You'd have to be a masochist to want a weak flank where enemies outnumber you just so you can farm damage with better MB dispersion.

Outnumbered would  be handy if only condition was 2+ enemy ships detected within your MB range, but...one can only dream.

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1 hour ago, HazeGrayUnderway said:

 

And the cost for taking such an idiotic skill makes this so questionable that it baffles me that anyone that has played this game thought it a good idea to implement it.

Really? Anyone? 

I see so many players get themselves into situations where the skill would activate lol.

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I run it on my Takao. 
 

It’s hard to tell how well it works since it’s hard to tell when it’s actually active. But I am often off kiting a flank alone, the ship’s mediocre range means that fewer allies are close enough to deactivate it, and the ship benefits from having a nice tight grouping into BB superstructures.

Probably not worth 4 points, but it’s also one of my last picks for that captain.

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2 hours ago, Skpstr said:

Really? Anyone? 

I see so many players get themselves into situations where the skill would activate lol.

If you're in a situation for that to activate:

d29.jpg

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Just now, HazeGrayUnderway said:

If you're in a situation for that to activate:

d29.jpg

You would certainly think so, but because the type of players who would take the Outnumbered skill are common, it's surprising how often you can get away with it lol.

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The perk is useless in many situation, especially for ship that are supposed to run the skill.

This perk is great on ship that build for no concealment and full DPM like Hindenburg or Henri.

 

You want to put this skill on a ship that can go to the weaker flank and kite, however if the red team also sends its weaker flank on your side, then you're not going to proc the skill. That's already one drawback.

Let's say now you decide to go alone on a flank and the red team sends more than 2 ship on your flank. Well that's good you're going to proc the skill but who's going to spot those target for you ? that's the second drawback. 

 

You would better spend those 4 points somewhere else.

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