Jump to content
You need to play a total of 20 battles to post in this section.
troyprichard

kidd torpedoe start time

13 comments in this topic

Recommended Posts

0
[KWA]
Members
2 posts
1,453 battles

does any one know why the kidd has to wait for 2 minutes and 2 seconds to arm its torpedoes? is there any other ship in the inventory that has to wait for over 2 minutes to be useful? my battle ship Gneisenau has torpedoes and it only takes one minute and 2 seconds to arm.  why does it take another full minute for my destroyer to be useful with torpeodoes?

Share this post


Link to post
Share on other sites
437
[AC1]
Members
246 posts
380 battles

At the start of a match you have to wait your full reload time to use torpedoes.  The game basically starts your tubes empty and they have to be reloaded as if you'd just fired them.

The Kidd has a torpedo reload time of 122 seconds (2 minutes and 2 seconds as you put it).  It could be worse - the Shimakaze, a tier 10 japanese DD, has a reload time of 150 seconds (2.5 minutes).

In most cases you arent going to need torpedoes that early on in a match anyways, it usually takes 60 seconds or more just to reach the edge of a capture point even in a DD, and the targets you'd generally use torpedoes on (cruisers and battleships) are still going to be out of range for another minute or two.

Share this post


Link to post
Share on other sites
Members
364 posts
6,125 battles

The simple answer is balance.

Kidd is strong because of her consumable suite, and should be used as a cap contester, DD hunter, and destroyer escort. You should mostly be using the guns to kill DDs and low-health targets.

Kidd has the same torpedoes as Benson (T8 tech tree DD) does, but only one launcher. I suspect that if the torpedoes reloaded any faster that the ship would be overpowered. 

33 minutes ago, troyprichard said:

Gneisenau has torpedoes and it only takes one minute and 2 seconds to arm.  why does it take another full minute for my destroyer to be useful with torpeodoes?

Gneisenau likely has quicker reloads considering the fact that the launchers only fire three torpedoes for 13,700 damage as opposed to the Kidd with five torpedoes for 16,633 damage. The lack of range for Gneisenau's torpedoes is also troublesome for any targets at great distance. Kidd doesn't have this problem and can theoretically torp from stealth.

Given the long reload and lack of twin torpedo mounts, try to hold onto your torpedoes in case anyone chooses to rush your smoke screen. They also work to surprise cruisers and BBs that wander too close as long as they aren't full health.

If you are looking for a dedicated torpedo DD, I would suggest IJN or PE DDs. Despite their average stats, USN torpedoes start getting really good once you hit Fletcher.

Share this post


Link to post
Share on other sites
SuperTest Coordinator, Beta Testers
7,109 posts
13,431 battles

The number of torpedoes, their range, and their power are typically combined to determine reload speed. Gneisenau only has a triple launcher with 6km range. Shimakaze has torpedoes that take 2-3 minutes to load. This is also why European DDs have a short reload rate despite high number of torpedoes per salvo. They do absolutely no damage individually.

Share this post


Link to post
Share on other sites
674
[NSEW]
Members
2,539 posts
12,069 battles

You know, now that the friendly fire issue is "resolved".  I don't see the problem of DDs starting out with loaded torpedos.

 

Share this post


Link to post
Share on other sites
5,114
[RLGN]
Members
16,585 posts
28,940 battles
42 minutes ago, Lynx7386 said:

The Kidd has a torpedo reload time of 122 seconds (2 minutes and 2 seconds as you put it).  It could be worse - the Shimakaze, a tier 10 japanese DD, has a reload time of 150 seconds (2.5 minutes).

Kitakaze and Harugumo, (yeah, yeah gunboats,) have 157 and 171 reloads.

Share this post


Link to post
Share on other sites
7,479
[HINON]
Members
14,317 posts
12 minutes ago, LowSpeed_US said:

 

Being able to launch torpedo waves right at the start of the battle would adversely affect late loaders, etc.

Share this post


Link to post
Share on other sites
5,008
[WOLFG]
Members
13,256 posts
12,507 battles

Looks at Yoshino's reload.

(Yes, I know it has big guns).

Share this post


Link to post
Share on other sites
674
[NSEW]
Members
2,539 posts
12,069 battles
9 minutes ago, RipNuN2 said:

Being able to launch torpedo waves right at the start of the battle would adversely affect late loaders, etc.

Well, we would hope not many will activate radars/hydro/dfaa at start too.  Same principle. Players will adapt as it progresses.

 

Share this post


Link to post
Share on other sites
7,479
[HINON]
Members
14,317 posts
4 minutes ago, LowSpeed_US said:

Well, we would hope not many will activate radars/hydro/dfaa at start too.  Same principle. Players will adapt as it progresses.

Torpedo soup was not fun back in the early days of the game and I do not care to see it return. Early waves restrict movement and cause problems.

Share this post


Link to post
Share on other sites
777
[-K-]
Alpha Tester
1,914 posts
8,396 battles
13 minutes ago, RipNuN2 said:

Torpedo soup was not fun back in the early days of the game and I do not care to see it return. Early waves restrict movement and cause problems.

3x Shimakaze and Old Islands of Ice were quite an experience.

 

I wouldn’t mind dropping the detection on the Shimakaze 20km torps in today’s environment.

Share this post


Link to post
Share on other sites
8,476
[D-H-O]
-Members-
4,756 posts
16,082 battles
22 hours ago, troyprichard said:

does any one know why the kidd has to wait for 2 minutes and 2 seconds to arm its torpedoes? is there any other ship in the inventory that has to wait for over 2 minutes to be useful? my battle ship Gneisenau has torpedoes and it only takes one minute and 2 seconds to arm.  why does it take another full minute for my destroyer to be useful with torpeodoes?

Keep in mind, the Kidd is a Gun boat DD with Torpedoes. She is a Fletcher variant at tier VIII, the variant part is where she is meant to be an AA gun boat DD and as such, can be very powerful, having torpedoes that load at the speed of a Fletch (109 sec base) would, though which would be amazing to me, make her a bit OP. So in order to balance her performance her torp reload time was increased.

-Hapa

Share this post


Link to post
Share on other sites
7,005
[WOLFG]
Members
34,338 posts
10,584 battles
23 hours ago, troyprichard said:

does any one know why the kidd has to wait for 2 minutes and 2 seconds to arm its torpedoes? is there any other ship in the inventory that has to wait for over 2 minutes to be useful? my battle ship Gneisenau has torpedoes and it only takes one minute and 2 seconds to arm.  why does it take another full minute for my destroyer to be useful with torpeodoes?

Because Kidd is a gunboat, not a torp boat. If you want better torps, play Benson.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×