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dimzzy

Friesland playstyle

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I've tried to improve my stats in this ship but unfortunately they went down; I guess it was a bad streak but still. Here are some observations and questions for the people that do well in it:

1) IFHE is not that useful. It brings pen to 25mm but it would be much more valuable at 27mm. Fire chance seems more important for these guns, right?

2) I've tried to play without MBAAE (range skill) but 12.35km is just not enough. Range allows to get more value out of smokes and island cover, you can more often reach cruisers parked behind islands, you can avoid Soviet 12km radars. There are just more opportunities. On the other hand guns are less effective at this range and you are not spotting. Do you use MBAAE?

3) I just hate when the game puts you on the flank without other DDs. I'm supposed to spot for others but there are no torps to stop boomers and I'm not a Soviet DD to dodge incoming fire. Do you stay and spot or relocate? I guess it's situational but I tend to relocate.

4) I've specced out of concealment expert. With CE I get 6.43km range, without 7.14km. Here is a thing: stealthy DDs outspot you anyways but you outspot Soviet and French DDs even without CE. The difference is not critical for the hydro trap and it's not something that happens every game anyways. Thoughts?

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I'm new on the Friesland as well. You ask good questions. I had the rudder shift upgrade and found out really fast I needed the propulsion boost instead. I don't go off on my own but stick around other DD's or cruisers. I like to be the second person shooting at a target. I don't use IFHE or MBAAE... yet. Capt has 11 points.

I need to quit trying to burn down the red ship. Just get some damage on it and move on.

Looking forward to the advice you get.

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1. only DD's you ever even consider IFHE on is Aki, Kita, and Haru

2. 12.35km is enough, but I agree that having AFT is preferable for those times when you don't want to leave your smoke or stuff that is just far away. Keep in mind AFT also makes it harder to shoot from behind islands, since there's a larger range that ships can spot you from the side. 

3. You spot for the first bit until ships are engaged and firing, taking advantage of islands to get shots off when possible. After that, you can start smoke farming. 

4. Yes you get outspotted, but having 6.4km conceal allows you to rush down DD's before they have time to run away. Plus its much easier to cap with 6.4 vs 7.1. No CE is certainly viable, but you just trade even more utility on a ship that's already lacking in it, and isnt 100% made for that type of role. 

At the start of the match, skirt around the edge of the cap so that you are still able to shoot DD's if they get spotted, but are still able to disengage if needed. Once the DD is damaged, you can either try to take the cap (hence why having 6.4km conceal is preferable) or you can try to farm down some of the support ships and then cap later. You want to save your HP till later on in the match since your lack of torps means you have to gun anything down late game, and having the HP to tank a few extra salvos could be the difference-maker. 

Edited by SirPent13
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No to IFHE....marginal benefit for loss in fire chance.

Yes to more range...farming is key to success.

Only cap late game and help cap early game.

Yes to concealment if you have the points....possibly other options to take first on low point captain.

You goal is to survive the first half of the game and "support" other dd's and cl's...if you are pushing caps early you will not do well.

 

 

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I'm #25 on the server for number of Friesland battles at 567 with a 59.44% w/r and 1,992 PR, so while I'm certainly not the greatest Friesland player, considering stats vs. number of battles, I am pretty good with her, and she's one of my top three or four most favorite fun ships. She is very hungry for captain skill points.

Definitely no on IFHE. 

I use Jerzy Swirski at 21 points with the following:

1-point: Preventive Maintenance

2-point: Priority Target, Last Stand

3-point: Main Battery and AA Specialist, Adrenaline Rush, Superintendent, Survivability Expert

4-point: Concealment Expert

Fearless Brawler is tempting, but you will spend most of your time shooting from smoke, so it won't activate except when you find yourself in knock-down, drag-out DD fights where it's a DPM vs. health competition. It would be more valuable there, so it is tempting, but Friesland needs so many captain skills I couldn't spare the points.

Main Battery and AA Expert is tempting for the +20% range, but Friesland's shell arcs are so rainbow-esque that I never go for it. 

You could sacrifice Adrenaline Rush to get a second 4-point skill from the above two, but Jerzy Swirski has a unique commander bonus to Adrenaline Rush, so I opted to stick with AR; but you could cut Adrenaline Rush and Priority Target, take MBAAE or FB, and then use Incoming Fire Alert for your leftover point to replace most of the function of Priority Target. I keep Adrenaline Rush because Fearless Brawler is situational, while you can get similar bonuses for the whole match by taking damage and escaping with AR. 

Honestly I've never had a problem with the stock range.

The most difficult starting position is when you're the solo DD and there are cruisers spawned with you, since the opposing DD almost certainly either outspots or outguns you. With Friesland the most dangerous situation is to be permaspotted by a stealthy destroyer that knows when he should just spot you and let his supporting cruisers give you a hard time. 

Edited by RainbowFartingUnicorn

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6 minutes ago, RainbowFartingUnicorn said:

I'm #25 on the server for number of Friesland battles at 567 with a 59.44% w/r and 1,992 PR, so while I'm certainly not the greatest Friesland player, considering stats vs. number of battles, I am pretty good with her, and she's one of my top three or four most favorite fun ships. She is very hungry for captain skill points.

Definitely no on IFHE. 

I use Jerzy Swirski at 21 points with the following:

1-point: Preventive Maintenance

2-point: Priority Target, Last Stand

3-point: Main Battery and AA Specialist, Adrenaline Rush, Superintendent, Survivability Expert

4-point: Concealment Expert

Fearless Brawler is tempting, but you will spend most of your time shooting from smoke, so it won't activate except when you find yourself in knock-down, drag-out DD fights where it's a DPM vs. health competition. It would be more valuable there, so it is tempting, but Friesland needs so many captain skills I couldn't spare the points.

Main Battery and AA Expert is tempting for the +20% range, but Friesland's shell arcs are so rainbow-esque that I never go for it. 

You could sacrifice Adrenaline Rush to get a second 4-point skill from the above two, but Jerzy Swirski has a unique commander bonus to Adrenaline Rush, so I opted to stick with AR; but you could cut Adrenaline Rush and Priority Target, take MBAAE or FB, and then use Incoming Fire Alert for your leftover point to replace most of the function of Priority Target.

image.png.c02b0410fae00b893461577270485a1f.png
This would be my build if I wasn't using my Halland captain on Friesland.
I'm used to Marceau ballistics, so I don't think id have much trouble hitting stuff in Friesland lol.

IFA is help with open water stuff, but you could also take the consumables skill or GtG instead.  

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@Meta_Man...wanna chime in on this..right up your alley I do believe...

2 hours ago, dimzzy said:

I've tried to improve my stats in this ship but unfortunately they went down; I guess it was a bad streak but still. Here are some observations and questions for the people that do well in it:

1) IFHE is not that useful. It brings pen to 25mm but it would be much more valuable at 27mm. Fire chance seems more important for these guns, right?

2) I've tried to play without MBAAE (range skill) but 12.35km is just not enough. Range allows to get more value out of smokes and island cover, you can more often reach cruisers parked behind islands, you can avoid Soviet 12km radars. There are just more opportunities. On the other hand guns are less effective at this range and you are not spotting. Do you use MBAAE?

3) I just hate when the game puts you on the flank without other DDs. I'm supposed to spot for others but there are no torps to stop boomers and I'm not a Soviet DD to dodge incoming fire. Do you stay and spot or relocate? I guess it's situational but I tend to relocate.

4) I've specced out of concealment expert. With CE I get 6.43km range, without 7.14km. Here is a thing: stealthy DDs outspot you anyways but you outspot Soviet and French DDs even without CE. The difference is not critical for the hydro trap and it's not something that happens every game anyways. Thoughts?

OP I would suggest watching his videos on this ship...he not only covers the ship but gives tips on how to sometimes cap early (you have insane speed & with boost can get there & capped in some situations before radar can even get into range)....& he intentionally highlights CV battles to give tips on how to avoid them/mitigate damage (& he plays them so he has both sides of the strategy to give tips from)...less of an issue now that the rockets are nerfed but already some of the player base has learned how to lead with them so will still be helpful.

Also...I do believe the French (at least some...not sure about Fries) get a quicker damage saturation mechanic that allows them to stop taking damage to a point while others are easy prey for them...but he can fill you in those details better.

 

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As others have mentioned, ignore IFHE. I'm pretty sure the only ships in the game who can make good use of that skill are Akizuki, Kitakaze, and Harugumo-- primarily because the IJN 100/98s have baseline 30mm of penetration and IFHE bumps that up to like 37mm. Which enables those destroyers to actually fare decently against battleships.

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On 6/23/2021 at 12:19 PM, dimzzy said:

I've tried to improve my stats in this ship but unfortunately they went down; I guess it was a bad streak but still. Here are some observations and questions for the people that do well in it:

1) IFHE is not that useful. It brings pen to 25mm but it would be much more valuable at 27mm. Fire chance seems more important for these guns, right?

2) I've tried to play without MBAAE (range skill) but 12.35km is just not enough. Range allows to get more value out of smokes and island cover, you can more often reach cruisers parked behind islands, you can avoid Soviet 12km radars. There are just more opportunities. On the other hand guns are less effective at this range and you are not spotting. Do you use MBAAE?

3) I just hate when the game puts you on the flank without other DDs. I'm supposed to spot for others but there are no torps to stop boomers and I'm not a Soviet DD to dodge incoming fire. Do you stay and spot or relocate? I guess it's situational but I tend to relocate.

4) I've specced out of concealment expert. With CE I get 6.43km range, without 7.14km. Here is a thing: stealthy DDs outspot you anyways but you outspot Soviet and French DDs even without CE. The difference is not critical for the hydro trap and it's not something that happens every game anyways. Thoughts?

How to play Friesland:

Step 1:  If there are Radar ships on the other team, you're not gonna have a good time, scout for them before you fire a shot or use a smoke, don't push into the cap circle until its clear to do so (and the red DD has been chased off), if there is radar on your side, go somewhere else.

Step 2:  Get into range of a few ships without radar, slow down to 1/4 and smoke up, aim and hold M1 on anything you want in range (I generally farm the BB supers) for the duration of smoke, pop hydro while you sit in the smoke to protect yourself against enemy DDs torping you.

Step 3:  Farm damage, once smoke runs out, wait for recharge and repeat.   

If there is no radar (again, this is the MOST important thing, since you are very dependent on your smoke), you can charge enemy DDs and setup a smoke/hydro situation where you can kill them and they can't see you, hydro is 5KM, so use that range to its full advantage.   Also if they are sitting in smoke, charge and hydro for easy kill.

Thats all Friesland is capable of doing, if you get a game with 3-4 radar ships on the enemy team you might as well AFK, cause you aren't doing anything that game.   If you get the right conditions, it can do a ton of damage though.

Edited by Zenn3k

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