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Update 0.10.6 Developer Bulletin

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Dutch cruisers arrive in Early Access, the combat mission interface gets an update, and the game receives some additional new features!


Read it on the portal
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Won't bother talking about Dutch cruisers as they are still WiP and some time away. I will only say that I hope they don't get butchered in order to be airstrike delivery systems.

What I'm very thankful for, and is a step in good direction, is the ability to pick which reward you want. Anything that gives a player a bit of variety to suit their personal preference is welcome. :cap_like:

Edited by warheart1992
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Be nice to see how well bots dodge torpedoes now, and the island bit is nice too. Can we get an additional 3 ships per match? Bring coop up to full teams sizes and ill be a happy gal!

If i didnt have to install an entire seperate client id probably test out the cruisers, as is i dont have the hard drive space :(

Edited by Princess_Daystar
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Gosh, I can hear the "OH GoD, Oh GoD, here comes Artillery..." gimmicks a great many ex-WoTs players will have convulsions over. 

Bots have been speeding up and slowing down for quite a while anyway.....  Saw a bunch yesterday that actually were full speed and the second your reticle "touched their ships" they hit the brakes.....  We were joking about it and a great many players first salvos from Pew-Pew ships missed.   Were they testing the mechanics in PVE???   They were "in fact" doing the "line dance" speed drill....!  Heck, we used to not use the lock on mechanics because the bot's knew exactly where your torps were going and started to maneuver the millisecond you hit the fire button.   I imagine the same thing will evolve to "exploit" the game mechanics once again.......   Darn computers are just too smart sometimes....

Edited by Asym_KS
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Other changes

Updated the AI of bots:

  • They can now adjust their speed to avoid torpedoes.

 

 

They always know location of all the torps already.

 

 

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Bots seem to do a good job maneuvering around the torps in Co-op already, especially if they are launched from more than 4 kms away - they seem to change direction as soon as the torps are launched, way earlier than when they could actually spot them...

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4 hours ago, Asym_KS said:

Bots have been speeding up and slowing down for quite a while anyway.....  Saw a bunch yesterday that actually were full speed and the second your reticle "touched their ships" they hit the brakes.....

Or they began turning to and fro with no speed loss...again.  I have also seen them start turning when they are zoomed in on as well.  These mechanics have existed in PVE for a while now. Does this mean that WG is going to finally acknowledge them?  Or will they be turning the bot cheats higher? :Smile-_tongue:

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2 minutes ago, USMCGal said:

Or they began turning to and fro with no speed loss...again.  I have also seen them start turning when they are zoomed in on as well.  These mechanics have existed in PVE for a while now. Does this mean that WG is going to finally acknowledge them?  Or will they be turning the bot cheats higher? :Smile-_tongue:

We've just had a global economy change where we now have to harder for less value.  Have to spend to break even sometime.  A pay-to-stay economy.  No, they'll never tell us the truth because the truth isn't any of our business it seems....

And yes, I expect our host to continue to make PVE even less value added to play.  The the Five (5) DD matches I see a lot of.....  Why fiver?  Because everyone else earns less - which means - dissatisfaction - which means - migration towards game value - which means PVP........  See the process now?   They can't "snap" PVE out of existence because the culture backlash would be significant - so, let them eat cake...........is the approach and eventually, PVE starves into change....

A slow bleed with constant "gimmicks" to "push" vis-a'-vis "pull" PVE mains into their preferred mode: PVP..........

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IVE NEVER BEEN A FAN OF EARLY ACCESS , WHY MAKE US WAIT SO LONG 

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Hey you know what'd be great? Friesland being Dutch.     The namesake of a whole class not being in it's home nation is an insult.

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9 hours ago, WoWsNewsBot said:

Dutch cruisers arrive in Early Access, the combat mission interface gets an update, and the game receives some additional new features!


Read it on the portal

I'm wondering why they didn't name the ship the "Een-Drachinifel"?  :Smile_coin:

Interesting times, ahead, eh?

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Interesting.... I always wondered how accurate the BF:V Rotterdam map was.... It seems pretty accurate. Also I see the Cathedral from Raid on Rotterdam in the background

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1 hour ago, Chobittsu said:

Hey you know what'd be great? Friesland being Dutch.     The namesake of a whole class not being in it's home nation is an insult.

You gonna convince them to give me both ships? Otherwise i want Friesland to stay exactly where she is. I didnt buy her for a dutch trainer, and having her moved over to that wouldnt make me happy.

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1 minute ago, Princess_Daystar said:

You gonna convince them to give me both ships? Otherwise i want Friesland to stay exactly where she is. I didnt buy her for a dutch trainer, and having her moved over to that wouldnt make me happy.

Agreed

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6 minutes ago, Princess_Daystar said:

You gonna convince them to give me both ships? Otherwise i want Friesland to stay exactly where she is. I didnt buy her for a dutch trainer, and having her moved over to that wouldnt make me happy.

Actually I have a very simple solution to the whole problem; Rename "Friesland" to "Groningen" and rename "Groningen" to "Friesland".  They've already stated that the ships are carbon copies of each other, so why do they have to keep Friesland where it doesn't belong?
It's a simple solution that only requires the effort of trading the file names for the two ships around, and trading some information around in the master text files.   10 minutes of work and they'd have a solution that keeps everyone happy.  You keep your training ship, we get the namesake of a class in the nation it belongs

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51 minutes ago, Chobittsu said:

Actually I have a very simple solution to the whole problem; Rename "Friesland" to "Groningen" and rename "Groningen" to "Friesland".  They've already stated that the ships are carbon copies of each other, so why do they have to keep Friesland where it doesn't belong?
It's a simple solution that only requires the effort of trading the file names for the two ships around, and trading some information around in the master text files.   10 minutes of work and they'd have a solution that keeps everyone happy.  You keep your training ship, we get the namesake of a class in the nation it belongs

Frankly makes sense, but i do wonder if its so easy(with their code and librarys and such.)

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9 minutes ago, Princess_Daystar said:

Frankly makes sense, but i do wonder if its so easy(with their code and librarys and such.)

Makes too much sense - WG would never do it....

Edited by sonoasailor

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2 minutes ago, sonoasailor said:

Makes too much sense - WG would never do it....

Well, regardless of if they would do it or not, i dont know what all their game code is like.

Some of these games are just awful..change "x" and "y", "z" and "d" break even though it shouldnt.

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3 minutes ago, Princess_Daystar said:

Frankly makes sense, but i do wonder if its so easy(with their code and librarys and such.)

Well it wouldn't be the first time Weegee has changed a ship's name mid-development, the Republique is still called "France" in the game files. I'm having a glance into the files right now for Friesland (I don't have access to Groningen at this time), but here's the thing...
Friesland is ALREADY IN the "Netherlands" folder, there's no trace of it in the "Europe" section.
unknown.pngunknown.png

And looking at the ship's textures, the details like hull number and the ship's name plaque are baked right in to the textures rather than being 3D elements on the model, with the plaque being bump-mapped.
unknown.png

This means that you can literally just swap the 4 texture files each for the two ships, and you get the desired outcome. For the Infernal camo, that's just porting the models and textures over as well, same with the ship's camo patterns, which is just swapping the textures and then the colour values in the camouflage.xml

As for the name of the ship itself on the menus and game UI? You can literally change that to say anything you want, just open the Global.mo and edit line 11271. I can have the ship be called "Lert's Yacht" if I wanted

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1 minute ago, Chobittsu said:

Well it wouldn't be the first time Weegee has changed a ship's name mid-development, the Republique is still called "France" in the game files. I'm having a glance into the files right now for Friesland (I don't have access to Groningen at this time), but here's the thing...
Friesland is ALREADY IN the "Netherlands" folder, there's no trace of it in the "Europe" section.
unknown.pngunknown.png

And looking at the ship's textures, the details like hull number and the ship's name plaque are baked right in to the textures rather than being 3D elements on the model, with the plaque being bump-mapped.
unknown.png

This means that you can literally just swap the 4 texture files each for the two ships, and you get the desired outcome. For the Infernal camo, that's just porting the models and textures over as well, same with the ship's camo patterns, which is just swapping the textures and then the colour values in the camouflage.xml

As for the name of the ship itself on the menus and game UI? You can literally change that to say anything you want, just open the Global.mo and edit line 11271. I can have the ship be called "Lert's Yacht" if I wanted

Not gonna lie i didnt know that tool went into that much detail. Only used it once to pull out the captain pictures so i can take over the MLP crew icon mod, didnt tinker around with it otherwise.

 

But yea, i unno why they dont swap the names then. I wouldnt care about a name/texture swap since the ships are the same. Just dont want to lose my EU premium is all.

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1 minute ago, Princess_Daystar said:

Not gonna lie i didnt know that tool went into that much detail. Only used it once to pull out the captain pictures so i can take over the MLP crew icon mod, didnt tinker around with it otherwise.

But yea, i unno why they dont swap the names then. I wouldnt care about a name/texture swap since the ships are the same. Just dont want to lose my EU premium is all.

Yea you can extract individual textures for everything out of this. But TL;DR: if a mod maker can half-[edited]this in a few minutes, why the hell can't it be standardized? Everyone keeps their Pan-Euro ship, and the Dutch players and historical purists don't riot.
This is like if they put a ship called Fletcher in the Japanese tree (because JDS Ariake), and then gave the Americans one called Radford instead.

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Just now, Chobittsu said:

Yea you can extract individual textures for everything out of this. But TL;DR: if a mod maker can half-[edited]this in a few minutes, why the hell can't it be standardized? Everyone keeps their Pan-Euro ship, and the Dutch players and historical purists don't riot.
This is like if they put a ship called Fletcher in the Japanese tree (because JDS Ariake), and then gave the Americans one called Radford instead.

Insert "rage" meme here!

 

In all honesty i wonder if they just overlooked the simpleist answer, sometimes it happens.

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18 hours ago, Princess_Daystar said:

If i didnt have to install an entire seperate client id probably test out the cruisers, as is i dont have the hard drive space :(

You wouldn't be able to test out the cruisers anyway...they won't be available on the PTS...

We only get to test out the missions for the cruisers.

(I didn't quote the top part because it seems like you're the only 1 that got that concept right...now to clarify for those that seemed to have missed it)

16 hours ago, Asym_KS said:

Bots have been speeding up and slowing down for quite a while anyway.....  Saw a bunch yesterday that actually were full speed and the second your reticle "touched their ships" they hit the brakes.....  We were joking about it and a great many players first salvos from Pew-Pew ships missed.   Were they testing the mechanics in PVE???   They were "in fact" doing the "line dance" speed drill....!  Heck, we used to not use the lock on mechanics because the bot's knew exactly where your torps were going and started to maneuver the millisecond you hit the fire button.   I imagine the same thing will evolve to "exploit" the game mechanics once again.......   Darn computers are just too smart sometimes....

 

16 hours ago, TYPHOON0216 said:

Other changes

Updated the AI of bots:

  • They can now adjust their speed to avoid torpedoes.

 

 

They always know location of all the torps already.

 

13 hours ago, sonoasailor said:

Bots seem to do a good job maneuvering around the torps in Co-op already, especially if they are launched from more than 4 kms away - they seem to change direction as soon as the torps are launched, way earlier than when they could actually spot them...

 

12 hours ago, USMCGal said:

Or they began turning to and fro with no speed loss...again.  I have also seen them start turning when they are zoomed in on as well.  These mechanics have existed in PVE for a while now. Does this mean that WG is going to finally acknowledge them?  Or will they be turning the bot cheats higher? :Smile-_tongue:

You guys are absolutely correct...bot can & always could stop on a dime/full speed maneuvering to dodge torps fired from any distance more than 4(2 actually)km away/know where all the torps are & when guns are locked on them...

But that's the red bots...the green bots have always turned into torps to block your shots & turn you pink/stolen kills while turning you pink/torped at you in any & every scenario that you could ever imagine/& (Raptor) slammed into & gotten stuck on islands to make you lose the Op (just 1 of many Op misadventures)...

But now...seeing as you they can't kill you anymore (due to TK damage being removed...& 40 hits being way to difficult even for them to pull off...most of he time anyway)...they decided to stop letting you kill them also...

Those changes are in reference to the green bots...so if you torp at a red bot in co-op the green ones won't intentionally cut in front of you to block the shot & steal it by torping tiered bots out themselves (don't worry bots... I'm sure your dispersion will be buffed into godlike levels so you can still steal the kill by citing out any targets human torps are heading towards...your unicum status is not being removed that easy)...instead they will slow down to let your torps through (before killing the target w/main batteries...oops...mentioned that already).

& Raptor should be able to get across the finish line (theoretically...as well as his escorts) for the 5 star victories again.

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1 hour ago, IfYouSeeKhaos said:

You wouldn't be able to test out the cruisers anyway...they won't be available on the PTS...

We only get to test out the missions for the cruisers..

You know, i actually read the whole thing, probably flipped a few words around, woopsie :(

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