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DDG44_Vet

Operation Aegis Three Additional Battleship Spawn

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Was playing Aegis and was surprised by three battleships that spawned in the NW before Kongo and Ishizuchi or Fuso in in the NE, anyone else seen this? They beat us up pretty bad. 

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Was one of them an Amagi?  There were certain triggers for that but I can't remember it.  I've seen it happen only once or twice, and it was long ago, like before even the CV Rebork.

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The trigger is when a player goes too far north before the third wave of enemy ships is sunk.  The third wave are the cruisers escorting the captured transports.

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Check Lightningers OP analysis thread. All of what happens when and what triggers what is explained there.

 

Edited by Sabot_100
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Yes one was an Amagi and thank u for the info, will check the Operations analysis thread for all the triggers, didn’t know that was out there. :Smile_honoring:

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Back in the RTS CV days, I remember trying to deal with that Amagi with my Tier VI CV planes... Just getting swatted out of the sky, couldn't help the team against it LOL

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Basically to put it shortly.

 

300px-Briefing-Operation_Aegis.png.662cc7a8bb0136aa1d33f9580bb0c837.png

 

If a friendly crosses the red boundary up north before killing off the enemy cruisers escorting the convoy, then you get the extra battleships.

If the convoys and enemy escorts crosses somewhere on the southern boundary then the extra battleships spawns or if too much time has passed.

The 2nd one is harder to confirm, but are possible conditions.

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20 minutes ago, Vader_Sama said:

Basically to put it shortly.

 

300px-Briefing-Operation_Aegis.png.662cc7a8bb0136aa1d33f9580bb0c837.png

 

If a friendly crosses the red boundary up north before killing off the enemy cruisers escorting the convoy, then you get the extra battleships.

If the convoys and enemy escorts crosses somewhere on the southern boundary then the extra battleships spawns or if too much time has passed.

The 2nd one is harder to confirm, but are possible conditions.

Definitely seen the second scenario happen when I had a particularly bad team around a year ago, I was in Ryujo and did my best to try and salvage the match, but it was no good. Gotta love how they put in things to surprise people who try and get too creative or to hasten the end of a really bad team. As I'm fond of saying, 'stupidity will be punished'.

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42 minutes ago, Vader_Sama said:

Basically to put it shortly.

 

300px-Briefing-Operation_Aegis.png.662cc7a8bb0136aa1d33f9580bb0c837.png

 

If a friendly crosses the red boundary up north before killing off the enemy cruisers escorting the convoy, then you get the extra battleships.

If the convoys and enemy escorts crosses somewhere on the southern boundary then the extra battleships spawns or if too much time has passed.

The 2nd one is harder to confirm, but are possible conditions.

In my experience, the extra BBs spawn if the convoy and escorts get too far south, regardless of player positions

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  Not related, but an interesting thing happened last night- the capt in the water was rescued by a Liberty transport.  Mentioned it in chat and another player said they saw it too.  

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10 minutes ago, meatgrindr said:

  Not related, but an interesting thing happened last night- the capt in the water was rescued by a Liberty transport.  Mentioned it in chat and another player said they saw it too.  

It's awesome when the Bot Mahan hard carries for your team in that Op!  Saw it happen a few times, "Look at that guy go!  He just deleted another Cruiser!"

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Yeah, it would seem if too much time is taken, the 3 additional BB's appear.  Thing is, if it's taken that much time, you've already failed the op as the transports will be too far south.  Last 3 times I saw a team that horrible and took too much time, they appeared.  Again, transports at that point were too far away to make it.  Usually the trigger is someone being too far north and into the box before escorts are dealt with, as Vader pointed out.

 

Had a first for me happen yesterday, one of the transports rammed one of the escorting cruisers and SURVIVED with a little over 50% of her hp.  Granted, the escorting cruiser was only around 50% HP, but still!  It was hilarious. :Smile_veryhappy:  The cruiser's rudder got knocked out after doing some torpedo dodging and got boop'd by the transport. :Smile_veryhappy:

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Oddly enough the only time I saw these BBs spawn they had their AA turned off, and my CV was the last remaining ship in the game, so free damage really. They don't push forwards either, they just delete what's left of your team and sits there.I managed to keep my CV alive and none of the transports were sunk by the enemy ship and won.

 

 

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15 hours ago, Vader_Sama said:

Basically to put it shortly.

I believe the top box actually comes down to the B-C line and extends all the way east but I can't remember anyone testing that far east.

I'm also not entirely sure that the western edge extends all the way to the 5-6 line, but there's no harm in acting as though it does.  Yeah, it does. Don't touch it.

Why is the northern box even an issue?  Because the best way to farm Aegis is to wait until the convoy gets below the D-E line and even lower, then kill the last escort cruiser.  This gets the transports out of range of the relief wave while giving the northern ships around the islands time to set up. Unfortunately, it also gives people time to wander up north to try to anticipate Fuso's spawn.

For 'hard mode' you can coordinate spawning the three BBs.  If you're a masochist.

The effects of a southern trigger I've seen maybe twice and don't recall.

Edited by iDuckman

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Don't know if this knowledge still stands.  But from 2018 when I was playing a whole bunch of scenario matches,  I think the point of no return in Aegis is 8:30 left on the timer.   If you manage to sink the enemy convoy even this late,  the rescued transports can still make it to evac.  Barring any other RNG circumstances that cause them to slow down or turn away. 

If the timer is between 8:00 and 8:30 left,  it is a grey area due to things happening like the transports getting slowed by a player.  Or the AI pathing has more islands in the way and has more turns which could slow it down.  There is no room for mistakes, transports have to make a straight shot for evac.

 

TL:DR,  ya sink the 5 enemy convoy escorts with less than 8mins left,  you are hosed.  Grab a book,  or a beer.  The game usually fails with the timer, or all the transports being sunk. 

(This is one of the rare missions where all players being sunk will not fail the mission. Have had a few victories with no players alive.  As long as ONE single transport crosses the line!)  

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I wish they'd spawn some BBs in the south, when your team-mates start the game by heading for the "H" line, and then loop up to hide behind the islands near the anchorage.

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Wow, never have had that BB spawn in all the times I've played Aegis... Didn't know those triggers existed.

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I usually do not survive past the 5 first group. Never mind the second NW group. I get either torped to death or burned down. There is no point in worrying about the extra bb's in th eback of the map.

I have a stack of ships and just feed them by numbers through aegis and then wait for all of the battle results to rack up.

Edited by xHeavy

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11 hours ago, Vader_Sama said:

If a friendly crosses the red boundary up north before killing off the enemy cruisers escorting the convoy, then you get the extra battleships.

Interesting, I thought it was more like...

11 hours ago, Vader_Sama said:

If a friendly crosses the red boundary up north, then you get the extra battleships.

i.e. no other conditions.

 

Either way, farming those BBs is in my opinion best left to a co-ordinated team on voice comms which sets out with the deliberate intent of doing so.

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12 hours ago, _cthulhu_ said:

In my experience, the extra BBs spawn if the convoy and escorts get too far south, regardless of player positions

The green arrows on the south are the convoy transports 

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14 hours ago, Vader_Sama said:

Basically to put it shortly.

 

300px-Briefing-Operation_Aegis.png.662cc7a8bb0136aa1d33f9580bb0c837.png

 

If a friendly crosses the red boundary up north before killing off the enemy cruisers escorting the convoy, then you get the extra battleships.

If the convoys and enemy escorts crosses somewhere on the southern boundary then the extra battleships spawns or if too much time has passed.

The 2nd one is harder to confirm, but are possible conditions.

Also, I have camped in the north red box area, backed against the red line in fact, waiting for the escorts to die and not had the extra BBs spawn, I have done it routinely in DDs before.

I have only seen the 3 BBs spawn when the convoy gets too far south.

Edited by _cthulhu_

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15 hours ago, DDG44_Vet said:

Was playing Aegis and was surprised by three battleships that spawned in the NW before Kongo and Ishizuchi or Fuso in in the NE, anyone else seen this? They beat us up pretty bad. 

I have been in 3 like that this week, one loss two win. Player take to long to kill the transport escorts they are easy kill to. But very passive play is a hard think to break it that is your norm.

 

It like trying to get a CV to attack the 2nd wave at the beginning of the game. No matter how much sense it make they just wont do it, because they are used to the way they normally play it.

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15 hours ago, DDG44_Vet said:

Was playing Aegis and was surprised by three battleships that spawned in the NW before Kongo and Ishizuchi or Fuso in in the NE, anyone else seen this? They beat us up pretty bad. 

When I was playing scenarios almost daily, many times with a Discord team, it was determined there was nothing to gain by triggering the 3 extra BBs.

I can't recall what triggered their spawn.

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Thanks to all for the very helpful information and special thanks to @Vader_Sama for your diagram and trigger point explainations. As I recall we did have a DD who raced up north while we were still fighting the CA convoy escorts, he took a lot of salt for leaving us, so that seems like it was the trigger.

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Bots go off script! Omigerd, it’s Westworld!

flatten;crop;jpeg_quality=70

 

 

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