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diain

Tanking is underrated

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How many times has this happened to you, that you're playing a BB, you push with a bunch of team mates to one flank, while a larger group goes to the other. When you reach the forward position you find yourself outnumbered and your more lightly armored team mates are either taken out quickly or the faster ones just run away.

Then the enemy team focuses on you and no matter how hard you try to hold them off, you are forced to beat a fighting retreat, giving your team a chance to outflank the enemies from the other side and get crossfires.

More often than not such scenarios result in a quick trip back to the garage and a pretty pathetic post battle screen, even if your team wins, because while you tanked damage from multiple enemy ships, while spotting them for your team, you could only do so much damage to them before being overwhelmed by focused fire. This does not mean your contribution as a BB was non-existent but just that the game does not take into account BB playing a BB role of tanking and being a durable obstacle in the red team's path. Without you being there the enemy team could've pushed past much sooner and then it would've been your team that were being outflanked.

So here's a suggestion for the devs, the game is already calculating the potential damage thrown at you, why can't they use that number and then derive some sort of multiplier from it which they use on the amount of XP and credits you gain from the actual damage you did? This would not only make tanking more attractive and get BBs to the front instead of firing from the third line, but it would also reward plays where you get swarmed just because you decided to not abandon a flank at the first sight of trouble. I really think it might make the experience for the whole team less toxic. Show BBs some love WG.

 

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I have played BBs and got sunk but still got decent points. It seems as long as you do some hammering before you go down you will get credits. Also, there is usually no plan in these games, so sometimes you win some and sometimes you lose some no matter what you do. 

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This is where positioning is such a crucial skill. You have to manage your agression to know where to be to influence the match. Leave yourself an escape route and use cover when you need time to heal and use your dcp.

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George S. Patton:

”No dumb b@st@rd ever won a war by going out and dying for his country. He won it by making some other dumb b@st@rd die for his country.”

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BBs are not tanks...They do not have the survivability to fill that roll...They are ranged fire support for large alpha strikes...

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2 hours ago, RipNuN2 said:

This is where positioning is such a crucial skill. You have to manage your agression to know where to be to influence the match. Leave yourself an escape route and use cover when you need time to heal and use your dcp.

Agreed, positioning is crucial, but if tanking is rewarded to a small extent (to a smaller extent even relative to how much spotting is  rewarded atm), it might make bbs more willing to be aggressive in the first place and the bbs who do make aggressive moves but aren't backed up by the team won't be penalized that badly.

 

1 hour ago, Almedius said:

BBs are not tanks...They do not have the survivability to fill that roll...They are ranged fire support for large alpha strikes...

And what happens when all BBs in a team refuse to move up because they don't want to draw fire? No one supports the cruisers and the cruisers refuse to be the first ones to be shot, so the entire team team hangs back. A few unfortunate dds who dare to rush capture points get taken out and then the match goes downhill from there.

 

I am not suggesting make tanking profitable by itself. I'm suggesting they use the amount of damage tanked as a factor in how much experience and creds the damage done nets you. This way players making bad plays and just throwing away their ships without any damage won't see any increase in their postgame numbers but those who actually try and make smart plays and do damage while tanking will see a boost.

 

 

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Tanking really isn't a thing in warships, there's no healers, no aggro control, and the wide spread use of HE spam and fire mechanics make tanking a pointless endeavor. 

Order of target selection is, Destroyers (as they decide games more often than not) cruisers (they do more damage than anything else, and you can do nothing about it other than kill them), then battleships and carriers as they are generally poor DPM ships, and can be largely mitigated by maneuvering.

At best, a BB is durable firepower.

Now, careful use of islands to block off parts of the red fleet from shooting your battleship so you can hammer one or a few reds, is good. 

Too many people think that the max range on the guns is the max effective range. The max effective range on BB guns is typically just inside the max range of cruiser guns, and cruiser guns, because of better dispersion and higher rate of fire, are effective at those same ranges.

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1 hour ago, diain said:

 

Potential damage already provides some reward and bbs get the most for it compared with other ship types just like how dds get a larger spotting damage reward than bbs.

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