Jump to content
You need to play a total of 20 battles to post in this section.
rafael_azuaje

CV are RIP Rockets 10.5 Big NERF

80 comments in this topic

Recommended Posts

173
[WOLFL]
Members
1,043 posts
39,239 battles

now I am testing the CVs with their rockets and they are now horrible, because it opens the guns and after several seconds it fires the rockets, almost all of them failing against the target. In a few words, LO CV was ruined. It was preferable that they continue as they were and add defense guns in the queue of the squads that are decorated with decorations.

 

There imagen Before / After 

FDR BEFORE 10.4

shot-21.01.01_09.37.14-0778.jpg

ERICH BEFORE 10.4

shot-21.01.29_11.14.00-0714.jpg

ERICH 10.5

shot-21.06.17_07.24.17-0361.jpg

FDR 10.5

shot-21.06.17_07.48.39-0734.jpg

Edited by rafael_azuaje
  • Cool 2

Share this post


Link to post
Share on other sites
7,514
[HINON]
Members
14,340 posts

Why would you expect to be skilled with this sort of change so quickly afterwards?

  • Meh 4

Share this post


Link to post
Share on other sites
488
[SALV0]
Members
457 posts
1,398 battles

It's funny the no skill required ship now has a little bit of skill required and people are freaking out!  Well not really many just a few. 

 Well you know you can always adapt like everybody over the years with any changes.

  • Cool 1
  • Meh 13

Share this post


Link to post
Share on other sites
180
[WOLFA]
Members
216 posts

The point is, it was already difficult to hit find DDs not overfly them and attack with rockets before this new mechanic. Now it is harder so it is a NERFF.

 

  • Cool 10

Share this post


Link to post
Share on other sites
4
[GETH]
Members
1 post
1,438 battles

It's not a matter of skill. Attack craft already don't spot DD until well past when it's possible to hit them. Adding a 3 second delay makes it impossible to hit any DD that isn't AFK. They're worthless now

  • Cool 4

Share this post


Link to post
Share on other sites
Members
95 posts
4,063 battles

I’ve been trying, but the most I’m getting is two rockets on a DD max, not sure why I even have them when every other plane is better.

  • Cool 2

Share this post


Link to post
Share on other sites
53
[ARPGT]
Members
80 posts
6,874 battles

Really, with any CV, this change is affecting overall performance. I would've been okay if the machine guns were going off during the pre-attack flight, but adding it to the actual attack with the rockets themselves being delayed anywhere between one-three seconds was the dumbest idea ever. It actually costed me my own life in a CV because of the delay. It hurts even worse for CVs that aren't equipped to really deal with DDs, such as FDR and Immelmann. Zeppelin's still a joke, but it might as well be a cruiser with deadly secondaries with dozens of spotter planes.

  • Cool 4

Share this post


Link to post
Share on other sites
268
[--DA-]
Members
232 posts
2,924 battles
14 hours ago, hammer_1 said:

The point is, it was already difficult to hit find DDs not overfly them and attack with rockets before this new mechanic. Now it is harder so it is a NERFF.

 

It's not just harder, it's basically impossible.  By the time you detect them now there's zero chance you can line up a shot in time with the current multi-second delay.  Any concealment spec'd DD is essentially invulnerable to CVs now.

The machine gun animation was a good idea, the massive delay was just idiotic.

  • Cool 2

Share this post


Link to post
Share on other sites
53
[ARPGT]
Members
80 posts
6,874 battles
Just now, NefariousRaven said:

It's not just harder, it's basically impossible.  By the time you detect them now there's zero chance you can line up a shot in time with the current multi-second delay.  Any concealment spec'd DD is essentially invulnerable to CVs now.

The machine gun animation was a good idea, the massive delay was just idiotic.

Should've been done during the attack run, NOT when you decide to drop the ammunitions.

  • Cool 1

Share this post


Link to post
Share on other sites
288
[SCCC2]
Members
75 posts
4,758 battles
3 hours ago, Rose_Bomb said:

Really, with any CV, this change is affecting overall performance. I would've been okay if the machine guns were going off during the pre-attack flight, but adding it to the actual attack with the rockets themselves being delayed anywhere between one-three seconds was the dumbest idea ever. It actually costed me my own life in a CV because of the delay. It hurts even worse for CVs that aren't equipped to really deal with DDs, such as FDR and Immelmann. Zeppelin's still a joke, but it might as well be a cruiser with deadly secondaries with dozens of spotter planes.

I agree with this so much. 

This delay has really hindered my ability to effectively counter a DD. Which is especially annoying since we're seeing an increase in the DD population; to the point where 4-5 DD matches are becoming extra common as a DD meta is arising.

An indication without delay (as you said) would be MUCH better, and I feel a lot of other CV players would agree this would be the better way to have handled this rocket change. As currently it's more of a outright nerf to rockets rather than a change in the way CV's and DD's interact. 

  • Cool 4

Share this post


Link to post
Share on other sites
268
[--DA-]
Members
232 posts
2,924 battles
7 minutes ago, Arctic_Chann said:

I agree with this so much. 

This delay has really hindered my ability to effectively counter a DD. Which is especially annoying since we're seeing an increase in the DD population; to the point where 4-5 DD matches are becoming extra common as a DD meta is arising.

An indication without delay (as you said) would be MUCH better, and I feel a lot of other CV players would agree this would be the better way to have handled this rocket change. As currently it's more of a outright nerf to rockets rather than a change in the way CV's and DD's interact. 

Don't worry, when the game is just nothing but DD players left complaining they still aren't strong enough because they don't have tactical nukes, at that point Wargaming might realize they messed up.

With DD releases like ZF-6 though, and this rocket nerf, they won't learn anytime soon it seems.

  • Cool 2
  • Funny 1
  • Haha 1

Share this post


Link to post
Share on other sites
53
[ARPGT]
Members
80 posts
6,874 battles
3 hours ago, NefariousRaven said:

Don't worry, when the game is just nothing but DD players left complaining they still aren't strong enough because they don't have tactical nukes, at that point Wargaming might realize they messed up.

With DD releases like ZF-6 though, and this rocket nerf, they won't learn anytime soon it seems.

ZF-6 is a solid DD imo, I'm not exactly sure what people are [edited] about.

Share this post


Link to post
Share on other sites
Members
1 post
7,708 battles

I'm just here to agree.  I was off for a week and after coming back to the change I was in shocked how bad the mechanics are now.  It's pure luck to hit DDs now and I'm sure everyone is going to still be screaming to take them out.  Protecting BBs is out of the question and it's making me hesitate to play CVs.  It's sad and I main as a DD player normally.

  • Cool 1

Share this post


Link to post
Share on other sites
Members
2 posts
4,176 battles

They should let us customize the planes we want to bring.  Nobody would bring any rocket planes at this point obviously.  With the super battle ships out there are more dd players than ever and CVs got their nuts cut off in dealing with them.

  • Cool 2

Share this post


Link to post
Share on other sites
273
[AOD_C]
Members
324 posts
1,749 battles
On 6/17/2021 at 10:46 AM, goldenpollywog said:

It's funny the no skill required ship now has a little bit of skill required and people are freaking out!  Well not really many just a few. 

 Well you know you can always adapt like everybody over the years with any changes.

"no skill required ship" :Smile_veryhappy:

 

Share this post


Link to post
Share on other sites
Members
44 posts
21,383 battles

It's laughable, really.  A DD has all kinds of defenses against air strikes - speed, maneuverability, smoke, AA (but turn off when parked in smoke), and finally small target size.  Instead some consider this is not enough, and so out comes the nerf bat on the cv to placate those less able. 

It`s bad enough that fighters generally spot a DD only to be too close to do a strike, now they require a second squadron from another cv to spot, or spotting from a friendly ship.

Share this post


Link to post
Share on other sites
265
[KERR]
[KERR]
Beta Testers
386 posts
8,938 battles
On 6/17/2021 at 10:46 AM, goldenpollywog said:

It's funny the no skill required ship now has a little bit of skill required and people are freaking out!  Well not really many just a few. 

 Well you know you can always adapt like everybody over the years with any changes.

What is funny is you refer to carriers as "no skill required ships" yet they are the ones getting nerfed and not the classes who hide on the edges and behind islands relying on the CVs to spot for them.  Even many of the once scouting reliable DDs have turned into little more than mini gunboat cruisers and refuse to scout and/or spot out of fear of lighting up the other team only to have their team unable to shoot over/through the islands they are hiding behind.

Share this post


Link to post
Share on other sites
1,201
[WDWL]
Members
1,510 posts
12,014 battles
On 6/17/2021 at 6:40 AM, rafael_azuaje said:

now I am testing the CVs with their rockets and they are now horrible, because it opens the guns and after several seconds it fires the rockets, almost all of them failing against the target. In a few words, LO CV was ruined. It was preferable that they continue as they were and add defense guns in the queue of the squads that are decorated with decorations.

 

There imagen Before / After 

FDR BEFORE 10.4

shot-21.01.01_09.37.14-0778.jpg

ERICH BEFORE 10.4

shot-21.01.29_11.14.00-0714.jpg

ERICH 10.5

shot-21.06.17_07.24.17-0361.jpg

FDR 10.5

shot-21.06.17_07.48.39-0734.jpg

EVL and FDR are kind of poor examples of the point you are trying to make imo.  Both ships rockets were not ideal to be used against DD's in the first place and the fact that other CV (whose rockets were effective against DD' were nerfed drastically by this change) are no longer as effective against DD's makes this change kind of a back door buff to these two ships as well as other German CV and Saipan.

EVL still kills DD'S pretty easily (when played well and RNG is working in your favor) with your dive bombers.

FDR was never good against DD'S and its rockets were garbage to begin with.

German CV rockets in general were not good against DD'S,  they are still usable against cruisers as their delay is not nearly as long as the others.

Saipan rockets were pretty garbage against DD'S anyway. 

Ships hit the hardest imo;

Enterprise 

Ark Royal 

Shokaku

All three were heavily dependent on rockets and their influence on DD'S which is now greatly diminished. 

Overall this is a good change for DD'S however from the perspective of someone who plays all classes it will just increase focus on cruisers and BB's so the crying will continue just from another camp.

Share this post


Link to post
Share on other sites
1,365
Members
2,687 posts
4,395 battles

 Stop using rockets and start learning to use bombers and torpedoes.  Torpedoes are actually surprisingly effective once you get used to both dropping early and hemming in the target DD.  The overall strategy hasn't changed,  sinking DD's wins matches,  its just the particulars we have to work on.  

  • Haha 1

Share this post


Link to post
Share on other sites
Members
1,869 posts
2,177 battles
On 6/17/2021 at 8:39 AM, hammer_1 said:

The point is, it was already difficult to hit find DDs not overfly them and attack with rockets before this new mechanic. Now it is harder so it is a NERFF.

It's just a graphics change. I never used rockets against destroyers anyways. Just use something else.

2 hours ago, Shomaruki said:

So how many DDs you sink in a game using only Torps o.o 

Before Hosho's torpedo bomber nerf, 3. Now my best is 1-2 with Ryujo.

Share this post


Link to post
Share on other sites
517
[MAR_U]
Members
497 posts
859 battles
1 minute ago, black_hull4 said:

It's just a graphics change. I never used rockets against destroyers anyways. Just use something else.

Before Hosho's torpedo bomber nerf, 3. Now my best is 1-2 with Ryujo.

Okay what about higher tiers. 

Share this post


Link to post
Share on other sites
Members
1,869 posts
2,177 battles
1 minute ago, Shomaruki said:

Okay what about higher tiers. 

I have Ranger, Ryujo & Weser. I only just got Ranger and I'm only interested in Midway for high-tier carriers. Not everyone grinds fast.

Share this post


Link to post
Share on other sites
37
[WOLF5]
Alpha Tester
201 posts
5,274 battles

Never thought Id say this, but this change is making me quit playing CV. Had a game last night in my Midway and this change was horrific. I enjoyed RTS style AND I enjoyed the rework. This change just makes it not fun and as stated takes away 1/3 of a CV's weapons. 

 

  • Cool 3

Share this post


Link to post
Share on other sites
307
[SRM]
Members
427 posts
20,930 battles

CV's never bothered me, I have over 2k in games in Benham The torp machine which op and luckily, I'm not that good but with all respect and Kindness STOP whining already "The DD can do this or the DD can do that "  The CV when in the hands of a Unicom player is just as lethal  Adapt over come 

1 hour ago, Roamer0101 said:

Never thought Id say this, but this change is making me quit playing CV. Had a game last night in my Midway and this change was horrific. I enjoyed RTS style AND I enjoyed the rework. This change just makes it not fun and as stated takes away 1/3 of a CV's weapons. 

 

You just cant out right kill the DD anymore .That is So sad  lol  I hate the fact once you start to make the run your immune to AA  Now that is sum lame [edited] ...

  • Meh 5

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×