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Ronin69

CV Rocket Planes Useless

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With the change to how rocket planes work, or rather don't work.  It's obvious that they want them removed to help the DD players that can't turn off their AA or use smoke.  Now can I have the option to remove the rocket planes and get another squadron of torpedo or dive bombers?

 

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Cry me a river. CVs are still untouchable in most battles. You don't seem to have a problem with T10 CVs trolling slow BBs with a waves of multiple torp attacks. So you're whining that you aren't able to play CVs like Co-Op in Random battles?  

Edited by CAPT_CORNHOLIO
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Maybe u can replace them with depth charge bombers with subs around the corner. 

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CVs have always (for the last two years anyway) been underpowered in terms of max damage potential. I will retract that statement if someone demonstrates they have scored a devastating strike with one. As for DDs needing this new assist for avoiding rocket planes, that is a load of garbage spouted by whiny DD players. DDs were already nearly impossible to spot or hit due to their concealment and maneuverability. Detection by air for a stock destroyer is only 2-4 km. That goes down significantly with concealment mods and skills. If a CVs main role is to spot (which seems to be the official opinion) then they are basically useless for that where DDs are concerned. The only real way to see a DD is when its AA starts shooting at you. This new change cripples the CVs ability to help deal with DDs. It is now nearly impossible to hit even a bot DD. So if you can get a DD to sit still for you then you can get some damage in. Yeah right. I am just glad I didn't bother with a premium CV ever.

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I agree the rocket planes are now terrible. If wargaming doesn't like them, how about just eliminating rocket planes and give us actual fighters for some defensive play. 

As for over powered compared to historically, how about DD's multiple reloads on torpedo's, why not nerf DD's and just give them one round per tube like they had historically.....

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Yeah DDs were already the most important ship in the game with the statistically highest impact on any given match (this is confirmed by Maple Syrup).  Now they just took away one of the few tools that actually dealt with them effectively.  If a DD knows to turn off their AA, your rocket planets will never, ever have time to line up a shot by the time they detect them now.  DDs are basically immune to rocket planes now unless they are on radar or spotted by another DD.

They already gutted CV damage, with the sole exception of FDR, and now they are making them garbage against the most powerful ship in the game.

If you're going to neuter CVs this badly, you may as well just remove them from the game.  Idiotic.  It was already quite easy to dodge rockets if you knew how to position with a DD, now even the most brain dead player can easily avoid them.

Just get rid of rocket planes at this point and replace them with literally anything more useful.

 

Edit: At this point I demand any premium CVs be refunded.  I can't even be bothered to play them anymore with how much they've been absolutely gutted over the last couple years.  Congrats Wargaming, you have made me not want to play the class anymore, all the people that whined about CVs for years have finally won.  I'll take my money elsewhere.  Keep releasing stuff like Smaland and ZF-6 and Vamp II and keep ruining one of their best counters, this is just gonna be World of Destroyers now (not that it basically wasn't already at this point).

Edited by NefariousRaven
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On 6/16/2021 at 8:48 AM, CAPT_CORNHOLIO said:

Cry me a river. CVs are still untouchable in most battles. You don't seem to have a problem with T10 CVs trolling slow BBs with a waves of multiple torp attacks. So you're whining that CVs you aren't able to play CVs like Co-Op in Random battles as easily?  

No they are complaining that CV's are almost useless against DD's now and have nothing to properly deal with them aside from landing a lucky bomb. CV players have to rely on teammates when DD's do special mission [edited]. 

 

Also stop with those CV's are untouchable nonsense you play a resource game with CV's like every other ship. If youwant to [edited] about the interaction or lack their of id understand 

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16 hours ago, NefariousRaven said:

Edit: At this point I demand any premium CVs be refunded.  I can't even be bothered to play them anymore with how much they've been absolutely gutted over the last couple years.  Congrats Wargaming, you have made me not want to play the class anymore, all the people that whined about CVs for years have finally won.  I'll take my money elsewhere.  Keep releasing stuff like Smaland and ZF-6 and Vamp II and keep ruining one of their best counters, this is just gonna be World of Destroyers now (not that it basically wasn't already at this point).

Maybe we should start with this? i mean, i didnt buy the Kaga to loss one squad because some massive change that wanst there when the sale was done. Also kaga has like the worst rockets at all yet she got affected too

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On 6/16/2021 at 10:31 AM, Ronin69 said:

Now can I have the option to remove the rocket planes and get another squadron of torpedo or dive bombers?

Actually, this would be pretty interesting. Imagine if you could switch out your dive bombers for more torpedo bombers or vice versa? Or switch out those rocket planes for more torpedo planes or dive bombers? Of course, limiting one set of plane to increase another may leave you limited in your target selection, but the option to specialize plane choice would still be fun!

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1 hour ago, SaiIor_Moon said:

Actually, this would be pretty interesting. Imagine if you could switch out your dive bombers for more torpedo bombers or vice versa? Or switch out those rocket planes for more torpedo planes or dive bombers? Of course, limiting one set of plane to increase another may leave you limited in your target selection, but the option to specialize plane choice would still be fun!

Better yet, have all of your planes able to do any of the three armaments. Ie. FDR has 21 planes for each type. Instead of 21 for Torps, you could make the decision to use all 63 for Torps and none for the others. Especially since all armaments use the same plane type.

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21 minutes ago, LadyJess said:

Remove all CV rework, just bring back the Old CV play style

I'm fine with this idea, being able to crossfire torps on things was wonderful.

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I won't play a CV above the Tier 6 selections. They (Tier 8 & 10) are too expensive to operate and the magic disintegrating unrealistic wall of flak from Tier 8 and Tier 10 ships destroys all planes in a radius with the touch of a button. I don't like it when I am playing a cruiser or battleship let alone being on the receiving end of it.

And the latest slap in the face to carrier players is this Attack Aircraft rocket thing. When firing rockets at ANY ship: first you must click to engage, then you must click to lock your cross hairs at some point in space and then you have to click yet a third time to fire. The timing of all this destroys targeting accuracy. And when you fire, the camera angle assumes that of the remaining flight of planes so your vantage point is not with the attacking pair but high above the target where you absolutely cannot see how the rockets are hitting. And this is important because you cannot see how to adjust your lead on the target ship to adjust for speed. And locking in the aircraft on a fixed target location does not allow for in flight adjustments as the target ship moves about.

Basically, Attack Aircraft are NOW mostly COMBAT INEFFECTIVE, thanks to some bogart concept someone thought up to impress a manager at a WG development meeting. And the bullet splashes...the so called "cool" factor...so tiny you cant see them and certainly cant see them when your aircraft are locked into hover mode and camera angle shifts to the other planes in the flight.

The Attack Aircraft functions should be returned to what they were before this last update. Or do away with them all together and let us choose something else.

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I hate planes, but I love them.  I do not play CVs, but when I have a good CV player on my side, I love what they do, especially scouting.  On the other hand, what I hate is that planes distract, and cause me and my DD  to get off my mission, and when I'm turning and dodging planes, the other guys are zeroing on me with their ships.  And one rocket hit takes 25-50% of my HP, so I respect the hell out of them, and avoid them -- again taking me off my mission.  I hate them, but keep them

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I've found the best target for rockets now is an enemy CV.

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On 6/18/2021 at 5:57 AM, xriz00 said:

I agree the rocket planes are now terrible. If wargaming doesn't like them, how about just eliminating rocket planes and give us actual fighters for some defensive play. 

As for over powered compared to historically, how about DD's multiple reloads on torpedo's, why not nerf DD's and just give them one round per tube like they had historically.....

Concur. If DD players insist on hiding in smoke and complain about CVs, then limit the amount of torpedoes to a max of 1 reload.

WG, you did a great job of messing up the CV by complying to the whining DD players. Or even better, remove DDs entirely.

 

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I totally agree.  There is now no way for a cv to effectively attack a dd.   STALKER_1EJ  has it right.  Totally crappy change in mechanic.

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It's easier to hit a dd with a dive bomb than a rocket run.

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On 6/17/2021 at 12:01 PM, Thor_1138 said:

CVs have always (for the last two years anyway) been underpowered in terms of max damage potential. I will retract that statement if someone demonstrates they have scored a devastating strike with one. As for DDs needing this new assist for avoiding rocket planes, that is a load of garbage spouted by whiny DD players. DDs were already nearly impossible to spot or hit due to their concealment and maneuverability. Detection by air for a stock destroyer is only 2-4 km. That goes down significantly with concealment mods and skills. If a CVs main role is to spot (which seems to be the official opinion) then they are basically useless for that where DDs are concerned. The only real way to see a DD is when its AA starts shooting at you. This new change cripples the CVs ability to help deal with DDs. It is now nearly impossible to hit even a bot DD. So if you can get a DD to sit still for you then you can get some damage in. Yeah right. I am just glad I didn't bother with a premium CV ever.

Except I can just fly over a DD and keep them spotted indefinitely if they leave AA off. If they turn it on, I can hit them. Could you argue the nerf was overdone? Sure. But it certainly didn't make CVs bad.

 

 

 

 

 

 

And I can always just use my USN DBs or bring out my secondary German CV:Smile_trollface:

 

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On 6/18/2021 at 4:28 PM, LadyJess said:

Remove all CV rework, just bring back the Old CV play style

A big Yes.  The old DV gameplay had tons more depth than the current version

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I just want to say, thankyou developer create big garbage of current CV play style to us.... Right now the whole game is unbalance. They make DDs too strong then other type of ship in the battle.

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Just to throw my hat in the ring -- Do not allow CVs in any fight that includes ships below t4.   Twice I've gotten a Tier 3 ship (virtually 0 AA and not much maneuverability) placed in a Co-Op and a Random with not one, but TWO CVs (because T4 ships were in the bracket).  That's [edited].   Planes just hunted us down -- we hardly had time to shoot at enemy ships before dying from waves of plane torpedoes, rockets and bombs.

 

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On 6/17/2021 at 3:01 PM, Thor_1138 said:

CVs have always (for the last two years anyway) been underpowered in terms of max damage potential. I will retract that statement if someone demonstrates they have scored a devastating strike with one. As for DDs needing this new assist for avoiding rocket planes, that is a load of garbage spouted by whiny DD players. DDs were already nearly impossible to spot or hit due to their concealment and maneuverability.

Thank God other people are saying this too. This game is already massively sculpted to make destroyers actually important in an engagement filled with bigger ships. Of course, this is fine and throwing away realism (destroyers having no citadels, not being able to spot a >100m ship billowing smoke from 7km, etc.) to make a fun arcadeish game is a good idea. But at this point it's getting ridiculous, now they are hands down the most important class in the game, and the only ships that have a hope of fighting them in an advantageous position 1v1 are radar cruisers.

Carriers as a whole keep getting mutilated and warped so they can fit some weird role in this game while still being balanced. But after the rework and all this meddling with aiming means they are awkward to play and have diminishing game impact. I won't claim to know the best way to implement them but a return to the pre-rework state with permanent de-planening would be a start.

This whole argument of them being untouchable and easy is bull as planes were going to be a part of this game no matter what, unless you want to plug your ears and imagine a "Ultimate Admiral" world where CVs and planes don't exist, and believe these ships were totally designed without aircraft in mind.

At this point it should be clear that this flight simulator, one squadron at a time gameplay never made sense, and is wholly incompatible with the game design choices WG have made for the rest of the ships. There is no way WG is ever going to pull CVs from this game which should be obvious, but some kind of re-design is sorely needed.

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