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Lynx7386

Please fix Carriers

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Took out a carrier last match.  Almost a full minute later, I get killed by his squadron of dive bombers that is still somehow up in the air, spotting me and everyone else for the enemy team.

Can any other class cheat death like this?  Honestly, if he avoided attacking he could literally serve as mobile radar for the rest of the game, spotting for his team with that final squadron.  Still being able to attack after you're dead is just ridiculous.

This class gets continually coddled by WG, even in the hands of a terrible player they have far too much impact on the battlefield.  Just the presence of a carrier can undermine any efforts of the other team's destroyers, and they can do so hiding at the back of the map.  If they didn't already have it easy enough, they're even getting nigh-immunity to submarines, the one class they SHOULD fear, with the stupid automatic damage control party that lasts 60 seconds.

Who the hell is making these decisions?

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Totally agree.

 

I was watching a youtube video on how a DD can counter CVs the other day.  I fell off my chair laughing when the author said to use server lag.  That moment confirmed for me how insane CV mechanics are.  

 

 

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Maybe losing planes should reduce the carrier's health.  Lose too many and your carrier explodes.  How's that for starters?

Or having to actually fly your planes back to the carrier and land them when they run out of munitions instead of just immediately launching another wing?

 

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16 minutes ago, Lynx7386 said:

Took out a carrier last match.  Almost a full minute later, I get killed by his squadron of dive bombers that is still somehow up in the air, spotting me and everyone else for the enemy team.

Can any other class cheat death like this?  Honestly, if he avoided attacking he could literally serve as mobile radar for the rest of the game, spotting for his team with that final squadron.  Still being able to attack after you're dead is just ridiculous.

This class gets continually coddled by WG, even in the hands of a terrible player they have far too much impact on the battlefield.  Just the presence of a carrier can undermine any efforts of the other team's destroyers, and they can do so hiding at the back of the map.  If they didn't already have it easy enough, they're even getting nigh-immunity to submarines, the one class they SHOULD fear, with the stupid automatic damage control party that lasts 60 seconds.

Who the hell is making these decisions?

1. Sinking a CV doesn't "sink" that CV's planes that are in the air when the carrier is sunk.  Deal with it.  Those planes have a limited amount of time that they can stay in flight.  They can't remain in the air for the rest of the battle,  unless the remainder of of the battle is fairly short, i.e. like a minute or two.

2.  CVs are a ship type, NOT a "class".

In short, cry me a river.  :Smile_facepalm:

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21 minutes ago, Lynx7386 said:

Took out a carrier last match.  Almost a full minute later, I get killed by his squadron of dive bombers that is still somehow up in the air, spotting me and everyone else for the enemy team.

Can any other class cheat death like this?  Honestly, if he avoided attacking he could literally serve as mobile radar for the rest of the game, spotting for his team with that final squadron.  Still being able to attack after you're dead is just ridiculous.

This class gets continually coddled by WG, even in the hands of a terrible player they have far too much impact on the battlefield.  Just the presence of a carrier can undermine any efforts of the other team's destroyers, and they can do so hiding at the back of the map.  If they didn't already have it easy enough, they're even getting nigh-immunity to submarines, the one class they SHOULD fear, with the stupid automatic damage control party that lasts 60 seconds.

Who the hell is making these decisions?

Lololol coddled.  Hummmm 2 years of constant nerfing.  2 years of DD being buffed. Whom is being coddled 

Also torps and shells keep going after death.  Same thing.

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1 minute ago, Crucis said:

1. Sinking a CV doesn't "sink" that CV's planes that are in the air when the carrier is sunk.  Deal with it.  Those planes have a limited amount of time that they can stay in flight.  They can't remain in the air for the rest of the battle,  unless the remainder of of the battle is fairly short, i.e. like a minute or two.

2.  CVs are a ship type, NOT a "class".

In short, cry me a river.  :Smile_facepalm:

Was waiting for the CVs to chime in.  Please go sink yourself.

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1 minute ago, Lynx7386 said:

Was waiting for the CVs to chime in.  Please go sink yourself.

You should title this.  If you agree with me respond if you dont your a $$!$@! Person.

 

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1 hour ago, Lynx7386 said:

Took out a carrier last match.  Almost a full minute later, I get killed by his squadron of dive bombers that is still somehow up in the air, spotting me and everyone else for the enemy team.

Can any other class cheat death like this?  Honestly, if he avoided attacking he could literally serve as mobile radar for the rest of the game, spotting for his team with that final squadron.  Still being able to attack after you're dead is just ridiculous.

This class gets continually coddled by WG, even in the hands of a terrible player they have far too much impact on the battlefield.  Just the presence of a carrier can undermine any efforts of the other team's destroyers, and they can do so hiding at the back of the map.  If they didn't already have it easy enough, they're even getting nigh-immunity to submarines, the one class they SHOULD fear, with the stupid automatic damage control party that lasts 60 seconds.

Who the hell is making these decisions?

You can die to a DD's torpedoes a full minute after they are sunk too. The CV player gets two minutes to scout or attack and usually won't get more than a single pass off unless the target was really close to where they planes were when the CV went down.

 

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1 hour ago, Crucis said:

1. Sinking a CV doesn't "sink" that CV's planes that are in the air when the carrier is sunk.  Deal with it.  Those planes have a limited amount of time that they can stay in flight.  They can't remain in the air for the rest of the battle,  unless the remainder of of the battle is fairly short, i.e. like a minute or two.

2.  CVs are a ship type, NOT a "class".

In short, cry me a river.  :Smile_facepalm:

This is just more WG crappy logic.   In RTS when the ship was sunk CV players lost control of the planes.  The re-work (or re-bork) changed this mechanic from what used to fit in WOWS, (e.g. back to port when the ship sinks) to some form of mutant mechanic that does not fit in this game. 

 

Players who suggest different, (i.e perfectly acceptable to have CV planes without a playable ship) really need to take their POV to WOWP. 

In short:

The mechanic does not fit in the game. 

Edited by Laser_Beam
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30 minutes ago, BrushWolf said:

You can die to a DD's torpedoes a full minute after they are sunk too. The CV player gets two minutes to scout or attack and usually won't get more than a single pass off unless the target was really close to where they planes were when the CV went down.

 

You do know that there is no pilot in the torpedo right?   Are you also aware that torpedos are not player-controlled and can't bring in drop fighters. 

 

The comparison between a torpedo in the water, and a plane flying around wanting to drop a torpedo in the water, are not the same thing.

Edited by Laser_Beam
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1 hour ago, Lynx7386 said:

Maybe losing planes should reduce the carrier's health.  Lose too many and your carrier explodes.  How's that for starters?

Or having to actually fly your planes back to the carrier and land them when they run out of munitions instead of just immediately launching another wing?

 

I remember a time when loss of planes did matter. Than the CV rework came. 

Edited by Saydzhi

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1 hour ago, Lynx7386 said:

Took out a carrier last match.  Almost a full minute later, I get killed by his squadron of dive bombers that is still somehow up in the air, spotting me and everyone else for the enemy team.

Can any other class cheat death like this?  Honestly, if he avoided attacking he could literally serve as mobile radar for the rest of the game, spotting for his team with that final squadron.  Still being able to attack after you're dead is just ridiculous.

This class gets continually coddled by WG, even in the hands of a terrible player they have far too much impact on the battlefield.  Just the presence of a carrier can undermine any efforts of the other team's destroyers, and they can do so hiding at the back of the map.  If they didn't already have it easy enough, they're even getting nigh-immunity to submarines, the one class they SHOULD fear, with the stupid automatic damage control party that lasts 60 seconds.

Who the hell is making these decisions?

The planes have a timer after the CV sinks.  Other ships can kill after they die.  I don't hear you saying it is unfair when a DD's torps still hit enemy ships.

 

5 minutes ago, Laser_Beam said:

You do know that their is no pilot in the torpedo right?   Are you also aware that torpedos are not player-controlled and can't bing in drop fighters. 

 

The comparison between a torpedo in the water, and a plane flying around wanting to drop a torpedo in the water, are not the same thing.

You do know that the pilots on the planes don't suddenly die when the CV blows up?  Why wouldn't they be able to still attack for a little bit?

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1 minute ago, Admiral_Andy said:

 

 

You do know that the pilots on the planes don't suddenly die when the CV blows up?  Why wouldn't they be able to still attack for a little bit?

 

This is an ARCADE game called WOWS.  When the ship is gone, the player should go to port.  No exceptions.

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4 minutes ago, Laser_Beam said:

You do know that their is no pilot in the torpedo right?   Are you also aware that torpedos are not player-controlled and can't bing in drop fighters. 

 

The comparison between a torpedo in the water, and a plane flying around wanting to drop a torpedo in the water, are not the same thing.

What reason should CV's have almost zero chance at the Flesh Wound achievement. If you were killed by those planes you must have been low on health and was not paying attention to the planes. For all but the seen from space ships the planes are detected well before the ship is detected by the planes giving you a lot of time to react.

 

1 minute ago, Saydzhi said:

I remember a time when loss of planes did matter. 

Those losses do matter as you would know if you played a tier 6 or tier 8 CV.

 

2 minutes ago, Laser_Beam said:

 

This is an ARCADE game called WOWS.  When the ship is gone, the player should go to port.  No exceptions.

Players are allowed to watch after dying and for newer players or for anyone when there is a unicum player on their team I highly suggest doing just that. A lot can be learned from what happens even without a lot of experience just from seeing what works.

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7 minutes ago, Admiral_Andy said:

The planes have a timer after the CV sinks.  Other ships can kill after they die.  I don't hear you saying it is unfair when a DD's torps still hit enemy ships.

Can any other ship spot after they die? 

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6 minutes ago, BrushWolf said:

What reason should CV's have almost zero chance at the Flesh Wound achievement.

It's called starting a fire.    

Quote

If you were killed by those planes you must have been low on health and was not paying attention to the planes.

I wasn't - please see OP

Quote

For all but the seen from space ships the planes are detected well before the ship is detected by the planes giving you a lot of time to react.

Planes travel at ~200knots.  What is your point?

 

FYI - BIG difference between watching a match, and participating in the match.

Edited by Laser_Beam
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2 minutes ago, Laser_Beam said:

It's called starting a fire.   

So the only way for a CV to get the achievement is to start a fire which is not going to happen or get a flood?

3 minutes ago, Laser_Beam said:

I wasn't - please see OP

Where in that post do you state that you were not low on health. I think you are just frosty that the evil CV got you from the grave.

4 minutes ago, Laser_Beam said:

Planes travel at ~200knots.  What is your point?

You still have enough time to react even in a BB to lessen or even make the attack miss if you use it.

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1 hour ago, Crucis said:

1. Sinking a CV doesn't "sink" that CV's planes that are in the air when the carrier is sunk.  Deal with it.  Those planes have a limited amount of time that they can stay in flight.  They can't remain in the air for the rest of the battle,  unless the remainder of of the battle is fairly short, i.e. like a minute or two.

Saying "Deal with it" doesn't change the fact it's a stupid mechanic for a stupid class.

1 hour ago, Crucis said:

2.  CVs are a ship type, NOT a "class".

Nobody cares.

Edited by PotatoMD
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2 hours ago, Lynx7386 said:

Maybe losing planes should reduce the carrier's health.  Lose too many and your carrier explodes.  How's that for starters?

Or having to actually fly your planes back to the carrier and land them when they run out of munitions instead of just immediately launching another wing?

 

image.thumb.png.4b6e90e9f188c73e8ec3b54f235e1897.png

 

Lotta salt here, and so quickly too.  You - ahem - totally reasonable people will have a blast with subs.  It's almost as entertaining as the game itself.  Cry on!

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2 hours ago, Lynx7386 said:

Took out a carrier last match.  Almost a full minute later, I get killed by his squadron of dive bombers that is still somehow up in the air, spotting me and everyone else for the enemy team.

Can any other class cheat death like this?  Honestly, if he avoided attacking he could literally serve as mobile radar for the rest of the game, spotting for his team with that final squadron.  Still being able to attack after you're dead is just ridiculous.

This class gets continually coddled by WG, even in the hands of a terrible player they have far too much impact on the battlefield.  Just the presence of a carrier can undermine any efforts of the other team's destroyers, and they can do so hiding at the back of the map.  If they didn't already have it easy enough, they're even getting nigh-immunity to submarines, the one class they SHOULD fear, with the stupid automatic damage control party that lasts 60 seconds.

Who the hell is making these decisions?

Different ships are different.  News at 11.

It isn't cheating.  Planes launched by a ship do not poof out of existence if the ship is sunk.  That is true for BBs, CAs and CVs.

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22 minutes ago, BrushWolf said:

So the only way for a CV to get the achievement is to start a fire which is not going to happen or get a flood?

Where in that post do you state that you were not low on health. I think you are just frosty that the evil CV got you from the grave.

You still have enough time to react even in a BB to lessen or even make the attack miss if you use it.

I see you're still confusing me and the OP.  That's OK. my memory will go at some point as well.

Please stop saying YOU, Why would I want to be in a BB?  YOU are making this post (and the posts above) personal by saying YOU a lot.    YOU should stop doing that.

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11 minutes ago, Helstrem said:

Different ships are different.  News at 11.

It isn't cheating.  Planes launched by a ship do not poof out of existence if the ship is sunk.  That is true for BBs, CAs and CVs.

Yes different ships are different. So what? Because CVs are different they must be allowed to fly their squadrons around the map after their ship is sunk? 

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Just now, Rocketpacman said:

Yes different ships are different. So what? Because CVs are different they must be allowed to fly their squadrons around the map after their ship is sunk? 

BBs and CAs do that too.  Why should CVs be different?

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13 minutes ago, Rocketpacman said:

Yes different ships are different. So what? Because CVs are different they must be allowed to fly their squadrons around the map after their ship is sunk? 

Weapons fired before you were sunk continue on their way so why should planes launched before their CV was sunk be any different? Two minutes was chosen so that those planes couldn't stay up forever spotting.

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