Jump to content
You need to play a total of 20 battles to post in this section.
Ahskance

Ahskance's "Lesson Compendium" - The Overly Large Videobook of CV Everything (Updated 9/19/21 and Added Submarine Section)

329 comments in this topic

Recommended Posts

6,562
[WG]
Administrator
5,521 posts
15,989 battles

So, I'm just gonna say it... this one's not going to be small.  Like... REALLY not small.  So, for sanity's sake, I'll be using "Spoiler" sections to hide videos so things can be referenced more easily.

** Language Warning:  I doth do swears~  While I'm pretty on point during Lesson content, I'm sure some language snuck in at points. **

-----

This is going to be a compendium of the Lesson-content I have hosted on my YouTube channel. 

I'm hoping this can be a master-list that I can use for sorting purposes.  The Lessons are made in response to on-the-fly requests, so aside from searching with keywords... well, they just get buried under all the new uploads.

Without further ado~

-----
How to Use the Compendium:

Raw Link: https://youtu.be/kYWZEM_HXEE

-----

1. Introduction to CVs

Spoiler

1. Introduction to CVs
Basics!: Carrier 101

[Beginner] Coaching Session - Learning the Basics with WOWStarLord

[Novice] Coaching Session: Learning Shokaku with USSWisconsin
[Novice] Coaching Session: Kaga Coaching with CPhil
[Intermediate] Coaching Session: How to Midway with Porkey2332

[Intermediate] Coaching Session - Ranked Midway Coaching

-----

Basics!: Carrier 101

[Novice] Coaching Session: Learning Shokaku with USSWisconsin

[Novice] Coaching Session: Kaga Coaching with CPhil

[Intermediate] Coaching Session: How to Midway with Porkey2332

Coaching Session - Learning the Basics with WOWStarLord

Coaching Session - Ranked Midway Coaching

 

2. Explaining AA (Anti-Aircraft System)

Spoiler

Explaining AA - Does AA Work? (Basic Concept)

Explaining AA - Continuous Damage
 - What is "Hit Probability"? (Continuous Damage)

 - California Continuous AA - Long Form Discussion

Explaining AA - Priority Sector
 - Explaining AA - When to Use Priority Sector?

 - Please Use Priority Sector
 - Expert Marksmen Causes 175% AA on Cruisers

Explaining AA - Flak
 - Flak "Hit Rate" Explained
 - Flak Damage Distribution

 - How to Dodge Flak
 - The "Flak Wall-tz" - Flak Timing
 - In-Game Flak Description and Brief Demonstration of Avoidance
 - Visual Example of Flak and Flak Avoidance Concepts Discussed

 - Recalled Planes Can Eat Flak
 - 0.10.1 Flak Change Explanation

Explaining AA - Multiplication (Upgrades/Skills/Consumables)

 - Multiplicative AA (In-Port Test)
 - Does AA Spec'ing Matter?  Full Form Explanation

Explaining AA - AA Damage Application

Explaining AA - AA Mount Breakage

 - What Breaks Modules?
 - How Much AA Can You Break?


Slingshotting:
 - Explaining AA - Slingshotting (Offensive [Removed])
 - Explaining AA - Slingshotting (Defensive)
 - Explaining AA - Slingshotting (Indomitable)


AA Q&A:
 - When Should You Predrop?
 - Do Plane Losses Matter?  Full Form Explanation
 - How Many Planes Does a CV Actually Have?
 - AA Damage Question from Chat

 - How Did Gaishu Have a 550k Game in Reworked Hakuryu?

-----

Explaining AA - Does AA Work? (Basic Concept)

Explaining AA - Continuous Damage

Spoiler

Explaining AA - Continuous Damage 
 - What is "Hit Probability"? (Continuous Damage)

 - California Continuous AA - Long Form Discussion

-----

Explaining AA - Continuous Damage

 What is "Hit Probability"? (Continuous Damage)

California Continuous AA - Long Form Discussion

Spoiler

 

Explaining AA - Priority Sector

Spoiler

Explaining AA - Priority Sector
 - Explaining AA - When to Use Priority Sector?

 - Please Use Priority Sector
 - Expert Marksmen Causes 175% AA on Cruisers

-----

Explaining AA - Priority Sector

Explaining AA - When to Use Priority Sector?

Please Use Priority Sector

Expert Marksmen Causes 175% AA on Cruisers

 

Explaining AA - Flak

Spoiler

Explaining AA - Flak
 - Flak "Hit Rate" Explained

 - How to Dodge Flak
 - The "Flak Wall-tz" - Flak Timing
 - In-Game Flak Description and Brief Demonstration of Avoidance
 - Visual Example of Flak and Flak Avoidance Concepts Discussed

 - Recalled Planes Can Eat Flak
 - 0.10.1 Flak Change Explanation

-----

Explaining AA - Flak

Flak "Hit Rate" Explained

Flak Damage Distribution

How to Dodge Flak

The "Flak Wall-tz" - Flak Timing

In-Game Flak Description and Brief Demonstration of Avoidance

Visual Example of Flak and Flak Avoidance Concepts Discussed

Recalled Planes Can Eat Flak

0.10.1 Flak Change Explanation

 

Explaining AA - Multiplication (Upgrades/Skills/Consumables)

Spoiler

Explaining AA - Multiplication (Upgrades/Skills/Consumables)
 - Multiplicative AA (In-Port Test)
 - Does AA Spec'ing Matter?  Full Form Explanation

------

Explaining AA - Multiplication (Upgrades/Skills/Consumables)

Multiplicative AA (In-Port Test)

Does AA Spec'ing Matter?  Full Form Explanation

 

Explaining AA - AA Damage Application

Explaining AA - AA Mount Breakage

Spoiler

What Breaks Modules?
How Much AA Can You Break?

-----

What Breaks Modules?

How Much AA Can You Break?

 

Explaining AA - Slingshotting

Spoiler

 - Explaining AA - Slingshotting (Offensive [Removed])
 - Explaining AA - Slingshotting (Defensive)
 - Explaining AA - Slingshotting (Indomitable)

-----

Explaining AA - Slingshotting (Offensive [Removed])

Explaining AA - Slingshotting (Defensive)

Explaining AA - Slingshotting (Indomitable)

 

AA Q&A:

Spoiler

 - When Should You Predrop?
 - Do Plane Losses Matter?  Full Form Explanation
 - How Many Planes Does a CV Actually Have?
 - How Did Gaishu Have a 550k Game in Reworked Hakuryu?

-----

When Should You Predrop?

Do Plane Losses Matter?  Full Form Explanation

How Many Planes Does a CV Actually Have?

AA Damage Question from Chat

How Did Gaishu Have a 550k Game in Reworked Hakuryu?

 

 

3. Fighters

Spoiler

How Fighters Work - Ship Launched Fighters
How Fighters Work - Carrier Dropped Fighters
Fighter Usage - Best Practices

Patrol Fighter Placement over DDs
In-Depth Fighter Consumable Explanation

How Fighters Work - Escaping / Counterplay
Why Predrop Before Attacking a CV?
Anti-Fighter Tactics / Options
Fighter Kills Cause Brief AA "Immunity"

What Does a Fighter Build Do?
How Do You "Trap" Planes with Fighters?

Does "Interceptor" Matter?
"Enhanced Reactions" Worth?


Fighter Spawning (Mirroring Theory)
Fighter Placement "Mirroring" Test

-----

How Fighters Work - Ship Launched Fighters

How Fighters Work - Carrier Dropped Fighters

Fighter Usage - Best Practices

Patrol Fighter Placement over DDs

In-Depth Fighter Consumable Explanation

How Fighters Work - Escaping / Counterplay

Why Predrop Before Attacking a CV?

Anti-Fighter Tactics / Options

Fighter Kills Cause Brief AA "Immunity"

What Does a Fighter Build Do?

How Do You "Trap" Planes with Fighters?

Does Interceptor Matter?

"Enhanced Reactions" Worth?

Fighter Spawning (Mirroring Theory)

Fighter Placement "Mirroring" Test

 

4. Map Interaction (Hull Placement and Tactics)

Spoiler

CV Placement/Positioning
Scout or DD Harass?

Enemy CV Snipe? (Concept Explanation)
Where to Work - Strong Side or Weak?
Game Influence by Enemy Depth

Map Reading - CV Target Selection (Rough Draft)
What is Crossfire?  Can CVs Crossfire?

Plane Management Concepting (Rough Draft)

CV Play vs an Immelmann
Is a Bad CV Worse than a Bad DD/BB?

-----

CV Placement/Positioning

Scout or DD Harass?

Enemy CV Snipe? (Concept Explanation)

Where to Work - Strong Side or Weak?

Game Influence by Enemy Depth

Map Reading - CV Target Selection (Rough Draft)

What is Crossfire?  Can CVs Crossfire?

Plane Management Concepting (Rough Draft)

CV Play vs an Immelmann

Is a Bad CV Worse than a Bad DD/BB?

 

5. CV Attacking Style by Nation/Premium

Spoiler

Generic Information
 - CVs Have Different Strengths

 - CV Plane Movement by Nation

 - What is Skip Animation?
 - Should I Skip the Attack Animation?


 - When Do I Use [Weapon]?
 - What is the Best Weapon Against DDs Now?


 - What IS Sight Stabilization?
 - What Nations/Carriers Use Sight Stabilization?

Rocket Planes
 - What is a Hard Cut? (Theory)
 - Combat Turning/"Hard Cut" (Practical)

 - "Leading" a Target (ZF-6 Example)

Torpedo Bombers
 - How to Lead Torpedo Drops
 - Torpedo Drop Aiming via Lined Shot
 - "Curling Torpedoes" - Demonstration of Different Nation Torp Turning Capabilities
 - When to Use Heal? (on Your Planes)


Bombers
 - What AP Bombs "See" on Battleships
 - Drop Concepts - Reducing AP Bomb Penetration
 - Bomb Drop Height Doesn't Affect Accuracy

US Carriers
 - Midway - Rocket Training Room
 - Tiny Tim vs HVAR (on the Lexington)
 - Aiming US HE Bombs (Theory)
 - Aiming US HE Bombs (Practical)


Japanese Carriers
 - Japanese Rocket Plane Attack Movement
 - 
Hakuryu - Rocket Training Room
 - Hakuryu Rockets vs Secret Agents Shimakaze (Left AA On)
 - Japanese AP Bombing Angles
 - Aiming Japanese AP Bombs (Practical)


British Carriers
 - Best Way to Use British Bombs
 - Aiming/Curling British Carpet Bombs (Practical)


German Carriers
 - Teaching German CV Armaments and Execution - Long Form Explanation

 - German AP Rockets
 - - Curling

 - Aiming German AP Rockets (Curling)
 - Aiming German AP Rockets (Practical)

 - - Aiming
 - Aiming German AP Rockets (Theory)
 - AP Rockets vs DDs - Angled / Broadside
 - AP Rockets Used at Ricochet Angles

 - - Additional
 - Rhein AP Rocket Reticle Placement
 - Additional Rocket Attack Time for German Tier 8 and 10 CVs?
 - 
New Attack Angle on German Rockets (Practical and Theory)
 
 - German AP Bombers
 - German AP Bombing Angles
 - 
CV Sniping with Parseval Bombers? (Theory)
 - CV Sniping with Parseval Bombers? (Practical) w/ Post Discussion


Premium CVs:

FDR
 - FDR Playstyle vs Other Tier 10 CVs

Indomitable
 - Why Bombs First on the Indomitable?

 - Curling the Indomitable Bombs (Theory)
 - When to Predrop with the Indomitable
 - Curling the Indomitable Bombs (Practical)


Immelmann
 - Skip Bomb Aiming Line Explanation

------


Generic Information

Spoiler

 - CVs Have Different Strengths
 - CV Plane Movement by Nation

 - What is Skip Animation?
 - Should I Skip the Attack Animation?


 - When Do I Use [Weapon]?
 - What is the Best Weapon Against DDs Now?


 - What IS Sight Stabilization?
 - What Nations/Carriers Use Sight Stabilization?

-----

CVs Have Different Strengths

CV Plane Movement by Nation

What is Skip Animation?

Should I Skip the Attack Animation?

When Do I Use [Weapon]?

What is the Best Weapon Against DDs Now?

What IS Sight Stabilization?

What Nations/Carriers Use Sight Stabilization?

 

Rocket Planes

Spoiler

 - What is a Hard Cut? (Theory)
 - Combat Turning/"Hard Cut" (Practical)
- "Leading" a Target (ZF-6 Example)

-----

What is a Hard Cut? (Theory)

Combat Turning/"Hard Cut" (Practical)

"Leading" a Target (ZF-6 Example)

 

Torpedo Bombers

Spoiler

 - How to Lead Torpedo Drops
 - Torpedo Drop Aiming via Lined Shot
 - "Curling Torpedoes" - Demonstration of Different Nation Torp Turning Capabilities
 - When to Use Heal? (on Your Planes)

-----

How to Lead Torpedo Drops

Torpedo Drop Aiming via Lined Shot

"Curling Torpedoes" - Demonstration of Different Nation Torp Turning Capabilities

When to Use Heal? (on Your Planes)

 

Bombers

Spoiler

Bombers
 - What AP Bombs "See" on Battleships
 - Drop Concepts - Reducing AP Bomb Penetration
 - Bomb Drop Height Doesn't Affect Accuracy

------

What AP Bombs "See" on Battleships

Drop Concepts - Reducing AP Bomb Penetration

Bomb Drop Height Doesn't Affect Accuracy

 

US Carriers

Spoiler

US Carriers
 - Midway - Rocket Training Room
 - Tiny Tim vs HVAR (on the Lexington)
 - Aiming US HE Bombs (Theory)
 - Aiming US HE Bombs (Practical)

------

Midway - Rocket Training Room

Tiny Tim vs HVAR (on the Lexington)

Aiming US HE Bombs (Theory)

Aiming US HE Bombs (Practical)

 

Japanese Carriers

Spoiler

Japanese Carriers
 - Japanese Rocket Plane Attack Movement
 - 
Hakuryu - Rocket Training Room
 - Hakuryu Rockets vs Secret Agents Shimakaze (Left AA On)
 - Japanese AP Bombing Angles
 - Aiming Japanese AP Bombs (Practical)

------

Japanese Rocket Plane Attack Movement

Hakuryu - Rocket Training Room

Hakuryu Rockets vs Secret Agent Shimakaze (Left AA On)

Japanese AP Bombing Angles

Aiming Japanese AP Bombs (Practical)

 

British Carriers

Spoiler

British Carriers
 - Best Way to Use British Bombs
 - Aiming/Curling British Carpet Bombs (Practical)

------

Best Way to Use British Bombs

Aiming/Curling British Carpet Bombs (Practical)

 

German Carriers

Spoiler

 - Teaching German CV Armaments and Execution - Long Form Explanation

 - German AP Rockets
 - - Curling

 - Aiming German AP Rockets (Curling)
 - Aiming German AP Rockets (Practical)

 - - Aiming
 - Aiming German AP Rockets (Theory)
 - AP Rockets vs DDs - Angled / Broadside
 - AP Rockets Used at Ricochet Angles

 - - Additional
 - Rhein AP Rocket Reticle Placement
 - Additional Rocket Attack Time for German Tier 8 and 10 CVs?
 - 
New Attack Angle on German Rockets (Practical and Theory)
 
 - German AP Bombers
 - German AP Bombing Angles
 - 
CV Sniping with Parseval Bombers? (Theory)
 - CV Sniping with Parseval Bombers? (Practical) w/ Post Discussion

------

Teaching German CV Armaments and Execution - Long Form Explanation

 - German AP Rockets

 - - Curling

Spoiler

 Aiming German AP Rockets (Curling)
 Aiming German AP Rockets (Practical)

-----

 Aiming German AP Rockets (Curling)

Aiming German AP Rockets (Practical)

 

 - - Aiming

Spoiler

Aiming German AP Rockets (Theory)
AP Rockets vs DDs - Angled / Broadside
AP Rockets Used at Ricochet Angles

-----

Aiming German AP Rockets (Theory)

AP Rockets vs DDs - Angled / Broadside

AP Rockets Used at Ricochet Angles

 

 - - Additional

Spoiler

Rhein AP Rocket Reticle Placement
Additional Rocket Attack Time for German Tier 8 and 10 CVs?

New Attack Angle on German Rockets (Practical and Theory)

------

Rhein AP Rocket Reticle Placement

Additional Rocket Attack Time for German Tier 8 and 10 CVs?

New Attack Angle on German Rockets (Practical and Theory)

 

 - German AP Bombers

Spoiler

German AP Bombing Angles
CV Sniping with Parseval Bombers? (Theory)
CV Sniping with Parseval Bombers? (Practical) w/ Post Discussion

------

German AP Bombing Angles

CV Sniping with Parseval Bombers? (Theory)

CV Sniping with Parseval Bombers? (Practical) w/ Post Discussion

 

 

Premium CVs

FDR

Spoiler

FDR Playstyle vs Other Tier 10 CVs

 

Indomitable

Spoiler

 Why Bombs First on the Indomitable?

Curling the Indomitable Bombs (Theory)

When to Predrop with the Indomitable

Curling the Indomitable Bombs (Practical)

 

Immelmann

Spoiler

Skip Bomb Aiming Line Explanation

 

 

6. Commander Stuff

Spoiler

US CV Commander Skills - Recommend/Discussed
IJN CV Commander Skills - Recommend/Discussed
German CV Commander Skills - Recommend/Discussed
British CV Commander Skills - Recommend/Discussed

Max Immelmann Commander + Upgrades

What is Sight Stabilization?
Is Air Supremacy Useful? (-5% Regen Talent)
Enhanced Reactions Worth?
What is Proximity Fuse? (and When Does It Matter?)

-----

US CV Commander Skills - Recommend/Discussed

IJN CV Commander Skills - Recommend/Discussed

German CV Commander Skills - Recommend/Discussed

British CV Commander Skills - Recommend/Discussed

Max Immelmann Commander + Upgrades

What is Sight Stabilization?

Is Air Supremacy Useful? (-5% Regen Talent)

Enhanced Reactions Worth?

What is Proximity Fuse? (and When Does It Matter?)

 

7. Carrier "Mechanics" - How Carriers Work

Spoiler

How Does Autopilot Work?
Description of Autopilot "Drift"


Mouse / Keyboard Turning
Mouse / Keyboard Aiming (Theory)
Mouse / Keyboard Aiming (Practical)

Why Do CVs Regen Planes?
Why Do CVs Resist Fires?
Why Do Damaged Planes Stay?

What is "Cruise Control"?
When Do I Engine Boost (Consumable)?


How Do Planes Maneuver?
Flying Height/Plane Movement Question

-----

How Does Autopilot Work?

Description of Autopilot "Drift"

Mouse / Keyboard Turning

Mouse / Keyboard Aiming (Theory)

Mouse / Keyboard Aiming (Practical)

Why Do CVs Regen Planes?

Why Do CVs Resist Fires?

Why Do Damaged Planes Stay?

What is "Cruise Control"?

When Do I Engine Boost (Consumable)?

How Do Planes Maneuver?

Flying Height/Plane Movement Question

 

8. CVs in Clan Battles/Ranked

Spoiler

Commander Build Concepting for Season 13 Clan Battles
Commander Build Concepting for Season 14 Clan Battles
Patch 10.3 Immelmann Ranked Build Explanation

Tier 10 CVs: Ranking / Concepting
Tier 6 CVs: Described / Ranked
Tier 6 Clan Battle CVs (Post-Bans)

Basic Clan Battle Tactics w/ a CV in the Match
Battleship Anti-CV Positioning in Ranked

What IS the FDR? Balance / Issues
Anti-FDR Positioning / AA Usage
Dealing with FDR in Clan Battles
Fighter Dueling an FDR Without Interceptor

Blocking an Immelmann CV Snipe Attempt

-----

Commander Build Concepting for Season 13 Clan Battles

Commander Build Concepting for Season 14 Clan Battles

Patch 10.3 Immelmann Ranked Build Explanation

Tier 10 CVs: Ranking / Concepting

Tier 6 CVs: Described / Ranked

Tier 6 Clan Battle CVs (Post-Bans)

Basic Clan Battle Tactics w/ a CV in the Match

Battleship Anti-CV Positioning in Ranked

What IS the FDR? Balance / Issues

Anti-FDR Positioning / AA Usage

Dealing with FDR in Clan Battles

Fighter Dueling an FDR Without Interceptor

Blocking an Immelmann CV Snipe Attempt

 

9. Submarines

Spoiler

How Does Homing Work?
PSA: Sub Torps Have 2 Speeds (Homing and Not)
Avoiding Sub Torpedoes
Submarine Torpedo Homing Mechanics (Early Concepting)

Submarine Consumables (US & German)
What is Hydrophone?

Sub vs Sub Fighting (Concepting)

10.8 Sub Changes & German Sub Build Concepting (Long Form)

------

How Does Homing Work?

PSA: Sub Torps Have 2 Speeds (Homing and Not)

Avoiding Sub Torpedoes

Submarine Torpedo Homing Mechanics (Long Form - Early Concepting)

Submarine Consumables (US & German)

What is Hydrophone?

Sub vs Sub Fighting (Concepting)

10.8 Sub Changes & German Sub Build Concepting (Long Form)

 

10. Non-CV Lessons

Spoiler

What Mods Do I Run?

"Jousting" in a Destroyer
Smalland vs Halland - AA Difference

Basic Rules for a Beginning Destroyer (Language Warning)
Revisiting Destroyer Positioning from an Earlier Game
Situations and Pressure Plays


What is Sigma? (Shell Dispersion)
Horizontal Dispersion and Range

Secondaries Balance Concept

-----

What Mods Do I Run?

"Jousting" in a Destroyer

Smalland vs Halland - AA Difference

Basic Rules for a Beginning Destroyer (Language Warning)

Revisiting Destroyer Positioning from an Earlier Game

Situations and Pressure Plays

What is Sigma? (Shell Dispersion)

Horizontal Dispersion and Range

Secondaries Balance Concept

 

 

Edited by Ahskance
  • Cool 21
  • Thanks 14
  • Haha 1
  • Boring 2
  • Meh 2

Share this post


Link to post
Share on other sites
413
[SPTR]
Members
4,023 posts
1,090 battles

The reason CVs regen planes is because WG likes to coddle the class. Why is it a Cruiser gets to learn not to broadside by getting deleted off the map, but a CV gets to learn they can keep throwing planes at something because there's no lasting consequence.

  • Cool 15
  • Funny 1
  • Thanks 4
  • Haha 1
  • Boring 7
  • Meh 4

Share this post


Link to post
Share on other sites
6,562
[WG]
Administrator
5,521 posts
15,989 battles
2 minutes ago, 6Xero9 said:

The reason CVs regen planes is because WG likes to coddle the class. Why is it a Cruiser gets to learn not to broadside by getting deleted off the map, but a CV gets to learn they can keep throwing planes at something because there's no lasting consequence.

The reason for both of those are actually answered above.

Why Do CVs Regen Planes?

and

Do Plane Losses Matter?  Full Form Explanation

-----

Names are clickable links.  Or you can just find the videos above in the AA section and the Mechanics section.

 

Edited by Ahskance
  • Cool 2
  • Thanks 2
  • Boring 1
  • Meh 2

Share this post


Link to post
Share on other sites
413
[SPTR]
Members
4,023 posts
1,090 battles
2 minutes ago, Ahskance said:

Do Plane Losses Matter?  Full Form Explanation

Gonna guess instead of watching the 7m vid, the answer is: No. You only need a single plane at a time to ever spot the enemy for your team to light them up. Again, CVs are coddled, all it takes is for a cruiser to have to broadside to a battleship once to get sent back to port, or even get unlucky and get citadeld while kiting away, meanwhile, the CV gets to make errors their entire game and still float on while bringing death to the enemy team.

  • Cool 3
  • Haha 1
  • Boring 4
  • Meh 4

Share this post


Link to post
Share on other sites
6,562
[WG]
Administrator
5,521 posts
15,989 battles
6 minutes ago, 6Xero9 said:

Gonna guess instead of watching the 7m vid,

That's unfortunate, because your guess is not correct <3

It's worth the watch, but then again I'm biased toward my own content.

  • Cool 5
  • Meh 3

Share this post


Link to post
Share on other sites
4,923
[PVE]
Members
8,578 posts

I enjoy your content @Ahskance , thanks for posting this here.

@6Xero9 Please don't bring any non-constructive stuff here.  Ahskance put a lot of work into this.  Please don't ruin that.

  • Cool 6
  • Thanks 1
  • Boring 1
  • Meh 1

Share this post


Link to post
Share on other sites
413
[SPTR]
Members
4,023 posts
1,090 battles
10 minutes ago, Slimeball91 said:

@6Xero9 Please don't bring any non-constructive stuff here.  Ahskance put a lot of work into this.  Please don't ruin that.

Fine, I'll post something constructive then: The fact that his defense videos are pure theory that ignore threats from other ships. Whenever it gets suggested to cruise with another ship, one fact that gets overlooked is often AA range. As such, the proximity one needs to be in to help supplement another ship's AA could lead to one or both ships eating some torps, especially if it's an FDR. Then, we move onto firing range of the actual ships, for a CA to act as escort for the BB, that means the BB will be in firing range of HE spam from enemy CAs, or the CA ends up not being in a position to fire at the enemy.

So in theory, the defense vids might be right, in actuality, it's just opening more cans of worms.

  • Cool 4
  • Meh 5

Share this post


Link to post
Share on other sites
7
[MR-1]
Members
6 posts
4,157 battles

Honestly, Ahskance's guides are great. I've learned a lot about carriers from watching his videos. There's a lot of lessons that can be applied from his videos when playing the game. Try giving it another shot. 

  • Cool 1
  • Thanks 1

Share this post


Link to post
Share on other sites
6,562
[WG]
Administrator
5,521 posts
15,989 battles
4 minutes ago, 6Xero9 said:

Fine, I'll post something constructive then: The fact that his defense videos are pure theory that ignore threats from other ships. Whenever it gets suggested to cruise with another ship, one fact that gets overlooked is often AA range. As such, the proximity one needs to be in to help supplement another ship's AA could lead to one or both ships eating some torps, especially if it's an FDR. Then, we move onto firing range of the actual ships, for a CA to act as escort for the BB, that means the BB will be in firing range of HE spam from enemy CAs, or the CA ends up not being in a position to fire at the enemy.

So in theory, the defense vids might be right, in actuality, it's just opening more cans of worms.

A great deal of the "Lesson" content is an explanation via theory using Paint.  Basically, folks in chat ask me to answer a question, so I pull out Paint and walk through the question.  So, I can understand where you might get that impression that it's purely a theoretically thing.

Ultimately, the best tools for displaying situations comes from Replay Review/Analysis, and I do have some Ranked Replay stuff regarding positioning, as well as a variety of others that might be helpful if you'd like me to try and find them for you.

-----

As a basic rule, you always play in expectation of encountering the threats you're likely to face.  If you're in a DD and likely to be pushing into two enemy DDs... don't push.  Unless you have support and you judge you can win the fight.

If you're in a ship vs a carrier, don't be without an AA buddy (unless you're trying to bait the CV/pull attention).  You don't have to be sitting on top of your teammate, but you should have a way/route to fold back into a defended situation to alleviate pressure.  Typically that's going to mean flexing away from each other by 4-7km, but being able to tighten back up if the CV starts to work your flank.  Kinda like you might back a cruiser up to take cover behind an island when the see a battleship's gun start swinging in your direction.

While you might think, "There's no coordination in Ranked/Randoms"... and often you might be correct.  There's nothing stopping you from using a teammate's AA.  Unless you're in a DD, just about nobody ever turns it off.

  • Cool 2
  • Boring 1

Share this post


Link to post
Share on other sites
Members
968 posts
220 battles

Again, CVs are coddled.

 

Reduce a ship's HP to zero--->  No more ship--->  Lesson learned and return to port

 

Reduce a CV to 0 HP---> fly around for another 5min (or so).... Spot some ships, fire more hurt at some more ships

 

  • Cool 2
  • Thanks 4
  • Boring 2
  • Meh 5

Share this post


Link to post
Share on other sites
2,748
[D-DAY]
Members
7,483 posts
4 hours ago, Slimeball91 said:

I enjoy your content @Ahskance , thanks for posting this here.

@6Xero9 Please don't bring any non-constructive stuff here.  Ahskance put a lot of work into this.  Please don't ruin that.

@6Xero9 To be fair, although his audience tends do be very pro-CV and anti other ship types (no more than you see with the anti-CV side), @Ahskance himself does try to deliver his content with a balanced view.

I am currently watching a video of a previous stream where he is playing DDs in game with CVs present - so far the 3 matches he has had with CVs they haven't gone near him lol - but the fact he is willing to play the ship type that suffers against CVs is a pointer to 'at least' a fair, rather than one-sided approach you often get here on the forums. :Smile_honoring:

  • Cool 4

Share this post


Link to post
Share on other sites
30
[SAMMI]
Members
76 posts
2,647 battles
19 hours ago, _WaveRider_ said:

@6Xero9 To be fair, although his audience tends do be very pro-CV and anti other ship types (no more than you see with the anti-CV side), @Ahskance himself does try to deliver his content with a balanced view.

I am currently watching a video of a previous stream where he is playing DDs in game with CVs present - so far the 3 matches he has had with CVs they haven't gone near him lol - but the fact he is willing to play the ship type that suffers against CVs is a pointer to 'at least' a fair, rather than one-sided approach you often get here on the forums. :Smile_honoring:

What i like about his content for the most part is unlike other content creators that rip on CV's and complain (i am not a particular fan of them myself) @Ahskance will actually try to engage with the mechanics and interactions we have now. We can all hate CV's and that's fine but hating them doesn't teach us how to counter or synergize with them

  • Cool 1
  • Thanks 1

Share this post


Link to post
Share on other sites
249
[KRAK]
Members
1,886 posts
18,370 battles
On 5/23/2021 at 10:07 PM, Ahskance said:

A great deal of the "Lesson" content is an explanation via theory using Paint.  Basically, folks in chat ask me to answer a question, so I pull out Paint and walk through the question.  So, I can understand where you might get that impression that it's purely a theoretically thing.

Ultimately, the best tools for displaying situations comes from Replay Review/Analysis, and I do have some Ranked Replay stuff regarding positioning, as well as a variety of others that might be helpful if you'd like me to try and find them for you.

-----

As a basic rule, you always play in expectation of encountering the threats you're likely to face.  If you're in a DD and likely to be pushing into two enemy DDs... don't push.  Unless you have support and you judge you can win the fight.

If you're in a ship vs a carrier, don't be without an AA buddy (unless you're trying to bait the CV/pull attention).  You don't have to be sitting on top of your teammate, but you should have a way/route to fold back into a defended situation to alleviate pressure.  Typically that's going to mean flexing away from each other by 4-7km, but being able to tighten back up if the CV starts to work your flank.  Kinda like you might back a cruiser up to take cover behind an island when the see a battleship's gun start swinging in your direction.

While you might think, "There's no coordination in Ranked/Randoms"... and often you might be correct.  There's nothing stopping you from using a teammate's AA.  Unless you're in a DD, just about nobody ever turns it off.

So we have to buddy up in formation within suggested distance limitations (islands get in the way constantly, but still you see as a basic rule for non CV players). CVs don't drive their ships around too much anyway.

Basically pairing up ships with players they don't know the intentions of. You did see CV in lineup, correct ? I need a partner to survive this better.....

The CV player pairs up with who then, to counter the paired up BB and cruiser ? CV player does not really need to pair up with anyone.

I think you are certainly used to the power you have over everyone else, so now you are teaching the rest of us (unless there are 12 CVs in the game.....) how to best make do with the hand we are dealt with. I think CV play ruins the game. It is presentations like this that are the clear evidence of it.

So when I play my Moskva, is the other side supposed to go to defcon 3 at the start because I hit the click to enter battle button ?

Its a radar cruiser, so put it out on the 'blap it first' team chat text window. That is all.

  • Meh 2

Share this post


Link to post
Share on other sites
2,748
[D-DAY]
Members
7,483 posts
1 hour ago, KilluaWalker said:

What i like about his content for the most part is unlike other content creators that rip on CV's and complain (i am not a particular fan of them myself) @Ahskance will actually try to engage with the mechanics and interactions we have now. We can all hate CV's and that's fine but hating them doesn't teach us how to counter or synergize with them

It is a very polarising topic and I will not pretend that Ahskance can also drop into a 'pro-CV' rhetoric - but the ship type is his main and his audience is very pro-CV so it's understandable.

However, in the main, he tries to give a reasonably balanced viewpoint and tries to teach.

If there is one thing I would love to see, it would be him live testing his teachings, in a DD against an average CV player - who does choose him to focus on. He tends to explain the difficulty of attacking a ship and how hard it can be in a CV/how bad the planes may be....before giving the target a good smack and saying 'that was lucky' or 'that the ship made a mistake'.

I think to see him play from the position of a ship facing a CV who has chosen him as the target to focus on, and then see his teachings work, would be great. :Smile_honoring:

  • Cool 2

Share this post


Link to post
Share on other sites
6,258
[BONKS]
Members
4,450 posts
52 battles

 

1 hour ago, _WaveRider_ said:

I think to see him play from the position of a ship facing a CV who has chosen him as the target to focus on, and then see his teachings work, would be great.

Well...
https://clips.twitch.tv/AthleticCarefulLettuceHassanChop-RRwhnIpkMnwX5Pys

:Smile_trollface:

Seriously though, the few times I have watched him attempt to demonstrate that his teachings work it ironically ends up merely proving that you throw matches in doing so.

On a sidenote, I can't see anything that's supposed to be embedded. That just me?

  • Thanks 4
  • Boring 1

Share this post


Link to post
Share on other sites
Members
1,872 posts
On 5/23/2021 at 8:47 PM, Ahskance said:

This is going to be a compendium of the Lesson-content I have hosted on my YouTube channel. 

I am gonna say this here because I feel it should be: Thank you for so much effort in trying to teach the community, seeing it all in a single place it is quite impressive.

We most definitely have differences in how we see this class and its place in the game, but I can't deny that this is indeed an impressive amount of time and effort you have dedicated to the player base and that is something that I hold in high regards.

Share this post


Link to post
Share on other sites
6,562
[WG]
Administrator
5,521 posts
15,989 battles
2 hours ago, _WaveRider_ said:

I think to see him play from the position of a ship facing a CV who has chosen him as the target to focus on, and then see his teachings work, would be great. :Smile_honoring:

I'll have to try and find games where a CV even attacked me while I was in a Destroyer.  Which actually does standout, as I normally play in positions that aren't places CVs want to go.

I div with a CV player when I can to make sure there are CVs in my Destroyer games.  I did about 7 hours of DD play on stream and was engaged by a CV... 12 times?  My memory could be failing me, but they quickly decided they were wasting their time.  We ran something like a 66% winrate, so it's not that it was just hiding somewhere.

Forgive me, my sentences above seem rather silly.  I just woke up~  But I'm awake now, so I can try to find some interactions to clip for you.

Share this post


Link to post
Share on other sites
2,748
[D-DAY]
Members
7,483 posts
1 minute ago, El2aZeR said:

 

Well...
https://clips.twitch.tv/AthleticCarefulLettuceHassanChop-RRwhnIpkMnwX5Pys

:Smile_trollface:

Seriously though, the few times I have watched him attempt to demonstrate that his teachings work it ironically ends up merely proving that you throw matches in doing so.

On a sidenote, I can't see anything that's supposed to be embedded. That just me?

OK.

But, at least he admitted that: when spotted, taking over 50% in damage (in around 10 secs), and having to concentrate on multiple things at once: 'which is frankly :etc_swear: a lot!'. Now how many pro-CV people here on the forums say 'just dodge' when that scenario is explained by a DD player.

Yes I know when seeing this clip, a person might say why didn't he use his own techniques/teachings? But the fact is the CV is strong and plays on the weakness of DDs (breaking their concealment) - I may not have seen this particular viewpoint from his streams before, but at least he commented truthfully on his situation and possibly from experiences like that - is trying to teach people how they can best mitigate as much damage as possible?

It's not always possible to dodge damage, and in a war game it shouldn't be, but out of the pro-CV crowd - he doesn't come at it with one viewpoint only - his 'which is frankly :etc_swear: a lot' proves that. :Smile_honoring:

Share this post


Link to post
Share on other sites
6,562
[WG]
Administrator
5,521 posts
15,989 battles
27 minutes ago, El2aZeR said:

Well...
https://clips.twitch.tv/AthleticCarefulLettuceHassanChop-RRwhnIpkMnwX5Pys

:Smile_trollface:

Seriously though, the few times I have watched him attempt to demonstrate that his teachings work it ironically ends up merely proving that you throw matches in doing so.

On a sidenote, I can't see anything that's supposed to be embedded. That just me?

Yeah, folks love clip~  There was a DD who was really upset in someone else's twitch chat.  So, I ended up streaming to try and help him understand some of the play that exists. 

I tried to give some running examples:
DD vs CV open water
DD and Teammate vs CV
DD vs CV and Teammates
DD and Teammate vs CV and Teammate

... and out of about an hour and a half that was the biggest oof~  But as much as it looks bad, it served as a great example.

That was in the "DD vs CV & Teammate", so it's to show an open-water, low AA DD that's got a CV on him while being shot by an enemy surface ship.  I focused on the surface ship and got nailed by bombs.

The next scenario was having a Baltimore bot on my team that I played 5km off of.  Upon seeing planes, I folded back to "cover" and whereas the planes could light my poor AA DD for minutes on end without cover... they were forced to find and strike me in about a 20 second interaction.  It was one strike and the CV had to bail after rushing the shot.  This interaction showed the power that using cover provided.

-----

The reason I did this post was to try and organize all the Lessons I've made, and there are currently about 107 in the Lessons playlist on YouTube.  So this was an attempt to use the "Spoiler" thing on the forum to get all the videos to fit.  Um.... I think the videos in the "Weapon Style" section are double embedded since there were so many, so it might just be another Spoiler to open still?

If it's literally just not showing embeds, that seems to happen on this forum.  You might try resetting your browser?  I don't know another solution.  That is why I wrote out the "Raw Link" part, though.

Edited by Ahskance

Share this post


Link to post
Share on other sites
Members
519 posts
1,250 battles
4 minutes ago, Ahskance said:

The next scenario was having a Baltimore bot on my team that I played 5km off of.  Upon seeing planes, I folded back to "cover" and whereas the planes could light my poor AA DD for minutes on end without cover... they were forced to find and strike me in about a 20 second interaction.  It was one strike and the CV had to bail after rushing the shot.  This interaction showed the power that using cover provided.

Well. The solution to that is simple. Kill of the Baltimore which won't take long. Plus you show that effectively the DD is neutered in it's role. I get why you make vids. I get the intent. But training room experiences are not replicated to in game experiences at all. 

Share this post


Link to post
Share on other sites
2,748
[D-DAY]
Members
7,483 posts
2 minutes ago, Ahskance said:

I'll have to try and find games where a CV even attacked me while I was in a Destroyer.  Which actually does standout, as I normally play in positions that aren't places CVs want to go.

I div with a CV player when I can to make sure there are CVs in my Destroyer games.  I did about 7 hours of DD play on stream and was engaged by a CV... 12 times?  My memory could be failing me, but they quickly decided they were wasting their time.  We ran something like a 66% winrate, so it's not that it was just hiding somewhere.

Forgive me, my sentences above seem rather silly.  I just woke up~  But I'm awake now, so I can try to find some interactions to clip for you.

Sorry was replying to another post.

I viewed the video you linked on your stream, thank you. :Smile_honoring: I think out of the 5 games 2 had no CV and the 3 that did, they didn't bother you. Now to the anti-CV crowd that says 'you can't do anything with a CV in game', that shows some games have no CVs and some that do - you are left alone in.

But my point/request was not to pander to those with a singular view who say 'you can't do anything', or those that say 'just dodge' - there will likely never be an understanding there. However, I think a person that teaches the best way to react as a DD to a CV attack and then shows how effective their teachings are with real examples, is valuable. Will it got right all the time, of course not the video showed that - but when it does go right, people can take something away from that.

 

I would guess most people's thoughts aren't as extreme and at the far left and right of the spectrum we see on the forums - most are probably somewhere in the middle and would benefit. :Smile_honoring:

Share this post


Link to post
Share on other sites
6,562
[WG]
Administrator
5,521 posts
15,989 battles
2 minutes ago, Vasili_One_Bonk_only said:

Well. The solution to that is simple. Kill of the Baltimore which won't take long. Plus you show that effectively the DD is neutered in it's role. I get why you make vids. I get the intent. But training room experiences are not replicated to in game experiences at all. 

These are simple thing to say on a forum, but the reality of the situation is always longer and more complex.

Killing the Baltimore means the CV isn't after the DD, who can reposition while dark if needed. 
Killing the Baltimore is an investment of time, which might not be feasible if the other side of the map is collapsing and requires CV support. 
Killing the Baltimore might not be an option if the CV has taken bad strikes and losses which have resulted in low plane counts.

It's easy to say that "it's easy", but the reality of the situation is almost always more complex.  Heck, the Baltimore could suicide randomly and then DD is left in an area with no friends and dies shortly thereafter.  Such is the chaos of a engagement.

  • Meh 1

Share this post


Link to post
Share on other sites
6,562
[WG]
Administrator
5,521 posts
15,989 battles
3 minutes ago, _WaveRider_ said:

Sorry was replying to another post.

I viewed the video you linked on your stream, thank you. :Smile_honoring: I think out of the 5 games 2 had no CV and the 3 that did, they didn't bother you. Now to the anti-CV crowd that says 'you can't do anything with a CV in game', that shows some games have no CVs and some that do - you are left alone in.

But my point/request was not to pander to those with a singular view who say 'you can't do anything', or those that say 'just dodge' - there will likely never be an understanding there. However, I think a person that teaches the best way to react as a DD to a CV attack and then shows how effective their teachings are with real examples, is valuable. Will it got right all the time, of course not the video showed that - but when it does go right, people can take something away from that.

 

I would guess most people's thoughts aren't as extreme and at the far left and right of the spectrum we see on the forums - most are probably somewhere in the middle and would benefit. :Smile_honoring:

This is why I can't just show things in a training room.  For two reasons...

A) The training room of over an hour results in a "LOL Get Bombed" clip, which is treated as though nothing matters and everything is awful
B) The training room can directly show vision manipulation and movements, but real games are always so much crazier.  There's just more to factor in, and isolated instances are like batting practice against an automatic pitcher.

The biggest thing with my DD play when I'm div'd with a CV is that I play the map knowing there's a CV.  Sometimes I forget that and put myself in undue levels of threat, but usually I know what a CV driver is thinking and don't give them free positional advantages on me. 

I'm not a DD main, so I certainly make mistakes... and I don't farm damage which is literally a goal for some DD players (so I'm not constrained by needing to go guns heavy all game).  Still, knowing exactly what a CV can and can't do to me allows me to make informed movements and decisions about what I can and can't do safely.

  • Cool 1
  • Meh 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×