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Mr_Argamas

Grosser Kûrfurst, unique upgrade

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I was considering purchasing the UU for G.K., possibly.
The idea is that unlike other Tier X, the ship isn't really that interesting. But, using the UU and the new skill system, I could attempt to stack skills and upgrades to get 420mm guns under 25s reload, and even better with adrenaline rush.
I was wondering if someone gave it a shot already.... Something like this build possibly:  https://wowsft.com/ship?index=PGSB110&modules=2111&upgrades=114123&commander=PCW001&skills=3203338&ar=100&consumables=1111&pos=0

The idea is really to extinguish fires and heal fast, to get AR to make a difference. Then extend the range of the secondaries to have close quarter combat active at longer range. But still use the improved dispersion upgrade, because I want my main battery to be somewhat effective, especially as I close the distance from mid to short range.

I know how hard it is to push with GK, but at the same time I was wondering if such a move could improve DPM sufficiently enough to make a significant difference. Probably not, but if someone has experience with this... I'd like to hear it.

 

Edited by Mr_Argamas

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1 hour ago, Mr_Argamas said:

I was considering purchasing the UU for G.K., possibly.
The idea is that unlike other Tier X, the ship isn't really that interesting. But, using the UU and the new skill system, I could attempt to stack skills and upgrades to get 420mm guns under 25s reload, and even better with adrenaline rush.
I was wondering if someone gave it a shot already.... Something like this build possibly:  https://wowsft.com/ship?index=PGSB110&modules=2111&upgrades=114123&commander=PCW001&skills=3203338&ar=100&consumables=1111&pos=0

The idea is really to extinguish fires and heal fast, to get AR to make a difference. Then extend the range of the secondaries to have close quarter combat active at longer range. But still use the improved dispersion upgrade, because I want my main battery to be somewhat effective, especially as I close the distance from mid to short range.

I know how hard it is to push with GK, but at the same time I was wondering if such a move could improve DPM sufficiently enough to make a significant difference. Probably not, but if someone has experience with this... I'd like to hear it.

 

I would personally suggest sacrificing the pretty useless pyrotechnition skill (only 1% increase) and upgrade the BOS skill to fire prevention, but thats my own opinion 

Edited by Boomer625

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1 hour ago, Boomer625 said:

I would personally suggest sacrificing the pretty useless pyrotechnition skill (only 1% increase) and upgrade the BOS skill to fire prevention, but thats my own opinion 

My goal is to burn but extinguish fires quickly through Emergency Repair Specialist, and get fires that won't burn for too long otherwise with BoS; I want to catch some fires to get AR going, and exploit the fact that fires are 100% repairable anyways.  But yeah, FP is a solid skill; if I equip FP, I could remove DCSM1 and equip HSM1 instead. That might be a better alternative.  Because pyrotechnician as only one purpose anyway; get some fires going with my secondaries but yeah.... If they don't hit anything, I don't expect them to set fires either. I'm just not sure what the accuracy/fire rate of secondaries would look like at this point, since I always used manual secondaries with german builds.

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