368 [DOG] zubalkabir Members 1,383 posts 16,233 battles Report post #1 Posted April 22, 2021 Below was in an Amagi. I haven't played it in months, and just got around to putting upgrades back on it and reallocating the 15 commander skill points. I had zeroed them out during the skill rework, and just got around to it. Full secondary build, just because I'm bloody minded, and refuse to listen to reason. Below comes out to a 33.5% hit rate for secondaries. Killed the Atlanta with 8 secondary hits, and the rest were on the Pommern. Granted, it's a big target, and most were fired from 4-8 km, since he was desperately trying to torp me. But that's still a decent hit ratio. Of course, I'm sure it would be a lot lower vs a DD. Share this post Link to post Share on other sites
368 [DOG] zubalkabir Members 1,383 posts 16,233 battles Report post #2 Posted April 22, 2021 Next game. Still in Amagi. Hit ratio with secondaries 32.7% this time. About the same. Again, though, fairly close range. The DD kill was nothing but secondaries, but it was under 5 km, and he wasn't moving fast, since I dodged his torps and rushed his smoke. Moral of the story, I think, is that you can still use secondaries, but you have to get closer than you used to. No more popping fast moving DD's at 10-12 km. Share this post Link to post Share on other sites
155 [_CIA_] Benjammn79 Alpha Tester, In AlfaTesters 404 posts 3,610 battles Report post #3 Posted April 22, 2021 I still run my Bismark as a secondary build. In a battle earlier this morning the secondaries went 133 of 558 and 21k damage. It's possible. But nothing like before the commander skill screw up. 1 Share this post Link to post Share on other sites
9,438 [GWG] BrushWolf [GWG] Alpha Tester 29,211 posts 15,770 battles Report post #4 Posted April 22, 2021 They are still good in short to medium range situations. Where they became mostly useless was in long range use. I would like to see the dispersion reduction bump up to 40 - 45%. Share this post Link to post Share on other sites
155 [_CIA_] Benjammn79 Alpha Tester, In AlfaTesters 404 posts 3,610 battles Report post #5 Posted April 22, 2021 3 minutes ago, BrushWolf said: They are still good in short to medium range situations. Where they became mostly useless was in long range use. I would like to see the dispersion reduction bump up to 40 - 45%. At least for the German line. They were introduced as med range brawlers, so their main gun dispersion wasn't an issue. Now....not so much. 1 Share this post Link to post Share on other sites
3,229 [WDS] clammboy [WDS] Members 5,422 posts 15,698 battles Report post #6 Posted April 22, 2021 (edited) 22 minutes ago, BrushWolf said: They are still good in short to medium range situations. Where they became mostly useless was in long range use. I would like to see the dispersion reduction bump up to 40 - 45%. Would that actually do anything though 5% more . Or is it 35% now . Edited April 22, 2021 by clammboy Share this post Link to post Share on other sites
9,438 [GWG] BrushWolf [GWG] Alpha Tester 29,211 posts 15,770 battles Report post #7 Posted April 22, 2021 Just now, clammboy said: Would that actually do anything though 5% more . It would increase the hit rate for all ranges but not enough to tell at long range. The reason to go in small steps is to avoid the over done nerfs and buffs cycle. Share this post Link to post Share on other sites
3,229 [WDS] clammboy [WDS] Members 5,422 posts 15,698 battles Report post #8 Posted April 22, 2021 (edited) 1 minute ago, BrushWolf said: It would increase the hit rate for all ranges but not enough to tell at long range. The reason to go in small steps is to avoid the over done nerfs and buffs cycle. Yes right I guess that’s smart . Edited April 22, 2021 by clammboy Share this post Link to post Share on other sites
368 [DOG] zubalkabir Members 1,383 posts 16,233 battles Report post #9 Posted April 22, 2021 48 minutes ago, BrushWolf said: They are still good in short to medium range situations. Where they became mostly useless was in long range use. I would like to see the dispersion reduction bump up to 40 - 45%. Yeah, that seems to be the case. Of course, WG gave all (most?) secondaries a range buff to "compensate" for Manual Control getting nerfed. But that range buff is completely useless if you can't hit anything beyond 1/2 - 2/3 of the max range anyway. Share this post Link to post Share on other sites
9,438 [GWG] BrushWolf [GWG] Alpha Tester 29,211 posts 15,770 battles Report post #10 Posted April 22, 2021 1 minute ago, zubalkabir said: Yeah, that seems to be the case. Of course, WG gave all (most?) secondaries a range buff to "compensate" for Manual Control getting nerfed. But that range buff is completely useless if you can't hit anything beyond 1/2 - 2/3 of the max range anyway. Yeah but it is still enough to make any DD that pops up consider staying in the fire or to retreat and from what I have seen they retreat most of the time. Share this post Link to post Share on other sites
7,039 Skpstr Members 34,409 posts 10,768 battles Report post #11 Posted April 22, 2021 (edited) 21 minutes ago, zubalkabir said: Yeah, that seems to be the case. Of course, WG gave all (most?) secondaries a range buff to "compensate" for Manual Control getting nerfed. But that range buff is completely useless if you can't hit anything beyond 1/2 - 2/3 of the max range anyway. Agreed. Amagi (and Nagato) are a cheaper secondary build than they were previously, because you don't need the AFT equivalent, which was crucial before. Apparently, they have the same base accuracy as Massachusetts. I always found them (pre-rework anyway) to be dangerous. None of this gradually increasing damage starting at 11km out, it was nothing, nothing, then at 7.6km, fire would rain down and start taking the hapless DD or CL apart rapidly. Those 140mm guns are nasty lol. Edited April 22, 2021 by Skpstr Share this post Link to post Share on other sites
12,714 [PSP] Snargfargle [PSP] Members 19,325 posts Report post #12 Posted April 22, 2021 (edited) 1 hour ago, BrushWolf said: They are still good in short to medium range situations. Where they became mostly useless was in long range use. I would like to see the dispersion reduction bump up to 40 - 45%. I'm sure that this was in response to the continued complaining by the "DD Mafia" about the damage done to their ships. The constant nerfing of dispersion, detection, damage, and re-arming time for CVs goes along these lines too. Ironically, unless a DD is actually dumb enough to get detected and then stay within the secondary range of a battleship, the greatest threat to DDs was and is other DDs. It's also ironic (to me at least) how many here think that I'm a CV-main and 'apologist' when the Gearing is my most-played ship. What usually sinks me? Those new radar/gunboat DDs. I can still beat a Shimakaze in a gunfight though. Edited April 22, 2021 by Snargfargle Share this post Link to post Share on other sites
9,438 [GWG] BrushWolf [GWG] Alpha Tester 29,211 posts 15,770 battles Report post #13 Posted April 22, 2021 2 minutes ago, Snargfargle said: I'm sure that this was in response to the continued complaining by the "DD Mafia" about the damage done to their ships. The constant nerfing of dispersion, detection, damage, and re-arming time for CVs goes along these lines too. Ironically, unless a DD is actually dumb enough to get detected and then stay within the secondary range of a battleship, the greatest threat to DDs was and is other DDs. It's also ironic (to me at least) how many here think that I'm a CV-main and 'apologist' when the Gearing is my most-played ships. What usually sinks me? Those new radar/gunboat DDs. I can still beat a Shimakaze in a gunfight though. They were deadly at long range before so there was data to back up the DD's complaining. That there is no data to back up the anti-CV people's complaints shows with no real changes to CV's and their planes since we hit 9.0. For some reason those people do not want to employ the things that reduce damage from CV's and then complain that their AA was useless. Share this post Link to post Share on other sites
12,714 [PSP] Snargfargle [PSP] Members 19,325 posts Report post #14 Posted April 22, 2021 4 minutes ago, BrushWolf said: For some reason those people do not want to employ the things that reduce damage from CV's I really like what Ahskance has been doing here recently showing both the offensive and defensive aspects of CV-surface ship interactions. 1 Share this post Link to post Share on other sites