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Cit_the_bed

A really simple thing to boost the amount of XP you make in every battle.

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A tip for novice players, or those who don't understand what the game loves to reward.

Shoot five different ships. Shoot each ship twice. Simple! 

Give it a try and see. If you're a below average player, you might even double the xp you make per game.

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^^ I always do this to 6 ships instead of 5, to farm confederates, rather than finishing people off, which rewards less.  

Edited by AnimaL21

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1 minute ago, AnimaL21 said:

^^ I always do this to 6 ships instead of 5, to farm confederates, rather than finishing people off, which rewards less.  

I think 6 is a bit of a stretch for novices, that's half the enemy team. Even if they shoot 4 ships, it's going to increase a sub-par player's xp by 100% for sure.

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Just now, Cit_the_bed said:

I think 6 is a bit of a stretch for novices, that's half the enemy team. Even if they shoot 4 ships, it's going to increase a sub-par player's xp by 100% for sure.

You told them to shoot 5, and 6 is a stretch?  lol

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So, for our math wizzes out there...

So if I do 50k damage to a single ship, I get X amount of XP. If I do 50k damage to 5 ships (10k each), I get twice the XP?? (X times 2)

Is this true?

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I have kind of a related example from last night, that I think shows the rewards that the game gives you for shooting (what it considers), ships that are worth more.  In this game I only did 50K damage, but the ships that I did it to and killed, were DDs.  Ended up with 2K base XP for it.

I also somehow ended up with a close quarters kill on one of them....with a Riga.  Not sure how much that figured in if any.

 

shot-21.04.20_23.04.52-0822.jpg

shot-21.04.20_23.04.55-0664.jpg

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If it happens within the flow of the battle and you are playing using best practices, fine. Confederates and extra XP are nice.

However switching targets frequently just to hit the 4/5/6 threshold and ignoring low hp targets/capping targets/DDs you should be focusing etc. etc. is just bad play and will result in fewer overall wins(and less XP).

Encouraging new players to seek out this as a playstyle is a dubious proposition.

Edited by Dr_Powderfinger
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If you shoot at above tier  and above tier shoots back, then it rewards good. Hits of any type count like boxing. More that land at or near is scored. So high rate of fire ships excel at this, but trick is to get them when they are not looking. Citadels pay more, Torp hits pay more. Bomb Cits pay more. Secbat destroyed pays more. Cap challenges, pay more but you have to wait to fire every few secs. as red enters a cap to reset. Fires are nice, but in long run, it is a slow damage over time and you are chained to one ship. 

Like stated above, you want to hit as many ships as possible in range, so sticking ships and keeping yourself moving is best. even Minos should not stay in one spot but be mobile and try to hit everything in sight to plink everybody. The more you chip, the more you get.

killing a CV out right is not as much a payoff as secbat the thing until it sinks and you can sector priority the planes at the same time. In coop alone, it is possible for a GK to hit the 1k base XP number after hitting several ships going in and then slap the CV to death. 

While that may not always be practical in Randoms, XP is scored in all aspects of game play and you have to score what are your strengths and also what are your opportunities. Never pass any of them up. Even the smallest ones will make money. And even if you don't sink a single ship, even spot damage or reset caps will win a match. Little things do lead to big in games. They all add up if every player tries it even a little. 

You never know, you might like it. 

What is the worse that can happen? You win a match?

 

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1 hour ago, capncrunch21 said:

So, for our math wizzes out there...

So if I do 50k damage to a single ship, I get X amount of XP. If I do 50k damage to 5 ships (10k each), I get twice the XP?? (X times 2)

Is this true?

As far as I know, there's two part in BXP about damage. 

First is engagement, as long as your shells or torps give the enemy player potential damage, you will be rewarded for this part. You don't even need to hit them. 

Second is the real damage, this part is calculated based on your target's tier and the percentage HP you take out. So take out 5k HP in a DD almost give you same reward as taken 30k HP in a BB. 

So yes, in general, do 10k to 5 ships is most likely much more valuable in BXP gains than 50k in a single BB. 

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start small and work your way up... damage to a DD is worth more than damage to a BB

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Earnings are related to percentage of damage so it's not just quantity, but quality. 40k damage on DDs is much more valuable than 40k on BBs. Similarly 40k damage on BBs done in citadels and AP penetrations is more valuable than 40k damage done with fires as the former isn't while the latter is 100% repairable.

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2 hours ago, warheart1992 said:

Earnings are related to percentage of damage so it's not just quantity, but quality. 40k damage on DDs is much more valuable than 40k on BBs. Similarly 40k damage on BBs done in citadels and AP penetrations is more valuable than 40k damage done with fires as the former isn't while the latter is 100% repairable.

I slapped a broadside NC for a cit and a few pens totaling around 50-60k damage, and doing 4-6k damage slaves on two other BBs and killing a DD netted me a lot of xp (3k total) but not fxp (168)....not sure why. For DDs, I keep getting  substantially more fxp (around 600-700 fxp per battle) than playing others while the avg xp  is lower. Anyone know why?

Edited by Boomer625

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2 hours ago, warheart1992 said:

Earnings are related to percentage of damage so it's not just quantity, but quality. 40k damage on DDs is much more valuable than 40k on BBs. Similarly 40k damage on BBs done in citadels and AP penetrations is more valuable than 40k damage done with fires as the former isn't while the latter is 100% repairable.

Old story I keep using.

 

Was in a 3 ship Division.  I was in Montana and my 2 buddies were in some long range HE spam Cruisers.  Through the battle in discord, I can hear from their chatter about how they were racking up a lot of damage farming BBs, both were around 150k or more damage.  I finished with only 40k or 50k damage in my Tier X BB, yet I had top BaseXPs in the win.  Why?

 

I was shooting at almost nothing but Destroyers.  Trust me, I wanted to lob some shells at some Cruiser or an easy to hit BB at range, but I took note of what was happening in front of me:  The DDs of my team were aggressive and kept on spotting red DDs.  Seeing Destroyer targets at 12km, 15km, I took them.  The guys kept on finding the DDs and I kept lobbing shells.  I looked at my damage total and felt my rewards were going to suck.  40k in a Tier X BB?  Normally that's shamefur dispray.  But I was hitting the right kind of targets to top out in BaseXPs higher than my Division buddies who tripled or quadrupled my damage total.

 

I still remember when the game ended, my Division buddies saw the BaseXPs and were surprised.  They were 150k+ damage performance, they figured to have the top spots.  They asked how much damage I did.

Me:  "About 40k."

... A bit of silence then, "You were shooting up DDs, weren't you?"

haha

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1 hour ago, Boomer625 said:

I slapped a broadside NC for a cit and a few pens totaling around 50-60k damage, and doing 4-6k damage slaves on two other BBs and killing a DD netted me a lot of xp (3k total) but not fxp (168)....not sure why. For DDs, I keep getting  substantially more fxp (around 600-700 fxp per battle) than playing others while the avg xp  is lower. Anyone know why?

Are you running any camos/flags?

fxp should be fixed amount based on regular xp. I do find higher/lower fxp if there are some rewards from missions (for example, if mission awards regular xp, free xp would be lower in comparison, and vice versa)

The breakdown ppost battle should tell the whole story.

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8 hours ago, Cit_the_bed said:

A tip for novice players, or those who don't understand what the game loves to reward.

Shoot five different ships. Shoot each ship twice. Simple! 

Give it a try and see. If you're a below average player, you might even double the xp you make per game.

well its only taken me 9000+ games to find out this out

Edited by Capt_h2o

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2 minutes ago, Capt_h2o said:

well its only taken me 9000+ games to find out this out

20k plus for me! Thank you for the tip!

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2 hours ago, Tokamak_Raven said:

Are you running any camos/flags?

fxp should be fixed amount based on regular xp. I do find higher/lower fxp if there are some rewards from missions (for example, if mission awards regular xp, free xp would be lower in comparison, and vice versa)

The breakdown ppost battle should tell the whole story.

Just the base 22k camo for dispersion/detection values- no flags or signals

 

maybe because I fight DDs, cap, and spot BB while playing DDs, giving more xp than a NC, where I tank some damage and shoot at people.

 

Edited by Boomer625

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2 hours ago, Tokamak_Raven said:

Are you running any camos/flags?

fxp should be fixed amount based on regular xp. I do find higher/lower fxp if there are some rewards from missions (for example, if mission awards regular xp, free xp would be lower in comparison, and vice versa)

The breakdown ppost battle should tell the whole story.

Honestly, I never run signals or fancy camos in coop.  I don't want to waste them.  I save them for when I play randoms (which I still do on occasion). 

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13 hours ago, Cit_the_bed said:

A tip for novice players, or those who don't understand what the game loves to reward.

Shoot five different ships. Shoot each ship twice. Simple! 

Give it a try and see. If you're a below average player, you might even double the xp you make per game.

Ahhh....now I know why WG is experimenting with " new firing mechanics!!

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11 hours ago, sapient007 said:

As far as I know, there's two part in BXP about damage. 

First is engagement, as long as your shells or torps give the enemy player potential damage, you will be rewarded for this part. You don't even need to hit them. 

Second is the real damage, this part is calculated based on your target's tier and the percentage HP you take out. So take out 5k HP in a DD almost give you same reward as taken 30k HP in a BB. 

So yes, in general, do 10k to 5 ships is most likely much more valuable in BXP gains than 50k in a single BB. 

So there's no hidden super sekret russian coding that gives bonus xp for hitting multiple ships, just the ordinary percentage of a ship's HP damaged.

For example, I get MORE xp for doing 15k damage to a single DD, than I do for doing 15k (3k each) to five larger ships (CA, BB, CV) simply because I am taking away a larger portion of the DDs health. Right?

 

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4 hours ago, capncrunch21 said:

So there's no hidden super sekret russian coding that gives bonus xp for hitting multiple ships, just the ordinary percentage of a ship's HP damaged.

For example, I get MORE xp for doing 15k damage to a single DD, than I do for doing 15k (3k each) to five larger ships (CA, BB, CV) simply because I am taking away a larger portion of the DDs health. Right?

Unless something changed in the latest patch, yes you are correct. The op is wrong. If you do 10% damage to 5 different targets you will get the same xp as if you did 50% damage to one target.

If your only goal is damage/xp farming then the only advantage to switching targets is if your current target is already damage saturated or if you're after achievements, as someone else mentioned.

I suggest reading the wiki: https://wiki.wargaming.net/en/Ship:Base_Earnings#Earning_Credits_and_Experience

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13 hours ago, BitCrushed said:

Unless something changed in the latest patch, yes you are correct. The op is wrong. If you do 10% damage to 5 different targets you will get the same xp as if you did 50% damage to one target.

If your only goal is damage/xp farming then the only advantage to switching targets is if your current target is already damage saturated or if you're after achievements, as someone else mentioned.

I suggest reading the wiki: https://wiki.wargaming.net/en/Ship:Base_Earnings#Earning_Credits_and_Experience

I knew someone would walk in and overcomplicate it.

It went from simply telling people to shoot more ships to you quoting the wiki, which doesn't tell the entire system.

Wargaming has some hidden xp variables they won't tell us because they say people will "exploit" the system.

Simply put, shooting more ships will trigger more xp than shooting one due to variables like uptiering, ship type, ship location, cap / defend. 

My post was meant to be a simple thing that would help a novice without them having to memorize the wiki.

Edited by Cit_the_bed

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