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Was there a change to Naval Battles?

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Yes.

Took me most of today to complete the 20,000 bxp for the ability to use extra attempts for extra stars maybe.

The Clan also finished the main qual goal today as they usually do. We don't need 4 days to do a qual. I think that is a nerf against what it was in the past. three days then a battle for stars and oil rewards etc. Ranking was not important. So over a month we will lose a few thousand oils not won from here on out waiting 4 days instead of three.

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Thats going to create problems.

The original NB version prior to this stealth rework this week rammed down all of our throats WITHOUT BEING ASKED FOR AT ANY TIME .... has nothing like these changes. And for years we have no problems.

Two clans matched up, one wins, other loses. No problems. Sometimes you won sometimes you lose.

And the original OP's post of a screenshotted description from WG - Wows with the same old tired over use of the word diversity is nothing. Meaningless.

What does have meaning is this. The NB system is reworked, slowed down over time and has the possibility now that instead of just 10 stars I will end up with god only knows how many stars. I usually play in the very early hours past midnight when no one is awake and playing. YET. That changes towards my sunrise when the opposing clan starts to accumulate stars as our own daytime forces log in and add more stars. In a few days we learn if we won or lost.

The best version of NB is the one that runs on total damage. If I went and earned a star on say 10,000 damage great. If coop was too fast and failed to get 5000 damage I can use the attempt extra to regain that lost star. So in some ways its helpful. In other ways does not solve the root cause of problems within the NB system. Such as Damage failure in coop because everyone is working NB and clears the coop red team in about 200 seconds after game starts. Sinks everything. If you are not in a fast ship or have the firepower to delete anything right away then you dont get a star.

The alternative is to play ranked? no, that cuts off in a few hours towards morning for 8 hours until noon tomorrow. SO thats out. Random? HA good luck!

And we certainly do not need 4 days to qualify. The clan was pretty much done in 6 hours here and I was finished with the 20K required for extra attempts in about that time amounts in coop. Most of my ships in port was used (About 45+ because they all had stars for extra XP which came in handy for this goal without too much difficulty.

I own another 30+ but because there isnt enough hours in a day and night to process 74 ships in 20 minute battles (3 to 5 per hour coop) You need about 14 to 20 hours to play all 70 ships straight through which is what I usually do starting about this time of night for a new gaming day. I sleep in small blocks that over time is sufficient to keep gaming 24/7 for weeks if need be. I dont have much else to do in life other than be a medical patient and get surgeries when its time to do them. The ultimate result is pointless. Ive about a few years remaining give or take. SO the game does bring some joy. However this year's reworks, redesignes, nerfing, hammering, diversification (unspoken woke agenda maybe?) and so forth erodes away fun, spending or other things that made this game once awesome. Im pretty loyal making changes by completing first the russian crusier with the purchase of the Petro in a few days and starting the battleship side starting with the awesome izmail and working down to the kremlin. The Izmail solved the New port defense problem and solved other mission problems with adequate firepower and killing power of the rounds fired. And has the armor to stay alive until victory. Somtiems it's destroyed but it is what it is when enough humans in red team decides that is quite enough of that izmail and delete same.

If there is anything at all that makes me angry? Very little. Except this.....

I am buying the petro in a couple of days after grinding for her this year. I also am learning that particular ship is being community BANNED from certain events and so on ebcause she is POWERFUL and effective in the game. NOT because of seeking diversity etc. So that narrative does not hold water. Every new ship I am buying this year is already restricted, banned or otherwise blatanly removed from the game economy entirely.

It would not be necessary to have that acitvity of such a punitive decision making on WG's part if ALL the ships in the game (The 400 or whatever number of them) are all equally lethal and dangerous in their own ways. Instead in some cases getting simply deleted in one round of shooting from some of your battleship's turrets. Poof. Next.

Edited by xHeavy
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4 hours ago, xHeavy said:

I think that is a nerf against what it was in the past. three days then a battle for stars and oil rewards etc. Ranking was not important. So over a month we will lose a few thousand oils not won from here on out waiting 4 days instead of three.

but nothing was changed about the duration...it is still 4 days of preparation phase and 3 days of engangement afterwards, like it had been since the introduction of naval battles...

ok, every time point was shifted by 10 minutes, but this shouldn't be an issue...

edit: and with now up to 14 attempts per player instead of 10 a clan can get more of the "50 oil for 10 stars earned" rewards, so in fact more oil than before...

Quote

The original NB version prior to this stealth rework

"stealth"? It was mentioned in the patch notes, in the developer bulletin, the developer blog and tested on the PTS...

Edited by Klopirat_oops
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2 hours ago, HamptonRoads said:

In addition to extra attempts, you can see your opponent's scoreboard:

image.thumb.png.71ad970c2e50bc1639649efe493d2597.png

image.thumb.png.baac2bc1a26a0c61fc2712294b8c589a.png
 

image.png

Oops...quoted the wrong person for this...meant to quote @xHeavy...my bad...

Always been Sun-Thurs night for quals & Thurs-Sun night for battles... hasn't changed there.

Extra attempts is an upgrade...could care less about seeing other team's details either but can ignore it so no big deal.

Edited by IfYouSeeKhaos

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4 hours ago, Klopirat_oops said:

"stealth"? It was mentioned in the patch notes, in the developer bulletin, the developer blog and tested on the PTS...

"Reading is Hard" may be a World of Warships meme, but it's a meme for a reason :Smile-_tongue:

It's applied to me in the past, and will again in the future :cap_wander:

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rarely have issues with 10k dmg in coop... occasionally fail on the 30k dmg when i spawn out in left field...     the base xp is alot tougher....    obviously i prefer coop matches with the least amount of players.

to be honest just glad this is an option to earn some oil in coop

will see how this new change works out, going to skip base xp weeks though

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10 hours ago, xHeavy said:

Thats going to create problems.

The original NB version prior to this stealth rework this week rammed down all of our throats WITHOUT BEING ASKED FOR AT ANY TIME .... has nothing like these changes. And for years we have no problems.

Two clans matched up, one wins, other loses. No problems. Sometimes you won sometimes you lose.

And the original OP's post of a screenshotted description from WG - Wows with the same old tired over use of the word diversity is nothing. Meaningless.

What does have meaning is this. The NB system is reworked, slowed down over time and has the possibility now that instead of just 10 stars I will end up with god only knows how many stars. I usually play in the very early hours past midnight when no one is awake and playing. YET. That changes towards my sunrise when the opposing clan starts to accumulate stars as our own daytime forces log in and add more stars. In a few days we learn if we won or lost.

The best version of NB is the one that runs on total damage. If I went and earned a star on say 10,000 damage great. If coop was too fast and failed to get 5000 damage I can use the attempt extra to regain that lost star. So in some ways its helpful. In other ways does not solve the root cause of problems within the NB system. Such as Damage failure in coop because everyone is working NB and clears the coop red team in about 200 seconds after game starts. Sinks everything. If you are not in a fast ship or have the firepower to delete anything right away then you dont get a star.

The alternative is to play ranked? no, that cuts off in a few hours towards morning for 8 hours until noon tomorrow. SO thats out. Random? HA good luck!

And we certainly do not need 4 days to qualify. The clan was pretty much done in 6 hours here and I was finished with the 20K required for extra attempts in about that time amounts in coop. Most of my ships in port was used (About 45+ because they all had stars for extra XP which came in handy for this goal without too much difficulty.

I own another 30+ but because there isnt enough hours in a day and night to process 74 ships in 20 minute battles (3 to 5 per hour coop) You need about 14 to 20 hours to play all 70 ships straight through which is what I usually do starting about this time of night for a new gaming day. I sleep in small blocks that over time is sufficient to keep gaming 24/7 for weeks if need be. I dont have much else to do in life other than be a medical patient and get surgeries when its time to do them. The ultimate result is pointless. Ive about a few years remaining give or take. SO the game does bring some joy. However this year's reworks, redesignes, nerfing, hammering, diversification (unspoken woke agenda maybe?) and so forth erodes away fun, spending or other things that made this game once awesome. Im pretty loyal making changes by completing first the russian crusier with the purchase of the Petro in a few days and starting the battleship side starting with the awesome izmail and working down to the kremlin. The Izmail solved the New port defense problem and solved other mission problems with adequate firepower and killing power of the rounds fired. And has the armor to stay alive until victory. Somtiems it's destroyed but it is what it is when enough humans in red team decides that is quite enough of that izmail and delete same.

If there is anything at all that makes me angry? Very little. Except this.....

I am buying the petro in a couple of days after grinding for her this year. I also am learning that particular ship is being community BANNED from certain events and so on ebcause she is POWERFUL and effective in the game. NOT because of seeking diversity etc. So that narrative does not hold water. Every new ship I am buying this year is already restricted, banned or otherwise blatanly removed from the game economy entirely.

It would not be necessary to have that acitvity of such a punitive decision making on WG's part if ALL the ships in the game (The 400 or whatever number of them) are all equally lethal and dangerous in their own ways. Instead in some cases getting simply deleted in one round of shooting from some of your battleship's turrets. Poof. Next.

So you make it sound like NB's are this big, important thing for you, yet you don't care enough about them to play some of the games in randoms.

Of all the things to complain about, this is what you choose?

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9 hours ago, IfYouSeeKhaos said:

Extra attempts is an upgrade...could care less about seeing other team's details either but can ignore it so no big deal.

An upgrade>?  We are a PVE clan and BXP above 300 is about useless to us......  So, I have 15 tries at not achieving 1000 BXP and I'm going to do that why????  Play Ranked or Randoms = NO.........nope, too toxic (in many ways no less) to even go there. 

Now, if this were "damage", that opens up possibilities.  But, the change does nothing as I see it; so why, did they change it..........? 

The answer seems to be that this change is part of the Economy Devaluation which is the Skill Tree Change....  They are reducing potential earning by the facade of more possible attempts.......   In the end, we will see less OIL in the clan.  And, if BXP is the standard, why even play???  A loss gets us oil and we can't win against a PVP team.....  Free oil for losing?

Now that, is about as obtuse as it comes........  :cap_wander:

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6 minutes ago, Asym_KS said:

An upgrade>?  We are a PVE clan and BXP above 300 is about useless to us......  So, I have 15 tries at not achieving 1000 BXP and I'm going to do that why????  Play Ranked or Randoms = NO.........nope, too toxic (in many ways no less) to even go there. 

Now, if this were "damage", that opens up possibilities.  But, the change does nothing as I see it; so why, did they change it..........? 

The answer seems to be that this change is part of the Economy Devaluation which is the Skill Tree Change....  They are reducing potential earning by the facade of more possible attempts.......   In the end, we will see less OIL in the clan.  And, if BXP is the standard, why even play???  A loss gets us oil and we can't win against a PVP team.....  Free oil for losing?

Now that, is about as obtuse as it comes........  :cap_wander:

BXP has always been in the rotation for naval battles, along with ribbons and damage.  If they go back to the previous rotation, this is actually a buff.

Unless they change to only BXP missions, (which we may not know for another two weeks), then this isn't any different than it was before.

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3 minutes ago, DrHolmes52 said:

BXP has always been in the rotation for naval battles, along with ribbons and damage.  If they go back to the previous rotation, this is actually a buff.

Unless they change to only BXP missions, (which we may not know for another two weeks), then this isn't any different than it was before.

We will see.......!  I'm hoping that BXP is only a rotation......but, I am cautious because of what their "strategic vision" is..........devaluing the player base to force more games....  So far, from my perspective, this entire paradigm shift is a net loss for me......

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10 hours ago, Klopirat_oops said:

but nothing was changed about the duration...it is still 4 days of preparation phase and 3 days of engangement afterwards, like it had been since the introduction of naval battles...

ok, every time point was shifted by 10 minutes, but this shouldn't be an issue...

edit: and with now up to 14 attempts per player instead of 10 a clan can get more of the "50 oil for 10 stars earned" rewards, so in fact more oil than before...

"stealth"? It was mentioned in the patch notes, in the developer bulletin, the developer blog and tested on the PTS...

I accept your position. I just need to sit and think it over how it materially changed the game situation. For me its used to be three days then battle. Here I see 4 days then battle which led to my thinking that every month we lose a few days worth of oil wins possibly.

The stealth situation and described as such by non public testing under NDA and so on does not get very much information out unless people know to read the dev blog, forums or such. I have games in the past where I was a beta tester up to 18 months prior to it being released in retail. I remember one testing night where (about 20 years ago) air defense in that form was deemed WAY too OP. The Admins arranged a three chopper flight with 8 in each against a base defended by 8 or so and me below the military crest of the valley the choppers were coming up. Well I assigned two missiles per for 6 launched and two in reserve plus my stinger as engineer. None of the choppers survived. And the kill rate was in my favor. 24 something dead in a few minutes credited to my little airdefense adventure in testing.

They took the system out of the retail version that we tested on 3 weeks prior to release. I kept advocating for it in the NDA protected forums and not in the public forum side where anyone could understand the issue of OP weapons in a game testing for release into retail.

Fast forward a week after. I was in a store and a gamer was standing there holding a pre order retail box for the game product and seeing that it advertises a possibility of airdefense in the game. I told him that a birdie says thats out of the game entirely. He asked how do I know? Well instead of saying anything I asked him to follow me to the university library and he sat there reading the protected forum side under my account for a few minutes about the whole missile thing. I then told him thats all he gets to see and hear from me because legally I could be prosecuted for breaking NDA in that way. He did have a question and its about a advertised game weapon that was removed just that month prior to formal release of code into retail and selling globally. If it was a big issue it might have hurt game sales in those days into the millions.

And thats the thing. Anyone and everyone was invited to beta test there. And could see for themselves whats what. The devs made a decision in that case and thats it. No missile defense for years. It just cleared the skies way too much. However future retail game products did then include missile defenses on the IWO Jima ship spawnpoints in form fo the Phalanx for the one side and CIWS for the land side nation in those games later such as Battlefield 3.

But to be actively looking at dev blogs in Wows? Thats a little bit tough for me to do. I learned to wait until the Launcher Screen writes and publishes a upcoming dev thoughts for a future update and what may be happening then in changes. Everything else is under NDA and there isnt any point in trying to learn more from those who knows whats going on but cannot leglly answer my question as I am not part of publlic testing in Wows. I have in the past attempted to be part of that and was for a season years ago but frankly Im happy that someone can grind out that kind of testing. I just download the patches and then spend time fixing the damage inflicted by patches. The recent 10.0 rework on all commanders etc took me about 3 weeks in port give or take a time each day working out small questions like am I willing to pay 200 dollars cash to convert 1.6 million points to get a 19 back to 21 elite status? Times 5 commanders at 19 to 21?

No. Not at 200 each. 4 of them now are  20. I have three to five new 19's soon. They will be 20 by 2022. But 21? I doubt it. That will cost more money than I can stand to spend without drinking whiskey and make the overall nauseating experience of throwing down 2000 USD  on a game product I can never have shipped to my home like say a new computer chair.

 

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28 minutes ago, Asym_KS said:

An upgrade>?  We are a PVE clan and BXP above 300 is about useless to us......  So, I have 15 tries at not achieving 1000 BXP and I'm going to do that why????  Play Ranked or Randoms = NO.........nope, too toxic (in many ways no less) to even go there. 

Now, if this were "damage", that opens up possibilities.  But, the change does nothing as I see it; so why, did they change it..........? 

The answer seems to be that this change is part of the Economy Devaluation which is the Skill Tree Change....  They are reducing potential earning by the facade of more possible attempts.......   In the end, we will see less OIL in the clan.  And, if BXP is the standard, why even play???  A loss gets us oil and we can't win against a PVP team.....  Free oil for losing?

Now that, is about as obtuse as it comes........  :cap_wander:

I am completely with you as we are a CLAN that 90% of the members play COOP only.     The criteria for obtaining the Stars has changed multiple times (usually don't find out until Friday day of the start of the competitive portion)  The last one ( April 9th) was a prime example as the criteria for base XP to obtain a star rose after 1star from 300 to 1000 ( Prior week was 900).    

This was a huge change as it really made it more difficult even if a member ventured into PVP .   if they were on the losing side the potential of obtaining 900 was POSSIBLE if you scored at least in the upper 1/3rd.     Scoring over 1000 base XP not only will requires you to be on the wining team but to score well.  

I completely understand if they are striving to make this more competitive.     To me at least this is another means to differentiate the clans into the haves and the have nots. 

 

Edited by Noworriesderpy1
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1 hour ago, Noworriesderpy1 said:

I am completely with you as we are a CLAN that 90% of the members play COOP only.     The criteria for obtaining the Stars has changed multiple times (usually don't find out until Friday day of the start of the competitive portion)  The last one ( April 9th) was a prime example as the criteria for base XP to obtain a star rose after 1star from 300 to 1000 ( Prior week was 900).    

This was a huge change as it really made it more difficult even if a member ventured into PVP .   if they were on the losing side the potential of obtaining 900 was POSSIBLE if you scored at least in the upper 1/3rd.     Scoring over 1000 base XP not only will requires you to be on the wining team but to score well.  

I completely understand if they are striving to make this more competitive.     To me at least this is another means to differentiate the clans into the haves and the have nots. 

 

doesn't the rules page show you at the beginning of the week what this week's criteria is?

I have only done a few naval battles, less than 10, but in each case the rules have shown what the criteria is (the full rules) 

this week makes 2 in a row for base xp.  (of course yes we did have a week of nothing in between) though i think 2 in a row is normal..

 

 

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4 minutes ago, SKurj said:

doesn't the rules page show you at the beginning of the week what this week's criteria is?

I have only done a few naval battles, less than 10, but in each case the rules have shown what the criteria is (the full rules) 

this week makes 2 in a row for base xp.  (of course yes we did have a week of nothing in between) though i think 2 in a row is normal..

 

 

Whatever the weekly qualifying mission is (bxp, damage, etc) is what the weekends missions are going to be.

Most recently they have been on 3 weeks of the same requirement I think.

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17 minutes ago, SKurj said:

doesn't the rules page show you at the beginning of the week what this week's criteria is?

I have only done a few naval battles, less than 10, but in each case the rules have shown what the criteria is (the full rules) 

this week makes 2 in a row for base xp.  (of course yes we did have a week of nothing in between) though i think 2 in a row is normal..

 

 

Yup that is correct we know what is going to be   Base XP\Damage\ribbons or whatever.   It is just an annoyance with the ever changing criteria to obtain that star.  

Example in back in Feb the amount of Base XP

1st Star - 300 Base

2nd Star  750 Base

3rd Star - 1200  Base

As we went though other Naval Battles requirements such as Ribbons and Battle Damage the next Base XP requirement came April 9th with Sunday April 11th Naval Battles was down due to maintenance.   

1st Star - 300

2nd Star - 1000

3rd Star - 1020  

In COOP and or PVP  ( even on losing side) it should be no problem to obtain the 1st star  and some could strive and obtain 750 ( even on losing side) for the 2nd Star  After that GOOD LUCK FAT CHANCE. 

Then April 9th rolls around  again 1st star no problem  and after that bam you now have GOOD LUCK FAT Chance not only in COOP but in PVP if you are on the losing team. 

 

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6 minutes ago, Noworriesderpy1 said:

Yup that is correct we know what is going to be   Base XP\Damage\ribbons or whatever.   It is just an annoyance with the ever changing criteria to obtain that star.  

Example in back in Feb the amount of Base XP

1st Star - 300 Base

2nd Star  750 Base

3rd Star - 1200  Base

As we went though other Naval Battles requirements such as Ribbons and Battle Damage the next Base XP requirement came April 9th with Sunday April 11th Naval Battles was down due to maintenance.   

1st Star - 300

2nd Star - 1000

3rd Star - 1020  

In COOP and or PVP  ( even on losing side) it should be no problem to obtain the 1st star  and some could strive and obtain 750 ( even on losing side) for the 2nd Star  After that GOOD LUCK FAT CHANCE. 

Then April 9th rolls around  again 1st star no problem  and after that bam you now have GOOD LUCK FAT Chance not only in COOP but in PVP if you are on the losing team. 

 

 

yeah for me the last base exp week was my first, and managed 9 out of 10, all for 300bxp...  (all coop)  and after that week, i said no more bxp weeks for me

if they want to make it more "competitive" why not do 2 rankings... coop and pvp...

 

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3 hours ago, Asym_KS said:

An upgrade>?  We are a PVE clan and BXP above 300 is about useless to us......  So, I have 15 tries at not achieving 1000 BXP and I'm going to do that why????  Play Ranked or Randoms = NO.........nope, too toxic (in many ways no less) to even go there. 

Now, if this were "damage", that opens up possibilities.  But, the change does nothing as I see it; so why, did they change it..........? 

The answer seems to be that this change is part of the Economy Devaluation which is the Skill Tree Change....  They are reducing potential earning by the facade of more possible attempts.......   In the end, we will see less OIL in the clan.  And, if BXP is the standard, why even play???  A loss gets us oil and we can't win against a PVP team.....  Free oil for losing?

Now that, is about as obtuse as it comes........  :cap_wander:

Haven't seen any blowout in any of the weeks we lose that would indicate we have ever been against a PVP clan with that disadvantage in NBs (may have been 1/some/many during my long hiatus I'm not aware of...or way back in the beginning I'm just forgetting but) if so it's been a rare enough occasion I haven't seen any threads about it from any clan members about how unfair that particular element is...or from other PVE/wolf type clan members in the forums. I have seen theoretical threads about how it could happen but none stating that it has (you know...w/screenshots showing the blowout).

Of course it didn't show 1 way or another (previously...not sure what will be revealed w/the new changes...guess we will see Thursday night) whether a clan was PVP/PVE/etc before so there was no sure way to know (it's based off of participation levels in the prep stage...so it's kinda vague & it is possible for a PVE only clan to be paired against a PVP clan..but again...I haven't personally seen any indications of that happening)...but a blowout win (w/BXP requirement) could potentially indicate that...I have seen us blowout other clans in damage requirement weeks though.

BXP has always just been 1 of the options that they rotate through & has always been the option in the general write-up about it (when you check out the "rules" in the NB tab about it)...but it's not the only 1 (although the jump to 1k does seem like a kick in the crotch to PVE clans...but it has been as low as 700 for the 2nd stage before which w/the 2 humans per team rotation they've recently snuck in is actually not too hard to achieve...which is why me & AT & many others like the low human games)...but it's not like they go out of their way to pair PVE against PVP clans so it's a moot point against same clan types as they have the same disadvantage...but it certainly is a waste of a week for those PVE only players that don't get a chance to play before all the 300 levels are complete.

But even so there are others (besides myself) that are not just PVE exclusive players in our clan...& we (at least I) wait until late Sat or Sun to farm ours to let the PVE only players get the 300s (& occasionally quite a few of the 700s at least when it's that low...again...the jump to 1k is a [edited] slap to PVE clans...but not unobtainable in high tier battles w/only 1 other human...my Salem gets 1k BXP results often when I'm the only human...but I used to play late at night so that was more common for me).

Quite often (even in BXP weeks) we have a big lead by Sat/Sun & I usually only need to try to just get us over the next 10 level for the extra oil.

So yeah...in BXP weeks it will be a push as we will still get basically the same amount as before...but w/14 tries us non PVE exclusive players may be able to push for the next 2 levels of 10 if it's at an 8 or something when we start... so there's a little more chance but probably won't be much more overall...but in ribbons & damage weeks...we have the potential to farm a lot more oil overall so this is an overall upgrade.

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2 hours ago, IfYouSeeKhaos said:

Haven't seen any blowout in any of the weeks we lose that would indicate we have ever been against a PVP clan with that disadvantage in NBs (may have been 1/some/many during my long hiatus I'm not aware of...or way back in the beginning I'm just forgetting but) if so it's been a rare enough occasion I haven't seen any threads about it from any clan members about how unfair that particular element is...or from other PVE/wolf type clan members in the forums. I have seen theoretical threads about how it could happen but none stating that it has (you know...w/screenshots showing the blowout).

Of course it didn't show 1 way or another (previously...not sure what will be revealed w/the new changes...guess we will see Thursday night) whether a clan was PVP/PVE/etc before so there was no sure way to know (it's based off of participation levels in the prep stage...so it's kinda vague & it is possible for a PVE only clan to be paired against a PVP clan..but again...I haven't personally seen any indications of that happening)...but a blowout win (w/BXP requirement) could potentially indicate that...I have seen us blowout other clans in damage requirement weeks though.

BXP has always just been 1 of the options that they rotate through & has always been the option in the general write-up about it (when you check out the "rules" in the NB tab about it)...but it's not the only 1 (although the jump to 1k does seem like a kick in the crotch to PVE clans...but it has been as low as 700 for the 2nd stage before which w/the 2 humans per team rotation they've recently snuck in is actually not too hard to achieve...which is why me & AT & many others like the low human games)...but it's not like they go out of their way to pair PVE against PVP clans so it's a moot point against same clan types as they have the same disadvantage...but it certainly is a waste of a week for those PVE only players that don't get a chance to play before all the 300 levels are complete.

But even so there are others (besides myself) that are not just PVE exclusive players in our clan...& we (at least I) wait until late Sat or Sun to farm ours to let the PVE only players get the 300s (& occasionally quite a few of the 700s at least when it's that low...again...the jump to 1k is a [edited] slap to PVE clans...but not unobtainable in high tier battles w/only 1 other human...my Salem gets 1k BXP results often when I'm the only human...but I used to play late at night so that was more common for me).

Quite often (even in BXP weeks) we have a big lead by Sat/Sun & I usually only need to try to just get us over the next 10 level for the extra oil.

So yeah...in BXP weeks it will be a push as we will still get basically the same amount as before...but w/14 tries us non PVE exclusive players may be able to push for the next 2 levels of 10 if it's at an 8 or something when we start... so there's a little more chance but probably won't be much more overall...but in ribbons & damage weeks...we have the potential to farm a lot more oil overall so this is an overall upgrade.

We have lost several Naval Battles in the past months.....  Not blow out but, by 10 or more stars....in fact, the lat one was by 16 because I considered playing Sunday night in Randoms to see if I could get close....and, just couldn't log into a Random match....  Yuk.........  If it is BXP, we'll get our 30 or so because 300 is doable.  I won't play when BXP is the metric.  But, those base 300's the clan will accomplish as they have since I've been a member.  And, we'll get oil for losing anyway........  Good luck in PVP.

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