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Italian Battleship Branch Review

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they need to raise the sigma on Italian BB once they remove Dead Eye

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  • Their main guns have short firing ranges, low accuracy, and long reload times.

In short, they're crap and the line is pretty crap to play so far, up to T8 at least.

Very disappointing.

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I have constantly been playing them since day 1’. There good but the only down fall hey have is the firing range . An extra1.5km would make them much better . Seen a few lepanto’s and Marco polo’s in clan battles . 
I think they have decent ballistics and secondaries . There dispersion isn’t to bad . 
Turret travers a bit slow but can be fixed .more annoying part was the  long wait taking for ever to bring out the whole line , there enjoyable 
 

Edited by Gaelic_knight
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hilarious 1st game in V. Veneto - have similar games in the Roma where you have a big game, guns work and a lot of cits, then several games where the short range and wonky dispersion cause ultimate frustration.  The smoke was useful - and in this game most of the damage I caused was AP damage

 

 

shot-21.04.15_09.49.08-0548.jpg

shot-21.04.15_09.48.47-0236.jpg

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i have had a few very good games in these and they manuver pretty well, but...

 

MANY GOOD SAILORS WILL DIE NEEDLESSLY

the main guns have the dispersion of a cow fart.

while from near max range you can once in a while drain the HP from a target,

you can also be brawling and fire 2 or 3 salvos at a broadside BB from 2km and not land a thing.

i'm like... a brawler for a dollar, i can't take that.

 

other than that, i really like these botes.

 

i don' need the slots just yet, so imna keep 'em for a bit in case the mains get buffed.

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Idk but I do like a lot of things about C. Colombo. What I don't like is the "feature" of the amount of shells you fire you'll land something, seems laughable imo. The 360 rear turrets  are very nice 

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i like these botes...and i think i have a solution to their problem.

 

put on a hotel yankee flag and yer good to go (for it).

think i'm gonna try it

 

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