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Tier 9 Premium German Destroyer ZF-6

845309984_WorldofWarships4_14_20216_06_49PM.thumb.png.585d091c937e5869397e58ecc1614e31.png

1136629248_WorldofWarships4_14_20216_07_08PM.thumb.png.91bbff1dba11320e8c2aeb6af7b0f1e6.png

TL;DR: It's a solid destroyer definitely worth adding to your port, I wouldn't recommend whaling it. The cheapest way to get it is by purchasing a starter pack then grinding through the missions.

 

Pros:

- German HE shells have great penetration (32mm).

- The AP shells have high alpha (2,950) and have improved ricochet angles.

- Access to Main Battery Reload Booster consumable, which cuts your reload in half for 15 seconds (4 charges base).

- Torpedoes have high alpha damage (18,400), and travel fast (75 knots).

- Access to Defensive AA Fire consumable (3 charges base).

- Competitive concealment (5.8 km surface & 2.6 km air detection with full concealment build).

 

Cons:

- 17,000 hit points at Tier 9 is significantly lower than the other German destroyers, average compared to destroyers of different nations.

- German HE shells have anemic alpha (1,450).

- Turret traverse is sluggish (18 seconds for 180 degrees).

- Torpedoes only go 8 kilometers, limiting opportunities to fire from stealth.

- AA defense is lackluster, even with Defensive AA Fire consumable active.

- Standard German smokes don't last very long & only have 3 charges base.

- 35 knots top speed is average.

 

Overall, I really enjoy bringing this ship into battle, and if you are a destroyer player, you will find this DD to be rewarding to play. ZF-6 gives up hydro for the ability to slot Main Battery Reload Booster & Defensive AA Fire consumables. The full-build 5.8 km concealment is comfortable & workable, but not best in class. 17,000 hit points (20,150 with Survivability Expert) is average. The 5 x 128mm guns have sluggish rotation speed but a 4 second reload base (3.3 seconds with both MB&AAS captain skill & MBM3 ship module), and with the reload booster active that gets cut in half for 15 seconds. The torpedoes share the same stats as Le Fantasque/Mogador/Kleber's fish, and using them on the ZF-6 reminds me of playing F3 Yugumo/Shimakaze; carefully lining up strikes on capital ships. The French destroyers are extremely fast & can easily pull off yolo torps, whereas this German DD is not nearly as fast (35 knots). The Defensive AA Fire consumable is nice to have, but in all honesty, it doesn't do too much. You have to hope the squadron hits flak (3 bursts) because the continuous AA DPS isn't too great. The standard German smoke screens dissipate quickly (73 seconds) and only have 3 charges base; but if you've played the German tech-tree destroyers you are probably familiar with them. The engine boost is standard non-French +8%. Considering this ship has Main Battery Reload, I went with a gun-focused build.

Here is my current module build on this ship:

998662020_WorldofWarships4_14_20219_03_04PM.thumb.png.73d993b6951b1f10d5995fbe084c3302.png

- Main Armaments Mod 1

- Engine Boost Mod 1 (if you don't have that Engine Room Protection works just as well)

- Torp Tubes Mod 1 (brings the torpedo speed up to 79 knots)

- Propulsion Mod 1

- Concealment Systems Mod 1

- Main Battery Mod 3

And my captain:

1658314020_WorldofWarships4_14_20219_02_50PM.thumb.png.34f67a3e7651faac13d4738d55f26a0c.png

Gunther Lütjens works best on this destroyer, with his in-game talents & improved Preventative Maintenance and Grease the Gears, however I am using my old Reinhard von Jütland commander with the improved Consumables Specialist skill (and hasn't had a home ship since the captain rework). The improved Consumable Specialist cuts Main Battery Reload & Defensive AA Fire consumables reload down by 12.5%. My last 3 points I will probably put into Superintendent, for the additional smoke/reload booster/defensive AA. I do use the torpedoes often, however they reload in 90 seconds base & I don't think the 9 second decrease in torpedo reload speed is worth the 3 points.

I wrote this review of ZF-6 because I haven't seen many people reviewing it. All in all it is a solid destroyer and definitely worth adding to your port, although I wouldn't recommend whaling it unless you really need the coal/steel.

- Fair winds and following seas!

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Wrong.....

ZF6 is a very high skill reliant dd.

Sluggish in a turn.

By time you spot dd fight is already on.

Turrets are not comfortable to use.

Despite getting ROF down to 3.2, it feels anemic.

Reload booster doesn't allow you to melt ships ala french dd.

The UGLY:

Ship eats damage like it's made of chocolate. 

Your health melts fast..

The AP is good, but you just can't seem to melt ships faster than your own does.

 

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I have been enjoying my ZF-6 in co-op as someone who is a BB & CL/CA main and doesn't play DD that often.

 

My first game in her yesterday in co-op just after the servers were up after the update, so if I can do it, I am sure others can do it much better and more often.

20210414_133021_PGSD529-ZF-6_47_Sleeping_Giant.wowsreplay 

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3 hours ago, FairWindsFollowingSeas said:

Tier 9 Premium German Destroyer ZF-6

845309984_WorldofWarships4_14_20216_06_49PM.thumb.png.585d091c937e5869397e58ecc1614e31.png

1136629248_WorldofWarships4_14_20216_07_08PM.thumb.png.91bbff1dba11320e8c2aeb6af7b0f1e6.png

TL;DR: It's a solid destroyer definitely worth adding to your port, I wouldn't recommend whaling it. The cheapest way to get it is by purchasing a starter pack then grinding through the missions.

 

Pros:

- German HE shells have great penetration (32mm).

- The AP shells have high alpha (2,950) and have improved ricochet angles.

- Access to Main Battery Reload Booster consumable, which cuts your reload in half for 15 seconds (4 charges base).

- Torpedoes have high alpha damage (18,400), and travel fast (75 knots).

- Access to Defensive AA Fire consumable (3 charges base).

- Competitive concealment (5.8 km surface & 2.6 km air detection with full concealment build).

 

Cons:

- 17,000 hit points at Tier 9 is significantly lower than the other German destroyers, average compared to destroyers of different nations.

- German HE shells have anemic alpha (1,450).

- Turret traverse is sluggish (18 seconds for 180 degrees).

- Torpedoes only go 8 kilometers, limiting opportunities to fire from stealth.

- AA defense is lackluster, even with Defensive AA Fire consumable active.

- Standard German smokes don't last very long & only have 3 charges base.

- 35 knots top speed is average.

 

Overall, I really enjoy bringing this ship into battle, and if you are a destroyer player, you will find this DD to be rewarding to play. ZF-6 gives up hydro for the ability to slot Main Battery Reload Booster & Defensive AA Fire consumables. The full-build 5.8 km concealment is comfortable & workable, but not best in class. 17,000 hit points (20,150 with Survivability Expert) is average. The 5 x 128mm guns have sluggish rotation speed but a 4 second reload base (3.3 seconds with both MB&AAS captain skill & MBM3 ship module), and with the reload booster active that gets cut in half for 15 seconds. The torpedoes share the same stats as Le Fantasque/Mogador/Kleber's fish, and using them on the ZF-6 reminds me of playing F3 Yugumo/Shimakaze; carefully lining up strikes on capital ships. The French destroyers are extremely fast & can easily pull off yolo torps, whereas this German DD is not nearly as fast (35 knots). The Defensive AA Fire consumable is nice to have, but in all honesty, it doesn't do too much. You have to hope the squadron hits flak (3 bursts) because the continuous AA DPS isn't too great. The standard German smoke screens dissipate quickly (73 seconds) and only have 3 charges base; but if you've played the German tech-tree destroyers you are probably familiar with them. The engine boost is standard non-French +8%. Considering this ship has Main Battery Reload, I went with a gun-focused build.

Here is my current module build on this ship:

998662020_WorldofWarships4_14_20219_03_04PM.thumb.png.73d993b6951b1f10d5995fbe084c3302.png

- Main Armaments Mod 1

- Engine Boost Mod 1 (if you don't have that Engine Room Protection works just as well)

- Torp Tubes Mod 1 (brings the torpedo speed up to 79 knots)

- Propulsion Mod 1

- Concealment Systems Mod 1

- Main Battery Mod 3

And my captain:

1658314020_WorldofWarships4_14_20219_02_50PM.thumb.png.34f67a3e7651faac13d4738d55f26a0c.png

Gunther Lütjens works best on this destroyer, with his in-game talents & improved Preventative Maintenance and Grease the Gears, however I am using my old Reinhard von Jütland commander with the improved Consumables Specialist skill (and hasn't had a home ship since the captain rework). The improved Consumable Specialist cuts Main Battery Reload & Defensive AA Fire consumables reload down by 12.5%. My last 3 points I will probably put into Superintendent, for the additional smoke/reload booster/defensive AA. I do use the torpedoes often, however they reload in 90 seconds base & I don't think the 9 second decrease in torpedo reload speed is worth the 3 points.

I wrote this review of ZF-6 because I haven't seen many people reviewing it. All in all it is a solid destroyer and definitely worth adding to your port, although I wouldn't recommend whaling it unless you really need the coal/steel.

- Fair winds and following seas!

 

3 hours ago, dEsTurbed1 said:

Wrong.....

ZF6 is a very high skill reliant dd.

Sluggish in a turn.

By time you spot dd fight is already on.

Turrets are not comfortable to use.

Despite getting ROF down to 3.2, it feels anemic.

Reload booster doesn't allow you to melt ships ala french dd.

The UGLY:

Ship eats damage like it's made of chocolate. 

Your health melts fast..

The AP is good, but you just can't seem to melt ships faster than your own does.

 

One man's trash is another man's treasure

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10 hours ago, dEsTurbed1 said:

Sluggish in a turn. 

I can neither confirm nor deny that.

Quote

By time you spot dd fight is already on.

You're literally only outspotted by Yugumo at T9, and just barely by Jutland. Across its entire MM spread, only Lightning, Kagero, Yugumo, and Kitakaze decisively outspot it. Every other DD is either outspotted by ZF-6 or spotted at more or less the same time.

Quote

Turrets are not comfortable to use.

It's only about as slow as the French DDs.

Quote

Despite getting ROF down to 3.2, it feels anemic.

That's low German HE alpha for you. That's what MBRB is for. That's also what its AP is for, considering the enhanced bounce angles allow for you to use them in a wider range of angles for enemy DDs to still arm them.

Quote

Reload booster doesn't allow you to melt ships ala french dd.

Uhhh, it quite literally has the third highest HE DPM at T9 with MBRB, only Friesland, Mogador with MBRB, or Kitakaze using AP can beat it.  It outspots all three, and if it can even get a few salvos of AP pens off its not even close. Even at T10 the only DDs that beat you are Vampire II, Harugumo, Kleber, Marceau, and Smaland beat you, with Daring pulling even with HE. And once again, you outspot them all except for Smaland with its stealth radar.

Quote

Ship eats damage like it's made of chocolate. 

Your health melts fast..

The AP is good, but you just can't seem to melt ships faster than your own does.

You have similar HP with ever so slightly lower burst HE DPM  than the Friesland, all while having significantly better concealment and actual torps, and noone really says Friesland struggles against other DDs in a gunfight, soooooo....

Edited by dagger1013
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The booster is the only saving grace.

That and smoke.

With that said, I have gotten into battle situations with the thing with the goal of eviction of big Ships out of what I consider to be MY property (Cap zones) Or sink same.

Its a interesting DD but somewhere in the middle of all the other German DD's the booster is the one thing that makes it able to shoot a lot a bit for a little while. In the end if you have not shot up or trashed the enemy when your guns go back to the same steaming piles of...

The Hydro being taken out of the German DD is something of a affront. Without the hydro it becomes a problem to consider a cap problem as it evolves. Its generally THEY who has YOU on hydro so there is no point. Drive off and get a smoke break. Then come back and try again.

Edited by xHeavy

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ZF-6 is honestly the ONLY new German DD worth going for in this patch, because the tech tree ones, as they sit right now, are outdone by literally every other DD line in some way

Edited by tcbaker777

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16 hours ago, dagger1013 said:

I can neither confirm nor deny that.

You're literally only outspotted by Yugumo at T9, and just barely by Jutland. Across its entire MM spread, only Lightning, Kagero, Yugumo, and Kitakaze decisively outspot it. Every other DD is either outspotted by ZF-6 or spotted at more or less the same time.

It's only about as slow as the French DDs.

That's low German HE alpha for you. That's what MBRB is for. That's also what its AP is for, considering the enhanced bounce angles allow for you to use them in a wider range of angles for enemy DDs to still arm them.

Uhhh, it quite literally has the third highest HE DPM at T9 with MBRB, only Friesland, Mogador with MBRB, or Kitakaze using AP can beat it.  It outspots all three, and if it can even get a few salvos of AP pens off its not even close. Even at T10 the only DDs that beat you are Vampire II, Harugumo, Kleber, Marceau, and Smaland beat you, with Daring pulling even with HE. And once again, you outspot them all except for Smaland with its stealth radar.

You have similar HP with ever so slightly lower burst HE DPM  than the Friesland, all while having significantly better concealment and actual torps, and noone really says Friesland struggles against other DDs in a gunfight, soooooo....

Just got out of a ranked match.

Torp build.

Much more comfortable to play.

Under 6 km reload booster seems much more effective.

 

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18 hours ago, frankfletcher_1 said:

 

One man's trash is another man's treasure

Wow, quote 2 long posts to write 7 words.

You hate mobile users, I  can tell.

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to completely purchase outright

IF YOU STILL HAVE 2 PROMOTIONAL PACKS AVAILABLE TO YOU...

5000 d + 8950 d = 13950 d for the first 11 stages.

2200 d x 11 = 24200 d for the last 11 stages

13950 + 24200 = 38150 d total  or 

38150/250 = $152.60

2 hours ago, xXxBaba_YagaxXx said:

Anyone knows which is the total cost of the ship in doubloons if someone would choose to whale for it? :cap_hmm:

 

Edited by Hammer_n_Sickle
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Yeah I wouldn't recommend buying it outright unless you have the money & need the coal/steel. But the real strength of this ship is the concealment/MBRB combo. Being able to catch destroyers & have an instant DPM boost is a winning combination. And I really enjoy using these torps too, mostly because I love running F3s on my Yugumo/Shima. Overall I totally recommend adding this destroyer to your port, especially if you are a DD main.

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@Destroyer_KuroshioKai, have you played ZF-6? If you dont mind, I would like to hear your opinion on this ship...

If i get it, i plan on using a gun build as my Z-39, with MBM3 on slot 6

image.thumb.png.5bc4acd1900c938da312171dacc145c5.png

 

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On 5/28/2021 at 11:06 AM, lbfreitasBR said:

@Destroyer_KuroshioKai, have you played ZF-6? If you dont mind, I would like to hear your opinion on this ship...

If i get it, i plan on using a gun build as my Z-39, with MBM3 on slot 6

image.thumb.png.5bc4acd1900c938da312171dacc145c5.png

 

This is my preferred build:  https://wowsft.com/ship?index=PGSD529&modules=11111&upgrades=123221&commander=PCW001&skills=4413489&ar=100&flags=3293&consumables=11111&pos=0

Ultimately I am unhappy with the ship, its decent, but I feel they missed the real potential it could have had.  Its torp armament encourages gun builds, but does not have a viable smoke option IMO to be really effective.  Standard German smoke was designed to not be over powered with the smoke/hydro combo.  This smoke is terrible for farming from smoke however due to the duration and cooldown compared to other DD options.  I would rather see Z-35 type smoke for this ship to reach what I feel could be its best potential while remaining balanced, honestly I would prefer to see the old German smoke just get replaced with the Z-35 type smoke to speed up their play style.  The cool down on old German DD smoke is just too long compared to how fast CVs speed up the game these days.

Just my opinions.

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On 4/15/2021 at 1:41 AM, b101uk said:

I have been enjoying my ZF-6 in co-op as someone who is a BB & CL/CA main and doesn't play DD that often.

 

My first game in her yesterday in co-op just after the servers were up after the update, so if I can do it, I am sure others can do it much better and more often.

20210414_133021_PGSD529-ZF-6_47_Sleeping_Giant.wowsreplay 

a ship doing ok in coop is not a metric to say if it's good or not

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12 hours ago, Destroyer_KuroshioKai said:

This is my preferred build:  https://wowsft.com/ship?index=PGSD529&modules=11111&upgrades=123221&commander=PCW001&skills=4413489&ar=100&flags=3293&consumables=11111&pos=0

Ultimately I am unhappy with the ship, its decent, but I feel they missed the real potential it could have had.  Its torp armament encourages gun builds, but does not have a viable smoke option IMO to be really effective.  Standard German smoke was designed to not be over powered with the smoke/hydro combo.  This smoke is terrible for farming from smoke however due to the duration and cooldown compared to other DD options.  I would rather see Z-35 type smoke for this ship to reach what I feel could be its best potential while remaining balanced, honestly I would prefer to see the old German smoke just get replaced with the Z-35 type smoke to speed up their play style.  The cool down on old German DD smoke is just too long compared to how fast CVs speed up the game these days.

Just my opinions.

Thanks! 

I was also wondering on its AP and HE performance against other DD.

I have no experience on using AP. My best Tier 9 DD is Jutland (I love it!), and I use only HE when fighting other DD. So, even though i would definitely try to learn how to better use ZF-6 AP, I think I would probably use more HE.

I guess with reload booster it can confortably handle a gunfight against ships like Jutland, Fletcher... Without it, I should probably run away

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Thanks for everyone's reviews.  I found them educational.

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6 hours ago, lbfreitasBR said:

Thanks! 

I was also wondering on its AP and HE performance against other DD.

I have no experience on using AP. My best Tier 9 DD is Jutland (I love it!), and I use only HE when fighting other DD. So, even though i would definitely try to learn how to better use ZF-6 AP, I think I would probably use more HE.

I guess with reload booster it can confortably handle a gunfight against ships like Jutland, Fletcher... Without it, I should probably run away

German AP is very situational because it needs 21mm to arm and has typical 60-67.5 degree bounce angles.

image.thumb.png.8bf403db8665d5ff9b6dd905b86e8bad.png

Jutland on the other hand has AP that arms on 19mm and shares the usual 60-67.5 degree bounce angles.

image.thumb.png.f3bb2bd149489ed7f23073fcba01bdae.png

While it seems minor the difference is huge.  German DDs will over pen all standard 19mm DD plating (that high tier hull plating, it can be even less armor in lower tiers) unless the DD is angled just enough to give 21mm of plating for the AP to arm, but less than 60 degree angle because the AP will have a bounce chance at 60 to 67.5 degrees and your DPM will drop significantly.  The two notable DD targets for German AP is Gearing and Khaba with their thicker armor sections giving you a much easier time shooting them flat broadside because shells have enough meat to arm.  As stated this issue is compounded even worse at lower tiers where hull plating gets even thinner.  A Maass or Gaede is going to have a lot of DDs that AP is horrible options to use unless the target happens to remain at a certain angle giving them enough meat to arm their shells but not bounce.  

Jutland in contrast will have AP that arms on everything from flat broadside to bounce angles making the AP much easier to use.

Being honest I was disappointed to see German DDs just receive a flat HE pen buff to compensate their lack luster performance.  Think what could have been if they opened up the AP pen angles a bit.  It would leave options to angle at them by enemy DDs to negate the damage forcing them to use lower DPM HE, and actually have more skill in the play style.

The two times I would look to pick a fight with ZF-6 against Fletchers, Kitakaze, Jutlands etc is if I have a smoke and vision advantage, or if I had MBRB.

ETA:  Did a bit more digging on ZF-6 and it is advertised as having USN CA AP pen angles.  Apparently that is not reflected on the stats shown above.  That leaves you effective AP window on DDs a bit bigger than tech tree 128mm German DD AP, but still has  the issues of needing 21mm of plating to arm the shells.  The few games I have played I did not note any significant difference in the AP, but I was not specifically testing for it either.

https://wiki.wargaming.net/en/Ship:ZF-6

Edited by Destroyer_KuroshioKai
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35 minutes ago, Destroyer_KuroshioKai said:

German AP is very situational because it needs 21mm to arm and has typical 60-67.5 degree bounce angles.

image.thumb.png.8bf403db8665d5ff9b6dd905b86e8bad.png

Jutland on the other hand has AP that arms on 19mm and shares the usual 60-67.5 degree bounce angles.

image.thumb.png.f3bb2bd149489ed7f23073fcba01bdae.png

While it seems minor the difference is huge.  German DDs will over pen all standard 19mm DD plating (that high tier hull plating, it can be even less armor in lower tiers) unless the DD is angled just enough to give 21mm of plating for the AP to arm, but less than 60 degree angle because the AP will have a bounce chance at 60 to 67.5 degrees and your DPM will drop significantly.  The two notable DD targets for German AP is Gearing and Khaba with their thicker armor sections giving you a much easier time shooting them flat broadside because shells have enough meat to arm.  As stated this issue is compounded even worse at lower tiers where hull plating gets even thinner.  A Maass or Gaede is going to have a lot of DDs that AP is horrible options to use unless the target happens to remain at a certain angle giving them enough meat to arm their shells but not bounce.  

Jutland in contrast will have AP that arms on everything from flat broadside to bounce angles making the AP much easier to use.

Being honest I was disappointed to see German DDs just receive a flat HE pen buff to compensate their lack luster performance.  Think what could have been if they opened up the AP pen angles a bit.  It would leave options to angle at them by enemy DDs to negate the damage forcing them to use lower DPM HE, and actually have more skill in the play style.

The two times I would look to pick a fight with ZF-6 against Fletchers, Kitakaze, Jutlands etc is if I have a smoke and vision advantage, or if I had MBRB.

Thanks a lot!!!! :cap_like: 

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1 hour ago, lbfreitasBR said:

Thanks a lot!!!! :cap_like: 

Read my notes above.  I had to edit that post a bit.

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tbh you straight up shouldn't be picking DD fights if you do not have MBRB up. But when you do, you basically shred every DD you run into.

It's my preferred ranked pick for tier 9 ranked, and I've had great success in it. Been able to 100-0 Kitakazes with it and still leave with a good amount of health. 

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