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Suggestion: improved wakes

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9 posts
3,632 battles

example video: https://www.youtube.com/watch?v=M-Q8P049-2Q

Currently if you look at the ocean texture in WoWS you can see there are darker areas of turbulence, and lighter areas where the water is more stagnant. 

However, these areas do not change and are not affected by ship wakes.

I feel like the realism of the game could be greatly improved if ship wakes were larger and left a trail of "stagnant" water behind them, as you can see in the example video / pic.

It's actually quite surprising how long wakes stay visible and it would be cool to see that reflected in the game. 


Edited by nosinkboatpls
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208 posts
8,844 battles

It would be really nice, but one key factor to determine how long these wakes remain visible is not modeled in game and that is actual sea behavior. Tides, waves, currents, you know weather and stuff. It should affect gunnery and visibility a lot. And if you ask me it would add a lot of proper seasoning to the game.

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