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FirstDayAdmiral

Lets take a look at CV's together.

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So these are some of the points CV players have brought to me which inspired my last video. Please Quote me and give me a response on how you feel about each point. I want to see both sides of the coin. Please remain civil, this is just me listening to your concerns and wanting to hear directly from you so I can dial in my responses as well. 

1. Tier 6-8 is not only a grind. But Tier 6 planes against T8 AA is pretty rough. So matchmaking can make a huge difference for CV' players as well.

2. Tier 6-8 is costly if you miss your target. You only have a certain amount of chances per round to get an attempt to attack. Every failed run is a huge setback match-wise.

3. Tier 6-8 torps for a large number of players are a huge learning curve. Even only one impact is not that significant of damage. 

4. T10 CV's Well, you're in T10 baby. That's supposed to be Thunderdome. If you don't have the talent you need to move on because mistakes are more costly and the ships are maxed out. That includes CV's capabilities as well. But AA is also a factor with T10 ships that know how to combat CV's. 

5. T10 is rarely reached by players. The grind alone from T6-T8 usually drives players away from CV's that cant get the hang of it. Meaning of course the higher you go tier-wise, you will run into more experienced players. That doesn't indicate player skill. Some like myself continually work on improving as I'm a ~50% player.

Let me know what your thoughts are folks. And yes, this is legit. 

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35 minutes ago, FirstDayAdmiral said:

Lets take a look at CV's together.

No, I'd rather not, thank you very much.

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6 minutes ago, FirstDayAdmiral said:

1. Tier 6-8 is not only a grind. But Tier 6 planes against T8 AA is pretty rough. So matchmaking can make a huge difference for CV' players as well.

T6 is the weakest tier for CVs due to not only comparatively lacking capabilities but also constant up tiering, yes.

T8 meanwhile is arguably the strongest tier for CVs as they get huge boosts in damage output and sustain while AA generally doesn't catch up. This is also where CV play truly begins as you finally have access to all tools. Meta T8 CVs are also more than capable of dominating T10 matches, especially since some of the things T8 CVs do T10 CVs don't do nearly as well. For example T8 rockets are generally superior to their T10 counterparts, with Shokaku rockets being the outright best general purpose rockets in the game on a per attack basis, followed by Enterprise and Lexington.

 

9 minutes ago, FirstDayAdmiral said:

2. Tier 6-8 is costly if you miss your target. You only have a certain amount of chances per round to get an attempt to attack. Every failed run is a huge setback match-wise.

This applies to CV play in general. Missing/Failing an attack is pretty much the only way to get an unfavorable trade with aircraft.

 

10 minutes ago, FirstDayAdmiral said:

3. Tier 6-8 torps for a large number of players are a huge learning curve. Even only one impact is not that significant of damage.

Unsure about the learning curve, I reckon this is subjective anyway. Whether a single torp hit does significant damage or not depends on the CV, the tier and the target.

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43 minutes ago, FirstDayAdmiral said:

So these are some of the points CV players have brought to me which inspired my last video. Please Quote me and give me a response on how you feel about each point. I want to see both sides of the coin. Please remain civil, this is just me listening to your concerns and wanting to hear directly from you so I can dial in my responses as well. 

1. Tier 6-8 is not only a grind. But Tier 6 planes against T8 AA is pretty rough. So matchmaking can make a huge difference for CV' players as well.

2. Tier 6-8 is costly if you miss your target. You only have a certain amount of chances per round to get an attempt to attack. Every failed run is a huge setback match-wise.

3. Tier 6-8 torps for a large number of players are a huge learning curve. Even only one impact is not that significant of damage. 

4. T10 CV's Well, you're in T10 baby. That's supposed to be Thunderdome. If you don't have the talent you need to move on because mistakes are more costly and the ships are maxed out. That includes CV's capabilities as well. But AA is also a factor with T10 ships that know how to combat CV's. 

5. T10 is rarely reached by players. The grind alone from T6-T8 usually drives players away from CV's that cant get the hang of it. Meaning of course the higher you go tier-wise, you will run into more experienced players. That doesn't indicate player skill. Some like myself continually work on improving as I'm a ~50% player.

Let me know what your thoughts are folks. And yes, this is legit. 

Erm....this subject is a whole can(s) of worms. You don't want to open it.

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4 minutes ago, Bandi73 said:

Erm....this subject is a whole can(s) of worms. You don't want to open it.

I fear that is exactly what he want to do.

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3 minutes ago, Anonymous50 said:

Screenshot 2021-04-13 144742.png

LolZ!! Do you have anyone left to talk to??

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25 minutes ago, FirstDayAdmiral said:

Let me know what your thoughts are folks. And yes, this is legit.

So let me share you my thoughts about CVs since you keep avoiding them, and I have to thank you because the more I lay out the facts about my argument; the more I have to add and update.

Plus I have a bit of free time to add on to my argument.

 

  • CVs do not risk their ship hp pool to affect the outcome of a match. All other classes currently in-game (BBs, CAs, and DDs) risk their hp pool to affect the outcome of the game. Which means CVs can reset caps, deal damage, set up crossfires, spot, and many more things without the destruction of the (ship) CV itself. The only thing that a CV is risking is its planes. It is FAR easier to risk planes rather than the players ability to stay in that battle. When a ship shows broadside it gets punished. The ship that gets punished usually dies or near destruction. When a ship that is non-cv dies, the players presence is no longer in that match. Whereas if a CV squadron somehow runs into a flak cloud destroying the whole squadron the CV player still has a lot of planes still on deck; plus the CV does not lose any ship hp. When a ship gets destroyed the enemy team gets like +40 pts while your teams point score goes down -60 pts or so. A CV that loses a whole squadron of planes does not affect the points on the scoreboard that caps/kills generate.
  • CVs can set up crossfires anywhere on the map at anytime.

If you don't know what a crossfire is I'm going to give you an example. Let's say the enemy team lemming trains right down middle. Your teammates on middle flank are either bow tanking or kiting from the enemy. The lemming train is angling to the players on middle flank which mitigates huge sums of damage from your allies on mid flank.

You are on right flank which there is no opposition from the enemy on that flank because there is no enemy ships. You then get to the side of the lemming train, and shoot the flat broadsides. The enemy ships within the lemming train are forced to angle towards you, or to your allies on middle flank.

In competitive crossfires are EXTREMELY vital. Some may say randoms there is no need to worry about crossfires since its randoms, but SuperUnicums/Unicums or even green players tend to have good map awareness. Which means they read the enemy team's position and whenever they get into a situation (like the example above) they take advantage of it. That is one of the many ways Purple/Blue/Green players are good at randoms and competitive is because they understand how to take advantage of enemy teams mistakes which results in exploiting the enemy team's weaknesses.

So back to the argument where CVs can set up crossfires anywhere at anytime; CVs can get to a place within a matter of seconds (usually 30 seconds or more depending on the distance) whereas the regular surface ship need to reach the place to settup the crossfire which is usually a good chunk of the match since the average ship goes 30knots while CV planes can go 150+knots or even well over 200knots. This whole time surface ships are risking their on ship, they're risking of being spotted, and many more things that a CV player does not risk.

The reason why it's called a "crossfire" is because CVs have the potential of high alpha strike which means that CVs can deal tremendous amounts of damage over time. A surface ship will try to "Dodge" a cv strike which requires a hard rudder turn, dropping accelerating, and a huge massive maneuver.

Let's say you are in a BB; you push into the enemy team while staying angled. You are doing a good job with correct DCP usage, tanking, and ability to predict any enemy torps coming your way. Then before you know it a CV comes out of nowhere, and immediately gets your side. You can either attempt to try mitigating the CV strike, but at the same time showing broadside to the ships in front of you; or you show broadside to CV which deals high alpha to your side, but you angle to the ships in front of you. Either option still result in you being heavily damaged or imminent destruction of your BB.

A last point about crossfires is that when a ship sets up a crossfire on the side of your ship; you can use island cover to shield your side to the flankers setting up a crossfire, but a CV can ignore that island cover and strike your broadside regardless if you are trying to use that island for cover.

Example: The lemming train example I mentioned earlier; a enemy ship realizes that he is being crossfired by the flanker. The ship then go to a nearby island to shield himself from the flanker's broadside shots, but at the same time can angle/bowtank against the enemy ship on middle flank. A CV that sets up a crossfire can easily exploit this by flying over the island and dropping its payload.

  • CVs does not get its ship punished for making a mistake: I really do not have to explain this because [O7] 1nv4d3rZ1m outlines it perfectly in the following quote:

"The other day I was in a charles martel solo defending the cap and I sunk a mino and a yugumo that were trying to capture the base. I was the only player on my team that recognized the threat, even before it happened I pointed out the issue in chat and nobody else bothered to respond. Yet somehow even though the math was not in my favor, even though I was out tiered by both ships, even though they had a good combination to theoretically deal with me with little issue I still sunk them both. How did this happen? They both made mistakes and I was able to capitalize on those mistakes to sink them both.

The difference between a cv making a mistake and surface ship making a mistake is that I can punish a surface ship for their mistakes. I get to extract a lb of flesh from the surface ship for their mistake what is the lb of flesh I get from the CV if they make a mistake? Surviving slightly longer?  I dont expect most people in this thread to understand or to care. Most pro cv players seem perfectly happy with game mechanics that punish player initiative and the instincts of highly skilled players. We dont get high win rates by depending on our teams, we do it by doing things ourselves which is something that is obsolete when planes are overhead. "

 

  • How to "Dodge" CV strikes: When you are alone it is possible to try to mitigate damage by either turning in, or turning out. You can do a massive maneuver which mitigates most or all the damage depending on the skill level of the CV player. These maneuvers are possible when a surface ship is alone with only the CV to counter, but its very unrealistic to do so if there is enemy ships in front or beside you forcing you to decide to either let a CV eat a huge chunk of damage out of you, or the surface ships in front of you. You can be alone on your side of the map doing your own thing while the enemy CV is on the other side of the map, but before you know it the CV comes to your side of the map in a matter of seconds setting up a crossfire that I've said multiple times already.
  • AA: AA is run by an automated system WG has put in place. You have to rely on a system that is the same exact system found on a ship commanded by a 45%er and found on the same ship that is commanded by a 70%er. You can increase AA damage by pressing a few keys on your keyboard, but after that you rely on how bad the CV captain is. Your AA takes no skill to shoot down planes. Which means that you have no player control of how to destroy these squadrons. You have to rely on a bot, automated system which is dictated on how skilled the CV player is. A good CV player can easily outplay, and get a hang of how to dodge flak clouds. The outcome of this very unfair engagement is dictated by the CV player.

This is probably one of the main reasons why CVs are hated in my opinion is because there is no control the player has over the automated AA in a PvP game. Which feels utterly terrible. Another main reason which I'm about to cover is spotting which is just as bad as the current automated, bot, no PvP skill AA.

  • CVs spotting: Spotting in WoWS is one of the most important factors in this game. You cannot rely on damaging or exploiting your enemies without spotting. CVs can spot it's enemies anytime, anywhere, and whenever taking no skill from the CV player to do so. All the CV player has to do is fly wherever and immediately spot its enemies without risking the CVs hp pool, ability to stay in that match, and also does not really get punished. CVs can easily spot for itself, but at the same time do huge amounts of damage. Meaning that it can spot a cap zone and reset the cap outside of a smokescreen. 
  • So let's talk more about vision. Surface ships in WoWs are balanced around a variety of characteristics, but one of the most important was concealment. Vision and vision control were a huge part of surface ship interaction in matches with no CVs and were the primary strengths of DDs as a whole and some cruisers like Minotaur and Zao. With CVs present in every match, keeping constant spotting pressure up with their wide, sweeping attack runs, concealment has essentially ceased to be relevant, to the point that I have removed CE from almost all of my ship builds except very few DDs. The ability of a CV to spot wherever and whenever it pleases, whether by accident or intentionally, entirely kills any form of dynamic play which relied on concealment, such as getting into optimal torpedo positions as a DD or flanking the enemy as a cruiser to catch unsuspecting broadsides. The CV sees all and so does the enemy team. Combined with the ability of CVs to stomp any isolated target into the dirt, matches have devolved into blobby campfests in which the optimal, and only viable, play is to hug your teammates in a deathball and try to outdamage the enemy team in 18km trades.

Any CV can spot more better than any other surface ship or class in the game regardless of tier. A tier IV Hosho can spot 10x better than any tier X DD because Hosho planes are more than twice as fast, Hosho planes can be anywhere at anytime, Hosho planes can spot over islands, and Hosho planes can easily spot it's foes without fear of being punished by PvP to PvP interaction. You just fly near to a ship and get your intentional or accidental free, spotting damage that all other classes have 10x harder time of getting. 

So a tier VI CV can still gain valuable spotting damage that all tier VIII-X non-cvs struggle to get. Tier VI CVs can strike anywhere at any time which means tier VI CVs have unlimited range that all non-cvs do not have unless a Yamato in a tier II map.

Tier VI CVs in a tier VIII game can still settup crossfires anywhere at anytime.

Tier VIII AA strong against a tier VI CV? Well, that depends on a CV players' skill level. I had a tier VI Ranger teammate who had 500 main account battles, and he believed that tier VIII AA is OP. Of course he believes that because he runs into every flak cloud like mario coins which is one reason among a laundry list of reasons why he believes tier VIII AA is OP.

When I play my Weser, and face tier VIII; I don't see the big issue since I invest in all the cmdr skills plus upgrades. The main reason why I do not find an issue is because I had experience playing CVs at a competitive level which means I can outplay the automated, bot system WG has put into place. In a tier VIII game in Weser I still average at least 100k.

Conclusions:

 Since you have 118 battles in a CV, and also judging by your stats in CVs. It is quite obvious you believe AA on tier VIII ships is quite strong, and also the highest tier CV you ever played is Implacable which you have 44 battles in it. I wouldn't make hypothesis on CVs yet. Plus I would never judge tier X CVs in the current meta if you have no battles at all whatsoever in a tier X CV.

  • I mentioned this quick in a earlier point, but I think I need to elaborate it more stressing how frustrating it is. Now, we'll talk about CV - surface ship attack interaction. This is a fundamentally horrible interaction because the only skill affecting the outcome is in the hands of the CV player. Beyond selecting a sector and trying to be near teammates, there is nothing a surface ship can do to affect this beyond praying that the CV is dumb enough to fly into flak. When I play my Hakuryu, it doesn't matter if the target I'm attacking is a 40% potato or 70% superunicum, as the mechanic they fight me with is entirely automatic. Both die just as easily. This is fundamentally frustrating as a surface ship player. Even if you play against a dumb CV and your flak wipes his squadron, it's hardly satisfying as your skill had no part in the result whatsoever. Gameplay-wise, CVs add absolutely nothing positive. Planes will never be anything but frustrating to deal with and a net negative to the game.
  • Both of the issues above were also present in pre-rework CVs, but are much more obvious post-rework due to the massive increase in CV population. At its core, WoWs has excellent gameplay between the three surface classes, especially in competitive settings such as Clan Battles. Ironically, the addition of a 4th class, CVs, serves to detract more from gameplay than they add, as matches become far more passive, drawn out, and stale. It is my belief that the game would be healthier and far more enjoyable without CVs. WG can tweak numbers all they want to try to balance CVs but regardless of how weak or strong they make them, CVs will always be frustrating to play against.
  • Most CV damage is unhealable since most CVs main weapons are torpedoes/AP ammo. (Yes, I know some CVs have HE ammo, but generally speaking in current CV meta). Yeah, there might be some players out there will say "Unhealable is a lie, you can heal 33% citadel damage", but realistically that is unhealable.
  • Realism argument: A argument some people use is "Realism" argument. The realism argument is used to why CVs are the way they are is because in real life CVs are OP. In my opinion this argument is very poor because in real life there wasn't hp bars, etc. etc.

In a arcade game balance comes first then realism comes second.  This is a arcade, PvP, shooty bote game that is suppose to make it balanced and fun for everyone. If this was a realism game, then your Hood will detonate every time it meets a Bismarck.

 

 

I laid that out as constructive as possible. My opinion is not going to change on CVs unless if there is a ton of clear evidence that has just as much research as above, and also negates this argument. I am not going to claim the above as "truth" even though in my opinion it is.

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23 minutes ago, SuperUnicumInBed said:

snip.

Are you planning on patenting this or are we allowed to copypasta it? Asking for a friend :Smile_hiding:

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1 hour ago, FirstDayAdmiral said:

 

4. T10 CV's Well, you're in T10 baby. That's supposed to be Thunderdome. If you don't have the talent you need to move on because mistakes are more costly and the ships are maxed out. That includes CV's capabilities as well. But AA is also a factor with T10 ships that know how to combat CV's.

How can I combat CVs in my tier X ships? The unreliable automated AA, bot system that is currently in place takes no skill to me since it is run by itself. 

 

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43 minutes ago, Anonymous50 said:

Screenshot 2021-04-13 144742.png

How do you see the post if you ignore the same player twice ?   How do you even ignore someone twice ?

Edited by eviltane
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1 minute ago, warheart1992 said:

Are you planning on patenting this or are we allowed to copypasta it? Asking for a friend :Smile_hiding:

I mean, you can copy past it and post wherever - I cannot restrict you from making your own decisions. It's good to spread some truth as seen by my perspective.

I see players that post "CV BAD!" and leave it at that without reasons or facts backing it up. Or I also see players make a ten second opinion "CV BALANS!" with no facts to back it up either. 

I also see some players post facts about any argument cherry picking the facts and variables favoring their argument while throwing out facts that are counters to the argument (which I do admit, I might be guilty of that in my argument by accident). All of the information I've provided for my argument was mostly my own experience and experience from other players (like 1nv4d3rZ1m for example).

In my opinion, if anyone wants to claim something; they should back it up with sound facts/evidence instead of "CV BAD" or making a 10 second opinion with one vague opinion/fact. 

Regardless if you love CVs or hate CVs your argument in my opinion must be legit, and also do not attack someone over a video game.

 

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51 minutes ago, Anonymous50 said:

Screenshot 2021-04-13 144742.png

55i3hp.jpg

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23 minutes ago, SuperUnicumInBed said:

I mean, you can copy past it and post wherever - I cannot restrict you from making your own decisions. It's good to spread some truth as seen by my perspective.

I see players that post "CV BAD!" and leave it at that without reasons or facts backing it up. Or I also see players make a ten second opinion "CV BALANS!" with no facts to back it up either. 

I also see some players post facts about any argument cherry picking the facts and variables favoring their argument while throwing out facts that are counters to the argument (which I do admit, I might be guilty of that in my argument by accident). All of the information I've provided for my argument was mostly my own experience and experience from other players (like 1nv4d3rZ1m for example).

In my opinion, if anyone wants to claim something; they should back it up with sound facts/evidence instead of "CV BAD" or making a 10 second opinion with one vague opinion/fact. 

Regardless if you love CVs or hate CVs your argument in my opinion must be legit, and also do not attack someone over a video game.

 

I just find the argument and the way you have structured it way better than I could have done with regards to my viewpoint of CVs. Since it pretty much expresses my thoughts as well I would like to keep it in mind in the few cases I go out to talk about CV balance/imbalance.

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1 hour ago, El2aZeR said:

T6 is the weakest tier for CVs due to not only comparatively lacking capabilities but also constant up tiering, yes.

T8 meanwhile is arguably the strongest tier for CVs as they get huge boosts in damage output and sustain while AA generally doesn't catch up. This is also where CV play truly begins as you finally have access to all tools. Meta T8 CVs are also more than capable of dominating T10 matches, especially since some of the things T8 CVs do T10 CVs don't do nearly as well. For example T8 rockets are generally superior to their T10 counterparts, with Shokaku rockets being the outright best general purpose rockets in the game on a per attack basis, followed by Enterprise and Lexington.

 

This applies to CV play in general. Missing/Failing an attack is pretty much the only way to get an unfavorable trade with aircraft.

 

Unsure about the learning curve, I reckon this is subjective anyway. Whether a single torp hit does significant damage or not depends on the CV, the tier and the target.

Excellent feedback, I appreciate it! This is very helpful. 

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1 hour ago, Bandi73 said:

Erm....this subject is a whole can(s) of worms. You don't want to open it.

Im asking for your feedback on what was brought to me. I would like to hear from the other side. 

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1 hour ago, DrHolmes52 said:

I fear that is exactly what he want to do.

As I have stated to others im legitimately asking for those that don't play CV, to hear responses to CV player's responses to me. I am honestly wanting your feedback. This is going towards articles on my site. 

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3 hours ago, FirstDayAdmiral said:

So these are some of the points CV players have brought to me which inspired my last video. Please Quote me and give me a response on how you feel about each point. I want to see both sides of the coin. Please remain civil, this is just me listening to your concerns and wanting to hear directly from you so I can dial in my responses as well. 

1. Tier 6-8 is not only a grind. But Tier 6 planes against T8 AA is pretty rough. So matchmaking can make a huge difference for CV' players as well.

2. Tier 6-8 is costly if you miss your target. You only have a certain amount of chances per round to get an attempt to attack. Every failed run is a huge setback match-wise.

3. Tier 6-8 torps for a large number of players are a huge learning curve. Even only one impact is not that significant of damage. 

4. T10 CV's Well, you're in T10 baby. That's supposed to be Thunderdome. If you don't have the talent you need to move on because mistakes are more costly and the ships are maxed out. That includes CV's capabilities as well. But AA is also a factor with T10 ships that know how to combat CV's. 

5. T10 is rarely reached by players. The grind alone from T6-T8 usually drives players away from CV's that cant get the hang of it. Meaning of course the higher you go tier-wise, you will run into more experienced players. That doesn't indicate player skill. Some like myself continually work on improving as I'm a ~50% player.

Let me know what your thoughts are folks. And yes, this is legit. 

I agree, Tier 6 is legitimately probably the most challenging CV tier.   I'd preface by saying only when it's up tiered however, which at that tier is rough and happens frequently.    T8 AA in some case can be oppressive to those planes.  I do not, however,  think any of the T6 CVs suffer at their own tier or below.   It's a slog.. mostly due to the 2 tier actual XP grind..   But a lot of learning in there , especially in CV decision making, is done there - that becomes a lot more important later and may be the most important skill to be learned when playing reworked CVs.   

I disagree that T10 is rarely reached by players?  Maybe in general ( perhaps more with the pay wall and F2 Players )  but, IMO in the CV branches T10 is very achievable, due to  the strength of T8 CVs in general.   I find this to probably be the most comfortable Tier for CVs and mosy of them went smooth enough despite the huge grind....   They up tier generally pretty well, and at their own tier or against those below  it.. dominant.. this is the best spot for CVs in game IMO and is easily the  most enjoyable  tier for CV play as you get all the tools and can do enough damage to impact games easier.

T10 CVs.... Meh, I'm not a fan.  Haven't done enough of it have an opinion really, what I have, has felt poor to me in every respect to all tiers below it.   Perhaps it's personal failure.  But, I find the tier pretty frustrating.. to perform well you generally have to choose between damage farming or outright team play...  trying to do a little of both, almost always ends in failure for me.   I can't make myself enjoy that play. 

Anyway quick thoughts... From someone that has potatoed through all the CV lines and all the CV premiums/FDR.   good luck with actually managing to have a reasonable conversation here on this. because the usual crowd will, as usual, drown out anything except "CV bad - go away" with same ol tired hyperbole.    

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11 minutes ago, iRA6E said:

I agree, Tier 6 is legitimately probably the most challenging CV tier.   I'd preface by saying only when it's up tiered however, which at that tier is rough and happens frequently.    T8 AA in some case can be oppressive to those planes.  I do not, however,  think any of the T6 CVs suffer at their own tier or below.   It's a slog.. mostly due to the 2 tier actual XP grind..   But a lot of learning in there , especially in CV decision making, is done there - that becomes a lot more important later and may be the most important skill to be learned when playing reworked CVs.   

I disagree that T10 is rarely reached by players?  Maybe in general ( perhaps more with the pay wall and F2 Players )  but, IMO in the CV branches T10 is very achievable, due to  the strength of T8 CVs in general.   I find this to probably be the most comfortable Tier for CVs and mosy of them went smooth enough despite the huge grind....   They up tier generally pretty well, and at their own tier or against those below  it.. dominant.. this is the best spot for CVs in game IMO and is easily the  most enjoyable  tier for CV play as you get all the tools and can do enough damage to impact games easier.

T10 CVs.... Meh, I'm not a fan.  Haven't done enough of it have an opinion really, what I have, has felt poor to me in every respect to all tiers below it.   Perhaps it's personal failure.  But, I find the tier pretty frustrating.. to perform well you generally have to choose between damage farming or outright team play...  trying to do a little of both, almost always ends in failure for me.   I can't make myself enjoy that play. 

Anyway quick thoughts... From someone that has potatoed through all the CV lines and all the CV premiums/FDR.   good luck with actually managing to have a reasonable conversation here on this. because the usual crowd will, as usual, drown out anything except "CV bad - go away" with tired hyperbole.    

Great feedback, thanks!

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1 hour ago, eviltane said:

How do you see the post if you ignore the same player twice ?   How do you even ignore someone twice ?

It shows every post from a blocked person as blocked.

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:Smile_hiding: Hi all. Well said greatunicorninbed. Is WG selling yet another CV? Coal I believe....This game is fun, keeping everyone happy is impossible! I always hope this game will grow and remain enjoyable.Does WG listen to us?? Maybe,but they are a business and they are good at it.I myself enjoy all classes and play for fun. CV's are not going away but I agree they do need some work. Not posting my ideas because most of it has been said hundreds of different ways. Long day... I'll be back.I have my own experiences to share about  playing CV's and many myths about how OP they are.

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