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Lose_dudes

How to send a ship into space

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All of a sudden, you want to send a ship into space, and it's urgent. You have infinite money, humans, resources, and tries. What do you do? Read this handy guide to find out!

Part 1: Getting it to space and having it stay there

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We'll use the Warspite, avoiding the overused anime cliché of the Yamato.

Space isn't hard to get to because it's high. Space is CLOSE. In fact, that's exactly why it's hard to get to, you have to be going 8 km/s to stay there. 8 km/s is fast [citation needed], and ships are heavy [citation needed]. It's hard to get heavy things to move very fast, so one engine probably won't cut it.

A partial solution is to add more rocket boosters. However, more boosters mean more weight and fuel which means more boosters...... it doesn't go forever, but it's clear enough where it's headed:

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Oh, the ship probably wouldn't stand up to the gravity you get from pointing up, and the winds when going up would strip off the superstructure anyways. It looks like we need another solution. A good idea might be to take it apart, then send each part up via soyuz. However, it might get expensive, and since no one's ever sent a ship into space1, you'll have a hard time finding support for your idea. I would definitely call Elon Musk.

Now, once your ship gets into space, you'll notice another, blatant, problem.

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You'll need to properly insulate your Warspite, as well as add adequate heating systems. Space is cold, and it delivers much more cold than the sun does heat. If you don't, you might need to defrost your crew after each mission. You'll also need to make sure the crew doesn't have to go outside with space suits. Don't worry, there will be more!

1: As of 2198

 

Edited by Lose_dudes
  • Boring 1

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23 minutes ago, Lose_dudes said:

Don't worry, there will be more!

FilmStruck

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1 hour ago, Lose_dudes said:

Space isn't hard to get to because it's high. Space is CLOSE. In fact, that's exactly why it's hard to get to, you have to be going 8 km/s to stay there. 8 km/s is fast [citation needed],

Wait...are you the same guy who wrote  that book sitting next to me? Because this sounds VERY familiar.

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Part 2: Logistics & Moving

Now, the inside of our ship will not have gravity. Artificial gravity is not currently possible, and even if you had an extremely dense particle to create gravity, there would be a few problems, namely 1. The thing would suck in the walls of whatever was holding it, and 2. The gravity would decrease drastically only a few meters away from it.

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Another problem is the heating. We briefly touched on this subject in the last post, but I want to talk about it a bit more. Space drains heat very fast. Although space near the sun is very hot, further out it is near absolute zero. You would have to make sure the ship was insulated, so it wouldn't freeze inside out, and heat it so it wouldn't become brittle AND kill the crew.

Next, power. There are a few choices for power, including burning fossil fuels, nuclear power, radiation, or even creating a miniature black hole and using the Hawking radiation. Our ship would need to cross long distances in space, so nuclear power and the Hawking Radiation are much more viable options (relatively). A fast neutron reactor, an advanced type of reactor, can burn for decades on just a few ounces of Uranium. 

Now that we've got our power source figured out, let's look at moving. We'll assume our ship is powered with a particle accelerator, directing the flow of all the strange particles and radiation that comes out of it1 so it'll get the ship moving. Now comes STEERING.

We can steer the ship by using a sort of rudder to direct the flow of the particles. We can achieve even greater efficiency by pointing the nozzle of the engine instead of just a few streams. However, this method has its limitations. In space, there is no air or water, so momentum, and object's resistance to change in direction, will play a huge role. In fact, if someone decides to shoot a salvo of space torpedoes at you, you're pretty much dead if you can't destroy2 them. If you want to dodge harder, you'll have to expose the crew to extremely high Gs of acceleration. That's probably not good for you [citation needed], since crushing yourself is very painful [citation needed].

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So your ship will basically be a floating target, and people will want to shoot you as long as you're on the red team. And you don't want that, right?

Which brings us to another exciting topic: Guns!

1.Which includes Higgs Bosons. Sorry, physicists!

2. We'll get there in later chapters!

Edited by Lose_dudes

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5 minutes ago, black_hull4 said:

Wait...are you the same guy who wrote  that book sitting next to me? Because this sounds VERY familiar.

No, lol, I couldn't write anything else for three months after I read that. I guess it's Great Gatsby rereading time.

I wanted to help people, because a flying ship is what everyone wants, right?

(not)

(except weebs, maybe)

Edited by Lose_dudes

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Part 3: Armament

Now that your ship is in space, you'll notice a problem. Not everyone wants it to stay there. Oh, sure, you do, but you can't expect everyone to agree with you. And sometimes, quite a lot of people will want your ship to leave space. And there's only one way to put them off1: shoot them.

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Let's examine some weapon choices. First, you could try conventional guns, but spaceships are fast, and a normal gun would have a hard time shooting them. In fact, spaceships are rather hard to slow down. Even slow-dodging star destroyers could easily avoid an AP salvo, and then there's the question about whether it would penetrate.

If normal guns wouldn't work, could railguns? Railguns are powerful guns that launch projectiles magnetically. They are many times faster than normal bullets, and are also fast so the penetration is higher. So, it looks like railguns would be a viable option for our space Warspite. But wait--- we can do better.

In particle accelerators like the large hadron collider, particles are accelerated to near the speed of light. If we did this for a bullet, or even a focused stream of particles, then it would be extremely effective, and potentially melt off the face of the enemy ship in a burst of relativistic protons and gamma radiation from fusing nuclei. Now that we've taken care of our main battery guns, let's take a look at some options for our secondaries.

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For our secondaries, the first option would be a reduced version of our main battery guns. However, where's the fun in that? And, as we mentioned before, our ship needs a way to defend itself against space torpedoes. So, something that can do damage at close range, is extremely fast, and can intercept high-speed projectiles. hmm. Sounds like a laser! A laser is, in fact, a good choice. They can intercept almost anything since they are going at the speed of light. But what about AA?

Of course, we could use the lasers as duel-purpose artillery, but that's dumb. Instead, we can use a weaker form of the main-battery fire: spread-out particles near the speed of light will probably work just fine against space planes. But what about fighters? You'll have to wait for the next chapter...

1. Or you could try pretending you're with them, but that doesn't always work

Edited by Lose_dudes

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Part 4: fighters

As long as space CVs are a thing, you'll need space planes to fight them. AA works, to an extent, but what if there's an extremely dangerous plane just out of reach of AA? That's what fighters are for!

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The first thing you'll notice is that our plane has no wings. Airfoils don't actually work because of the different pressures thing, any WoWP player can tell you planes can fly upside down. But ours is a SPACE plane, so it doesn't NEED wings.

The next thing you'll see is the plane has two turrets where the wings normally are. These are for shooting the enemy planes. There isn't any forward firing armament, for a very important reason: space planes can't afford to turn very much. Since our plane is smaller than the ship, it will probably be powered by more conventional means. However, space planes have the same problems with inertia and momentum. Because of this, turning, changing direction, and decelerating is very tedious. For these reasons, the routine for a space plane would probably be decelerate, shoot the turrets, kill the enemy planes, and accelerate again. A space fighter would essentially be a flying AA mount, or you can think of it as an AA porta-potty: convenient, but not THAT convenient.

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It's very boring, but the fact you have something as cool as a flying Warspite sort of cuts out the negatives, doesn't it?

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Part 5: combat

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Perfect! Now let's test the planes.

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Great! We're done-- Wasn't it rewarding?

(P.S if anyone can animate or at least make the drawings better, please do)

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