472 [F11] Ado1fCarsar Members 735 posts 9,444 battles Report post #1 Posted February 28, 2021 Rather than it being more accurate when there are no ships detected within base detection range. Make it have more long range accuracy only when ships are spotted within base detection range. So pushing bbs get a dispersion boost vs far away targets but no boost vs short range targets. 3 Share this post Link to post Share on other sites
928 [O7] Your_SAT_Score Supertester 544 posts 14,988 battles Report post #2 Posted February 28, 2021 If you change deadeye this way, I would expect to see lighthouse BB builds. 0 concealment BB sitting in the back. Would be an interesting change, but probably not as effective as hoped Share this post Link to post Share on other sites
472 [F11] Ado1fCarsar Members 735 posts 9,444 battles Report post #3 Posted February 28, 2021 21 minutes ago, Your_SAT_Score said: If you change deadeye this way, I would expect to see lighthouse BB builds. 0 concealment BB sitting in the back. Would be an interesting change, but probably not as effective as hoped another idea would be a dispersion boost based on how many enemies are shooting at you. the more focus fire you are under, the more accurate your guns. Share this post Link to post Share on other sites
1,148 Laser_Beam Members 968 posts 220 battles Report post #4 Posted February 28, 2021 A simple fix to deadeye - don't select it. Share this post Link to post Share on other sites
1,816 [DRFTR] SKurj Beta Testers 6,053 posts Report post #5 Posted February 28, 2021 3 hours ago, Ado1fCarsar said: another idea would be a dispersion boost based on how many enemies are shooting at you. the more focus fire you are under, the more accurate your guns. i think that would be a bit silly... in that your dispersion would be varying wildly during a battle.. Share this post Link to post Share on other sites
987 [BONKY] tfcas119 Members 1,999 posts 24,358 battles Report post #6 Posted February 28, 2021 I thought about if changing Deadeye to how you mentioned, but then thought about... 6 hours ago, Your_SAT_Score said: If you change deadeye this way, I would expect to see lighthouse BB builds. 0 concealment BB sitting in the back. This, good idea, but might backfire horribly Share this post Link to post Share on other sites
2,861 [WDS] clammboy [WDS] Members 5,016 posts 14,471 battles Report post #7 Posted February 28, 2021 4 hours ago, SKurj said: i think that would be a bit silly... in that your dispersion would be varying wildly during a battle.. Like it doesn't already ? Share this post Link to post Share on other sites
1,816 [DRFTR] SKurj Beta Testers 6,053 posts Report post #8 Posted February 28, 2021 1 minute ago, clammboy said: Like it doesn't already ? lol ok well the dispersion adjustments would vary wildly :) Share this post Link to post Share on other sites
4,013 [IDAHO] Parliament_Funkadelic Members 7,122 posts 25,105 battles Report post #9 Posted February 28, 2021 4 hours ago, SKurj said: i think that would be a bit silly... in that your dispersion would be varying wildly during a battle.. no sillier than the more your ship is banged up the faster it produces. Adrenaline rush. Share this post Link to post Share on other sites
7,036 Skpstr Members 34,409 posts 10,768 battles Report post #10 Posted February 28, 2021 (edited) 7 hours ago, Ado1fCarsar said: another idea would be a dispersion boost based on how many enemies are shooting at you. the more focus fire you are under, the more accurate your guns. My thought there is that it would decrease the back line camping, but increase the YOLO rushing. It would really be very similar to Outnumbered. Edited February 28, 2021 by Skpstr Share this post Link to post Share on other sites
1,434 [TOOF] WarStore Banned 1,424 posts 11,497 battles Report post #11 Posted February 28, 2021 8 hours ago, Your_SAT_Score said: If you change deadeye this way, I would expect to see lighthouse BB builds. 0 concealment BB sitting in the back. Would be an interesting change, but probably not as effective as hoped I suggested that same thing during PTS and light house BBs was one of the explicit goals of my suggestion. Either players get full concealment and stay closer to the fight or drop concealment entirely to get their long range benefits, making it much harder to disengage when they are in danger. That would be more diversity of builds than WG has actually done. Share this post Link to post Share on other sites
4,013 [IDAHO] Parliament_Funkadelic Members 7,122 posts 25,105 battles Report post #12 Posted February 28, 2021 (edited) The fix should come in the form in stability of your own ship's effective performance. Locking on to a target for a specific period of time, or doing so with moving or turning your own ship should allow for greater accuracy. Having certain ships within your detection or numbers of ships visible is silly. Your own actions should magnify your skills, not the enemies numbers and location. Edited February 28, 2021 by Pura__Vida Share this post Link to post Share on other sites
8,056 [SALVO] ArIskandir Members 12,936 posts 8,598 battles Report post #13 Posted February 28, 2021 I still think the trade off should be reload. Decreased raw DPM in exchange of increased Critical chance and effectiveness. Share this post Link to post Share on other sites
39 [36] Glarus Members 49 posts 13,921 battles Report post #14 Posted February 28, 2021 (edited) 2 hours ago, Pura__Vida said: The fix should come in the form in stability of your own ship's effective performance. Locking on to a target for a specific period of time, or doing so with moving or turning your own ship should allow for greater accuracy. Having certain ships within your detection or numbers of ships visible is silly. Your own actions should magnify your skills, not the enemies numbers and location. "Locking on to a target for a specific period of time, or doing so with moving or turning your own ship should allow for greater accuracy." I assume you meant without moving or turning, and I really like this idea. It would be a skill that only shows positives on the commander skills screen, but has a baked-in drawback when actually used: you become an easier target. Sometimes it forces the player to choose whether to take a benefit at a cost, and sometimes it rewards players who've done a good job of positioning their ship such that the enemy doesn't really have a good shot at them. While this isn't a simulation game, I imagine it also brings a small element of realism as well. I've never been a WWII naval gunner, but I imagine firing from a stationary ship is more accurate than from one that's zig-zagging in short lines, or in a hard turn at speed. Edited February 28, 2021 by Glarus Share this post Link to post Share on other sites
726 [WOLF1] Happy668 Members 3,295 posts Report post #15 Posted February 28, 2021 no, long range sniping is not because of dead eye, it's the intrinsic problem of this game, anyone goes out first will get killed quickly, especially BBs since they can't evade shells like cruisers can, nor can they hide like DDs can, if they go out first they are pretty much sitting ducks to be killed first. to solve this problem, they need to give BBs better concealment or increase BB survivability (like lower tier BBs usually snipe less that's a clue) Share this post Link to post Share on other sites
4,471 [ARS] Helstrem Beta Testers 7,772 posts 8,467 battles Report post #16 Posted February 28, 2021 I saw somebody on Reddit suggest it be like Adrenaline Rush, but for accuracy. The lower your ship's health, the more accurate your guns become. 9 hours ago, Laser_Beam said: A simple fix to deadeye - don't select it. That doesn't address the negative impact it has had on the game. Share this post Link to post Share on other sites
472 [F11] Ado1fCarsar Members 735 posts 9,444 battles Report post #17 Posted February 28, 2021 10 hours ago, SKurj said: i think that would be a bit silly... in that your dispersion would be varying wildly during a battle.. why would that be a problem? increase the accuracy by x% for each unique hit on you by the enemy for the next salvo. Share this post Link to post Share on other sites
333 [SNGNS] TobTorp Members 611 posts 7,126 battles Report post #18 Posted February 28, 2021 1 hour ago, Ado1fCarsar said: why would that be a problem? increase the accuracy by x% for each unique hit on you by the enemy for the next salvo. people would hold their fire and let the lights plink away at them for a while before deleting them in one salvo... Share this post Link to post Share on other sites
472 [F11] Ado1fCarsar Members 735 posts 9,444 battles Report post #19 Posted March 1, 2021 2 hours ago, TobTorp said: people would hold their fire and let the lights plink away at them for a while before deleting them in one salvo... No one is gonna focus you from 20km or more. Once you commit, and are able to disengage and survive and then pop someone with a single volley, you deserve the kill. Share this post Link to post Share on other sites