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Ramsalot

Did fire mechanics change?

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I did not play in a while, today I had very frustrating game in Hindenburg.  I fired a total of 233 HE shells that caused only 5 fires.

Case in point: same battle, 73 HE shells on Pommern, T9 battleship to my T10 cruiser (I understand tier difference affects fire chance as well, since shooting from T7 Lazo to T9 Musashi would be rather horrible experience, but this is not the case), ONE fire.  What?  

Fire chance is supposed to be 15%.  At 233 shells fired, I would expect it to be at about 35 fires to 5 fires total, or in case of Pommern 11 fires to 1 fire total.   I realize talents on opposing side are supposed to reduce these fires, but by seven to 11 times reduction?  Really?

Fires.thumb.jpg.785a9267a1e528797157f5cfd98f4d11.jpg

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Not really, the only change is the inability of cruisers to take fire prevention and basics of survivability or whatever they are called now. Sounds like very poor RNG. If you sacrifice 2 beers it usually improves 😬

Edited by ditka_Fatdog

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The number of hits is misleading, as you might be hitting an area that is already burning.  In addition it is possible that you might land a salvo while the DCP is active.

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You must have had a mission to set a number of fires....
Lucky it gave you any at all.

Couple more missions like this, and it'll get better. 
They WANT you to get frustrated and upset.  It has something to do with Marketing.

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No, it hasn't. Firstly, the fire chance shown in game is not the real fire chance that you will see in battle, due to things like fire prevention and the tiered fire coefficient. Second, this is likely just a case of bad RNG, or that you were shooting parts of a ship which already had fires on them.

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I have no proof to my comment but IMO they nerfed the fire starting across the board.  My ships dont seem to start hardly any worth bragging about anymore. A few ships i had would start one up almost every salvo if not every other salvo esp if the opp ship was not burning, but not anymore even though ships still shows the same % at port... seems to me in battle its not what they say anymore.  again no real proof except my opinion   

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2 hours ago, Ramsalot said:

Fire chance is supposed to be 15%.  

That's just base. Against a T10 target, you can cut that in half, and then reduce that half by a further 15%, (ie. 7.5% becomes about 7%) if the ship has the DCP upgrade in Slot 4, and the FP skill.

And it's RNG. Yesterday, I lit 12 fires in a Yorck, which is way more than you'd expect.

Edited by Skpstr

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3 hours ago, Ramsalot said:

Fire chance is supposed to be 15%.

That number comes from where? your HE shells' chance of setting a fire?  That is NOT the final fire chance.  See here:

https://wiki.wargaming.net/en/Ship:Fire#Fire_Chance

Then you have to factor in that you can't set a fire on a section that is already on fire, that DCP eliminates all possibility of fire when active (though you will get a ribbon), etc.

 

Edited by iDuckman

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3 hours ago, Ramsalot said:

I did not play in a while, today I had very frustrating game in Hindenburg.  I fired a total of 233 HE shells that caused only 5 fires.

Case in point: same battle, 73 HE shells on Pommern, T9 battleship to my T10 cruiser (I understand tier difference affects fire chance as well, since shooting from T7 Lazo to T9 Musashi would be rather horrible experience, but this is not the case), ONE fire.  What?  

Fire chance is supposed to be 15%.  At 233 shells fired, I would expect it to be at about 35 fires to 5 fires total, or in case of Pommern 11 fires to 1 fire total.   I realize talents on opposing side are supposed to reduce these fires, but by seven to 11 times reduction?  Really?

Fires.thumb.jpg.785a9267a1e528797157f5cfd98f4d11.jpg

Fires are wholly dependent on RNG.  Lady Luck is a very fickle mistress.

 

You say 15% Fire Chance.  The target could be running Fire Prevention and DCSM1 to reduce chances of fire, fire locations on him.

 

I have had Conqueror games, the ship that Flamu called "Mega Zao," where I got plenty of hits and only 2-3 Fires.  That's a BB with 419mm x12 main battery, and the HE shells have 48% Fire Chance each.

 

It's all RNG and Lady Luck will tell you to go f--k off every now and then.  Just because.

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2 hours ago, AVR_Project said:

You must have had a mission to set a number of fires....
Lucky it gave you any at all.

Citadels for me the other day.

Repeatedly pouring AP salvoes into broadside bot light cruisers...

...pens and overpens galore...

...switch to Mikoyan (it was its turn, just six guns,) get the fifteen I needed in 2-3 games...

...la, la, la...

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1 hour ago, CRZY_TRAIN said:

I have no proof to my comment but IMO they nerfed the fire starting across the board.  My ships dont seem to start hardly any worth bragging about anymore. A few ships i had would start one up almost every salvo if not every other salvo esp if the opp ship was not burning, but not anymore even though ships still shows the same % at port... seems to me in battle its not what they say anymore.  again no real proof except my opinion   

its an RNG problem, people seem to forget the good rolls 

shot-21_01.30_20_10.16-0697.thumb.jpg.a20d89ac8f9ea426dfa6635e6f3bf8e5.jpg

 

 

Edited by pepe_trueno

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3 hours ago, Ramsalot said:

I did not play in a while, today I had very frustrating game in Hindenburg.  I fired a total of 233 HE shells that caused only 5 fires.

Case in point: same battle, 73 HE shells on Pommern, T9 battleship to my T10 cruiser (I understand tier difference affects fire chance as well, since shooting from T7 Lazo to T9 Musashi would be rather horrible experience, but this is not the case), ONE fire.  What?  

Fire chance is supposed to be 15%.  At 233 shells fired, I would expect it to be at about 35 fires to 5 fires total, or in case of Pommern 11 fires to 1 fire total.   I realize talents on opposing side are supposed to reduce these fires, but by seven to 11 times reduction?  Really?

Fires.thumb.jpg.785a9267a1e528797157f5cfd98f4d11.jpg

If by "in a while" you mean before the skill rework...the demolition expert skill equivalent (pyrotechnics or some such) is now only a 1% fire chance instead of the 2% (or even 3% from back in the day before the IFHE rework) it was before the skills rework.

You're not new enough on the forums to not know these things already though (including all of the comments about the fire coefficients & how they work) so gotta ask if this is just a troll post?

Edited by IfYouSeeKhaos

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  Shoot a ship with high explosive, start a fire.  Adjust your aim to another part of the ship that is not burning, then repeat.  At any point the target ships uses its damage control, it will extinguish the flames and have a brief period of immunity to fires.  Shots then will not count towards starting a fire.

  Something I have always wondered though, can a fire be reset if shot in the same spot?  I know a ship has a limited number of total fires, at max reduced to three, but can they be restarted while still burning?

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1 hour ago, wooserloop said:

 

  Something I have always wondered though, can a fire be reset if shot in the same spot?  I know a ship has a limited number of total fires, at max reduced to three, but can they be restarted while still burning?

No.

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2 hours ago, Skpstr said:

No.

Good.  I think what was happening was I was burning and a new fire from being shot starts a fresh timer (for the later not former fire).

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13 hours ago, wooserloop said:

Good.  I think what was happening was I was burning and a new fire from being shot starts a fresh timer (for the later not former fire).

Yeah, I believe your timer only shows when your newest fire will go out.

Edited by Skpstr

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