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Hapa_Fodder

Developer Bulletin for Update 0.10.2

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Italian battleships in Early Access, the Big Hunt, and new visual enhancements.


Read it on the portal
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I don’t know about everyone else, but I’d be a lot more interested in Big Hunt if I could use my real world ships instead of the fantasy ones. 
 

It’s just, I have limited gaming time. If I’m going to play, I’d like to keep earning progressing in economics, combat missions, and tech tree grinds, and Big Hunt doesn’t directly help me with that, ya know?

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I would have liked to of seen different customization and container options added for spending leftover Italian tokens instead of spending them solely on Italian camos, a handful of credits, and signal sets made up of just two signals.

Edited by USAPatriotGamer

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35 minutes ago, celticboy27 said:

I don’t know about everyone else, but I’d be a lot more interested in Big Hunt if I could use my real world ships instead of the fantasy ones. 
 

It’s just, I have limited gaming time. If I’m going to play, I’d like to keep earning progressing in economics, combat missions, and tech tree grinds, and Big Hunt doesn’t directly help me with that, ya know?

Well, you've got to sort out your priorities, don't you?

What it comes down to is this: are the ultimate rewards (permacamos for Amagi, Akizuki and Oland) worth your playing time?  

 

Leone - Like a B(o)at out of (development) Hell!

Edited by Ensign_Cthulhu
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The most I want to know is:

Does this new mode can earn you XP,EXP,Credits  as all other battle types?

 

If nothing changes, all you can get from Big Hunt is battle points. Well, then no reason to play it unless you could have fun in this mode.

Edited by Lancelot0001

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my tiny piece of feedback..

lots of monster games out there...  i didn't join warships to shoot monsters, and have no interest in the mode or any like it that include "monsters"

always nice to see visual improvements though 

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Why do you need us to test an update that has no content?

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Please leave feedback here.

Mahalo,

-Hapa

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