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homegrown_cowboy

New consumable that would encourage team play

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How about adding a slot for a "Fire Suppression" consumable. Works like selective secondaries. Pull up close to an ally who is on fire, control-click his ship and it turns on fire hoses to put your friend's fires out. Make the heavies appreciate DD support. Recieve XP for damage reduced, by putting out fires.

 

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Of course if you are sitting that close to an ally, you make a really good target pair. Overall, it would be rare to be in position at the right time to be able to use it. You would also get ships demanding you come out into the hailstorm they are in and help them.

Still, as long as it doesn't take away any of your other consumables, it would be a good idea. Great for division play. I assume you are getting credit for the time remaining on the fire when you put it out.


 

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44 minutes ago, homegrown_cowboy said:

How about adding a slot for a "Fire Suppression" consumable. Works like selective secondaries. Pull up close to an ally who is on fire, control-click his ship and it turns on fire hoses to put your friend's fires out. Make the heavies appreciate DD support. Recieve XP for damage reduced, by putting out fires.

 

Can't even get teammates to fire at enemy ships let alone try to put your fires out.  

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Before adding consummable that would encourage teamplay, WG should first reward teamplay that currently exist aka spotting, potential damage, smoking friendly ships....

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We don’t need healer classes in the core game, that kind of mechanic is better off in seasonal theme modes. 

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I really think you could encourage more spotting team play by increasing the rewards for damaged caused when you are spotting the target.

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.......... Cause we need DD's sitting back with the Deadeye BB's spamming HE at each other? (I'm looking at you Thunderer crews.............):cap_cool:

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if there were a reason to assist teammates...  well we know what people are like... outside of organized play/divs it wouldn't go too far... much like AA 

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43 minutes ago, DWBGaming said:

Can't even get teammates to fire at enemy ships let alone try to put your fires out.  

They might put out fires if there was a reward for doing so beyond simple "team work".

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43 minutes ago, SkaerKrow said:

We don’t need healer classes in the core game, that kind of mechanic is better off in seasonal theme modes. 

The OP wasn't talking about a "healer class", just a special consumable that any (many?) ships could take to assist a team mate.

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46 minutes ago, DWBGaming said:

Can't even get teammates to fire at enemy ships let alone try to put your fires out.  

Actually, the thing is that even if you (in a DD) spot some enemy ships and your team mates are shooting at them, there's no guarantee that you'll get any credit for it, because the spotting damage rules seem rather funky.  Sure, if your DD spots an enemy on the far side of an island and your team mates (who can't see that enemy ship) shoot  at it, you'll obviously get credit.  But when you spot enemy ships out in the open that your team mates can see for themselves once those enemies open fire, I'm not so sure that the DD gets any credit for this beyond the opening salvo.

It doesn't seem as clear as in WoT.

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4 hours ago, Nikolay_Kuznetsov_ said:

Another good Idea is survivor rescue.

Go to a sunken ship within a certain time and get points for saving lives.

Like saving the Shchors captain in operations.

Think about this......... 

It would work differently against People VS Bots.

Sink ship...wait for rescuers..sink ship number 2.

Classic Combat tactic. Especially Ops and Snipers.

Shoot to wound... pick off rescuers one by one.

Edited by Col_Nasty
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11 hours ago, DEWEY_96_ said:

.......... Cause we need DD's sitting back with the Deadeye BB's spamming HE at each other? (I'm looking at you Thunderer crews.............):cap_cool:

BBs sitting in spawn using deadeye would be too far away for fire suppression to work. They would sink before anybody could get to them. However, I have seen plenty of ships withdraw to a safe spot when on fire that I could easily come alongside in less than 30 seconds.  And plenty of times in battle I have withdrawn into the green crowd to reload torps and provide smoke when a ship is being focused on, and practically rub paint with other ships that are under fire without being detected or taking any hits. If I can get close enough to smoke em up, I would be able to hose them down too. 

BBs that sit waaaaay back sniping don't get destroyer escorts. I only escort ships that are advancing. Most battles are won when BBs and CAs have used their secondaries. Those are the ships that get escorts with smoke, torps, guns and fire suppression. Only time I get near a sniper is to torp them. Four well placed torpedos will sink a Thunderer, at least in my experience it has. And they are such easy targets. Getting to them through the red crowd is the hard part. BBs and CVs are mostly fast enough that I can't catch them if they run away, and I mostly can't outrun them when they chase me.

Edited by homegrown_cowboy
Edited to Add.

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9 hours ago, Col_Nasty said:

Think about this......... 

It would work differently against People VS Bots.

Sink ship...wait for rescuers..sink ship number 2.

Classic Combat tactic. Especially Ops and Snipers.

Shoot to wound... pick off rescuers one by one.

A lot of sailors were lost because other ships didn't dare stop for survivors due to the presence of enemy submarines. Yeah XP for stopping by a sinking ship to pick up survivors would be nice. Work it just like rescuing the captain of the Sharnhorst. Great idea.

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10 hours ago, Crucis said:

They might put out fires if there was a reward for doing so beyond simple "team work".

Make the reward XP awarded for the amount of damage prevented. Say a ship has used Repair and has another fire going that he can't put out. Such fires do eventually go out if a ship has enough HP to cover the damage. So if a fire would normally burn for 90 seconds, and a ship with fire suppression puts out the fire after 30 seconds then he would gain XP for the 60 seconds of HP saved. There would have to be a length of time suppression was active before the fire(s) are extinguished. One fire freshly started would take maybe ten seconds, two fires 15 seconds, 3 fires 20 seconds for example with suppression time reduced for fires that have been burning for a while. So if you suppress fires that will go out anyway in a very short time, you get less XP or credits or whatever, than if you were there as soon as the fires start.

Bonus points for putting out fires that would have destroyed a ship if left burning.

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11 hours ago, Crucis said:

Actually, the thing is that even if you (in a DD) spot some enemy ships and your team mates are shooting at them, there's no guarantee that you'll get any credit for it, because the spotting damage rules seem rather funky.  Sure, if your DD spots an enemy on the far side of an island and your team mates (who can't see that enemy ship) shoot  at it, you'll obviously get credit.  But when you spot enemy ships out in the open that your team mates can see for themselves once those enemies open fire, I'm not so sure that the DD gets any credit for this beyond the opening salvo.

It doesn't seem as clear as in WoT.

I'm pretty sure you do get credit for spotting damage. I have had several battles where I did 0 damage myself but got considerable XP and all I succeeded in doing was spotting. One recent battle I got five spotted ribbons and 1065 damage on my spotting. Usually, one spotted gets a lot more than that. Needless to say I got blapped because the rest of the squad kited at the first sight of the enemy.

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11 hours ago, Crucis said:

Actually, the thing is that even if you (in a DD) spot some enemy ships and your team mates are shooting at them, there's no guarantee that you'll get any credit for it, because the spotting damage rules seem rather funky.  Sure, if your DD spots an enemy on the far side of an island and your team mates (who can't see that enemy ship) shoot  at it, you'll obviously get credit.  But when you spot enemy ships out in the open that your team mates can see for themselves once those enemies open fire, I'm not so sure that the DD gets any credit for this beyond the opening salvo.

It doesn't seem as clear as in WoT.

There is a time limit on spotting damage. I think it is something like ten or fifteen seconds. Not enough time for a BB to swing turrets very far. So annoying to spot a squad of enemies and all the nearby allies are hiding behind an island or kiting out of range.

 

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1 hour ago, homegrown_cowboy said:

I'm pretty sure you do get credit for spotting damage. I have had several battles where I did 0 damage myself but got considerable XP and all I succeeded in doing was spotting. One recent battle I got five spotted ribbons and 1065 damage on my spotting. Usually, one spotted gets a lot more than that. Needless to say I got blapped because the rest of the squad kited at the first sight of the enemy.

It also depends on the circumstances. You have to be the only one spotting to get full credit, and as soon as the ship you're spotting fires, that's out the window.

Where you make out well, is if you can sneak in to the enemy backfield. Spotting ships that are trying to go dark will rack up your points pretty quick.

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I love the idea of helping other ships put out fires. If they could find a way to implement it without detracting from the overall experience it would be a win. 
It would also give some of those newer, unskilled players a way to get XP that is within their skill set, as combat clearly isn’t. You know the type - patrolling their own BBs in their DD, making sure to lay down US smoke to “cover” said BBs upon sight of the enemy, who is then obscured while said BBs are targeted from everywhere.

Edited by SuperComm4
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