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FloridaPanther25

Speical Commanders

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I own Kuzetsove, but was curious what others think of Lutjens, Auboyneau or Cunnigham. Toying with Lutjens or Auboyneau - Cunningham seems carrier-based and I really don't play them much. Importantly, how have the New Skills changed/affected their respective value? Thanks!

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5 hours ago, FloridaPanther25 said:

I own Kuzetsove, but was curious what others think of Lutjens, Auboyneau or Cunnigham. Toying with Lutjens or Auboyneau - Cunningham seems carrier-based and I really don't play them much. Importantly, how have the New Skills changed/affected their respective value? Thanks!

Cunny is good, getting 2 kills is easy, and witherer in thunderer is too. Dont have the others, but loot seems best of the other 3.

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I would wait for the final skills rework before you choose imo... seems WG didn't take into account that their rework screwed Special Commanders out of perked skills for certain classes of ships....for instance i bought both the Znamesky Captains to use only in my Petro and Nevsky... now the only perked skill available for CA's is turret rotation and i lose out on the other two perked skills... what a rip off with the wasted dubs and Elite Commander XP to bring them up to 19 points for just turret rotation... i sent in a ticket regarding the matter and WG just said "too bad".. i think WG should address the issue and offer Special Commander perked skills for all different classes of ships... so you can actually get the full benefit of these commanders in different ship classes... you know for what we initially paid for WG!!!!

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13 hours ago, FloridaPanther25 said:

I own Kuzetsove, but was curious what others think of Lutjens, Auboyneau or Cunnigham. Toying with Lutjens or Auboyneau - Cunningham seems carrier-based and I really don't play them much. Importantly, how have the New Skills changed/affected their respective value? Thanks!

Skills seem to change for ship type.

The hockey guy is on my Lex.  If I but him on Ohio he has different skills.

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Cunningham is basically a super Thunderer Captain. Faster reload after Witherer, more heals after two kills.

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I had Cunnningham on Daring for awhile until the free respec ... and after buying Thunderer, moved him there.  He will be assigned to Conqueror when I grind it out.

I don't have the other 2 you're asking about ... and won't be getting anything else until I see where the special commander skills end up.  Good luck!

 

 

Edited by DocWalker
missing word

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33 minutes ago, Torque64 said:

I would wait for the final skills rework before you choose imo... seems WG didn't take into account that their rework screwed Special Commanders out of perked skills for certain classes of ships....for instance i bought both the Znamesky Captains to use only in my Petro and Nevsky... now the only perked skill available for CA's is turret rotation and i lose out on the other two perked skills... what a rip off with the wasted dubs and Elite Commander XP to bring them up to 19 points for just turret rotation... i sent in a ticket regarding the matter and WG just said "too bad".. i think WG should address the issue and offer Special Commander perked skills for all different classes of ships... so you can actually get the full benefit of these commanders in different ship classes... you know for what we initially paid for WG!!!!

This.

The special commanders are so weak right now, they are not worth even 25k coal.

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Right now, I think Special commanders are a tough purchase to justify, if you have other high-point commanders in that nation, and if you’re on limited ECXP.

At only 10 points, it takes 2.7M ECXP or 2.7M grinding to max them out.

You have to gauge well if the skill point gap they have will outweigh their special skills, vs. the ECXP cost of maxing them out from 20 points - enough to keep two 19-point captains that might already be on your roster,  from maxing out.

I would like to get Leutjens, but right now, he would be a crippling ECXP sink to my captain program. I have 3.7M ECXP, enough to bring three 19-pointers to 21 points. It would take 1.5M and change to bring Lutjens to 19 (to level him up to the equivalent of of my other highest German commanders), and the aforementioned 2.7M to max him out.

...Unless I were to buy him then set him aside (eating bratwurst in port) to be “groomed” for quite some time to come, because my ECXP “engine” just ain’t what it used to be. It seems better, though, not to buy him right now, and not tie up the 170,000 coal.

Now, if you have special commanders in-hand already, and they already have skill points built up, then it makes sense to turn them into your workhorse captains to be the drivers for your commander program going forward... best commanders in rotation on the most ships possible, and all that.

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I got all the special commanders (still havent done Halsey though) and concentrated training efforts on them such that the only ones that were not 19 points before the rework were one of the Ovechkins and one of the Znamenskis. With FXP and by dismissing unused commanders with doubloons from past Christmas crates  I raised eight to 21 points: Yamamoto, John Doe, Kuznetsov, Tzar Alexander, one Ovechkin, Lutjens, Auboyneau, and Swirski. Some of the utility and skills of the captains I find most helpful are: 

Ovechkin and Tzar Alexander have the utility of being able to captain both US and RU ships, so each can be based on a tech tree ship of either nation and run all the Premiums of both. They have no special Talents, but all have enhanced Grease the Gears and Survivability Expert for DDs and cruisers, GG for battleships, and Survivability Expert for CVs.  

I would rate Kuznetsov's Talents highest, but his only enhanced skill is Consumables Specialist, of niche utility. 

Likewise, Consumables Specialist is Cunningham's only enhanced skill outside of carriers, but his Talents are useful to all and not especially difficult to activate; for instance, it only takes two floods to activate the +5% ship speed of Lightning Fast. 

Yamamoto has Grease the Gears and PM on DDs and BBs (GG only on cruisers) which are very useful for the slow traverse of many IJN ships. One of his Talents is both useful and accessible, requiring only a First Blood to generate an extra charge of every consumable on the ship.  

Lutjens has GG and PM for surface ships (GG only for cruisers) and several Talents; Main Battery Loader is crazy good, requiring 140 main battery hits to get a -7.5% increase to main battery reload. This is easily achievable with light cruisers; it is rare for me to not get it with Mainz/Munchen and will probably cause me to buy the Yorck-based CL. It is also not hard to get with Z-46/Z-52. 

Also, for anyone sticking with secondaries, Lutjens has a skill increasing secondary reload 15% after 100 secondary hits. 

Auboyneau is great on DDs since he has enhanced SE and a Talent for +1% fire chance per cap point taken. 

Swirski has enhanced AR, a mainstay for most builds, and a Talent +10% AA damage after shooting down 20 planes, which isnt unusual at all in Halland, Friesland, and Smaland. 

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2 hours ago, Pugilistic said:

I got all the special commanders (still havent done Halsey though) and concentrated training efforts on them such that the only ones that were not 19 points before the rework were one of the Ovechkins and one of the Znamenskis. With FXP and by dismissing unused commanders with doubloons from past Christmas crates  I raised eight to 21 points: Yamamoto, John Doe, Kuznetsov, Tzar Alexander, one Ovechkin, Lutjens, Auboyneau, and Swirski. Some of the utility and skills of the captains I find most helpful are: 

Ovechkin and Tzar Alexander have the utility of being able to captain both US and RU ships, so each can be based on a tech tree ship of either nation and run all the Premiums of both. They have no special Talents, but all have enhanced Grease the Gears and Survivability Expert for DDs and cruisers, GG for battleships, and Survivability Expert for CVs.  

I would rate Kuznetsov's Talents highest, but his only enhanced skill is Consumables Specialist, of niche utility. 

Likewise, Consumables Specialist is Cunningham's only enhanced skill outside of carriers, but his Talents are useful to all and not especially difficult to activate; for instance, it only takes two floods to activate the +5% ship speed of Lightning Fast. 

Yamamoto has Grease the Gears and PM on DDs and BBs (GG only on cruisers) which are very useful for the slow traverse of many IJN ships. One of his Talents is both useful and accessible, requiring only a First Blood to generate an extra charge of every consumable on the ship.  

Lutjens has GG and PM for surface ships (GG only for cruisers) and several Talents; Main Battery Loader is crazy good, requiring 140 main battery hits to get a -7.5% increase to main battery reload. This is easily achievable with light cruisers; it is rare for me to not get it with Mainz/Munchen and will probably cause me to buy the Yorck-based CL. It is also not hard to get with Z-46/Z-52. 

Also, for anyone sticking with secondaries, Lutjens has a skill increasing secondary reload 15% after 100 secondary hits. 

Auboyneau is great on DDs since he has enhanced SE and a Talent for +1% fire chance per cap point taken. 

Swirski has enhanced AR, a mainstay for most builds, and a Talent +10% AA damage after shooting down 20 planes, which isnt unusual at all in Halland, Friesland, and Smaland. 

Edit: Just promoted Sansonetti to 21 today for the Italian BBs. His skills arent impressive for BBs, but the Talents include a single kill boosting range 8%, and Confederate drops reload 15%. 

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