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Parliament_Funkadelic

What is the worst new skill?

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Pretty much anything that is just AA and has no other benefits. IMO

Edited by Sovereigndawg

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Nope, i see nothing close to the fail of Eye in the Sky, 50% reduction in reload and 50% reduction in time to use it. yes you may get two more consumables but you still have less uptime for two points. This is just stupid.

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Eye in the sky is actually pretty useful.  How often do you actually use the entire duration of your spotter plane?  Most of the time, the person I'm shooting at goes dark or gets out of range within a couple shots.  Then the next time I want a spotter, it's on cooldown.

I fourth the nomination of Outnumbered.  It only activates when you're in a really bad situation that you should never actively try to get into (at least in Randoms), the conditions are difficult to meet in the first place, and it's prone to turning off at inopportune times - either because your teammates did what they're supposed to do and came to support you or because an enemy went dark.  The one time that it might be useful would be holding a flank solo in Clan Battles, and that's such a niche thing that it's really not worth the four points.

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16 minutes ago, warheart1992 said:

I'm pretty sure it's Outnumbered.

The thought process for a lot of the Skill Rebork is downright stupid to anyone that actually plays this game.  But Outnumbered is one of the worst, stupidest ideas implemented in the game, ever.

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9 minutes ago, Pura__Vida said:

Nope, i see nothing close to the fail of Eye in the Sky, 50% reduction in reload and 50% reduction in time to use it. yes you may get two more consumables but you still have less uptime for two points. This is just stupid.

The total uptime is identical - it's just not contiguous uptime.  Normally, spotter is 100s uptime, followed by a 240s cooldown.  With Eye in the Sky, it becomes a 50s uptime with a 120s cooldown.  In 340s, both give you 100s of uptime and are off cooldown again.  The difference is that, with Eye in the Sky, you get a second opportunity to launch a spotter in that same window.

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The worst DD skill in relation to a predecessor is Grease the Gears. From another post:

image.thumb.png.cdfc739b5f8a70eb1b1454538ffd68fd.png

This was an outright nerf to Gunboat DD. Not only did lower tier, and several high tier, DD suffer but Flint, Colbert, and Smolensk turrets now turn slower with less range. (So do Atlanta's but she at least kept her range.)

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6 minutes ago, Pura__Vida said:

and costs you two points, factor in superintendent

 

So?  You could say that of any skill - they all cost points to give you something.  I'm not sure what superintendent has to do with it - it's neither necessary to use it, nor does it prevent you from taking superintendent.  It's not a skill that you'll take on every ship, but where you do take it, it's extremely useful.  Compare that to Outnumbered, which costs four points and isn't useful to anyone.

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The battleship version of Super-Heavy AP Shells. I can’t imagine a single ship or build on which that skill is worth one point, yet alone three.

Edited by Nevermore135
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1 hour ago, Pura__Vida said:

Not from an OP or game wrecking perspective, but just flat out awful. I am voting for Eye in the Sky for two points. love to find out what you think.

Outnumbers.

Its just plan dumb!

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1 hour ago, warheart1992 said:

I'm pretty sure it's Outnumbered.

Heavy AP shells for BBs is neck to neck with Outnumbered. 

Outnumbered is a waste, Heavy AP is actually damaging and might kill you

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3 minutes ago, ArIskandir said:

Heavy AP shells for BBs is neck to neck with Outnumbered. 

Outnumbered is a waste, Heavy AP is actually damaging and might kill you

There's a lot of stupid stuff in the Skill Rebork.

What's even funnier is that with this update, WG introduced conditional effects (Dead Eye, Top Grade Gunner, etc) and gave the player zero means to know if the conditions are met or not.

 

It's freaking stupid.

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WG: "Psst!  Hey kid!"

Player: "Me?"

WG: "Yeah you!  Hey!  Wouldn't you like some kewl buffs like Dead Eye, Top Grade Gunner, Dazzle, and stuff?"

Player:  "Sure!"

WG: "Here you go."

Player: (Spends Captain Points) "So, how do I know this stuff is working?"

WG: "That's for you to find out."

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11 minutes ago, Suzutsuki_Kai said:

I'm gonna go against the grain and say priority target. Only because it shouldnt be a two point skill imo with how imporant it can be

They did this because it is still a very good skill even at two points. I know some can do without it but I for one can not.  So now you need a base of 12 points to have the bare necessities of dd skills. So yes, it is a bummer that it is now two points but that does not diminish the skill at all.  

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3 hours ago, Fel0niusMonk said:

I'm not sure what superintendent has to do with it

He thinks people take the skill for the +2 spotters. That's like saying people take fearless brawler for the +1 flak. He doesn't understand the purpose of the skill, he's looking at it from completely the wrong angle.

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4 hours ago, HazeGrayUnderway said:

The thought process for a lot of the Skill Rebork is downright stupid to anyone that actually plays this game.  But Outnumbered is one of the worst, stupidest ideas implemented in the game, ever.

WG logic cant be denied, now pick this skill and rush multiple enemys while your team is running away and die a glorious death :Smile_facepalm:

 

battleship super heavy AP is not that far away, 5% increace in damage for a lifetime of fire and flooding? quite sure battleships wont mind that little drawback.... should have been -10% to shell speed

Edited by pepe_trueno

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Enhanced torpedo protection for 3 points on battleships should also get an honorable mention.  But I'd still vote for outnumbered 

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