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Anyone develop a decent plan concerning extra captains with this skill change?

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Looking at my fleet, I see an excess of captains and ships that I can't see myself ever playing again. I am curious about what players have done with their captains. Have you sold them? Have you sold their counterpart ships as well? Example, ships like Hipper and Schohrs, Myoko... Assuming you have their premium counterparts? (Prinz, Lazo, ARP ships) Granted I can see an argument to keep tech tree for ships snow flake events but that's about it.

Do nothing and see if there are changes? But after that we lose the economic grace period this patch allows?

Any ideas? Or just do nothing and keep everything because most new builds don't require that many points anyway?

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I generally keep all ships unless I actually need a port slot. Some times I do go back to ships that I haven't touched in years such as PEF which I've been play a lot since the skill rework.

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Every ship you get rid of (Tier 5 and up) is one less snowflake reward. I currently have 14 Tier 10 boats. With the occasional exceptions of Moskva and Kurf, they only leave port on a snowflake-type event. Again, with the previous exceptions, they have low-level capts and no modules installed, but once or twice a year they give me chances at better prizes.

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I mostly used the free ship specialisation training set up just before the 0.10.0 hit to make sure I vaguely had captains where I wanted them.
I then disposed off some lower skill point captains with credits for captain XP that were just cluttering up the reserve so it has more space in it. It is not a bad option but it didn't change much at all.

My stable of ships have stayed the same, after I ground to Venezia and Halland at the end of last year I've been pretty much been playing a few tech tree favourites alongside my 46 Premium and reward ships that I've slowly collected over the years. 13 I've bought and the other 33 have come from various resources, events, campaigns, 3 from supercontainers etc

Really though I didn't care for throwing doubloons for captain XP and holding out doing anything too drastic with higher skill point captains until the (probable) changes to captain skills finally settles down. We're obviously not going back to the old system (although I'm sure people will still be asking for this in 2 years time...) but I expect some tweaks to the obvious offenders.

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41 minutes ago, Pura__Vida said:

Looking at my fleet, I see an excess of captains and ships that I can't see myself ever playing again. I am curious about what players have done with their captains. Have you sold them? Have you sold their counterpart ships as well? Example, ships like Hipper and Schohrs, Myoko... Assuming you have their premium counterparts? (Prinz, Lazo, ARP ships) Granted I can see an argument to keep tech tree for ships snow flake events but that's about it.

Do nothing and see if there are changes? But after that we lose the economic grace period this patch allows?

Any ideas? Or just do nothing and keep everything because most new builds don't require that many points anyway?

I dealt with my excess of captains in that way that I dismissed them all pretty much alongside some million credits to boost Legendary captains:

Jerzy

Cunningham

Yamamoto

Halsey

Kuznetzov

To 21 points. And since I only play about 5-10% of all my ships in my port due to this CV rework clusterfoooooock, these are the only captains I use.

Regarding ships, I havent sold of everything yet, but I might as well. I only play a couple of premiums and a very few silver ships in this [edited] meta.

WG really done a good job ruining their game. 

Edited by Oldschool_Gaming_YT

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I got 280 ships (mostly for snowflakes) of that  I have 50 ish I play a lot and maybe another 20 I'll play once in a while.  Now most of the ship I play are Premium's so they are sharing Captains. The other ships, the 20 and all my T10 has dedicated Captains, most of them at 19 pointers.

So my plan is for the next few years to turn my 19's to 21's.

The other ships have whatever they have, for Captains, most have at least 10 pointers but all of them have been reset and I'll spec them out as I play them next snowflake event. Hopefully they will have the Captain skills sorted out by then

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I reset all my reserve captains and the ones on low tier ships I seldom play.  At some point they might be useful to pilot a tech tree ship I can purchase without buying a captain along with it.

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I have 196 ships and about 165 captains.  I kept every ship and every captain.  The only changes I made was to reset all of my captains and am slowly assigning skills as I play more ships.  

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I have sold almost all of my normal captains. Am only keeping legendary/special/unique captains from now on. I have a couple left on ships I am grinding but once the ship gets elite status, I am selling those off too. Just a bit over half of my ships are tech tree ships and a huge majority of those only get played for snowflake events. Those have a 0 - 6 point captain assigned. For me, the grind is all about the special captains using my premium ships & the few TT ones I enjoy playing. Because of the uncertainty about tweaks to the captain skills, every single one of my captains has been reset to zero. Course I play co-op so having a captain with no skills assigned is no problem. 

The game has changed for me. I am no longer grinding to tier 10. My plan is to grind thru the tier 8s of most ship types, unlock the tier 9 and keep it in port for snowflake events. For ship types like DDs and BBs the grind stops at tier 8 (I don't like them) and I am not grinding carriers at all. I have a couple of tier 6s I got from the CV rework and an event so I have them should I absolutely need one for a mission. 

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I kept all my ships sold off a few 19 point French commanders because I had 6 of them for some reason . Made all my unique commanders 21 points except my Italian commander is at 20 . Hit the reset button last night before bed so I am just going to spec each Captain as I use him . A little scary because I got used to just picking out the skills and not worrying about it . Now it's for good or 450 doubloons to change so I guess if you have to change a few it's not the end of the world. I still have a lot of 19 point commanders but only 400k commander XP and I used up a lot of my special flags so it's going to take a while .

Edited by clammboy

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Depends on your definition of 'good' I suppose.

Not a (redacted) thing different than I've done the last five plus years?

Haven't dismissed a single captain; don't plan on starting to do so now.

if anything I actually needed to recruit a few new captain in 2020 for certain navies where I went out of my way not to acquire them. (Mostly by using 'Without Commander' when purchasing a ship, then for various reasons realizing I actually needed one.)

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2 hours ago, Pura__Vida said:

Looking at my fleet, I see an excess of captains and ships that I can't see myself ever playing again. I am curious about what players have done with their captains.

I pushed the global reset button (now no longer available, expired early this morning) on Saturday afternoon to make sure I could reconfigure everything without running into something I forgot to undo.

I sold off every sub-10-point captain in my port who didn't have a tech-tree ship to go into, except for the special event and novelty ones that I might never see again.

The ones who do have a ship, I call Port Captains. They are there to take their ships out whenever I want to play them, because even a tiny amount of Elite Commander XP (remember, every captain under 21 points converts 5% of it) is better than none at all. Many of my ships are only there for snowflakes, but every now and then I'll be looking for something to do and think "Hey, I haven't taken this out in quite a while; let's give her a bash", or a Snowflake event will come along and then I can farm it.

For the most part, the last four weeks have shown me what sort of skills I can select on general principles, at least for the first ten points. The subsequent eleven (as they are earned on particular captains) are interesting to contemplate. In some cases, I can get close to the original build; in others, I will have to think very carefully about exactly what I want the ship to do. That latter aspect makes things very interesting for me, and I consider it a positive aspect of the rework.

One of the surprises I've had when playing destroyers is finding that Priority Target might not be as essential as I once believed it to be. 

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I have 251 ships. When I grind a line I generally keep tech tree ships tier 5 and above. With the the skill rework, I have gone through and made sure all tech tree ships had a captain, typically 10 points. Then looked at my premiums for ones that needed a special build that was not typical for that class in that  line, and gave them a commander. Finally, I looked at the nations that I still had lines I wanted to grind and set a side captains for the tech tree ships tiers 5-10. Any captains left over and less that 10 points and that were not "collector" captain (e.g. Santa, etc.) I converted. In the case of the Japanese I also converted some 10 point captains.

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3 hours ago, Pura__Vida said:

Looking at my fleet, I see an excess of captains and ships that I can't see myself ever playing again. I am curious about what players have done with their captains. Have you sold them? Have you sold their counterpart ships as well? Example, ships like Hipper and Schohrs, Myoko... Assuming you have their premium counterparts? (Prinz, Lazo, ARP ships) Granted I can see an argument to keep tech tree for ships snow flake events but that's about it.

Do nothing and see if there are changes? But after that we lose the economic grace period this patch allows?

Any ideas? Or just do nothing and keep everything because most new builds don't require that many points anyway?

I got rid of all my commanders that were less than 10 points unless they were special ones.  I still have about 10-15 that have no ships.  If I ever get enough credits to burn, I will dismiss them and salvage some XP from them.

As for ships, I sold all of ships under T9 except for a few low tier and T8 premiums.  At snowflake time come next September, I will have enough credits to buy a line T5-T8, dust off the snowflakes, then sell them to fund the next line.  It cost me about 50 million credits this year, and that is worth it compared to all of the port queens.

Once I get the rest of these DD lines researched and bought, and the RM BBs and the new KM DD line, I will be able to stockpile credits for the next snowflakes.

 

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Back when port slots were harder to come by, I only kept tech tree ships that I really enjoyed playing after researching their successor, and then they usually kept their commander.  Now I have a score of vacant port slots, and lots of tech tree ships that only see action to blow off flakes, with their 1- or 3- or 6- or even 10-point commanders.

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I have only kept a handful of tech tree ships that I don't play regularly and I assigned the free 3 point commanders like Megatron and The Mighty Jingles to them. Then I saved 1 extra commander per nation and ate the rest. 

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I also dismissed a bunch of sub 10 point commanders using credits to bump up a few commander numbers.  Now I have this massive number of reserve slots that I only wish I could sell back to WG. Would have ended up with a good profit in doubloons if I could've done that...

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Tech tree ships that I will only be playing for snowflake and anniversary events have 0 point commanders on them.
Credit mined over a hundred sub 12 point commanders.
 I've promoted eleven or twelve commanders to 21 points.
Waiting to do anymore until I see what changes or if new commanders might be arriving this year.

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1 hour ago, Geococcyx said:

I have 251 ships. When I grind a line I generally keep tech tree ships tier 5 and above. With the the skill rework, I have gone through and made sure all tech tree ships had a captain, typically 10 points. Then looked at my premiums for ones that needed a special build that was not typical for that class in that  line, and gave them a commander. Finally, I looked at the nations that I still had lines I wanted to grind and set a side captains for the tech tree ships tiers 5-10. Any captains left over and less that 10 points and that were not "collector" captain (e.g. Santa, etc.) I converted. In the case of the Japanese I also converted some 10 point captains.

This is almost exactly what I did.  The sad thing I discovered is that 10 points no longer gets me what it did prior.  I have had to give up at least one skill that I previously used.   I've gone through and tried to bump some of those captains up to 11, 12 or 13 points on the ships that I occasionally play.  For the most part, I've got my most played ships at levels I am happy with but it did cost me more Captain XP points than I was anticipating.

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4 hours ago, Pura__Vida said:

Looking at my fleet, I see an excess of captains and ships that I can't see myself ever playing again. I am curious about what players have done with their captains. Have you sold them? Have you sold their counterpart ships as well? Example, ships like Hipper and Schohrs, Myoko... Assuming you have their premium counterparts? (Prinz, Lazo, ARP ships) Granted I can see an argument to keep tech tree for ships snow flake events but that's about it.

Do nothing and see if there are changes? But after that we lose the economic grace period this patch allows?

Any ideas? Or just do nothing and keep everything because most new builds don't require that many points anyway?

I sold all my captains tier 5 and under kept the ships.

Then I went through all my tech tree ships up to ten and sold those captains I knew I would never play unless for snow flakes kept the ships.

Then I went back and recruited new captains on all of the ships in my port. I now have 6- 21 point captains 12- 19 point captains and 121- 0 point captains. All still earn a minimum of 5% elite captains exp. and still earn good ship exp and credits per battle. I have 1 mil elite captain exp and before the week ends I will have my 7th 21pointer.

The captains I sold with credits not doubloons and still have over 300 million credits.

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4 hours ago, Rouxi said:

I generally keep all ships unless I actually need a port slot. Some times I do go back to ships that I haven't touched in years such as PEF which I've been play a lot since the skill rework.

PEF is one of the few that made out like a bandit with the rework,  she is very strong.

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Got rid of almost every captain under 6 points, and will probably dispose of the rest soon as well. There just isn't any reason to keep them, since you can buy a 6-pointer for credits now; it's way quicker to grind 900k credits than it is to grind six skill points. I've also taken up hiring and dismissing at least one 6-point captain every time I play, to offset the lost ECXP from my sole no-longer-maxed-out 19-point captain- an annoying waste of just under 1M credits a session, but the benefits of having some form of ECXP income (beyond the pathetic 5% trickle) are too important to pass on. Any ship left without a captain as a result will have a fresh 6-pointer assigned whenever I want to play that ship next, and I'll use ECXP from hiring and firing other 6-point captains to help level them up to whatever the minimum viable build for that ship happens to be.

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1 hour ago, ThisIsClassic said:

The sad thing I discovered is that 10 points no longer gets me what it did prior

This has been my experience as well. A good part of the the rework was splitting skill in to 2 different skills, with the cost to acquire both skill more than the original. So to get the same functionality with some builds you need 21 points instead of 19. 

 

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6 hours ago, Pura__Vida said:

Do nothing and see if there are changes? But after that we lose the economic grace period this patch allows?

Any ideas? Or just do nothing and keep everything because most new builds don't require that many points anyway?

 I already used the reset button so.....I will reset manually my capt on ships  which I played ( ops only). There was mention on the site regarding a change in the description of the...Deadeye and Top Grade Gunner skill Again description . What that means in Wg language...remains to be seen.

 

Also important to remember: demount modules from ships of your choice, because after the patch goes live it won't be free anymore. Do it before the patch hit.

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Another thing I just thought of, although it may have mentioned a dozen times before... concerns my stock of camo's. I have hundreds if not thousands of 100% this or that. Yes they can still be used on premiums but their value has also taken a hit as most premiums have at a minimum have a 50% modifier. (Using the theme of how much more prevalent premiums will be now)

Should they also be sold to maximize captains xp for credits before the patch? Never knew how much economic strategy would be used in a shoot the other guy game.

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