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Turbotush

I need a Kongo build

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So I am reliving the Kongo since I also have the ARP Kongo, ARP Kirishima, ARP Haruna and the ARP Hiei.  To take advantage of the weekend XP boost I was trying to use one 19 point captain in all 5 ships since they basically are the same ship and transferring the captain dose not have a retraining penalty.  I am having trouble figuring out the best captains skills that would make this class of ship have a high DPM at long range, if you have a build for these let me know.

Thanks.

 

Edited by Turbotush

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I would run a tank build on Kongo without Dead Eye. Kongo’s concealment is awful (base it’s over 16km) and while she has very long range for a tier V BB, the dispersion and number of barrels means you will not hit much past 15km.

I would make sure to grab Priority Target and Grease the Gears at level 2, Adrenaline Rush at level 3, and FP, CE and the new version of SI (can’t recall the name) at level 4. That leaves you with two level one skills, none of which are particularly great for Kongo, but Gun Feeder is probably the best of the lot.

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Classic build:

Preventive Maintenance

grease the gear

Adrenaline Rush

Fire prevention

concealment expert

Emergency repair expert

Edited by Karstodes

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43 minutes ago, Shadowrigger1 said:

It's a Kongo, there is no build that makes the Kongo good, Just use a Generic BB build

I don't entirely disagree with you, age has not been kind for this old Warhorse, power creep and facing tier 7 ships makes life difficult  but she can still be a  " force to reckoned with ", speed is her best asset.

I am still hoping for the day WG gets there act together and gives us a 1944 / 1945 AA config Kongo or Haruna.   

Edited by tm63au

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1 minute ago, tm63au said:

I don't entirely disagree with you, age has not been kind for this old Warhorse, power creep and facing tier 7 ships makes life difficult  but she can still be a  " force to reckoned with ", speed is her best asset.

I am still hoping for the day WG gets there act together and gives us a 1944 / 1945 AA config Kongo or Haruna.   

WG needs to give the T7 and lower tiers a Hard look, they have been neglected since release of this game, everything has been pushed to T10 development.     T5-7 used to be the most enjoyable back in the day.

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8 minutes ago, Shadowrigger1 said:

 T5-7 used to be the most enjoyable back in the day

Could not agree more its was the best tier section by a long mile once upon a time.  

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I like the Kongo so much, that I have all her ARP sisters to keep her company.

With 19 skill points, you have a fair amount of flexibility.
Most of my Kongo class Commanders have only 10 skill points.
Below are some "sample" builds for comparison.  No need to use them if they don't suit your personal tastes.
 

Spoiler


shot-21_02.14_20_02.27-0286.thumb.jpg.a8534a564e484980a0d60770fb3b57eb.jpg

shot-21_02.14_20_03.34-0010.thumb.jpg.5bdbe08df8a0e428225e8570ee8b7388.jpg

shot-21_02.14_20_04.59-0448.thumb.jpg.674fb34e7c1fb419737b489233e7a009.jpg

shot-21_02.14_20_07.51-0192.thumb.jpg.413490ada4c3f79097f21c02c0006c98.jpg

 

 

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Check out this great post about Battleship Commander Skills: 

 

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RAMMING FLAGS....

It has high HP, so you should be able to plow through two US BBs before dying.

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1 hour ago, tm63au said:

I don't entirely disagree with you, age has not been kind for this old Warhorse, power creep and facing tier 7 ships makes life difficult  but she can still be a  " force to reckoned with ", speed is her best asset.

I am still hoping for the day WG gets there act together and gives us a 1944 / 1945 AA config Kongo or Haruna.   

The problem I see is that the current Kongo is a tier 5 ship, which is basically a WW1 era BB with perhaps early interwar refits.  A 1944/45 refit risks making a "Kongo" into another GC.  That said, if all that was refitted was her AA, then perhaps she'd be more like a Texas refit.  I don't really think that any semi-historical refit of a "Kongo" would really be tier 6 worthy.  Also, let me say that if WG was going to give the IJN yet another premium BB (including the tier 9 Hizen and the upcoming tier 7 Hyuga), it should be something at tier 5, which would seem best done with the sister ship of the Kongo, the Haruna.

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14 minutes ago, Crucis said:

The problem I see is that the current Kongo is a tier 5 ship, which is basically a WW1 era BB with perhaps early interwar refits.  A 1944/45 refit risks making a "Kongo" into another GC.  That said, if all that was refitted was her AA, then perhaps she'd be more like a Texas refit.  I don't really think that any semi-historical refit of a "Kongo" would really be tier 6 worthy.  Also, let me say that if WG was going to give the IJN yet another premium BB (including the tier 9 Hizen and the upcoming tier 7 Hyuga), it should be something at tier 5, which would seem best done with the sister ship of the Kongo, the Haruna.

Wont Say no to IJN Haruna, it will do just as good :Smile_great:

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4 minutes ago, tm63au said:

Wont Say no to IJN Haruna, it will do just as good :Smile_great:

If you want a 1944/45 "Kongo", the Haruna was the only one of the class of 4 to survive into 1945, while the other 3 were sunk earlier in the war.

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15 minutes ago, Crucis said:

If you want a 1944/45 "Kongo", the Haruna was the only one of the class of 4 to survive into 1945, while the other 3 were sunk earlier in the war.

It was either 1944 Kongo or 1945  Haruna both with AA refit.

I have been pushing for some time in posts for WG to rename the tech tree ship to its proper name which is IJN Kirishima, this way it frees them up to design a premium version.  

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46 minutes ago, Crucis said:

I don't really think that any semi-historical refit of a "Kongo" would really be tier 6 worthy. 

Why not? Give her better AA and improve the main battery dispersion, so she can actually put that good range to use. Perhaps buff the reload slightly if needed. It would be a nice contrast to Fuso: 2/3 the broadside weight but better accuracy and speed.

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30 minutes ago, tm63au said:

It was either 1944 Kongo or 1945  Haruna both with AA refit.

I have been pushing for some time in posts for WG to rename the tech tree ship to its proper name which is IJN Kirishima, this way it frees them up to design a premium version.  

Tech tree versions are named after the lead ship of the class which is Kongo.

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24 minutes ago, Nevermore135 said:

Why not? Give her better AA and improve the main battery dispersion, so she can actually put that good range to use. Perhaps buff the reload slightly if needed. It would be a nice contrast to Fuso: 2/3 the broadside weight but better accuracy and speed.

Because the IJN already has a number of premium BBs at tiers 6 (Mutsu), tier 7 (Ashitaka and soon the Hyuga), tier 8 (Kii), tier 9 (Musashi and Hizen), and tier 10 (Shikishima).  Better to do a tier 5 than a second tier 6.

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5 minutes ago, Crucis said:

Because the IJN already has a number of premium BBs at tiers 6 (Mutsu), tier 7 (Ashitaka and soon the Hyuga), tier 8 (Kii), tier 9 (Musashi and Hizen), and tier 10 (Shikishima).  Better to do a tier 5 than a second tier 6.

I was responding to your assertion that there was no way WG could make a Kongo-class “tier 6 worthy.”

I actually disagree and think placing the ship at tier VI would be the better option. Better to give players something new rather than a slightly altered clone of the same ship at the same tier that already has four identical clones at that tier. Mutsu and a hypothetical Kongo at tier VI would play completely differently just based on the gun caliber.

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I keep thinking that Kongo would be a good ship to play in Operation Killer Whale.

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56 minutes ago, Nevermore135 said:

I was responding to your assertion that there was no way WG could make a Kongo-class “tier 6 worthy.”

I actually disagree and think placing the ship at tier VI would be the better option. Better to give players something new rather than a slightly altered clone of the same ship at the same tier that already has four identical clones at that tier. Mutsu and a hypothetical Kongo at tier VI would play completely differently just based on the gun caliber.

I prefer variety in tiers to what you're describing.

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10 hours ago, Wolfswetpaws said:

I like the Kongo so much, that I have all her ARP sisters to keep her company.

With 19 skill points, you have a fair amount of flexibility.
Most of my Kongo class Commanders have only 10 skill points.
Below are some "sample" builds for comparison.  No need to use them if they don't suit your personal tastes.
 

  Hide contents


shot-21_02.14_20_02.27-0286.thumb.jpg.a8534a564e484980a0d60770fb3b57eb.jpg

shot-21_02.14_20_03.34-0010.thumb.jpg.5bdbe08df8a0e428225e8570ee8b7388.jpg

shot-21_02.14_20_04.59-0448.thumb.jpg.674fb34e7c1fb419737b489233e7a009.jpg

shot-21_02.14_20_07.51-0192.thumb.jpg.413490ada4c3f79097f21c02c0006c98.jpg

 

 

Thanks Wolf, I am actually going to have 1 captain (19 point ATM) for all 5 of my Kongo class ships, he will skip from one to the next as a way to earn enough XP to get him to 21 points ASAP, then I will put another 19 point captain in his place and do the same as a way to get all my captains to 21 points fast. 

So far I have 45 captains that are at 19 points, I have 7 captains at 21 points so far.

Using the extra XP weekend bonus with what flags I have is a plus.

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Kongo is the most appealing battleship for me at tier 5. I think her speed gives her more flexibility than the much slower battleships at tier 5 and gives her at least a chance against higher tier opponents. Her guns are just about as good as anything else at the tier, good HE and AP shells and great range so she can make an impact. Sure only eight of them, but they are eight very good guns.

Also don't think dead eye is a good choice because despite her gun range, there isn't a big gap between gun range and detection range, and many times in mid tier the enemy ships get in that detection range anyway, meaning you probably don't get much use for the 4 points.

A typical survival build as already described is probably the best. My choice for the 1st four point skill is fire prevention, as tier 5 doesn't have the same fire resistance as higher tiers and everything shoots HE at you anyway. I guess you could do a secondary build (they are pretty good, just the range isn't there) but if something gets that close then something has already gone very, very wrong.

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