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Toxygene

Saturday

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Yes CV's are really not making any sense in curretn impl. They no longer instakill you.. But they permaspot you if they want to and are impossible to counter. Shoot down 8 planes? a new 8 arrives 40 seconds later. Shoot them down? A new 8 arrives 40 seconds later. until the CV driver loses interest in you or sinks you. Game after game in what feels for the whole damn day. How anyone can find that  enjoyable, I will never know.

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It has been that way for the last 5 months or so, if you are a DD, a human CV or even two human CV's vulture you until you are dead dead and sunk. Never mind the rest of the team.

I have physically fought and survived long enough to see human CV's take battleship and cruiser gunfire against them specifically and their planes still hover over my DD pecking away at the few thousand hull points remaining on the other end of the map. That tells me that the CV situation is broken by the Devs and partly driven by hate for DD's particularly if you clock into a game with one or two DDs only per team. Guess what? Air defense emergency for however long it takes to sink you.

In games like that I pick the biggest baddest air defense Teammate ship and stay .4 km under his or her stern. Im fast and manuverable enough to stick like a tarbaby on that teammate. They get to melt dozens upon dozens of endless planes. Thats the other side of it. Having ten Reds shoot at you for 10 minutes and facing walls of splashes is no fun.

Ive been tked by the protecting air defense ship player. He or she takes way too much fire from the same reds at the same time. Its because of the endless planes.

Prior to the CV rework years ago, you were able to and did defang the enemy CV that now became just a target to be farmed. Helpless.

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1 hour ago, xHeavy said:

Prior to the CV rework years ago, you were able to and did defang the enemy CV that now became just a target to be farmed. Helpless

Prior to the CV rework, you’d just get cross-dropped, one shotted and die, back to port. And/or the enemy CV was always super unicum and your team’s CV was always sub 40% and it didn’t matter that your team otherwise has better players, positioning and coordination, because the enemy Cv was strong enough to carry such a team almost all the time. So sure, you used to shoot down some planes - and it would hurt the CV - but for the most part you still lost. 

For the most part, CVs are less powerful now but they are more annoying. It’s a trade off that I’d rather take. 

Edited by UltimateNewbie
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In dealing with a cv that focuses you, you need to make yourself an unappealing target. The fact that you're getting focused so much suggests that you are attempting the same game play that works only in non-cv matches, in that you are pushing too far away from sufficient support.

Another thing, you don't want to be anywhere near that close to another ship if you want to maximize your aa potential. You want to space out far enough so that the flak aura of both ships is offset such that when the planes break through the inner limit of one ships flak aura, that they then enter the other ships flak aura, and will be taking flak explosions the entire time they are within either ships AA defense. It is a lot more difficult for the cv to successfully dodge flak the entire duration of their attack run, and they are far less likely to get more than one strike with that squadron, if they even manage that. 

The other thing that is likely happening when you're so close to your friendly cruiser or ship, is if their air detection range exceeds their maximum aa range, and the cv knows you're so close to the ship and is trying to shut you down, he will circle your ally and keep him detected, but stay out of harms way, until your ally is dead and he can swoop in. Either that, or because your aa auras are so perfectly overlapped, he can successfully dodge all of the flak, and striking on either of you doesn't hurt enough to make him want to find a less costly target.

So ideally, depending on the specific aa ranges of the ships you have, much better to be between 2.5-5km apart. Do some research to find out the exact ranges you want to be at. Also, if you're in a ship with next to no aa, and the cruiser or other ship either doesn't have strong aa and/or is too far away from other friendlies, you may want to pick somewhere else to go. Once the cv realizes how costly it is for them to go after you, they will usually find something else to do, and you'll be in the clear to do what needs doing. It requires more conservative play, within reason. If he starts to work in your area, move back into a position you can deal with the planes. If he doesn't leave you alone, he is going to lose a lot of planes and have a lot less impact on the game. It might not feel like you're doing much if that happens, but it can give your team a huge advantage in that the rest of your team on other parts of the map are able to operate freely and with the enemy team not having vision on them while they do it.

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1 hour ago, Toxygene said:

Yes CV's are really not making any sense in curretn impl. They no longer instakill you.. But they permaspot you if they want to and are impossible to counter. Shoot down 8 planes? a new 8 arrives 40 seconds later. Shoot them down? A new 8 arrives 40 seconds later. until the CV driver loses interest in you or sinks you. Game after game in what feels for the whole damn day. How anyone can find that  enjoyable, I will never know.

Strategic weapons are...............strategic !   They don't operate on the same principles and that means they are "immune" to the principles surface ships live and die by......   It sells ships...........carriers since Update 8.0.  Now, if our host wanted to fix this situation, which they won't and haven't even done anything about, they'd do one of two things:  make Carriers establish air superiority and actually fight each other BEFORE they can conduct surface operations; or, add to the game AA Radar and specifically built AA ships history had;............those ships designed for and armed to the teeth with long, medium and short range AAA (with proximity and VT munitions supported by AA radar that see's 20K and increases AAA effectiveness by 25% of any ship in that coverage (DD's then have a way to play the game.........)!   Imagine that.      There is a fix out there BUT.........it would stall Carrier sales because........they'd no longer be in charge of the battlespace and planes would have to fight planes......and, that isn't WoWs........that's WoPs.   See the conundrum our host created.....??? 

Planes in the 1920's were recognized as a real threat (real risk) to the BB doctrine.   Planes in the 30's exponentially grew technologically and AA technologies were serious being discussed but lagged behind aviation.....  The early 1940 saw just how bad planes and battleships coexist (Repulse, Prince of Wales, Bismark.....etc...)  By the late 1940's technology saw planes fighting planes first;.........then, AAA evolved into a real killing machine for planes (80-95% death rates and the phrase "If if Flies; it Dies" became a reality...)  Then, missiles in the Early 1950 eliminated planes from directly attacking ships visually.....  And, here we are today:  anti-ship weapons deployed by planes are all OTH.

We can't be effective.  To quote the Japanese "to many mind...."  Planes aren't ships.  Carriers aren't surface combatants.........because the operate OTH.......  AA isn't aimed: planes aim at ships.....see the miss matched logic.  Ships aim at ships to work........  Next, submarines........which, are eve more complicated than planes.  Imagine conducting ASW in open water, sailing in circles all the while an enemy Carrier is annihilating DD's conducting ASW.  Do you think Cruisers are going to follow DD's into open water and sail in circles with the DD's????  What's that CPT skill.............dead eye at 26K........no.  Not gonna happen.  So.......where does that leave us?

The fix isn't coming.  The game is on a mature game slippery slope and losing player interest as fast as a Goose poops grass.......  I see no reason to play FT anymore; nor spend; nor recommend; nor, recruit..........and, I am not alone.

 

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