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Sovereigndawg

Why Can't I do this in Operations, It Says I can, Am I Stupid?

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or are the producers? Neither of the two ships can be used in Operations at this time.

image.thumb.png.43ed8245e7ec4d8e1eba5e455d6ca740.png

Edited by Sovereigndawg
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41 minutes ago, Sovereigndawg said:

or are the producers? Neither of the two ships can be used in Operations at this time.

image.thumb.png.43ed8245e7ec4d8e1eba5e455d6ca740.png

1. Dawg, never as people if you're stupid.  If those people are blunt, they'll just give you an answer you don't want to hear.

2. The thing is that some tasks would be much too easy in operations.  I will say that at times I'm not sure that I agree with their decisions on this point.  What some might [edited]  as "too easy", others might not.

 

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It's not you. They took away the only T8 op and there never was one for T9.

At least they are thinking about ops and Coop now. 

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17 minutes ago, Crucis said:

1. Dawg, never as people if you're stupid.  If those people are blunt, they'll just give you an answer you don't want to hear.

2. The thing is that some tasks would be much too easy in operations.  I will say that at times I'm not sure that I agree with their decisions on this point.  What some might [edited]  as "too easy", others might not.

 

Yes of course I know , I was being factious. This is a post to make the devs realize what the heck ( I really would have used a word other than heck) they are doing. Irony basically. I hope they are paying attention to Ops. It deserves it.

 

Edited by Sovereigndawg

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I get what you're saying. It's clearly a copy and paste from either a previous stage or event. 
The time saved by not having to write requirements in a new image was probably used to develop all the awesome Cruiser commander skills... :Smile_trollface:

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50 minutes ago, MasterDiggs said:

It's not you. They took away the only T8 op and there never was one for T9.

At least they are thinking about ops and Coop now. 

Interestingly enough, the tier 8 would have never qualified for the operation, being it's a carrier.

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47 minutes ago, Sovereigndawg said:

Yes of course I know , I was being factious. This is a post to make the devs realize what the heck ( I really would have used a word other than heck) they are doing. Irony basically. I hope they are paying attention to Ops. It deserves it.

 

Never really figured you for being stupid.  But I will say that I think that in my experience, there are lots of people who think that they're smart, who in reality aren't smart at all.

As for Ops, if they were paying attention to Ops, they'd be doing a lot more for them, like refurbing the ones that have been "mothballed" or creating new ones.  And if they feel that the Ai for planes, whether on CVs or just airfields, is too difficult, then just set aside CVs/planes and create Ops without them.  It's not that I don't like bot CVs.  Just that I'd like to see new Ops and if it's easier to make new ones without them, so be it.

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3 minutes ago, Crucis said:

Never really figured you for being stupid.  But I will say that I think that in my experience, there are lots of people who think that they're smart, who in reality aren't smart at all.

As for Ops, if they were paying attention to Ops, they'd be doing a lot more for them, like refurbing the ones that have been "mothballed" or creating new ones.  And if they feel that the Ai for planes, whether on CVs or just airfields, is too difficult, then just set aside CVs/planes and create Ops without them.  It's not that I don't like bot CVs.  Just that I'd like to see new Ops and if it's easier to make new ones without them, so be it.

True I think that they can't make ops viable with he new CV game, they can't even make it right for random , so why show your embarrassment to try something else, with Operations. It seems that WG didn't realize the impact of Ops  It is a legitimate mode.

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Just now, Sovereigndawg said:

True I think that they can't make ops viable with he new CV game, they can't even make it right for random , so why show your embarrassment to try something else, with Operations. It seems that WG didn't realize the impact of Ops  It is a legitimate mode.

I don't view it quite that way.  I just don't think that they want to put the effort into making bot CV AI's more competitive.  Bot CVs in coop are pretty pathetic.

With Ops, I see it as just a case of, if you're unwilling to put in the effort to make bot CVs competitive, then just don't bother refurbishing old Ops with them and if you create new Ops, leave out bot CVs because they're not competitive enough to make the ops challenging in the least.

As for Ops as a legit mode, I think that it comes down to their view of the value of dividing up the player base across different game modes.  I personally like operations, as I think that they make for a pleasant change of pace that's a lot more entertaining than coop.  I play coop, but I don't really find it all that entertaining because the bots are so freakin' stupid and seem to do the exact same thing every freaking time.  Of course, the latter complaint can also said to be true in operations as well.

(I have more thoughts on this, but not the time to do so right this second...)

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16 minutes ago, Sovereigndawg said:

True I think that they can't make ops viable with he new CV game, they can't even make it right for random , so why show your embarrassment to try something else, with Operations. It seems that WG didn't realize the impact of Ops  It is a legitimate mode.

It has been said that WG is not really focused on operations right now, and so it is being neglected.

 

I wish maybe they could give more operation scenarios including removed or ships not in the game. Maybe allow you to control USS Bouge, the most sucessful escort carrier, sinking 13 subs,  and do a sub-hunting operation with escorting DDs. 

 

Maybe do a battle of Casablanca mission, where you can try out Massachusetts or control the unfinished jean Bart with another player being USS ranger/ escorts

 

Maybe give people ability to earn captains. Say a 6 pt captain every 6 victories in operations and a 10 pt captain for every 16 or something so I can get captains without significant usage of my resources, while driving up demand for operations 

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4 minutes ago, Crucis said:

I play coop, but I don't really find it all that entertaining because the bots are so freakin' stupid and seem to do the exact same thing every freaking time.

In my experience Co op is about getting more XP than any one else, it is actually more competitive than Random Battles. Random players come here for snowflakes and other missions. That is when I see defeats in Co op. If I see that it is me and bots I use them as my toys, you do however have to back up your toys. I lose more battles because I depend on humans than I do with just bots. In my experience if you know it's just bots and you back them up like you should, you win. Unicum PVE and PVP are still the same, it's the 10% of the 10%.

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2 minutes ago, Boomer625 said:

I wish maybe they could give more operation scenarios including removed or ships not in the game. Maybe allow you to control USS Bouge, the most sucessful escort carrier, sinking 13 subs,  and do a sub-hunting operation with escorting DDs. 

The more of us that make these wishes, the more they may listen to us. every post matters, WG says they read all of this.

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1 hour ago, Boomer625 said:

t has been said that WG is not really focused on operations right now, and so it is being neglected.

They are mistaken, if they think that, sad to say for them. It is easier for me to kill a bot, with no person guiding it than a ship with a person guiding it, only because of how they feel when I decimate them.

Edited by Sovereigndawg

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2 hours ago, MasterDiggs said:

It's not you. They took away the only T8 op and there never was one for T9.

At least they are thinking about ops and Coop now. 

Pfft ..I've call out Happa on operations before ...and alI I've ever gotten was :fish_sleep:.

Lets hope you're right . Bring em all back dag gummit.

All of them ....bad some new ones too. For all the time we've waited for the old ones to come back. Smh. :Smile_facepalm:

 

Edited by Versili

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2 hours ago, Boomer625 said:

1- It has been said that WG is not really focused on operations right now, and so it is being neglected.

2- Maybe allow you to control USS Bouge, the most sucessful escort carrier, sinking 13 subs,  and do a sub-hunting operation with escorting DDs. 

1- It was actually "said" by WG...& when they said it...they clarified a specific thing that everybody seems to have forgotten about...

2 hours ago, Sovereigndawg said:

True I think that they can't make ops viable with he new CV game, they can't even make it right for random , so why show your embarrassment to try something else, with Operations. It seems that WG didn't realize the impact of Ops  It is a legitimate mode.

 

2 hours ago, Crucis said:

I don't view it quite that way.  I just don't think that they want to put the effort into making bot CV AI's more competitive.  Bot CVs in coop are pretty pathetic.

With Ops, I see it as just a case of, if you're unwilling to put in the effort to make bot CVs competitive, then just don't bother refurbishing old Ops with them and if you create new Ops, leave out bot CVs because they're not competitive enough to make the ops challenging in the least.

As for Ops as a legit mode, I think that it comes down to their view of the value of dividing up the player base across different game modes.  I personally like operations, as I think that they make for a pleasant change of pace that's a lot more entertaining than coop.  I play coop, but I don't really find it all that entertaining because the bots are so freakin' stupid and seem to do the exact same thing every freaking time.  Of course, the latter complaint can also said to be true in operations as well.

(I have more thoughts on this, but not the time to do so right this second...)

Unfortunately the CV rebork keeps getting the blame...just becase the Ops were pulled when 0.8.0 dropped...

1 hour ago, Versili said:

Pfft ..I've call out Happa on operations before ...and alI I've ever gotten was :fish_sleep:.

Lets hope you're right . Bring em all back dag gummit.

All of them ....bad some new ones too. For all the time we've waited for the old ones to come back. Smh. :Smile_facepalm:

They will..when they originally said they will...but that time has not come yet...which brings me back to...

2 (from Boomer625's comment) - Before the CV rebork dropped..they announced the possible inclusion of subs...& when they stated that OP's were on hiatus it was until the subs were finalized...not just the CVs.

It takes time to make underwater graphics on all of the maps (Random/Ranked/Clan Battles/Co-op/& Scenarios)...& it's not just the CVs that are being balanced for all of those modes but also the subs...& not just for the bot's side...but for players to be able to run subs in all of those modes (including OP's) also.

In fact if you think about it...both of the reborks (CVs & skills) were both just part of the subs bork (can't call it a "re"bork as there wasn't subs in game to bork "again"...so it's only a bork...not a rebork).

WG (via Chieftain) wasn't lying when they said, "There will be no subs in the game"...because w/multiple CV squads in the air at a time (at that time) subs "didn't fit in the game"...their survivability was at 0% viability w/RTS CVs...

Now (after the CV rebork) they are viable & now they are in testing.

As for the skills...can you think of 19 points of the skills that just went away that would be viable for subs? Well...maybe...but having their own skills to choose from will probably be better...& you can bet that a fair amount (or at least a few) of the present skills for other ship types will have ASW buffs added allowing for 1 last free respec when subs do drop.

Oh yeah...& the CVs that were removed that are supposed to return w/alternate skills (ability to cap/smoke/help extinguish fires/etc)...I'm betting there will probably be a bit of ASW skills on them also & Boomer's #2 (w/the Bogue) may not be such a far fetched idea as some may think.

TL/DR: Ops will return...but not until the sub scenario finishes it's course...just like was announced way back in the day when sub implementation was announced...it wasn't the CV rebork that was stated for the delay in OP's developement...it was the sub testing...& until subs are announced as either being released or officially scrapped as an idea...Ops will remain on the back burner...

But I don't think they're actually on the back burner per se...I believe they're being worked on in conjunction w/the subs so that subs can be implemented into them when they come back...& underwater mapping for ALL maps in ALL modes is the main reason for the amount of time it is all taking...because let's face it...

Who needs balance as long as we got cool graphics :-)

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8 hours ago, Crucis said:

I don't view it quite that way.  I just don't think that they want to put the effort into making bot CV AI's more competitive.  Bot CVs in coop are pretty pathetic.

With Ops, I see it as just a case of, if you're unwilling to put in the effort to make bot CVs competitive, then just don't bother refurbishing old Ops with them and if you create new Ops, leave out bot CVs because they're not competitive enough to make the ops challenging in the least.

As for Ops as a legit mode, I think that it comes down to their view of the value of dividing up the player base across different game modes.  I personally like operations, as I think that they make for a pleasant change of pace that's a lot more entertaining than coop.  I play coop, but I don't really find it all that entertaining because the bots are so freakin' stupid and seem to do the exact same thing every freaking time.  Of course, the latter complaint can also said to be true in operations as well.

(I have more thoughts on this, but not the time to do so right this second...)

Sorry, but that's not the main reason(s) for abandoning ops. Its a simple math: 7 players occupying a server channel and slot for the same time as 24 in a random. Actually possibly more.And in randoms no Ai is involved. Why do you think that they were experimenting with Key (lol) battles? That's the (not so) hidden face of Weegee lately. 

Edited by Bandi73

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9 hours ago, Admiral_Kartoffel said:

I get what you're saying. It's clearly a copy and paste from either a previous stage or event. 
The time saved by not having to write requirements in a new image was probably used to develop all the awesome Cruiser commander skills... :Smile_trollface:

Good one.

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5 hours ago, Bandi73 said:

Sorry, but that's not the main reason(s) for abandoning ops. Its a simple math: 7 players occupying a server channel and slot for the same time as 24 in a random. Actually possibly more.And in randoms no Ai is involved. Why do you think that they were experimenting with Key (lol) battles? That's the (not so) hidden face of Weegee lately. 

I prefer to take WG at its word than to base speculation on guesses.

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5 minutes ago, Crucis said:

I prefer to take WG at its word than to base speculation on guesses.

Not really blind guessing. The numbers of players in randoms and coops went up, right? About the same time And... I would love to do that too, but....Wg has some miles to go for that to happen. Some serious miles.....

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15 hours ago, Sovereigndawg said:

True I think that they can't make ops viable with he new CV game, they can't even make it right for random , so why show your embarrassment to try something else, with Operations. It seems that WG didn't realize the impact of Ops  It is a legitimate mode.

On today's live stream several ppl asked Tuccy and Crysantos about ops. The pat answer: not enough ppl play them, so tough noogies.

So someone pointed out it's hard to play ops that have been removed. The answer? Crickets chirping.

WG hates, or barely tolerates,  any form of PvE because their revenue stream is built on PvP.

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16 hours ago, SgtBeltfed said:

Interestingly enough, the tier 8 would have never qualified for the operation, being it's a carrier.

Lol, it's been so long I forgot

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On 2/11/2021 at 12:49 AM, Boomer625 said:

It has been said that WG is not really focused on operations right now, and so it is being neglected.

 

I wish maybe they could give more operation scenarios including removed or ships not in the game. Maybe allow you to control USS Bouge, the most sucessful escort carrier, sinking 13 subs,  and do a sub-hunting operation with escorting DDs. 

 

Maybe do a battle of Casablanca mission, where you can try out Massachusetts or control the unfinished jean Bart with another player being USS ranger/ escorts

 

Maybe give people ability to earn captains. Say a 6 pt captain every 6 victories in operations and a 10 pt captain for every 16 or something so I can get captains without significant usage of my resources, while driving up demand for operations 

I had a Bogue before WG stole it from me in the CV rework.

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8 hours ago, Airjellyfish said:

I had a Bogue before WG stole it from me in the CV rework.

I had her too, as well as USS Independence, one of the first carriers to have a night fighter squadron after USS Enterprise. She (USS Independence) also took a torpedo after she held off on her radar guided aa guns to have the night fighter shoot the G4M1 Betty down. 

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