22 [FNTRP] DragonzGirra Members 14 posts 8,339 battles Report post #1 Posted February 10, 2021 could you please give us an option to select to enable longer wait times in mm, but avoid all BOTS. im getting sick and tired of being torped by friendly bots .. or fix your code to not allow them to launch torps if it has a chance to hit a friendly . Doesnt seem that hard 1 2 2 Share this post Link to post Share on other sites
81 [FFLY] Crazy_08 Beta Testers 97 posts Report post #2 Posted February 10, 2021 All bot option would be better 2 1 Share this post Link to post Share on other sites
364 [_I_] Ministre_de_la_Marine Members 215 posts Report post #3 Posted February 10, 2021 21 minutes ago, Crazy_08 said: All bot option would be better We call that Co-op. Share this post Link to post Share on other sites
1,852 [CO-OP] HamptonRoads Members 5,102 posts 37,723 battles Report post #4 Posted February 10, 2021 (edited) 1 hour ago, DragonzGirra said: could you please give us an option to select to enable longer wait times in mm, but avoid all BOTS. im getting sick and tired of being torped by friendly bots .. or fix your code to not allow them to launch torps if it has a chance to hit a friendly . Doesnt seem that hard I would be in favor of this, but this would use resources that I feel could be better used fixing operations. Speaking of operations, scenario mode has TK damage turned off. 58 minutes ago, Crazy_08 said: All bot option would be better Consider a single match with 15 AIs, and one human. That means that the processor need to make 15 decisions every clock cycle. If you multiply this by everyone wanting to play in solo mode, this would unnecessarily tie up the server. Edited February 10, 2021 by HamptonRoads 2 Share this post Link to post Share on other sites
6,091 [RLGN] Estimated_Prophet Members 18,131 posts 32,409 battles Report post #5 Posted February 10, 2021 3 minutes ago, HamptonRoads said: Consider a single match with 15 AIs, and one human. That means that the processor need to make 15 decisions every clock cycle. If you multiply this by everyone wanting to play in solo mode, this would unnecessarily tie up the server. Seventeen AIs, (Co-op,) but I digress. Lone human games can be pretty spectacular. Usually pretty average, but the extremes happen as well. Worst are the wipeouts where the bots swarm you and you have no chance; best when they’re spread out from fighting the green bots, or from following weird paths in their logic chain, and you have a chance for a pretty big score. Share this post Link to post Share on other sites
2,208 neptunes_wrath Members 3,308 posts 595 battles Report post #6 Posted February 10, 2021 50 minutes ago, Crazy_08 said: All bot option would be better Share this post Link to post Share on other sites
1,852 [CO-OP] HamptonRoads Members 5,102 posts 37,723 battles Report post #7 Posted February 10, 2021 Just now, Estimated_Prophet said: Seventeen AIs, (Co-op,) but I digress. Lone human games can be pretty spectacular. Usually pretty average, but the extremes happen as well. Worst are the wipeouts where the bots swarm you and you have no chance; best when they’re spread out from fighting the green bots, or from following weird paths in their logic chain, and you have a chance for a pretty big score. Math is hard, haven't had my morning coffee. Share this post Link to post Share on other sites
406 [VOP] Airjellyfish Members 1,112 posts Report post #8 Posted February 10, 2021 15 minutes ago, HamptonRoads said: Math is hard, haven't had my morning coffee. I am pretty sure math before coffee is illegal or at least highly frowned upon. 1 1 Share this post Link to post Share on other sites
1,852 [CO-OP] HamptonRoads Members 5,102 posts 37,723 battles Report post #9 Posted February 10, 2021 4 minutes ago, Airjellyfish said: I am pretty sure math before coffee is illegal or at least highly frowned upon. Sometimes math before alcohol requires a mental health waiver. 1 Share this post Link to post Share on other sites
252 [RCNW6] WaywardVariable Members 425 posts Report post #10 Posted February 10, 2021 46 minutes ago, HamptonRoads said: That means that the processor need to make 15 decisions every clock cycle. If you multiply this by everyone wanting to play in solo mode, this would unnecessarily tie up the server. FYI: Modern CPU's can execute billions of instructions per cycle and have billions of cycles per second on each core, so compute isn't likely to be the bottleneck; it scales cheaply. Given the concurrent player numbers that WoWs has per region (appears to range in the 10K - 20K ish range) which is pretty trivial from a user count standpoint unless of course they're using an incredibly inefficient and inelastic server farm architecture, I'm guessing the issue with releasing a solo game mode lies more with cost of development versus the potential payoff equation not working out to be a rational business decision (just a theory). 1 Share this post Link to post Share on other sites
15,552 [WOLF5] HazeGrayUnderway Members 35,399 posts 29,117 battles Report post #11 Posted February 10, 2021 (edited) 55 minutes ago, Estimated_Prophet said: Seventeen AIs, (Co-op,) but I digress. Lone human games can be pretty spectacular. Usually pretty average, but the extremes happen as well. Worst are the wipeouts where the bots swarm you and you have no chance; best when they’re spread out from fighting the green bots, or from following weird paths in their logic chain, and you have a chance for a pretty big score. Co-OP games when player count in a match are low have often been my best there. Little to no competition! Harder to do with cruiser, cv. But a DD will have a blast. BBs are boss in that situation, esp German and mega secondaries types. Edited February 10, 2021 by HazeGrayUnderway 1 Share this post Link to post Share on other sites
418 [CAP] Jitta77 Members 851 posts 22,146 battles Report post #12 Posted February 10, 2021 If the COOP queue had an option for "let me wait until there are enough humans", those folks would be waiting for a long...long time as the humans get thrown into COOP matches in 30 seconds while the hold outs are basically waiting until a full team of folks who want to wait are in the queue. Share this post Link to post Share on other sites
1,579 CylonRed Members 6,610 posts 13,455 battles Report post #13 Posted February 10, 2021 3 hours ago, DragonzGirra said: could you please give us an option to select to enable longer wait times in mm, but avoid all BOTS. im getting sick and tired of being torped by friendly bots .. or fix your code to not allow them to launch torps if it has a chance to hit a friendly . Doesnt seem that hard You will be the first one complaining that the bot should have known you were turning.... before you actually did. I play coop ffom time to time especially when doing the tier 8-10 snowflake and the like and never had issues with friendlies torping me. I want to know what I am doing differently from the others. Since this has to be about random games - the ONLY reason bots are thrown in is because of a lack of players. It won't be an added minute and depending on when played and tier - a long wait. Share this post Link to post Share on other sites
6,091 [RLGN] Estimated_Prophet Members 18,131 posts 32,409 battles Report post #14 Posted February 10, 2021 1 hour ago, HazeGrayUnderway said: Co-OP games when player count in a match are low have often been my best there. Little to no competition! Harder to do with cruiser, cv. But a DD will have a blast. BBs are boss in that situation, esp German and mega secondaries types. Had a 237k in NC recently. 1-2 other humans, but they died quick. Got lucky a bot didn’t have torps ready at one point, but managed to tank decently well, and pounded hard on bot BB turrets when they were doing the usual bow on foolishness. Plenty of drive-bys, and managed to avoid one ram. Share this post Link to post Share on other sites
471 [TF16B] ole_seabee [TF16B] Members 283 posts 19,238 battles Report post #15 Posted February 10, 2021 I would like to have longer time so i dont get sucked into the cv games.... how may times are your being grabbed with no time to get out ... almost always SUCKED into cv games ... FKN MM. Share this post Link to post Share on other sites
1,809 [CYNIC] CV_Jeebies Members 3,092 posts 8,833 battles Report post #16 Posted February 10, 2021 I'd like an option for randoms that after the match starts at any point we can vote a bot take over a ship. I think that'd be great. 1 Share this post Link to post Share on other sites
324 [FORM] Arctander2 Members 341 posts 2,428 battles Report post #17 Posted February 11, 2021 19 hours ago, DragonzGirra said: could you please give us an option to select to enable longer wait times in mm, but avoid all BOTS. im getting sick and tired of being torped by friendly bots .. or fix your code to not allow them to launch torps if it has a chance to hit a friendly . Doesnt seem that hard We can grief the guy all we want, but I did a bunch of co-op matches yesterday to race through one of the dockyard "get 75 torp hits in" missions and there were a couple times that the bots behind me launched torps AFTER I had already killed the ship that they targeted. In 12 or so battles it only happened a couple times, but I did eat 3 torps in one match from an idiot bot who was at least 2 seconds late shooting at a target I'd already sunk. WG can improve the stupidity of the AI torps for sure. Hell, the AI DDs are dumb as bricks too. They improved the BBs work towards grouping up rather than just YOLO! But man... the DD AI is just flat stupid. Share this post Link to post Share on other sites
518 [CUDA] Swervenkill Members 1,196 posts 11,823 battles Report post #18 Posted February 11, 2021 I've played games with all bots but me (public test coop early in the morning) and the bots all suicide, many literallly ramming each other. What happens is you take care of the immediate threat, then look around and find you're all alone with a half dozen red bots focus firing you, or the last red ship has wandered into the far corner and the half dozen green bots are hunting it down before you can get close. Really you need two or three humans to maximize damage. Share this post Link to post Share on other sites
5,178 [NONE] 0ldRichard Members 4,193 posts Report post #19 Posted February 11, 2021 19 hours ago, HazeGrayUnderway said: Co-OP games when player count in a match are low have often been my best there. Little to no competition! Harder to do with cruiser, cv. But a DD will have a blast. BBs are boss in that situation, esp German and mega secondaries types. I hear ya. I always have more fun and better earnings with no other humans. I never run low on credits even playing on a standard account. My lolibotes are Halland, Kagero, Cossack, Aigle, and of course Clemson. Cruisers do fine for me. Hindy, Zao, and Salem are among my top earners. Atago, Exeter, and Prinz Eugen do OK too, especially when uptiered. Even the gimped Atlanta and god-forsaken Indianapolis manage to at least break even. CV's almost always struggle in Co-op anyway due to short match length. I've maybe played Enterprise once this month just to set up Halsey's CV skill tree. Same with Ark Royal and Jingles. Hate rebork CV play anyway, so they mostly just sit in port looking pretty. Share this post Link to post Share on other sites
89 [UNCLN] a252 Members 271 posts 16,132 battles Report post #20 Posted February 11, 2021 I would like a more bot option in coop, I found it more fun than a full human team. Constant full human team in 0.10.0 coop is one of the last straw for me to decide to take a break. Share this post Link to post Share on other sites
1,241 Nikolay_Kuznetsov_ Banned 1,684 posts Report post #21 Posted February 11, 2021 23 hours ago, Jitta77 said: If the COOP queue had an option for "let me wait until there are enough humans", those folks would be waiting for a long...long time as the humans get thrown into COOP matches in 30 seconds while the hold outs are basically waiting until a full team of folks who want to wait are in the queue. Isn't that the whole point of I will wait? For some players time is not the reason they enjoy playing with other live people. Share this post Link to post Share on other sites
15,552 [WOLF5] HazeGrayUnderway Members 35,399 posts 29,117 battles Report post #22 Posted February 11, 2021 (edited) 23 hours ago, Estimated_Prophet said: Had a 237k in NC recently. 1-2 other humans, but they died quick. Got lucky a bot didn’t have torps ready at one point, but managed to tank decently well, and pounded hard on bot BB turrets when they were doing the usual bow on foolishness. Plenty of drive-bys, and managed to avoid one ram. Playing High Tier BBs late at night when nobody is around is the best time. Particularly Tier X. Mega Secondaries BBs like GK just kill multiple things at a time with no pressure to do it faster, because there's so few actual players around. 5 hours ago, Balon_Greyjoy said: I hear ya. I always have more fun and better earnings with no other humans. I never run low on credits even playing on a standard account. My lolibotes are Halland, Kagero, Cossack, Aigle, and of course Clemson. Cruisers do fine for me. Hindy, Zao, and Salem are among my top earners. Atago, Exeter, and Prinz Eugen do OK too, especially when uptiered. Even the gimped Atlanta and god-forsaken Indianapolis manage to at least break even. CV's almost always struggle in Co-op anyway due to short match length. I've maybe played Enterprise once this month just to set up Halsey's CV skill tree. Same with Ark Royal and Jingles. Hate rebork CV play anyway, so they mostly just sit in port looking pretty. It's not that Cruisers can't do well in Co-Op. I have had great games in them. It's just the simple fact that compared to playing as a DD or a Battleship, you still have to be paranoid. Your not sneaky like and maneuverable like a DD. Unlike a DD, you still got a Citadel. You will get spotted and the bots will focus you rather than a Battleship because you got less HP. You also don't have BB armor and HP, so staying power is a concern. Even worse, the vast majority of Cruisers don't have Repair Party, so even trading shells with a DD or another Cruiser is costly, never mind when Bot BBs try to focus you. I still remember a Co-Op game from around just before the Skill Rebork went Live. I was playing Montana and I had spawned with 2 other players right next to me: A Gearing and a Stalingrad player. The Stalingrad player got spotted real early and drew fire from multiple bots directions until he was dead. My big a** BB was practically ignored. Gearing had smoke and a small island nearby that he used as his "base" to do torp rushes around. Because Stalingrad was being focused and forced to bow tank, my BB and Gearing had great games while Stalingrad did not. Mind you, the Stalingrad player milked the survival of his ship as much as he could. It's just he was forced to bow tank and minimize his firepower. If he wasn't careful about how he tanked, he was getting Citadeled because bots from different directions were also shooting at him. I imagine that's even harder for Stalingrad to do now because she has 0 access to Survival Skills. Meanwhile one can zip around with freedom like a DD, or derp with very few concerns but still have firepower like a BB can. Edited February 11, 2021 by HazeGrayUnderway Share this post Link to post Share on other sites
6,091 [RLGN] Estimated_Prophet Members 18,131 posts 32,409 battles Report post #23 Posted February 11, 2021 17 minutes ago, HazeGrayUnderway said: Playing High Tier BBs late at night when nobody is around is the best time. Particularly Tier X. Mega Secondaries BBs like GK just kill multiple things at a time with no pressure to do it faster, because there's so few actual players around. So true. Best Co-op ever was a 327k in GkF, with somewhere north of 3mil tanked. 17 minutes ago, HazeGrayUnderway said: Your not sneaky like and maneuverable like a DD. Speaking of which; had cause to play one single game in Podvoisky last night on Faultline. Lovely fast reloading torps, good use of cover at A, and some nice survival (for once,) and spotting by the Green bots. Six kills, including a Colorado and a Nelson, two caps, and north of 100k damage. Share this post Link to post Share on other sites
1,535 USS_Taylor_Swift Banned 1,678 posts 1,286 battles Report post #24 Posted February 11, 2021 On 2/10/2021 at 3:24 PM, CylonRed said: I play coop ffom time to time especially when doing the tier 8-10 snowflake and the like and never had issues with friendlies torping me. I want to know what I am doing differently from the others. Probably something to do with this Yes, friendly bots will torp you, even at almost point blank range while you're sitting in smoke, if you are between them and their target. You know a game is in a healthy state when it can't even get enough people willing to play to fill out a match. Share this post Link to post Share on other sites
15,552 [WOLF5] HazeGrayUnderway Members 35,399 posts 29,117 battles Report post #25 Posted February 12, 2021 3 hours ago, Estimated_Prophet said: So true. Best Co-op ever was a 327k in GkF, with somewhere north of 3mil tanked. Speaking of which; had cause to play one single game in Podvoisky last night on Faultline. Lovely fast reloading torps, good use of cover at A, and some nice survival (for once,) and spotting by the Green bots. Six kills, including a Colorado and a Nelson, two caps, and north of 100k damage. Tashkent is also amusing because of her speed and torpedoes, if you spec for torp reload. Share this post Link to post Share on other sites