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Yakuza137

Old CV Player

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As a old CV player. I would have to say I'm pretty surprised right now. When I played back in the day I played just carriers. I have 50+ 60+ win rates on my old CVs. Games were a win or lose depending on the carrier skill. There would always be complaining about the skill difference between carriers. As well as from normal ships who get absolutely deleted off the map from the start of the game. Especially for destroyers who got bum rushed by torp planes within 3mins of the start of the game with planes cross dropping them. Pretty much if you had a CV in your game and you were targeted you were either going to die or lose 80% of your HP or survive because the CV player sucks, but if that CV player indeed sucked he wouldn't be able to get his bombers there in the first place as they would already be taken out.

 

The new game style I really disliked and I left the game, but I recently overheard of complaints of CVs in my discord channel for another game. Compared to the past where we could instantly delete people and have the other opposing CV total be shut down. I viewed the new game play as CV's having way lesser impact of the game due to alpha damage from there armaments. Especially from the one plane run compared to having 5+ flight lines of offensive squadrons that can all be up in the sky at the same time. 

 

The complaints for the old RTS CVs were extremely high, but it was rare to get into a match with CVs as not many people played them. The spotting of destroyers happened in old CV gameplay its really nothing new. The new First person CV were talked about for a very long time throughout the duration of its testing phase and people seemed to like it even though some of us RTS CV players were opposed against it. 

 

Whether its the old CV gameplay or new it seems like everyone is going to complain about something. lol

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12 minutes ago, Yakuza137 said:

Whether its the old CV gameplay or new it seems like everyone is going to complain about something.

This.

 

13 minutes ago, Yakuza137 said:

going to complain about something.


So very much this.

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Overall, give wargaming a break the devs and the people who worked on the new carrier gameplay worked hard to bridge the gap and skill disparity. So it would be more enjoyable. Lots of people viewed it and got to test it. Majority of people thought it was a good idea. They only tried to make the community happy. 

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25 minutes ago, Yakuza137 said:

Whether its the old CV gameplay or new it seems like everyone is going to complain about something

Was just in a thread where a CL driver was indirectly complaining about having to switch ammo against BBs: lol.

Meanwhile, Japanese CVs were totally broken in the old RTS CVs. It wasn't so much the micro manage difficulty of the old system, it was the lack of maintenance that lead to the bugs galore that cost games because your squadrons wouldn't move after being launched and couldn't be recalled. 

Not to mention, the reduced economics of CVs that continue to this day. Personally, i like both systems. But the rework CV system should have been used for CVs with unsustainably small or specialist air wings; while the RTS CVs should have been maintained for the fleet Carriers.

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1 minute ago, Crokodone said:

Was just in a thread where a CL driver was indirectly complaining about having to switch ammo against BBs: lol.

Meanwhile, Japanese CVs were totally broken in the old RTS CVs. It wasn't so much the micro manage difficulty of the old system, it was the lack of maintenance that lead to the bugs galore that cost games because your squadrons wouldn't move after being launched and couldn't be recalled. 

Not to mention, the reduced economics of CVs that continue to this day. Personally, i like both systems. But the rework CV system should have been used for CVs with unsustainably small or specialist air wings; while the RTS CVs should have been maintained for the fleet Carriers.

"Not to mention, the reduced economics of CVs that continue to this day. Personally, i like both systems. But the rework CV system should have been used for CVs with unsustainably small or specialist air wings; while the RTS CVs should have been maintained for the fleet Carriers." That last part I'd like. If It was something like that I'd still be around.

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1 hour ago, Yakuza137 said:

Especially for destroyers who got bum rushed by torp planes within 3mins of the start of the game with planes cross dropping them

Well, let's see:

RTS CV:

  • There were functional player-controlled fighters in the game, as a DD you'd get some degree of air cover in most games (both direct and indirect, can explain more if needed) -- this would really break down only if your carrier was much worse than the enemy, or if your carrier was strike loadout.
  • AA from certain ships created close to no-fly zones (AA-spec DM, Atlanta, you get the idea), and those zones were quite large -- 7.2km
  • DFAA (both from your DD and cruisers as far away as 7 km) could panic the enemy airplanes and significantly reduced their chance to hit you
  • Carriers could run out of planes, so at least if you lived into late game, you'd get some respite
  • CV gameplay was actually difficult, which drove people away from the class, so many games wouldn't even have CVs

Rework CV:

  • Close to zero CV on CV counter play. Even if your carrier wanted to protect you, they really couldn't. And no, I don't want that stupid fighter dropped on my location, it literally just tells the enemy where I am.
  • AA is pathetic, both much weaker and much shorter-ranged. CV could care less if there is a DM 4-5km away from you, you're still getting smacked for quarter HP in the very first pass
  • DFAA doesn't panick, and generally does jack on your DD unless it is named Halland
  • CVs never, ever will run out of all airplanes. Can always regenerate a couple just to spot your DD at the end of the match, since surviving that long in the most fragile class in the game must be severely punished
  • CV gameplay is much more accessible (you know, 'cause of the whole enemy CV can't counter you & AA is crap thingies), so there are carriers in most matches. Two CVs per team occur all too often these days even at higher tiers.

But sure, there is no more cross-drops (not every RTS CV even had two TBs btw), whoopty-friggin-doo. Instead we get the wonderfully designed and implemented rocket planes, and can still get hit by single aerial torpedo drops (which many skilled RTS CV players preferred to cross drops anyway).

I'd honestly rather have the old RTS CVs even if it came with a bonus 1km range for literally every single radar in the game -- and this comes from someone who loves DDs. Well, used to love, I guess. Now playing any DD that isn't named Halland can be infuriating and frustrating all too often.

1 hour ago, Yakuza137 said:

I viewed the new game play as CV's having way lesser impact of the game due to alpha damage from there armaments

I suggest you compare average damage for CV players that are great both with the old and the new carriers. In fact,  I'll give you a couple of example of some of the best CV players. Let's look at Gaishu:

TrYotOy.png

Notice anything interesting about the average damage when we compare RTS and reworked CVs?

Let's look at another player, Admiral_Tester:

zC3LFCk.png

Notice anything interesting about the average damage when we compare RTS and reworked CVs?

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I didn't play before, but honestly CVs have gotten nerf after nerf and its always the wrong thing. It's incredibly frustrating.

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There is still a disparity, but until you get better at the new CVs, I suppose it's not you OP.

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6 hours ago, Yakuza137 said:

Whether its the old CV gameplay or new it seems like everyone is going to complain about something. lol

That is because the CV rework utterly, ludicrously failed in addressing what made RTS CVs terrible to begin with in addition to adding its own issues on top.

So yes, people are inevitably going to complain about a terrible game mechanic still being terrible.

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