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Ralph090

Battleship Range Realism vs Fun

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You know, I was thinking about making a post about times when realism would make the game worse. One of the things in that post would have been about how battleships tended to open fire at a range of somewhere between 26,000 and 30,000 yards (22-27km) or so and had an effective range in excess of 20,000 yards (18km). The longest range battleship hit in history is contested between HMS Warspite and the Scharnhorst at about 26,000 yards (24km), which shall probably never be resolved due to the imprecision of WWII range finding equipment, among other things, and excluding, of course, Yamato managing an under-keel detonation with her diving shells against USS White Planes at 34,500 yards (31.5km). Anything less than 9,000 yards (8km) was considered to be practically bayonet range for battleships. That sort of super-long-range camping would have done nothing to improve the problem with battleships not pushing in and contesting caps in the old meta. However, with the Dead Eye skill, WeeGee has removed that need, at least for the most part.
 
Are you having fun yet?
 
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1 hour ago, Ralph090 said:
You know, I was thinking about making a post about times when realism would make the game worse. One of the things in that post would have been about how battleships tended to open fire at a range of somewhere between 26,000 and 30,000 yards (22-27km) or so and had an effective range in excess of 20,000 yards (18km). The longest range battleship hit in history is contested between HMS Warspite and the Scharnhorst at about 26,000 yards (24km), which shall probably never be resolved due to the imprecision of WWII range finding equipment, among other things, and excluding, of course, Yamato managing an under-keel detonation with her diving shells against USS White Planes at 34,500 yards (31.5km). Anything less than 9,000 yards (8km) was considered to be practically bayonet range for battleships. That sort of super-long-range camping would have done nothing to improve the problem with battleships not pushing in and contesting caps in the old meta. However, with the Dead Eye skill, WeeGee has removed that need, at least for the most part.
 
Are you having fun yet?
 
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Should we include the longest attempted shot on a enemy ship? USS Iowa’s 22 mile shot (35.4 km) at Truk

or Iowa’’s 1989 improperly authorized experimental shot of 26.9 mi (43.3 km)?

Edited by Boomer625

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3 hours ago, Ralph090 said:
You know, I was thinking about making a post about times when realism would make the game worse. One of the things in that post would have been about how battleships tended to open fire at a range of somewhere between 26,000 and 30,000 yards (22-27km) or so and had an effective range in excess of 20,000 yards (18km). The longest range battleship hit in history is contested between HMS Warspite and the Scharnhorst at about 26,000 yards (24km), which shall probably never be resolved due to the imprecision of WWII range finding equipment, among other things, and excluding, of course, Yamato managing an under-keel detonation with her diving shells against USS White Planes at 34,500 yards (31.5km). Anything less than 9,000 yards (8km) was considered to be practically bayonet range for battleships. That sort of super-long-range camping would have done nothing to improve the problem with battleships not pushing in and contesting caps in the old meta. However, with the Dead Eye skill, WeeGee has removed that need, at least for the most part.
 
Are you having fun yet?
 
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People always camped, now they have a skill to justify it. 

It's USS White Plains btw. 

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Consider also that secondary turrets are the ones the light cruiser of country and time, so they should have better range, accuracy and rate of fire.

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13 hours ago, Ralph090 said:
You know, I was thinking about making a post about times when realism would make the game worse. One of the things in that post would have been about how battleships tended to open fire at a range of somewhere between 26,000 and 30,000 yards (22-27km) or so and had an effective range in excess of 20,000 yards (18km). The longest range battleship hit in history is contested between HMS Warspite and the Scharnhorst at about 26,000 yards (24km), which shall probably never be resolved due to the imprecision of WWII range finding equipment, among other things, and excluding, of course, Yamato managing an under-keel detonation with her diving shells against USS White Planes at 34,500 yards (31.5km). Anything less than 9,000 yards (8km) was considered to be practically bayonet range for battleships. That sort of super-long-range camping would have done nothing to improve the problem with battleships not pushing in and contesting caps in the old meta. However, with the Dead Eye skill, WeeGee has removed that need, at least for the most part.
 
Are you having fun yet?
 
Also posted on r/WorldOfWarships

But battleships did not sit there and waddle back and forth doing forward/reverse tricks, heaven forbid near an island where they would get beached. They were maneuvering, going forward to engage. No camping in reality.

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On 2/8/2021 at 2:22 AM, Boomer625 said:

Should we include the longest attempted shot on a enemy ship? USS Iowa’s 22 mile shot (35.4 km) at Truk

or Iowa’’s 1989 improperly authorized experimental shot of 26.9 mi (43.3 km)?

if it was an attempt, that would mean it did not land, thus wouldn't count as a hit. Warspite/Scharnhorst did hit their intended target.

As for the 1989 experiment......

Just reading about it, so many safety postings were ignored. The canisters themselves stated the powder inside was not to be used with the heavy shell. I'm sorry but if you want to experiment with range, do it at a test site, not in an active ship. Only after proven at a test site, would I then proceed to trials aboard ship.

As for the shot itself, yes you can go the distance, but will your shell actually land on target? Remember, all they were really targeting was open ocean that day.

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