Jump to content
Bewegungslegastheniker

Loewenhardt too weak

8 comments in this topic

Recommended Posts

5,323
[KWF]
Members
6,767 posts
7,444 battles

The max damage listed for HE and AP is always for a citadel, not a normal penetration. On a normal penetration you get 33% of the nominal damage.

From the wiki:

Quote

High-Explosive (HE)

These shells have an instant fuse and burst immediately upon hitting a target. In addition to any direct damage, HE shells are good for knocking out modules, particularly deck mounted ones like AA emplacements, as well as starting fires, which can deal a large amount of damage over time if not extinguished. Like AP shells, HE does zero damage on shatters, 1/3 damage on normal penetrations, and max damage on citadel penetrations.

Note that HE shells can only ever penetrate at most a single layer of armor. This can cause them to score a regular penetrating hit rather than a citadel hit if they strike another layer of armor first, no matter how thin the two layers are. This is an advantage of some spaced or turtleback armor schemes. In some cases, when they hit an "empty" section of the ship such as a torpedo belt, they can even fail to do any direct damage at all.

 

Share this post


Link to post
Share on other sites
Beta Testers, In AlfaTesters
188 posts
23,997 battles
3 hours ago, Bewegungslegastheniker said:

This premium T6 carrier is too weak. Squadron size is too small. And bombs don't do advertised damage which is 12k. 

I just pulled at 135k damage game with her.  Use the rocket planes and hit cruiser at the water line for multiple citadels per strike, rinse and repeat.  Use the dive bombers to start fires....over and over again.  Use torp planes to give some time for the other two to recharge.

Share this post


Link to post
Share on other sites
6,680
[WPORT]
Members
16,020 posts
19,620 battles
12 minutes ago, ChronicallyChronic said:

I just pulled at 135k damage game with her.  Use the rocket planes and hit cruiser at the water line for multiple citadels per strike, rinse and repeat.  Use the dive bombers to start fires....over and over again.  Use torp planes to give some time for the other two to recharge.

I agree with the "right tool for the job" sentiment.
In this case, the proper ordnance for the targeted ship.

 

3 hours ago, Bewegungslegastheniker said:

This premium T6 carrier is too weak. Squadron size is too small. And bombs don't do advertised damage which is 12k. 


It takes 9 skill points just for a CV Commander to gain the required 3-point skills (Aircraft Armor and Survivability Expert), and a total of 13 skill points to gain one of the 4-point skills.
A total of 17 skill points are required to access an additional 4-point skill.  And even more points to round-out the skill-build with some nice-to-have skills.
CV Commanders are sharing the problem that all Players are facing with all Commanders.  Ship capabilities are more expensive in the total cost of skill points nowadays versus before the skills re-bork, in my opinion.

Spoiler


image_2021-02-06_101836.thumb.png.e563d2f4a50816804b8bf45cf598ddd8.png

image_2021-02-06_102026.thumb.png.7cfebf5bd1a6ea168fab1d25ee90a6ef.png

 

 

Share this post


Link to post
Share on other sites
6,680
[WPORT]
Members
16,020 posts
19,620 battles
3 hours ago, warheart1992 said:

The max damage listed for HE and AP is always for a citadel, not a normal penetration. On a normal penetration you get 33% of the nominal damage.

From the wiki:

Quote

High-Explosive (HE)

These shells have an instant fuse and burst immediately upon hitting a target. In addition to any direct damage, HE shells are good for knocking out modules, particularly deck mounted ones like AA emplacements, as well as starting fires, which can deal a large amount of damage over time if not extinguished. Like AP shells, HE does zero damage on shatters, 1/3 damage on normal penetrations, and max damage on citadel penetrations.

Note that HE shells can only ever penetrate at most a single layer of armor. This can cause them to score a regular penetrating hit rather than a citadel hit if they strike another layer of armor first, no matter how thin the two layers are. This is an advantage of some spaced or turtleback armor schemes. In some cases, when they hit an "empty" section of the ship such as a torpedo belt, they can even fail to do any direct damage at all.

 

 

 

Thanks for sharing.

Share this post


Link to post
Share on other sites
218
[FAL-I]
Members
1,105 posts
42,733 battles

The Erich L. Bombs are not so bad, if you can cause great damage with them, but you have to be lucky to hit the weakest point of the enemy ship.

something very negative is her torpedoes are very slow, very low in damage.

And the little squadrons of her that if it is negative, she should wear Health to hold out a little longer because they are always erased in the air.
but I also know that WG will not do it because this CV is German.

 

the JU 87 bombers has Originally 5 bombs , 1 Heavy bomb and 4 Small Bombs 

Another nerf study that I observe is that fighters have mounts to carry 6 rockets per plane and it is currently reduced to 4. a lot of hatred.

19aea775611d06980ca65e6dbcdbfd25.gif

RepentantCluelessAmazondolphin-size_restricted.gif

c612b93484569a0516d130bd018e2d03.gif

Share this post


Link to post
Share on other sites
1,203
[WDWL]
Members
1,521 posts
13,026 battles

EVL is a fantastic ship but has a rather high skill floor for a T-6 CV.  She literally has a tool for every ship she runs into but you absolutely must use the right tool for the right job.

Dive bombers - DD's and BB's

Rockets  - light cruisers then heavy cruisers

Torpedoes- use them on BB's while other planes are replenishing. 

  • Thanks 1

Share this post


Link to post
Share on other sites
1,197
[HC]
[HC]
Beta Testers
3,940 posts
13,531 battles
On 2/17/2021 at 7:12 AM, rafael_azuaje said:

The Erich L. Bombs are not so bad, if you can cause great damage with them, but you have to be lucky to hit the weakest point of the enemy ship.

something very negative is her torpedoes are very slow, very low in damage.

And the little squadrons of her that if it is negative, she should wear Health to hold out a little longer because they are always erased in the air.
but I also know that WG will not do it because this CV is German.

 

the JU 87 bombers has Originally 5 bombs , 1 Heavy bomb and 4 Small Bombs 

Another nerf study that I observe is that fighters have mounts to carry 6 rockets per plane and it is currently reduced to 4. a lot of hatred.

Erich Loewenhardt's Bombs really don't care where you hit on most ships, they're rather large HE bombs and most ships have some light armor above their citadel. Almost anything with an exposed citadel is vulnerable to randomly getting vaporized by them. (happens a lot in operations when you hit tier 3 and 4 IJN cruisers)

If you have some of the aircraft survival skills, her planes are plenty durable, and they're relatively fast for tier 6, which in turn makes them more durable. She does get the German Rocket plane 10 second Engine boost as well instead of the 5 second. The only partial drawback is she has the standard German Dive bomber attack angle instead of GZ's, so seeing the flak and the target at the same time can be rough, but at least it's only a tier 6, so there shouldn't be that much flak.

Erich Loewenhardt uses the same rockets as August von Parseval instead of Wesser, so she really didn't get screwed over with the rockets either. Instead of getting 50% more rockets, she's carrying tier 8 rockets.

The only things Erich Loewenhardt loses out on is the Torpedo Bombers and the Secondaries. The torps are just plain bad, and her secondaries don't benefit from the better dispersion found on German CV's, so while on paper she's got a massive secondary battery, she's not going win many secondary duels.

  • Cool 2

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×