6,208 [WOLFG] DrHolmes52 Members 15,646 posts 16,853 battles Report post #1 Posted February 4, 2021 I know bots can torpedo you, but when they do as much damage as the bots with their guns, something is going on. We were about 6km from each other, and there was nothing to shoot at. Share this post Link to post Share on other sites
1,852 [CO-OP] HamptonRoads Members 5,103 posts 37,752 battles Report post #2 Posted February 4, 2021 That is amazing; 76K potential damage, and only 6 hits (for no damage.) There goes the theory about bots having homing artillery shells. Share this post Link to post Share on other sites
6,208 [WOLFG] DrHolmes52 Members 15,646 posts 16,853 battles Report post #3 Posted February 4, 2021 6 minutes ago, HamptonRoads said: That is amazing; 76K potential damage, and only 6 hits (for no damage.) There goes the theory about bots having homing artillery shells. Well, there were only two volleys fired at me. I don't know how many rounds the Minnesota fired, but the Iowa hit with all his shells. Share this post Link to post Share on other sites
761 [P-V-E] b101uk Members 1,822 posts Report post #4 Posted February 4, 2021 if I recall potential damage was any ordinance hitting or passing within 700m radius of your ship, and is based on the maximum theoretical damage that the shell/bomb/torp/(assumes rocket) can do. at least that was the case after 0.7.4, however I get the feeling it has been changed again some time later last year, as I have had torps go right past my ship at <200m and they have not registered as potential damage. (bug or change from the 700m radius I don't know). Share this post Link to post Share on other sites
1,189 black_hull4 Members 2,734 posts 2,538 battles Report post #5 Posted February 4, 2021 HAHA ROUND GO BOINK Share this post Link to post Share on other sites
6,093 [RLGN] Estimated_Prophet Members 18,141 posts 32,420 battles Report post #6 Posted February 4, 2021 38 minutes ago, black_hull4 said: HAHA ROUND GO BOINK Like that torpedo did against the Kongo at mountainous Roi-Namur in Midway... (Except I don’t think a Kongo was ever at Kwajalein, and the Roi and Namur islets there are flat as pancakes...) Share this post Link to post Share on other sites
1,618 [NYAAR] Lord_Slayer [NYAAR] Members 3,875 posts 18,624 battles Report post #7 Posted February 4, 2021 12 hours ago, DrHolmes52 said: Well, there were only two volleys fired at me. I don't know how many rounds the Minnesota fired, but the Iowa hit with all his shells. Reading the screenshot, Iowa appears to have only hit you 3 times, same as Minnesota, so unless the Iowa only fired one turret at you the Bot did not hit with all his shells. Share this post Link to post Share on other sites
6,208 [WOLFG] DrHolmes52 Members 15,646 posts 16,853 battles Report post #8 Posted February 4, 2021 Just now, Lord_Slayer said: Reading the screenshot, Iowa appears to have only hit you 3 times, same as Minnesota, so unless the Iowa only fired one turret at you the Bot did not hit with all his shells. The bot only fired 1 turret. With nothing available to shoot at. And I was like 6km away, so it wasn't like we were spooning. There was a spotted ship that was behind an island like 15km away, so maybe the programming got confused. But even for bots this was strange behavior. Share this post Link to post Share on other sites
3,859 [SALVO] eviltane Members 3,897 posts 7,805 battles Report post #9 Posted February 4, 2021 (edited) 13 hours ago, DrHolmes52 said: I know bots can torpedo you, but when they do as much damage as the bots with their guns, something is going on. We were about 6km from each other, and there was nothing to shoot at. I don't understand what the problem is supposed to be here. Potential damage has always been greatly inflated. It counts full damage value ( citadel damage) from shells. That's why people get potential damage in the millions regularly. Edited February 4, 2021 by eviltane Share this post Link to post Share on other sites
406 [VOP] Airjellyfish Members 1,113 posts Report post #10 Posted February 4, 2021 13 hours ago, HamptonRoads said: That is amazing; 76K potential damage, and only 6 hits (for no damage.) There goes the theory about bots having homing artillery shells. Maybe there is a difference between homing and being hit and homing into your citadel? lol For me it seems to be the latter. Share this post Link to post Share on other sites
406 [VOP] Airjellyfish Members 1,113 posts Report post #11 Posted February 4, 2021 If ships are close together, does only one ship receive the potential damage from an incoming or do all ships close enough receive it? Share this post Link to post Share on other sites
6,208 [WOLFG] DrHolmes52 Members 15,646 posts 16,853 battles Report post #12 Posted February 4, 2021 7 minutes ago, eviltane said: I don't understand what the problem is supposed to be here. Potential damage has always been greatly inflated. It counts full damage value ( citadel damage) from shells. That's why people get potential damage in the millions regularly. It was just that the Iowa on my team (a bot) up and decided to shoot 1 turret at me, with nothing around red to shoot at. I've had humans do this, but never bots (torps excluded). Share this post Link to post Share on other sites
8,077 [SALVO] ArIskandir Members 12,985 posts 8,614 battles Report post #13 Posted February 4, 2021 13 hours ago, HamptonRoads said: That is amazing; 76K potential damage, and only 6 hits (for no damage.) There goes the theory about bots having homing artillery shells. 76K potential is about 1 or 2 BB salvos, nothing really. What I wonder is, the module hit/no damage thing wasn't supposed to had been corrected some patches ago? Share this post Link to post Share on other sites
1,618 [NYAAR] Lord_Slayer [NYAAR] Members 3,875 posts 18,624 battles Report post #14 Posted February 4, 2021 31 minutes ago, DrHolmes52 said: The bot only fired 1 turret. With nothing available to shoot at. And I was like 6km away, so it wasn't like we were spooning. There was a spotted ship that was behind an island like 15km away, so maybe the programming got confused. But even for bots this was strange behavior. Yeah, Bot behavior confuses me at times. They will ignore the closest ship actually firing on them, to fire on a ship further out. I had thought at one time that they were targeting a lower health ship, but there have been times when that lower health ship was closer to the bot, and it still fired on the further target. 12 minutes ago, Airjellyfish said: If ships are close together, does only one ship receive the potential damage from an incoming or do all ships close enough receive it? All ships receive it. I was playing as an Un-spotted DD, moving to smoke a spotted BB. Shells went over my DD and hit or went over the BB, but as they came close enough, the potential damage counter clicked up. 1 Share this post Link to post Share on other sites