866 Anij Members 530 posts 28,065 battles Report post #1 Posted February 3, 2021 (edited) The fix for dead eye is easy. I think its a great skill but the way its been set up is going to make a already slow game even slower. The issue As it stands now-Cruisers get destroyed from 20km, If cruisers are destroyed DDs have no support and BBs wont move up because of dead eye so again DDS and cruisers end up being screwed because all the BBs are on the back 2 lines The Fix Have dead eye activate INSIDE a BBs basic detection range ( no added bonus such as flags, concealment module or captain concealment-on a Iowa and most BBs that's about 16km this makes it an excellent skill that still supports sniping and brawling and getting bbs to move up and another bonus is no penalties Edited February 3, 2021 by Anij 2 1 3 Share this post Link to post Share on other sites
4,245 [UNHLY] tm63au Members 4,004 posts 29,322 battles Report post #2 Posted February 3, 2021 8 minutes ago, Anij said: The fix for dead eye is easy. I think its a great skill but the way its been set up is going to make a already slow game even slower. The issue As it stands now-Cruisers get destroyed from 20km, If cruisers are destroyed DDs have no support and BBs wont move up because of dead eye so again DDS and cruisers end up being screwed because all the BBs are on the back to lines The Fix Have dead eye activate INSIDE a BBs basic detection range ( no added bonus such as flags, concealment module or captain concealment-on a Iowa and most BBs that's about 16km this makes it an excellent skill that still supports sniping and brawling and getting bbs to move up and another bonus is no penalties REMOVE IT 1 1 Share this post Link to post Share on other sites
9,133 [GWG] BrushWolf [GWG] Alpha Tester 28,668 posts 15,081 battles Report post #3 Posted February 3, 2021 13 minutes ago, Anij said: The fix for dead eye is easy. I think its a great skill but the way its been set up is going to make a already slow game even slower. The issue As it stands now-Cruisers get destroyed from 20km, If cruisers are destroyed DDs have no support and BBs wont move up because of dead eye so again DDS and cruisers end up being screwed because all the BBs are on the back to lines The Fix Have dead eye activate INSIDE a BBs basic detection range ( no added bonus such as flags, concealment module or captain concealment-on a Iowa and most BBs that's about 16km this makes it an excellent skill that still supports sniping and brawling and getting bbs to move up and another bonus is no penalties I think it would still be overpowered without a downside but it is a realistic idea. 1 Share this post Link to post Share on other sites
866 Anij Members 530 posts 28,065 battles Report post #4 Posted February 3, 2021 4 minutes ago, tm63au said: REMOVE IT u know they wont what I am hoping to head off is for WG not to nuke the skill to the point where no one takes it. Dead eye is not the only skill that has issues but its the one that needs to be fixed sooner rather than later. I would even go as far to say cut it from 10% dispersion reduction to 5% reduction dispersion and even with all the other things I suggested its still a solid skill. There are other skills that need to be addressed especially skills that have penalties. Like seriously WG do you really think any BB player will take SUPER HEAVY AP skill that comes with a 30% increase in fire? like seriously 4 Share this post Link to post Share on other sites
866 Anij Members 530 posts 28,065 battles Report post #5 Posted February 3, 2021 (edited) 4 minutes ago, BrushWolf said: I think it would still be overpowered without a downside but it is a realistic idea. knock it down to say 5%, 7%, at 16km that's a really good skill. Now that will help the lower tier BBs 6-8 more than tier 9-10 so maybe the tier 9-10s will forgo it completely. For what ever reason at Tier 5-8 people are using dead eye but u don't see them at the back 2 lines but that may have to do with map sizes being smaller and a different player mentality. Maybe all maps from Tier 8-10 need to be reduced by 20% in scale anyway because some of them are too big anyway but DE has a big effect on T9-10 because it was too campy to begin with and this really ruined T9-10 games Edited February 3, 2021 by Anij 1 Share this post Link to post Share on other sites
9,133 [GWG] BrushWolf [GWG] Alpha Tester 28,668 posts 15,081 battles Report post #6 Posted February 3, 2021 8 minutes ago, Anij said: u know they wont what I am hoping to head off is for WG not to nuke the skill to the point where no one takes it. Dead eye is not the only skill that has issues but its the one that needs to be fixed sooner rather than later. I would even go as far to say cut it from 10% dispersion reduction to 5% reduction dispersion and even with all the other things I suggested its still a solid skill. There are other skills that need to be addressed especially skills that have penalties. Like seriously WG do you really think any BB player will take SUPER HEAVY AP skill that comes with a 30% increase in fire? like seriously We definitely do not need another Maximum AA that actually hurt DPS for almost all ships although Super Heavy AP is certainly trying for that slot. Share this post Link to post Share on other sites
4,427 [SALVO] Dr_Venture Beta Testers, In AlfaTesters 6,542 posts 7,393 battles Report post #7 Posted February 3, 2021 It needs to go - ANY PERCEIVED NOTION that sitting in the back = better accuracy is downright cancerous to this game on every level. 6 1 Share this post Link to post Share on other sites
4,245 [UNHLY] tm63au Members 4,004 posts 29,322 battles Report post #8 Posted February 3, 2021 29 minutes ago, Dr_Venture said: It needs to go - ANY PERCEIVED NOTION that sitting in the back = better accuracy is downright cancerous to this game on every level. Totally agree. The vast majority that want this or like this skill are people that wont use any thought process to better themselves. 1 Share this post Link to post Share on other sites
6,714 [SIM] SkaerKrow Members 6,281 posts 10,284 battles Report post #9 Posted February 3, 2021 There's no problem with Dead Eye. Bad cruiser players have always been punished by battleships, just like how bad battleship players get punished by destroyers, and bad destroyer players get punished by cruisers. Dead Eye is just the new scapegoat for players who can't accept their own shortcomings. 1 1 1 8 Share this post Link to post Share on other sites
22 [ICLAD] Zolors Members 53 posts 17,675 battles Report post #10 Posted February 3, 2021 Share this post Link to post Share on other sites
11,866 [SALVO] Crucis Members 27,532 posts 37,070 battles Report post #11 Posted February 3, 2021 3 hours ago, Anij said: The fix for dead eye is easy. I think its a great skill but the way its been set up is going to make a already slow game even slower. The issue As it stands now-Cruisers get destroyed from 20km, If cruisers are destroyed DDs have no support and BBs wont move up because of dead eye so again DDS and cruisers end up being screwed because all the BBs are on the back 2 lines The Fix Have dead eye activate INSIDE a BBs basic detection range ( no added bonus such as flags, concealment module or captain concealment-on a Iowa and most BBs that's about 16km this makes it an excellent skill that still supports sniping and brawling and getting bbs to move up and another bonus is no penalties This isn't a fix. The point of Deadeye is to give devotes of the sniping playstyle a skill that caters to their play preference. The solution is to provide a skill to sniping BB players that doesn't completely change the entire BB game play meta. All you've done is suggest changing Deadeye from a sniping BB skill to a brawling skill, which is so far beyond the point of the skill that it cannot be seen with a telescope. 1 Share this post Link to post Share on other sites
2,768 [SR-_-] SteelRain_Rifleman Members 5,505 posts 50,533 battles Report post #12 Posted February 3, 2021 2 hours ago, SkaerKrow said: There's no problem with Dead Eye. Bad cruiser players have always been punished by battleships, just like how bad battleship players get punished by destroyers, and bad destroyer players get punished by cruisers. Dead Eye is just the new scapegoat for players who can't accept their own shortcomings. It is causing a massive extinction level event in games with cruisers. Cruisers are showing up in droves in Co-op a wee bit shaken up, fidgety, and slightly nervous. Getting constantly blapped in Randoms does do a number on you eventually and as a cruiser player, one wonders if their very existence is threatened by the new skills? So whether the average cruiser player thinks they kite, wiggle, juke, hide, park, tank, throttle jockey, or sail backwards well or not ; they are often wondering if they are getting the stick for the fire meta they fostered over the years and this is some WG payback of some sorts. Revenge of the Battleships? Maybe. The camp meta is being threatened. You can now pinpoint drop shells on a cruiser hard. At this rate, cruisers will not hold up. I hit a DM at Vermont's ultra max range with spotter with Dead Eye and dev struck him in a match. I felt dirty, team was horrified by the brutality. Red had no comment. I am sure that DM, which thought the island he was hiding behind was safe, would never get hit. But the shells came down like a meteor shower from hell. Near vertical drop down. Imagine 12- 457mm AP shells hitting dead center. (Blue ovetchkin tracers) Boom. Only time will tell. If players settle down and get used to it. Suddenly mount rudder shift upgrades and incoming fire skills, etc Like you say, some players do play cruiser meh. And it is showing. Now BB players just need to stop laughing like Dr Evil. 1 1 Share this post Link to post Share on other sites
260 [-N-] 9TenSix2Eight Members 540 posts 8,793 battles Report post #13 Posted February 3, 2021 4 hours ago, Anij said: The fix for dead eye is easy. I think its a great skill but the way its been set up is going to make a already slow game even slower. The issue As it stands now-Cruisers get destroyed from 20km, If cruisers are destroyed DDs have no support and BBs wont move up because of dead eye so again DDS and cruisers end up being screwed because all the BBs are on the back 2 lines The Fix Have dead eye activate INSIDE a BBs basic detection range ( no added bonus such as flags, concealment module or captain concealment-on a Iowa and most BBs that's about 16km this makes it an excellent skill that still supports sniping and brawling and getting bbs to move up and another bonus is no penalties Avoid tier 9 and 10 for now. Share this post Link to post Share on other sites
2,868 [WDS] clammboy [WDS] Members 5,022 posts 14,500 battles Report post #14 Posted February 3, 2021 3 hours ago, tm63au said: Totally agree. The vast majority that want this or like this skill are people that wont use any thought process to better themselves. Wait I thought that was people who played secondary builds and CVs . 1 Share this post Link to post Share on other sites
1,434 [TOOF] WarStore Banned 1,424 posts 11,497 battles Report post #15 Posted February 3, 2021 6 hours ago, Anij said: The fix for dead eye is easy. I think its a great skill but the way its been set up is going to make a already slow game even slower. The issue As it stands now-Cruisers get destroyed from 20km, If cruisers are destroyed DDs have no support and BBs wont move up because of dead eye so again DDS and cruisers end up being screwed because all the BBs are on the back 2 lines The Fix Have dead eye activate INSIDE a BBs basic detection range ( no added bonus such as flags, concealment module or captain concealment-on a Iowa and most BBs that's about 16km this makes it an excellent skill that still supports sniping and brawling and getting bbs to move up and another bonus is no penalties I suggested that while we were in PTS. but the baddies here want to stay as far away from the battle as possible. Share this post Link to post Share on other sites
80 kill_all_planes Banned 60 posts 20 battles Report post #16 Posted February 3, 2021 6 hours ago, Anij said: The fix for dead eye is easy. I think its a great skill but the way its been set up is going to make a already slow game even slower. The issue As it stands now-Cruisers get destroyed from 20km, If cruisers are destroyed DDs have no support and BBs wont move up because of dead eye so again DDS and cruisers end up being screwed because all the BBs are on the back 2 lines The Fix Have dead eye activate INSIDE a BBs basic detection range ( no added bonus such as flags, concealment module or captain concealment-on a Iowa and most BBs that's about 16km this makes it an excellent skill that still supports sniping and brawling and getting bbs to move up and another bonus is no penalties Dont fix dead eye, just get rid of it. A blind monkey can see its a dumb idea. Idk why anyone would ever think it would help game play. The only thing dumber than dead eye is CV's. 1 1 Share this post Link to post Share on other sites
1,232 [-VT-] vikingno2 Members 2,065 posts 34,902 battles Report post #17 Posted February 3, 2021 6 hours ago, SkaerKrow said: There's no problem with Dead Eye. Bad cruiser players have always been punished by battleships, just like how bad battleship players get punished by destroyers, and bad destroyer players get punished by cruisers. Dead Eye is just the new scapegoat for players who can't accept their own shortcomings. We already know your are the devils advocate in every topic bought up you don't need to prover it over and over again Share this post Link to post Share on other sites
3,590 [PVE] IfYouSeeKhaos Members 10,582 posts 28,097 battles Report post #18 Posted February 3, 2021 Don't wanna quote @SteelRain_Rifleman's wall of text (sorry... but I need room for my own) for the 1 relevant line so will just tag him for the credit... "Incoming Fire Alert"... (I'd add the Rudder Shift also but as I assume every cruiser already takes the 20% Rudder Shift & I don't want someone to get the idea I'm referring to giving up their CE for the 40% Rudder Shift as not only is the 40% not needed...the 20% isn't really needed [it is...for torp dodging...but not] for cancelling Deadeye's effectiveness as the shots are being fired from at least 12km away & that's plenty of time to maneuver out of the way...even w/out the 20% rudder shift skill...after the IFA warning shows up). ...IFA is.. only a 1 point skill people (that admittedly was unused by 99.9% of players on at least 99.9% of ships before the skills rework [no I DON'T have a link... it's called hyperbole]) but it not only solves your Deadeye problem but also frees up an extra skill point by allowing you to remove PT...because who needs to know 9 ships are locked on you when 6 of them are at least 10 seconds away from hitting you after they fire from the back lines w/an advanced warning & you only need to really keep track of the 3 ships that are close enough to you to actually be a real threat. Share this post Link to post Share on other sites
520 [CUDA] Swervenkill Members 1,198 posts 11,832 battles Report post #19 Posted February 3, 2021 You could drop the accuracy to 5%, and make it turn off if detected by anything, not just visible enemies. Being tracked by concealed destroyers should be a thing. Share this post Link to post Share on other sites
1,439 [-RNG-] _BBaby Members 3,240 posts 6,608 battles Report post #20 Posted February 3, 2021 One way Ive thought may work is to tone it down slightly, and just take the downsides of super heavy AP and move them to deadeye. Heavy AP won't harm anything of it has no downsides. Its current ones are very punishing, and if moved to deadeye would really force people to decide if they want to give up all their tanking for better gunnery. "But wouldn't that make it worse". I'd argue most deadeye players already play with the dont get shot mentality. All that would change is a lot of people no longer want the skill Deadeye needs to be an option for ships like Slava and Vermont, not a must have for every. Single. BB. Share this post Link to post Share on other sites
7,036 Skpstr Members 34,409 posts 10,768 battles Report post #21 Posted February 3, 2021 8 hours ago, Dr_Venture said: It needs to go - ANY PERCEIVED NOTION that sitting in the back = better accuracy is downright cancerous to this game on every level. The ironic thing is, Deadeye actually helps counter another perceived notion, that sitting still with LOS to the enemy is a safe thing to do.... Share this post Link to post Share on other sites
7,036 Skpstr Members 34,409 posts 10,768 battles Report post #22 Posted February 3, 2021 (edited) 8 minutes ago, _BBaby said: One way Ive thought may work is to tone it down slightly, and just take the downsides of super heavy AP and move them to deadeye. Heavy AP won't harm anything of it has no dow AP and move them to deadeye. Heavy AP won't harm anything of it has no downsides. Its current ones are very punishing, and if moved to deadeye would really force people to decide if they want to give up all their tanking for better gunnery. It's a no-brainer choice. Who would elect to burn/flood for 30% longer? Do any BBs even use Heavy AP because of the penalty? Better IMO to add an ROF nerf. Quote "But wouldn't that make it worse". I'd argue most deadeye players already play with the dont get shot mentality. Wouldn't surprise me, most players aren't thoughtful. If I'm moving up in my Deadeye BB, I think it's right neighbourly of the enemy BBs to withdraw and let my friendly DDs have the cap, as well as ensuring that my Deadeye keeps working. Edited February 3, 2021 by Skpstr 1 Share this post Link to post Share on other sites
1,968 [CVA16] Sabot_100 Members 7,996 posts 24,259 battles Report post #23 Posted February 3, 2021 2 hours ago, Skpstr said: Better IMO to add an ROF nerf. Which would mean you increase your alpha but your DPM remains about the same. Still I agree, WG went overboard with all the skills with penalties. Previously there were really only 2, IFHE and torpedo acceleration. Then all the UUs came out and had minor to crippling downsides attached. WG obviously fell in love with the concept. Share this post Link to post Share on other sites
0 [PATHS] HabitsOftheWolf Members 7 posts 3,141 battles Report post #24 Posted February 21, 2021 On 2/2/2021 at 8:17 PM, Anij said: The fix for dead eye is easy. I think its a great skill but the way its been set up is going to make a already slow game even slower. The issue As it stands now-Cruisers get destroyed from 20km, If cruisers are destroyed DDs have no support and BBs wont move up because of dead eye so again DDS and cruisers end up being screwed because all the BBs are on the back 2 lines The Fix Have dead eye activate INSIDE a BBs basic detection range ( no added bonus such as flags, concealment module or captain concealment-on a Iowa and most BBs that's about 16km this makes it an excellent skill that still supports sniping and brawling and getting bbs to move up and another bonus is no penalties I can't stand the games lately. Everybody just sits in the back as you say. The bbs don't move, then the other guys get scared and the team gets picked off one by one. It is infuriating. It isn't even a fun game to watch. All around it has had a negative affect in my eyes. Share this post Link to post Share on other sites
1,826 [DRFTR] SKurj Beta Testers 6,075 posts Report post #25 Posted February 21, 2021 are long range deletions actually happening more often now? or more players trying what they wouldn't have before? guessing the spreadsheets are populating, and we will see changes when/if weegee thinks they need to be made... Share this post Link to post Share on other sites