27 Unicorn_Snot Members 11 posts 2,658 battles Report post #1 Posted January 30, 2021 Torpedo tubes destroyed! That is something I use to hear from my DD captain once in a blue moon. Ever since the new patch came out I've been hearing that every other game. In fact last night I heard it twice in one game on my Minekaze, both from rocket plane attacks. I have preventive maintenance and I'm not playing any more different then I use too. Any one else been seeing this happen more lately? Share this post Link to post Share on other sites
6,659 [WPORT] Wolfswetpaws Members 15,978 posts 19,617 battles Report post #2 Posted January 30, 2021 Seems the chances to have torpedo tubes destroyed have gone up, since the most recent update 0.10.0, eh? Share this post Link to post Share on other sites
6,052 [BONKS] El2aZeR Members 4,327 posts 52 battles Report post #3 Posted January 30, 2021 I don't believe there was anything in the patchnotes regarding module survivability? So I guess you've just been unlucky recently unless WG changed something without documenting it. 1 1 Share this post Link to post Share on other sites
9,511 [WORX] Navalpride33 Members 16,368 posts 21,878 battles Report post #4 Posted January 30, 2021 3 minutes ago, Unicorn_Snot said: Torpedo tubes destroyed! That is something I use to hear from my DD captain once in a blue moon. Ever since the new patch came out I've been hearing that every other game. In fact last night I heard it twice in one game on my Minekaze, both from rocket plane attacks. I have preventive maintenance and I'm not playing any more different then I use too. Any one else been seeing this happen more lately? Or people (in the match you played in) just practice on hitting that spot consistently... I haven't seen a change... I do play torp heavy DDs. Share this post Link to post Share on other sites
3,401 Compassghost Supertest Coordinator 7,205 posts 14,253 battles Report post #5 Posted January 30, 2021 Mine are about the same, it seems. At least in ranked, the only bums destroying my torpedo tubes are Thunderer HE nukes. Share this post Link to post Share on other sites
405 [VOP] Airjellyfish Members 1,112 posts Report post #6 Posted January 30, 2021 8 minutes ago, El2aZeR said: I don't believe there was anything in the patchnotes regarding module survivability? So I guess you've just been unlucky recently unless WG changed something without documenting it. I don't believe WG documents every tweak they make in the patch notes. 3 Share this post Link to post Share on other sites
353 [WOLFD] AXELGREASE Members 947 posts Report post #7 Posted January 30, 2021 43 minutes ago, Unicorn_Snot said: Torpedo tubes destroyed! That is something I use to hear from my DD captain once in a blue moon. Ever since the new patch came out I've been hearing that every other game. In fact last night I heard it twice in one game on my Minekaze, both from rocket plane attacks. I have preventive maintenance and I'm not playing any more different then I use too. Any one else been seeing this happen more lately? Not just torpedo tubes. I've had a BB detonated by a Dive Bomber attack, that never happened before. Share this post Link to post Share on other sites
6,052 [BONKS] El2aZeR Members 4,327 posts 52 battles Report post #8 Posted January 30, 2021 31 minutes ago, Airjellyfish said: I don't believe WG documents every tweak they make in the patch notes. They say they do. They don't obviously. Share this post Link to post Share on other sites
1,196 Tachnechdorus Beta Testers 3,315 posts 27,013 battles Report post #9 Posted January 30, 2021 On all my DDs I pick Preventive Maintenance in order to reduce risk to main turrets , torpedo tubes , steering gears and engine ..................... Share this post Link to post Share on other sites
6,714 [SIM] SkaerKrow Members 6,281 posts 10,284 battles Report post #10 Posted January 30, 2021 Haven’t had my tubes destroyed once since the rework went live. Share this post Link to post Share on other sites
313 [QQ7] ToxicSymphony Wiki Editor, Members, In AlfaTesters, Beta Testers 458 posts 10,908 battles Report post #11 Posted January 30, 2021 It's just you. People have definitely not changed how they aim. An infrequent thing happened a few times and you noticed it! :D 1 Share this post Link to post Share on other sites
405 [VOP] Airjellyfish Members 1,112 posts Report post #12 Posted January 31, 2021 2 hours ago, Tachnechdorus said: On all my DDs I pick Preventive Maintenance in order to reduce risk to main turrets , torpedo tubes , steering gears and engine ..................... Yup, got that skill and parts explode off like July 4 fireworks. Share this post Link to post Share on other sites
0 [-TRM-] DeletedUser Members 0 posts Report post #13 Posted January 31, 2021 (edited) I have buffed ship damage control to cut down on that loss of torps. I lose them several times a game but not outright destroyed, that happens once in a blue moon. IF they were to be destroyed outright, the warship just turned into a massive torpedo and will pick the nearest enemy to ram. I fly ram flags so I can do two ships if I need to. I am thinking on stocking up a thousand or so of those flags. They are pretty cheap right now because ramming is not a thing yet. That will change as more players adopt that for a variety of reasons. If I get a total destroyed tubes it will be on a squishy cruiser first. The scharnhorst next. I am reworking that ship to be more sturdy as I rely on it in operations among other games. But not for human combat particularly with carriers. Human carriers have gotten VERY lethal, I generally do DD's and when we have a carrier game I sit under smoke for two minutes as the human warplanes patiently circle above. Then blow me up when my smoke dies. Either that or hover over until I am destroyed. Our own human carrier usually is a noob and does not know to immediately erase enemy DD's then radar ships in that order. Edited January 31, 2021 by xHeavy Share this post Link to post Share on other sites
1,852 [CO-OP] HamptonRoads Members 5,102 posts 37,664 battles Report post #14 Posted January 31, 2021 Is this happening since the patch release, or more recently? If the latter, there is a dockyard task for battleships that requires kills or incapacitation of modules. Share this post Link to post Share on other sites
720 [--O--] Mustangrde1 Members 994 posts Report post #15 Posted January 31, 2021 Not seen an increase and I am a heavy DD Main. Share this post Link to post Share on other sites
1,915 [NG-NL] Reymu Members 6,715 posts 11,207 battles Report post #16 Posted January 31, 2021 I think it depends if you're unfortunate enough to get BB HE smack into your middle. Otherwise I almost never seem to loose torp tubes on mine. Share this post Link to post Share on other sites
15,547 [WOLF5] HazeGrayUnderway Members 35,397 posts 29,117 battles Report post #17 Posted January 31, 2021 If one isn't taking stuff to improve module durability on their DD, you shouldn't be surprised if your modules get splattered immediately the moment a shell hits. Preventive Maintenance skill is Tier 1 and easy to acquire. Upgrades to improve torpedo tubes' durability: Slot 1: MAM1 Slot 3: TTM1 Slot 6: TTM2 If you're playing a more hardcore DD Gunboat Build not equipping TTM1, TTM2, then your torp launchers are going to be real squishy. In addition, if you're eating big HE shells, your modules are going to get rekt even harder. Battleship HE do a horrific number to DD modules and RN BB HE shells are thermonuclear devices against them. The explosion radius from RN 419mm and 457mm HE are gargantuan. Share this post Link to post Share on other sites
389 [WOLFC] Nolo_00 Members 566 posts Report post #18 Posted January 31, 2021 I don't know about on DDs, but the torpedo tubes on my Prinz Eugen are made of paper. At least one destroyed every match now, and that's after 1-2 being disabled repeatedly. 1 Share this post Link to post Share on other sites
15,547 [WOLF5] HazeGrayUnderway Members 35,397 posts 29,117 battles Report post #19 Posted January 31, 2021 3 hours ago, Nolo_00 said: I don't know about on DDs, but the torpedo tubes on my Prinz Eugen are made of paper. At least one destroyed every match now, and that's after 1-2 being disabled repeatedly. That's a problem I've been running into for my torpedo-fitted Cruisers even in Co-op. The tubes get rekt easily. Even on Hindenburg my torp tubes are getting incapped, destroyed a lot. Preventive Maintenance is gone for Cruiser access. MAM1 upgrade in Slot 1 isn't enough to save your torp tubes. Share this post Link to post Share on other sites
389 [WOLFC] Nolo_00 Members 566 posts Report post #20 Posted January 31, 2021 7 hours ago, HazeGrayUnderway said: That's a problem I've been running into for my torpedo-fitted Cruisers even in Co-op. The tubes get rekt easily. Even on Hindenburg my torp tubes are getting incapped, destroyed a lot. Preventive Maintenance is gone for Cruiser access. MAM1 upgrade in Slot 1 isn't enough to save your torp tubes. Ok, glad it's not just me. As far as I can tell, cruiser survivability took quite a hit this patch, and not just super cruisers. Share this post Link to post Share on other sites
271 [VOP] USMCGal Members 624 posts 11,503 battles Report post #21 Posted January 31, 2021 I have been noticing BB engine incapacitation's alot more in co-op prior to the rework so that was put in place before the skills went live. Torpedo tubes destroyed is nothing new for co-op mains. this happens all the time, I think it is happening alot more though and needs to be tweaked. I was playing my Furutaka and had my torps incapacitated with one volley, then the next volley they were destroyed. Of course on the side I was trying to launch against a closing BB. The bots timing is impeccable. Share this post Link to post Share on other sites
456 [CHBK] Taco_De_Moist Members 1,127 posts 4,350 battles Report post #22 Posted January 31, 2021 19 hours ago, Unicorn_Snot said: Torpedo tubes destroyed! That is something I use to hear from my DD captain once in a blue moon. Ever since the new patch came out I've been hearing that every other game. In fact last night I heard it twice in one game on my Minekaze, both from rocket plane attacks. I have preventive maintenance and I'm not playing any more different then I use too. Any one else been seeing this happen more lately? Play the Pommern if you want to hear that every game. I always have to keep going back to the skills to make sure I picked preventative maintenance. Which is a 45% bonus with Lujtens, and doesn't seem to have an impact. Share this post Link to post Share on other sites
1,467 [SIMP] capncrunch21 Members 1,727 posts Report post #23 Posted January 31, 2021 23 minutes ago, USMCGal said: I have been noticing BB engine incapacitation's alot more in co-op prior to the rework so that was put in place before the skills went live. Torpedo tubes destroyed is nothing new for co-op mains. this happens all the time, I think it is happening alot more though and needs to be tweaked. I was playing my Furutaka and had my torps incapacitated with one volley, then the next volley they were destroyed. Of course on the side I was trying to launch against a closing BB. The bots timing is cheating. Fixed that for you. And yes, torp tubes seem to go bye bye much more often across all classes of ships in co-op now. It's almost as if the bots know when you are about to fire them... OH WAIT -THEY DO! Share this post Link to post Share on other sites
761 [P-V-E] b101uk Members 1,822 posts Report post #24 Posted January 31, 2021 i have seen a significant increase in torpedo tubes being damaged/destroyed on CL/CA and BB, this is despite Preventative Maintenance always being taken both before and after the rework. pre rework it was seldom the case that torpedo tubes would be outright destroyed Share this post Link to post Share on other sites
1,185 [INTEL] ThisIsClassic Members 3,530 posts 22,276 battles Report post #25 Posted January 31, 2021 12 hours ago, HazeGrayUnderway said: In addition, if you're eating big HE shells, your modules are going to get rekt even harder. Battleship HE do a horrific number to DD modules and RN BB HE shells are thermonuclear devices against them. The explosion radius from RN 419mm and 457mm HE are gargantuan. Exactly why I took Thunderer into Co-Op for that Dockyard mission. I got 6 - 9 incapacitations a battle, plus the kills. Share this post Link to post Share on other sites