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Versili

Operations ...why won't anyone listen ?

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I'm calling out to WG .

Bring back our operations that are so missed by the playerbase .If the air wings are fixed why havent they been reimplemented?

If you look into this each carrier in the op can launch an attack . Since it's A.I. I dont see why it can't send out two or three waves at once . Human players I can understand it's all about the control and such . A I does not have that issue. Even the airbases in Cherry blossom can send multiple waves like before since again it's AI. each can be considered a cv in most respects except that the won't move . Operation Dynamo Is based on waves of bombers and fighters . I'm sure you can figure a way to make them work you can use rocket attack aircraft instead of fighters and bombers and torpedo heavies can also be used in waves . 

Final Frontier I believe had the Graff Zerp cv it can actually send waves of planes . No need to send one out at a time .

Also make them Teir selectable . The AI can choose diffrent cvs for diffrent teirs and so forth .

There is a literal gold mine here that you are missing out on . There are plenty of people in ops and lots of them are hard core enough that there is real money spent on ships and equipment for them.

Anyway my two cents and I hope this doesn't go under the radar like so many other threads have gone.yes some are abbrasive but it's the forums.  What did you expect, ice cream. 

Anyway I'll leave this on your table ..

@Hapa_Fodder

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35 minutes ago, Versili said:

I'm calling out to WG .

Bring back our operations that are so missed by the playerbase .If the air wings are fixed why havent they been reimplemented?

If you look into this each carrier in the op can launch an attack . Since it's A.I. I dont see why it can't send out two or three waves at once . Human players I can understand it's all about the control and such . A I does not have that issue. Even the airbases in Cherry blossom can send multiple waves like before since again it's AI. each can be considered a cv in most respects except that the won't move . Operation Dynamo Is based on waves of bombers and fighters . I'm sure you can figure a way to make them work you can use rocket attack aircraft instead of fighters and bombers and torpedo heavies can also be used in waves . 

Final Frontier I believe had the Graff Zerp cv it can actually send waves of planes . No need to send one out at a time .

Also make them Teir selectable . The AI can choose diffrent cvs for diffrent teirs and so forth .

There is a literal gold mine here that you are missing out on . There are plenty of people in ops and lots of them are hard core enough that there is real money spent on ships and equipment for them.

Anyway my two cents and I hope this doesn't go under the radar like so many other threads have gone.yes some are abbrasive but it's the forums.  What did you expect, ice cream. 

Anyway I'll leave this on your table ..

@Hapa_Fodder

Let's keep it simple.  Just bring back the "on hiatus" operations.  If resources are limited, concentrate on bringing back just one (I would like to see Cherry Blossom back first, although Ultimate Frontier does not have any ship restrictions unlike CB, Dynamo, and Hermes.)  Let's not try to overburden the programmers with multiple tiers.  

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19 minutes ago, HamptonRoads said:

Let's keep it simple.  Just bring back the "on hiatus" operations.  If resources are limited, concentrate on bringing back just one (I would like to see Cherry Blossom back first, although Ultimate Frontier does not have any ship restrictions unlike CB, Dynamo, and Hermes.)  Let's not try to overburden the programmers with multiple tiers.  

Any step towards bringing them back is a good one . I agree. But why not.  That's the question. Given the time they have been on hiatus. Why not rework the entire lot and surprise those who really do play ops for, dare I say it. "THE FUN OF IT". 

WG shells out ships like crazy. It's time a little TLC on some really cool ops.

Hey and they would make a killing in multi teir . Selling ships and equipment.

:Smile_honoring:

 

 

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Something I posted in another thread:

On 12/10/2020 at 9:39 PM, Volron said:

Well, they can make a change to one to make it a T5 Op, Killer Whale.  Even with 5's, that one was reasonably easy to 5 star.  Obviously some changes are needed to it's current setup to make it more suitable for T5 however.  The docked Konig can be swapped for a stock Rhein.  Swap the Kaiser that spawns in the north in the first wave with a stock Nassau.  Keep Kawachi, but swap the Ishi with a stock Myogi or stock Hosho.  The rest of it could stay the same.

 

Ultimate Frontier can be made into a T8 Operation, with some RN spice added (NOTE: very rough idea):

The 3 Battleships encountered could be changed up from: Wyoming, New York and New Mexico to New York, New Mexico, California.  Their escort is brought up from a Pensacola to a New Orleans.

The two destroyers encountered very quickly, leave the Mahan, swap the Nicholas with a Jervis.

The Omaha and Atlanta that spawn North remain the same, but bump the Dallas that spawns E to a Surrey.

Leave the Clemson.

"Raptor's" Group would need a revamp.  It would no longer be Raptor (Ranger Class), but either a Lexington or Saipan, with a different name.  Add along side her an Implacable.  Protecting them will a Helena, Leander, Sims and Cossack.

The two Phoenix and one Omaha that spawns south, they could be left as is.  I cannot remember if they were stock gals or upgraded.  If they were stock, "max" them out.

The 3 Destroyers that appeared and went to capture the repair island, change from a Mahan, Nicolas, Sims, to, Mahan, Sims, Jevis.

 

The three main attack waves varied.  It would keep things interesting if they stayed that way:

The first wave consisted of either a 4/5/5 or 5/5/6, if I recall correctly.  I believe it was Phoenix/Omaha/Marblehead, or, Omaha/Marblehead/New Mexico.  Change that vary to 5/5/6 or 5/6/6.  Omaha, Marblehead, Pensacola/Dallas as the 5/5/6, or Omaha/Marblehead, Pensacola/Dallas, New Mexico as the 5/6/6.

The second wave consisted of either a 5/6/6 or a 5/6/7, if I recall correctly.  Omaha/Marblehead, Pensacola, New Mexico, or, Omaha, Pensacola, Colorado.  Change that vary to 6/6/6 or 6/6/7.  Pensacola, Dallas, New Mexico/Arizona/West Virginia as the 6/6/6, or, Pensacola, Dallas, Colorado/California/Florida as the 6/6/7.

The third wave only consisted of a 6/6/8, if I recall correctly.  The variance was in the battleship.  Pensacola, Dallas, North Carolina/Alabama.  Change to 6/7/8.  Pensacola/Dallas, New Orleans/Helena, North Carolina/Alabama/Massachusetts.

 

For the Transport aircraft, just have them come in all at once and have them randomly choose between the 3 flight paths that were in the RTS version.  For the airfields bombers, it can be said that they showed up the day/night before and were only now ready to do anything, if you want "story" behind that.  Have them cycle between the torpedo bombers and dive bombers once per attack wave, and have them a squadron attack all at once.  If I recall correctly they attacked each with 8 TB's split in two squadrons and 12 DB's split in two squadrons.  Have them attack with 1 TB of 6 planes in a single attack, 1 DB of 8 planes in a single attack.  Airfield will send out the DB's first, after attacking with them, send out the TB's next.

How "Raptor's group" would cycle.  They would attack the two southern forts until they are destroyed, or they are spotted by a surface ship.  Once their target forts are destroyed or spotted by a surface ship, they will begin to attack ships.  Have them cycle between each squadron type to avoid a complete drain on a single squadron.  IE: They would attack with their rocket planes, the bring in their dive bombers, followed lastly by their torpedo bombers.  Rinse and Repeat.

 

Now for the good bits, Stars.

Previously the stars were as followed:

1 Star: Save at least 3 forts.

1 Star: Sink 2 of the targets called out by the airfield.

1 Star: Save 45 planes from aircraft reinforcements.

1 Star: Sink Raptor.

1 Star: Prevent Repair Base capture.

 

Change to the following:

1 Star: Sink Lexington/Saipan.

1 Star: Sink Implacable.

1 Star: Sink 2 of the 3 targets called out by airfield.

1 Star: Sink all targets called by the airfield.

1 Star: Prevent Repair Base Capture.

 

Saving the forts made no sense to me, since the base was being abandoned anyway.  Plus it was extremely annoying that not only did the fires do 2200 hp a tic per fire, but that the forts would just "let it burn".  Instead, we'd be tasked with sinking the Implacable.  Saving 45 planes is an obvious "no go", so instead we'd be tasked with sinking all targets called by airfield.

 

 

Now, I'm fairly certain I've forgetten stuff, but it has been a while since UF was playable, and as you saw I'm no LWM in the write up.  But there is a very rough idea on how to make Ultimate Frontier a T8 Operation.  At this point it would be up to the dev's to put in the time and make these changes.  Ell, they could do away with the variety, making it even easier for them to make the changes and get it re-added.  Personally I'd like the variety to remain, it added spice, but it is something that could be sidelined if it would get the Op up and running again sooner.

 

I would much rather they brought Ultimate Frontier back since there isn't a Nation/Class restriction to it, unlike Cherry Blossom, Dynamo and Hermes.

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Their answer last year was no one was playing operations.

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4 minutes ago, Raven114 said:

Their answer last year was no one was playing operations.

Man they have to recheck their numbers because Im quite sure there are a lot of players in ops.  Some of which are really good at what they do.

 

Edited by Versili

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6 minutes ago, Laser_Beam said:

Another post complaining about broken CVs.

 

Too hard to fix.  Time to remove.

Dude.

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People still think the world is operating under normal conditions...

Its not...

Keep that in mind when we ask something with limited production in place.

Edited by Navalpride33
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But if they DID bring OPS back, the same people would whine about cash grabs, so there's that.

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47 minutes ago, Versili said:

Some of which are really good at what they do.

That was actually a significant part of the problem.

I sometimes think pulling Dynamo in particular was Wargaming telling people "Farming XP in voice comms with clockwork precision over and over and over again, day after day, isn't really why this operation is in the game."

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With operations (and all other things game related), you always have to ask "What's in it for WG?"

And keeping us happy doesn't seem to be something they see as a benefit to them.

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23 minutes ago, Laser_Beam said:

Another post complaining about broken CVs.

 

Too hard to fix.  Time to remove.

 

17 minutes ago, Lose_dudes said:

Dude.

Lol. I would say that he is in the wrong thread. :)

 

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There cannot be enough of these posts. Operations, Scenario based missions (PVE / PVP) would be huge in this game. 
Anything to get a break from the toxic cesspool Randoms/Ranked is becoming. 

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1 hour ago, Ensign_Cthulhu said:

That was actually a significant part of the problem.

I sometimes think pulling Dynamo in particular was Wargaming telling people "Farming XP in voice comms with clockwork precision over and over and over again, day after day, isn't really why this operation is in the game."

yes there are grinders but you can't grind most of anything for missions or building of ships in ops . And WG nerfed income for them ....recalling Narai. So eh... give and take. 

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1 hour ago, Laser_Beam said:

Another post complaining about broken CVs.

 

Too hard to fix.  Time to remove.

Sorry buddy you're barking up the wrong tree.

Please read the comments . Then you can say what you will . I didn't come off as complaining.

And I'm giving WG pointer on how AI strikes can be multiplied because as you know operation CVs are AI controlled.  Number of launch modifiers on the que ...set to three four or five.  instead of one .

Good times:cap_haloween:

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1 hour ago, Navalpride33 said:

People still think the world is operating under normal conditions...

Its not...

Keep that in mind when we ask something with limited production.

Limited production ....on what ? Ships? I see a whole slew of them coming down the pipe .

The world is not the same it probably never will be ....but ever heard of remote connections.

Work from "dare I say it"...... Home.:cap_cool:

 

Edited by Versili

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6 minutes ago, Versili said:

yes there are grinders but you can't grind most of anything for missions or building of ships in ops . And WG nerfed income for them ....recalling Narai. So eh... give and take. 

Don't get me wrong, I want some of them brought back too (Cherry Blossom in particular). It's just that I sort of understand why WG nixed a fair chunk of them, and it's not all to do with the economics.

The way the air groups interacted with the ships in Hermes and with Dynamo in particular was a major part of what gave these ops their difficulty level. I don't quite understand what made new bot AI bombers and torp planes any different from their predecessors, but whatever it is, it seems to have gotten in the way of a simple plug-and-play restoration of the operations with a heavy air component. I get the feeling that if they programmed the planes appropriately for the operations, it might make things in co-op unconscionably nasty and the balance work on that as well as everything else is more than they have the staff for right now.

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2 minutes ago, Versili said:

Limited production ....on what ? Ships?

In personal, or people manning the behind the curtain to make sure we get content/CS support or anything else...  This also entails  development on projects.

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theres literally a perfect operation opportunity coming with subs, convoy protection/hunting operations, but WG probably wont do it because they dont care about operations anymore

Edited by tcbaker777
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7 minutes ago, Ensign_Cthulhu said:

Don't get me wrong, I want some of them brought back too (Cherry Blossom in particular). It's just that I sort of understand why WG nixed a fair chunk of them, and it's not all to do with the economics.

The way the air groups interacted with the ships in Hermes and with Dynamo in particular was a major part of what gave these ops their difficulty level. I don't quite understand what made new bot AI bombers and torp planes any different from their predecessors, but whatever it is, it seems to have gotten in the way of a simple plug-and-play restoration of the operations with a heavy air component. I get the feeling that if they programmed the planes appropriately for the operations, it might make things in co-op unconscionably nasty and the balance work on that as well as everything else is more than they have the staff for right now.

I understand ..but looking into the ops compared to coop. There can be set parameters for operations . Those that would not interfear with coop play as simulating one human player per cv in coop . To an all out attack force in operations .this would be an auto mode select when you click the operation tab .

And I agree I'd love to get Cherry blossom back on rotation it was one of my favorites . 

Edited by Versili

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2 hours ago, Raven114 said:

Their answer last year was no one was playing operations.

If they think no one is playing, then why are the wait times in Narai sometimes upward of 2 minutes in the que?

I would personally like to see Cherry and Hermes back. I bought Wichita for Cherry, and I'm sure folks do buy premium ships to play operations specifically.

Would it not make sense that if there are more operations, there would potentially be more ships being purchased? 

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10 minutes ago, tcbaker777 said:

theres literally a perfect operation opportunity coming with subs, convoy protection/hunting operations, but WG probably wont do it because they dont care about operations anymore

WG might, just might throw that bone.

If for no other reason than to pump up sub interest.

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6 minutes ago, Navalpride33 said:

In personal, or people manning the behind the curtain to make sure we get content/CS support or anything else...  This also entails  development on projects.

I understand this . More than you know. But in essence this past year was a slap in the face for all ..and we are still having all those ships drop. Looks like the dev teams are still working round the clock there.

Same but diffrent ..missions ships and all in-between . There are teams for everything . Just not for which we want them to bring back . Being an integral part of the game for so many . I personally don't care if it's randoms,ranked coop or operations . Just bring them back ...

So many asking the same thing again and again .Some outright heated and rude and some asking the devs just please bring them back.

That's all I believe we all want . More variety, more of a game that we like and was once there and now who knows of it will return . 

Doesn't hurt to ask .

:Smile_honoring:

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1 minute ago, Versili said:

Looks like the dev teams are still working round the clock there.

Not really, projects are by my guesstimate up to a year behind.

The rework was a step to a culmination to other projects... Which as I stated are up to a year behind...

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