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Ericmopar

Don't bother with Aegis anymore...

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Aegis is rigged now, with bots being spawned too close together, bot cruisers shooting out to 15km way past their teck tree specs, dispersion worked into their camo that is so high now I can't get hits except by luck, even with my Arizona, and when you get a lucky hit they seem to absorb both AP and HE now. Neither shell type does much damage when the rare hit does occur.

Combine all that with a fire starting rate that is outrageous and the ability for cruisers  to now easily pen a BB's armor, even while bow tanking, and you have what used to be the last good op, now a steaming pile of garbage...

Oh yeah, I've observed bot torps sailing along a good 14km away from the ships that launched them too.... The second bot fleet to spawn, can now shoot torps nearly all the way to the west map border now.

Oh yeah, Aegis is so broken now, that the allied transports sometimes keep going south to the south border, resulting in an auto loss. Salt on the wounds.



 

Edited by Ericmopar
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You and I must be playing a different games. I ran Aegis earlier today with Normadie, and it played exactly like it always does. 5 stars, much commander and free XP.

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True, with results like this why would I want to play?

Edited by Sovereigndawg

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Aegis is a very do-able Operation.

The defeats tend to come from allied ships being out of position and/or being unable to hit the nearest red ship with consistency.
If one or more allied ships gets sunk, it reduces the firepower available to focus on the red ships, and they don't get sunk quickly enough and the team takes more damage and etc. & etc. until the whole team is overwhelmed.

Players need to level-up their game.

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Maybe RNG is in a binge. Some battles are good and some just screw you over and badly. 

Clanmate said that he had a few good runs on the operation tonight. Last night was just frustrating for me. I know when the deck is stacked against me.

If they are driving people away from them on purpose they are doing a good job. :Smile_sad:

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Your right...I'll just not give WG anymore money thanks for the advice lol

It is most definitely effed up now. I used to break 100k damage most of the time in Aegis and now I can't break 60k most of the time. I had one good battle this morning and all the rest was a situation were I was being penned by cruisers and non stop on fire. If I got out of range of their guns 15+ Km I couldn't hit them anymore. I used to cit the north fleet all the time now it's no hits or HE and AP both do very little damage on a hit.
I've been playing BBs today, but I've been watching the cruiser drivers having fits, because the bots are shooting out much farther than they can now.

 

 


 

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I played it yesterday, made a left turn in Leander to take the NW fleet in the flank from smoke and found half our side followed me. After that it was just me and the carrier, don't know what happened to everyone else. I sank 7 ships before the end. Definately our fleet's fault though, not the bots.

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4 hours ago, Wolfswetpaws said:

Aegis is a very do-able Operation.

The defeats tend to come from allied ships being out of position and/or being unable to hit the nearest red ship with consistency.
If one or more allied ships gets sunk, it reduces the firepower available to focus on the red ships, and they don't get sunk quickly enough and the team takes more damage and etc. & etc. until the whole team is overwhelmed.

Players need to level-up their game.

RNG can mess with you, too. I don't have trouble hitting things, and in Arizona in Aegis it's usually citadels all day long, but the last match I played it was a deluge of overpens instead.

We still won, but 4 stars instead of 5.

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We won our run with 5 stars too, but again it was fire and over pen city and nothing would hit hard any of those cruisers I was hitting with my New Mexico. Having to put a bb down with HE was ridiculous. 

I think my damage was under 60 k where I know I used to do way better on this op. Hits where I know my AP should have penned were bounces because of their slight angle to me or were massive over pens with little damage.

Something is wrong, maybe not all of the time but if multiple people are complaining there is an issue. Not that WG cares to look at something that used to give us fun. They are too busy now.... :Smile_sad:

 

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17 hours ago, Incomitatus said:

RNG can mess with you, too. I don't have trouble hitting things, and in Arizona in Aegis it's usually citadels all day long, but the last match I played it was a deluge of overpens instead.

We still won, but 4 stars instead of 5.

Out of curiosity, what's your reasoning for using AP instead of HE on the targets (cruisers and destroyers) likely to be over-penetrated?
Just happened to have AP loaded?  Or was the ammo selection more of a deliberate choice?

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40 minutes ago, Wolfswetpaws said:

Out of curiosity, what's your reasoning for using AP instead of HE on the targets (cruisers and destroyers) likely to be over-penetrated?
Just happened to have AP loaded?  Or was the ammo selection more of a deliberate choice?

I've been grinding a US captain, so I'm sailing West Virginia and Arizona. 

I'll use HE sometimes against the 2nd wave and the transport escorts. But AP only against the vanguard.

My rationale is multi-fold: 

First, target selection: the green DDs and cruisers can put the red DDs and cruisers out of action quickly enough. The ships that make the "kill 5 in 2 minutes" hard sometimes are the red battlecruisers. But they're sailing perfectly broadside, so my guns can do hideous damage with well-aimed AP, up to insta-deletion with luck.

Second, the Japanese cruiser citadels don't overpen to my guns, so if I do shoot at them, I can blap them from existence with ease most of the time.

Third, if I have to shoot at the DDs, their hull points are low enough that AP overpens are good enough, since the rest of the team is shooting, too.

Finally, on the US BB guns, 10% AP overpen damage isn't that much different from the 33% HE pen damage. Other than fire chance, of, course, but the chance of citadel hits makes up for that. The goal is to sink red ships fast, not wait for DoT effects.

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4 minutes ago, Incomitatus said:

I've been grinding a US captain, so I'm sailing West Virginia and Arizona. 

I'll use HE sometimes against the 2nd wave and the transport escorts. But AP only against the vanguard.

My rationale is multi-fold: 

First, target selection: the green DDs and cruisers can put the red DDs and cruisers out of action quickly enough. The ships that make the "kill 5 in 2 minutes" hard sometimes are the red battlecruisers. But they're sailing perfectly broadside, so my guns can do hideous damage with well-aimed AP, up to insta-deletion with luck.

Second, the Japanese cruiser citadels don't overpen to my guns, so if I do shoot at them, I can blap them from existence with ease most of the time.

Third, if I have to shoot at the DDs, their hull points are low enough that AP overpens are good enough, since the rest of the team is shooting, too.

Finally, on the US BB guns, 10% AP overpen damage isn't that much different from the 33% HE pen damage. Other than fire chance, of, course, but the chance of citadel hits makes up for that. The goal is to sink red ships fast, not wait for DoT effects.

Thanks for answering my question(s).
I find other people's perspectives useful as comparisions.

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5 hours ago, Wolfswetpaws said:

Thanks for answering my question(s).
I find other people's perspectives useful as comparisions.

You're welcome. I tend to overthink these things, but that's because it's always situational. Hard and fast rules aren't efficient.

I've used less and less HE in battleships as I've played more, but it still has its place.

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stop posting exceptional results in scenarios...   (and don't say they aren't exceptional) or they'll nerf rewards more..  

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