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Warlord_Deadeye_Pete

Hayate owners club.

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I suspect the membership is very very small.  I moduled for extra smoke and engine boost time, improved gun range and rate of fire on the main guns.  Commander skills per screen shot.

Just took her out in her first match didn't do great, didn't do bad..  Good boat!  And she just feels like a better Yugumo..I really don't get all the emotion some folks have over this ship other then it's a hella lot of FXP to get and a very long grind.   Don't think the FXP is worth the ship then don't get it.   She's there for the hard core IJN DD players not the "must be perfect or it's garbage" crowd anyway.  :-)

 

shot-21.01.27_10.11.10-0507.jpg

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Thanks for the insight. I’m also in this club.  I prefer my Smaland but Hayate is certainly not a bad boat.

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I also have the Hayate and so very much want to enjoy her.  And so some degree, I do.  But her concealment is bad for a non-hardcore gunboat, and her torp reload time is downright painful.  I wish that they'd reduce the concealment down to 5.8 or 5.9.  As for her torp reload, one way they could do it (aside from just reducing it  by fiat) would be to remove 1 torp per launcher (from 5 to 4) and then rescale the reload time for launchers that have only 4 torps each.

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You can drop a significant percentage off the torp reload time with modules and commander skills, but that's also a trade off.  In the typical tiptoe sneak and infiltrate tier X game play we're seeing any more it's not as great of a downside so personally passed on that.  I wasn't expecting a super boat after reading her final stats... but yes I do agree she should be able to get her concealment down to 5.9 instead of the best manageable 6.1.   Life in IJN DD's.  

I managed to get her main gun ROF down to a base 3.3 seconds though which does tend tobe a shock for some folks on the receiving end as those chunky IJN 127's hammer home.   I was considering running TRB on her instead of smoke and still might.   Learning the way of the "Gales of Wind"

If'n ya'll want some good IJN DD fighting music I recommend you pick up Yoshida Brothers I and II.  Kagero and Hayate have their own songs!  Classical Japanese instruments in modern fast jazz arrangements and some classical stuff with some modern instruments behind 'em.. Unique sound. 

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I've got two IJN builds that I cycle her thru. 

My 21 point torp build:

T1-Grease the Gears, Liquidator, Preventive Maintenance
T2-Priority Target, Last Stand
T3-Fill the Tubes, Adrenaline Rush
T4-Swift in Silence, Concealment Expert

My 19 point gunboat build:

T1-Grease the Gears
T2-Priority Target, Last Stand
T3-Main Battery and AA Specialist, Survivability Expert
T4-Concealment Expert, Dazzle

They will likely get tweaked over time but this is what I am using now. I may replace Dazzle with Main Battery and AA Expert. Dunno yet.

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I haven’t played with mine enough to really get to know her. Each time I took her out I said “meh”. I find Marceau and Kleber much more fun to gunboat in. 

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After a few fights I think I'm going to go for something different with her.  Drop smoke, get TRB in there, optize for minimum torps reload time and to hell with concealment.  It's just not that useful anymore, and I've gotten used to not having it on my gunboats DD's anyway.

going to try this build.  Brings torp reload time down to 130 seconds, gives me a bit more survivability with plus 3,500 HP, and punch for the HE shells.  I loose fire chance but it's not that high to begin with. AA gets buffed a hair, and gun reload is at 3.8 seconds now...  Going to make use of those free commander respecs while I can

 

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shot-21.01.27_13.38.35-0990.jpg

Edited by TL_Warlord_Roff

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all right, up date.. after the first day on the job here what she did..  Not great, but not bad.. running TRB,  and a few tweaks later I'll likely stick with this build untill I get the commander to 21 points then I'll change it up a bit, but for now, it'll do.  Gotta stay frosty and watch my distance but gotta do that with planes radar and hydro anyway any more so no big deal there.    Torp reload is at a very respectable 117 seconds, but concealment is a sad 6.8 km, but with a flag and under boost she pumps up past 40 knots with out much effort.   A very usable hunter and everything is her prey.

shot-21_01.27_17_45.57-0222.thumb.jpg.8eb1dd3eecc796d190ddf80f365f1aba.jpg

shot-21.01.27_17.47.56-0595.jpg

shot-21.01.27_17.47.48-0542.jpg

Edited by TL_Warlord_Roff

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I run her like a T10 Yugumo. TRB all the way!

Not a fun ship though. She's on the wrong side of average.

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15 hours ago, chewonit said:

I run her like a T10 Yugumo. TRB all the way!

Not a fun ship though. She's on the wrong side of average.

I think that the observation that @TL_Warlord_Roff (and you've repeated) about playing the Hayate like it was a upgraded Yugomo is well taken.  I honestly could not being myself to play the Hayate as a smokeless DD using TRB.  I can't even bring myself to do it with the Harekaze and her concealment is 0.7 km better than the Hayate.

Currently, I'm leaning towards going full gunboat with my Hayate, though retaining full Concealment.  I've tried mixed torp/gunboat builds on other hybrids in the past and they never really feel fully comfortable  They almost always feel lacking in some way.  It feels like you have to commit fully in one direction or the other, torps or guns.

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5 hours ago, Crucis said:

I think that the observation that @TL_Warlord_Roff (and you've repeated) about playing the Hayate like it was a upgraded Yugomo is well taken.  I honestly could not being myself to play the Hayate as a smokeless DD using TRB.  I can't even bring myself to do it with the Harekaze and her concealment is 0.7 km better than the Hayate.

Currently, I'm leaning towards going full gunboat with my Hayate, though retaining full Concealment.  I've tried mixed torp/gunboat builds on other hybrids in the past and they never really feel fully comfortable  They almost always feel lacking in some way.  It feels like you have to commit fully in one direction or the other, torps or guns.

I think both gun build and torp build are fine. She's unique in the line for the decent guns and TRB in T10. I just suck at guns. :)

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5 hours ago, chewonit said:

I think both gun build and torp build are fine. She's unique in the line for the decent guns and TRB in T10. I just suck at guns. :)

I've been leaning more and more toward a full on torp them until they die mode.  I'm either dead in the first 5 minutes of the match or I go all the way to the end!   At this point  I'm looking around at a number of other meme's surrounding DD's builds for other lines and noting how many successful builds and DD's that are not using smoke and don't even have it to use.  To make Hayate work my thought is you need to think both inside and outside the box at the same time.  So yes they see me at 6.8Km now which is a very far cry from the 5.4k I manage with my HSF Harekaze.  But my torps will reach out and touch at 12k and just the threat of those torps is sufficient to push a team back. especially if you can survive the early part of the match.  WIth TRB being able to slap 20 torps in the water can lock an entire zone of the map for several minutes as they scatter run and dodge, and then sort them selves out to come back at you.  And I've managed to get the reload time down to 117 seconds. This translates to the point when they get them selves sorted out, there's another 10 torpedo's heading their way!  It's apparently very disconcerting... call me crazy but I think that's a good thing!  Well, a good thing if your giving.. on the receiving end, yea not so much.  But winning still depends on the team effort because these is just so much any one ship can do and your "zone of control" is limited to the reach of your guns and torpedo's and that is right around 12 Km in game.   And you can only be one place at a time.

Seriously though,  this ship is not easy to put a viable build of modules and commander skills together with.  It is a hybrid and It is an expert players ship. And it's going to be a rare one at 2 million FXP.    Players are not going to see them very often so don't be afraid to change things up once in a while because like the HSF Harakaze, you can!  Turn that to your advantage.   Players will either overestimate what it can do or very badly underestimate it. (as an aside as of yesterday there isn't another tier X DD I haven't succeeded in sinking with it yet,  RPF makes the big difference an turns everything out there into prey,do bear this in mind.) but you do have to be just a bit fearless I think.

In the final conclusion how well this ship perform is totally on you.   It's a very fine hammer, but it requires a very fine carpenter to get best out of it.    There are number of players out there utterly contemptuous of this ship because they are so locked into one way of thinking that anything outside of that is just inconceivable.  They just don't get it, and likely never will sadly.   For the first 5 to 10 minutes of a match your playing against a team of ships.  After that your playing against other players and the ships are what they are.  And this is a critical thing in your play.  The ships are a known factor with usually very few real surprises.   The players are the joker in the deck.

 Be one with the Joker!  

 

Warlord sends.

Edited by TL_Warlord_Roff
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Hey

I have the Smaland already and sitting on just over 2 million XP but having a hard time to spend that much XP on a questionable DD.   And given the state of the game right now with the Capt rework and so many ships playing dead in the back field, I hate to get it.  

 

Pete

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Yes, I changed my user handle, sorry if its confusing.  :-)

I finally worked up the RP to get the Unique module for my Harugumo and run it with the Special Module,  smoke lasts a very long time, and I'm not running concealment at all but I can shell targets at 15km.  I run RPF with it and its usually pretty easy to tell when an enemy DD is trying sneak up on me in smoke. (takes a little practice though to interpret it correctly).. 

I am of the very strong opinion that Hayate is over priced FXP wise and underpowered for the tier.  It needs a buff to compete with even some of the other tch tree DD's.  Better concealment would be the first choice.   It should be every bit as stealthy as a shimmy out of the box.  Still, it is a unique ship and very rare.     

I don't get wargaming some times or the devs at the St. Petersburg studio.  Some premiums are strait up OP and others are hot trash.  While Hayate is not quite a full on premium it does lack a little.  Maybe with the commander skill rework and the kids thinking the only way to play BB's is with the deadeye commander skill from the back of the map and the radar cruiser captains staying home there's a window of opportunity to develop a doctrine of use for the Hayate before everyone figures out they can't play at the back at win.   My latest Haru build with the Unique and special smoke modules stacked is all about punishing back campers and leaving them with few options..  I want to be able to do the same in a different way with Hayate.   Maybe if we could get the devs to un-nurf the torps somewhat it might be able to  (my second choice on how to give it more umph).  Just have to see.  Smaland, the other 2 mil FXP ship is a powerful little boat that has some very obvious strengths that do off set its rather glaring weaknesses.   Hayate has no obvious strengths unless it's taken as a whole package.  Something the aging twitch shooter min/maxers just don't grasp.  And they wax most stridently about it.    

All right.  Well, how to get how to get the best of of Hayate is a small matter of driving and playing with ones brains engaged.  A ship not for the faint of heart.  And definitely not for the stupid or lazy player.  Very high skill floor.   

 

I like her, and she's a good looking ship.

Warlord sends.

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On 2/5/2021 at 5:24 PM, Warlord_Deadeye_Pete said:

Yes, I changed my user handle, sorry if its confusing.  :-)

I finally worked up the RP to get the Unique module for my Harugumo and run it with the Special Module,  smoke lasts a very long time, and I'm not running concealment at all but I can shell targets at 15km.  I run RPF with it and its usually pretty easy to tell when an enemy DD is trying sneak up on me in smoke. (takes a little practice though to interpret it correctly).. 

I am of the very strong opinion that Hayate is over priced FXP wise and underpowered for the tier.  It needs a buff to compete with even some of the other tch tree DD's.  Better concealment would be the first choice.   It should be every bit as stealthy as a shimmy out of the box.  Still, it is a unique ship and very rare.     

I don't get wargaming some times or the devs at the St. Petersburg studio.  Some premiums are strait up OP and others are hot trash.  While Hayate is not quite a full on premium it does lack a little.  Maybe with the commander skill rework and the kids thinking the only way to play BB's is with the deadeye commander skill from the back of the map and the radar cruiser captains staying home there's a window of opportunity to develop a doctrine of use for the Hayate before everyone figures out they can't play at the back at win.   My latest Haru build with the Unique and special smoke modules stacked is all about punishing back campers and leaving them with few options..  I want to be able to do the same in a different way with Hayate.   Maybe if we could get the devs to un-nurf the torps somewhat it might be able to  (my second choice on how to give it more umph).  Just have to see.  Smaland, the other 2 mil FXP ship is a powerful little boat that has some very obvious strengths that do off set its rather glaring weaknesses.   Hayate has no obvious strengths unless it's taken as a whole package.  Something the aging twitch shooter min/maxers just don't grasp.  And they wax most stridently about it.    

All right.  Well, how to get how to get the best of of Hayate is a small matter of driving and playing with ones brains engaged.  A ship not for the faint of heart.  And definitely not for the stupid or lazy player.  Very high skill floor.   

 

I like her, and she's a good looking ship.

Warlord sends.

Hey

And just about the time one pulls the trigger for Hayate; then Wargaming will bring out something that is better for the amount of XP.

 

Pete

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Some "inspiring" video's up on You Tube posted by Panzerknacker,  two in the last two weeks, one with and one without TRB.  The latest from yesterday saew the player land 19 torpedo's.. and it did help that the opposing team played rather poorly to say the least.  Still 284k damage dished out is nothing to sneeze at!

 

 

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Saving up for her! Currently at 1.4 million FXP hope she's worth it. Smaland was.

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On 2/5/2021 at 8:54 PM, Warlord_Deadeye_Pete said:

I am of the very strong opinion that Hayate is over priced FXP wise and underpowered for the tier.  It needs a buff to compete with even some of the other tch tree DD's.  Better concealment would be the first choice.   It should be every bit as stealthy as a shimmy out of the box.  Still, it is a unique ship and very rare.     

Being an owner myself, I think that for all her faults she rides a narrow line between not good enough and stupidly OP, and it would not be difficult to make a compensatory change which pusher her over that line.  And Smaland shows what happens when you do that.

Edited by Ensign_Cthulhu

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I'm saving up for the Hayate.
The question is whether or not to stop along the way and get the Agir, or just push on and the Agir can wait.

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