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Commadore_Crunch

Deadeye really 10%?

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If your using deadeye against a ship using the concealment mod, if you look at what that mod actually does it states that it would increase dispersion by +5%.

So actually WOWS cannot nerf deadeye to 5% for that would in fact make its use worthless.

To get even a 5% buff, it has to be 10%  right?? So how can WOWS even reduce it ?

Edited by Commadore_Crunch

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Just now, Commadore_Crunch said:

 

If your using deadeye against a ship using the concealment mod, if you look at what that mod actually does it states that it would increase dispersion by +5%.

So actually WOWS cannot nerf deadeye to 5% for that would in fact make its use worthless.

To get even a 5% buff, it has to be 10%  right?? So how can WOWS even reduce it ?

You are assuming that everyone is always running camouflages and concealment upgrades.

I have seen enough “naked” ships in the last week alone to tell you that Deadeye is having enormous impact and that you can’t use a fully buffed ship as a baseline for balancing.

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SuperTest Coordinator, Beta Testers
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Shots fired without a lockon suffer additional dispersion penalty.

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1 hour ago, Commadore_Crunch said:

 

If your using deadeye against a ship using the concealment mod, if you look at what that mod actually does it states that it would increase dispersion by +5%.

So actually WOWS cannot nerf deadeye to 5% for that would in fact make its use worthless.

To get even a 5% buff, it has to be 10%  right?? So how can WOWS even reduce it ?

Actually depending on the order they are applied the buff is going to vary. So using a simple 15 km detectability could be {15 - 1.5} + .675 = 14.175 or it could be {15 - .75} + 1.425 = 15.675

There are other skills that either cancel out of mostly cancel out another skill.

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