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AdmiralThunder

WG Please add this to the list of Skills to rework/fix

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Expert Markman (Grease The Gears)

The new flat 20% bonus is actually a nerf to a lot of ships. The slower the turrets turn the less this skill helps which is counterintuitive. The ships that benefit the most from this are the ships that already have a fast rotation. Either put this back to what it was (+0.7 degrees p/ sec) or do something different with it so ships with the slowest turrets actually benefit the most from it. 

Got to be honest here and say the ships with glacial turrets like Yamato for instance don't feel like the gears have been greased they feel more like someone jammed the gears.

With the old EM skill Yamato had a 54.4 turret rotation speed and right now even with Yamamoto as Capt which gives an increased boost to GTG (+25% vs standard +20%) the turrets are slower than EM with a standard Capt at 55.2 sec. 

This needs fixing IMHO

 

Edited by AdmiralThunder
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Just a rule for 30%+ turret traverse for ships with 60s  turret traverse while keeping the 20%+ one for the rest could rectify the issue. That said to play the devil's advocate one could just use the turret Upgrade to further help.

Edited by warheart1992

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I'm not sure I do agree.  Ships with slow traverse have huge turrets; ships with quicker traverse have much lighter turrets.  But within the bands of the old skill, there was quite a range.  Giant heavy (really slow) turrets would get the same rate buff as lighter BB turrets. I think the 20% is more equitable.

The idea isn't to make slow turrets fast, just to make them less slow.  They're still huge and heavy.

 

Edited by iDuckman
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27 minutes ago, iDuckman said:

I'm not sure I do agree.  Ships with slow traverse have huge turrets; ships with quicker traverse have much lighter turrets.  But within the bands of the old skill, there was quite a range.  Giant heavy (really slow) turrets would get the same rate buff as lighter BB turrets. I think the 20% is more equitable.

The idea isn't to make slow turrets fast, just to make them less slow.  They're still huge and heavy.

 

:Smile_honoring:

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30 minutes ago, iDuckman said:

I'm not sure I do agree.  Ships with slow traverse have huge turrets; ships with quicker traverse have much lighter turrets.  But within the bands of the old skill, there was quite a range.  Giant heavy (really slow) turrets would get the same rate buff as lighter BB turrets. I think the 20% is more equitable.

The idea isn't to make slow turrets fast, just to make them less slow.  They're still huge and heavy.

 

 

2 minutes ago, Crucis said:

:Smile_honoring:

Kremlin says you are wrong.

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40 minutes ago, AdmiralThunder said:

Expert Markman (Grease The Gears)

The new flat 20% bonus is actually a nerf to a lot of ships. The slower the turrets turn the less this skill helps which is counterintuitive. The ships the benefit the most from this are the ships that already have a fast rotation. Either put this back to what it was (+0.7 degrees p/ sec) or do something different with it so ships with the slowest turrets actually benefit the most from it. 

Got to be honest here and say the ships with glacial turrets like Yamato for instance don't feel like the gears have been greased they feel more like someone jammed the gears.

With the old EM skill Yamato had a 54.4 turret rotation speed and right now even with Yamamoto as Capt which gives an increased boost to GTG (+25% vs standard +20%) the turrets are slower than EM with a standard Capt at 55.2 sec. 

This needs fixing IMHO

 

I have been advocating for this change since the onset of this Skills Rework!

Grease the Gears needs to be reverted back to Expert Marksman Values (+0.7 deg/s) OR buffed to 25%. As it stands, it buffs faster turret traverse more, and buffs slower turret traverse less. This is definitely not right! Thank you for posting this! <3

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52 minutes ago, iDuckman said:

I'm not sure I do agree.  Ships with slow traverse have huge turrets; ships with quicker traverse have much lighter turrets.  But within the bands of the old skill, there was quite a range.  Giant heavy (really slow) turrets would get the same rate buff as lighter BB turrets. I think the 20% is more equitable.

The idea isn't to make slow turrets fast, just to make them less slow.  They're still huge and heavy.

 

Not sure about this but I feel like the turrets on my Gremy are noticeably slower now than before the update...

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1 hour ago, AdmiralThunder said:

Expert Markman (Grease The Gears)

The new flat 20% bonus is actually a nerf to a lot of ships. The slower the turrets turn the less this skill helps which is counterintuitive. The ships the benefit the most from this are the ships that already have a fast rotation. Either put this back to what it was (+0.7 degrees p/ sec) or do something different with it so ships with the slowest turrets actually benefit the most from it. 

Got to be honest here and say the ships with glacial turrets like Yamato for instance don't feel like the gears have been greased they feel more like someone jammed the gears.

With the old EM skill Yamato had a 54.4 turret rotation speed and right now even with Yamamoto as Capt which gives an increased boost to GTG (+25% vs standard +20%) the turrets are slower than EM with a standard Capt at 55.2 sec. 

This needs fixing IMHO

 

 

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The turrets on all my ships especially my older BB's are way slower. Noticed this the first day. I too feel that this should be reverted back to the old amount.

It won't make them really fast but revert them to just how they were before the skill debacle.

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1 hour ago, Helstrem said:

Kremlin says you are wrong.

Spoiler

bias_in_progress.png.2757deb7bc219f31846855ed1b56f51b.png

 

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1 hour ago, iDuckman said:

I'm not sure I do agree.  Ships with slow traverse have huge turrets; ships with quicker traverse have much lighter turrets.  But within the bands of the old skill, there was quite a range.  Giant heavy (really slow) turrets would get the same rate buff as lighter BB turrets. I think the 20% is more equitable.

The idea isn't to make slow turrets fast, just to make them less slow.  They're still huge and heavy.

I tend to agree.  Some are saying it was bad programming.  

From where I sit, it looks pretty intentional.

People might have to decide whether to swing their guns faster *or* get dispersion in the 3rd upgrade slot, instead of almost always getting dispersion.

Also MBM3 vs GFCSM2 may take more thinking now, at the T9/T10 level/6th slot.

 

 

Edited by Kesh_Lives

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58 minutes ago, Kesh_Lives said:

I tend to agree.  Some are saying it was bad programming.  

From where I sit, it looks pretty intentional.

People might have to decide whether to swing their guns faster *or* get dispersion in the 3rd upgrade slot, instead of almost always getting dispersion.

Also MBM3 vs GFCSM2 may take more thinking now, at the T9/T10 level/6th slot.

 

 

You know I used to always add rudder speed to my big ol' heavy girls... so I could kick rudder on top of the turret enhancements and really swing them around quickly. Topped with fast reloads, you could have some serious fun.

No mo. 

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3 hours ago, AdmiralThunder said:

Expert Markman (Grease The Gears)

The new flat 20% bonus is actually a nerf to a lot of ships. The slower the turrets turn the less this skill helps which is counterintuitive. The ships the benefit the most from this are the ships that already have a fast rotation. Either put this back to what it was (+0.7 degrees p/ sec) or do something different with it so ships with the slowest turrets actually benefit the most from it. 

Got to be honest here and say the ships with glacial turrets like Yamato for instance don't feel like the gears have been greased they feel more like someone jammed the gears.

With the old EM skill Yamato had a 54.4 turret rotation speed and right now even with Yamamoto as Capt which gives an increased boost to GTG (+25% vs standard +20%) the turrets are slower than EM with a standard Capt at 55.2 sec. 

This needs fixing IMHO

 

So some ships get more of an advantage this way where different ships got more of an advantage the other way... 

I'll say this much, this buff reads a lot easier than deg/sec

In other terms, this is the equivalent of asking the reload skills to be changed to -10 seconds instead of -5% of reload. Yeah -10 seconds on scharnhorst is way more useful than -10 seconds on Kansas. 5% of reload on Kansas is more seconds off the reload than it would be on scharn. 

Edited by DuckyShot
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No matter the case *I hate the names*.  Gun feeder also sounds like a translation error.  

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3 minutes ago, ToxicSymphony said:

No matter the case *I hate the names*.  Gun feeder also sounds like a translation error.  

Do you need your tubes filled? 

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13 minutes ago, ToxicSymphony said:

No matter the case *I hate the names*.  Gun feeder also sounds like a translation error.  

You don't hate Dazzle do you? I think it's snappy!

Enhanced Camouflage Protection or Acquisition Negation just doesn't have the same ring as Dazzle!

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1 minute ago, Pura__Vida said:

You don't hate Dazzle do you? I think it's snappy!

Enhanced Camouflage Protection or Acquisition Negation just doesn't have the same ring as Dazzle!

I sorta preferred Dazzling, but nah, Dazzle's fine.  It's the existing skills that got renamed for no reason that annoy me.  And Outnumbered. Because it was intentionally designed to be useless.  

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10 minutes ago, ToxicSymphony said:

I sorta preferred Dazzling, but nah, Dazzle's fine.  It's the existing skills that got renamed for no reason that annoy me.  And Outnumbered. Because it was intentionally designed to be useless.  

It's not completely useless. It's situationally useful on a couple ships on a couple maps in CB with a specific strat. 

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2 minutes ago, DuckyShot said:

It's not completely useless. It's situationally useful on a couple ships on a couple maps in CB with a specific strat. 

*only when the enemy sends more ships to that flank and they're also lit.  Not that the provided bonuses are really any use so what's the point xD

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3 hours ago, iDuckman said:

I'm not sure I do agree.  Ships with slow traverse have huge turrets; ships with quicker traverse have much lighter turrets.  But within the bands of the old skill, there was quite a range.  Giant heavy (really slow) turrets would get the same rate buff as lighter BB turrets. I think the 20% is more equitable.

The idea isn't to make slow turrets fast, just to make them less slow.  They're still huge and heavy.

 

I agree with this, except that WG has made a few exceptions to the IRL "big turrets slow, small (and post WWII) mounts quick.  

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8 minutes ago, ToxicSymphony said:

*only when the enemy sends more ships to that flank and they're also lit.  Not that the provided bonuses are really any use so what's the point xD

Shhhh.... 

Although technically they only have to send the same amount of ships, because your ship doesn't count. But having a skill useful on islands of ice and useless on sea of fortune and never knowing which map you get does indeed make it useless. 

I do really want WG to tell us what percentage of the time it was active on ships that took it in testing. And then I also want to know the winrate of ships that took it and had it activate in battle. 

Edited by DuckyShot

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4 hours ago, AdmiralThunder said:

Expert Markman (Grease The Gears)

The new flat 20% bonus is actually a nerf to a lot of ships. The slower the turrets turn the less this skill helps which is counterintuitive. The ships the benefit the most from this are the ships that already have a fast rotation. Either put this back to what it was (+0.7 degrees p/ sec) or do something different with it so ships with the slowest turrets actually benefit the most from it. 

Got to be honest here and say the ships with glacial turrets like Yamato for instance don't feel like the gears have been greased they feel more like someone jammed the gears.

With the old EM skill Yamato had a 54.4 turret rotation speed and right now even with Yamamoto as Capt which gives an increased boost to GTG (+25% vs standard +20%) the turrets are slower than EM with a standard Capt at 55.2 sec. 

This needs fixing IMHO

As I've said elsewhere, this needs to be a percentage reduction in traverse time, not a percentage increase in traverse rate. 

That way, the ships with the longest traverse times, which need help the most, get the most help. 

 

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10 hours ago, DuckyShot said:

So some ships get more of an advantage this way where different ships got more of an advantage the other way... 

I'll say this much, this buff reads a lot easier than deg/sec

In other terms, this is the equivalent of asking the reload skills to be changed to -10 seconds instead of -5% of reload. Yeah -10 seconds on scharnhorst is way more useful than -10 seconds on Kansas. 5% of reload on Kansas is more seconds off the reload than it would be on scharn. 

That is true. But the way Greased Gears is now, faster turret traverse ships benefit more and slower turret traverse ships get less than before. It is a nerf to the lower tier and older generation BBs. I did not find anything wrong with the deg/sec. :Smile_smile:

 

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