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Buckeyefan21x

Flint needs the same 20% Range increase as the Atlanta got.

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The Flint and Atlanta are the same ship for the most part but the Flint didnt get the same range extension built in like the Atlanta did. The flint needs the same range increase baked in because its rough playing with it out now! There the same ship. the whole ship needs a buff overall including the Atlanta. Both ships aren't very useable.

Edited by Buckeyefan21x
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Flint is dead as a Premium in any role, which is why it is a cheap coal ship that I won't get. Even with the range buff, Atlanta can only survive behind a rock using her radar. She is fast becoming another port queen that I take out for booby prizes. This is deliberate on WG's part. Their game, their rules....get used to it.

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I agree, it's ridiculous that a destroyer has more main battery range than a cruiser. I buy the FLINT for coal 20 days ago and now it's an unusable boat. Do something please!

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I would agree, they need to do something for cruisers.

They should give us back AFT/BFT and survivalist skills.

Edited by Gemlin
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9 hours ago, Gemlin said:

I would agree, they need to do something for cruisers.

They should give us back AFT/BFT and survivalist skills.

The stated purpose of this commander rework was to create a wider variety of skill choices, yet they take away a bunch of skills in the process.

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