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Yesman1337

New Class Support Ships (Hear me out on this)

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I think it would be interesting if there was a playable ship class based around boosting, repairing, etc allies. Plenty of various auxiliary ships are already in game (Mostly in Scenarios) and have similar functions. They could escort the fleet around with repairs/healing as well as reducing flooding and fire times of nearby allied ships. This could really help with mixing up gameplay giving some ships opportunities to push in and get more aggressive. Buffing allies is nothing new to the game as the mode Key Battles showed (Awesome mode by the way please bring it back) and repair ships like the Liberty ships are in scenarios so I don't see why it would not be possible to implement. they could provide consumable restocking as well though that might be a bit broken. They would not be completely defenseless as they had some armament for self defense such as AA batteries and a smattering on some higher caliber anti ship weaponry. The Cimarron class (Just mentioning it since I noticed one in Raptor Rescue and it actually fired at stuff) and other tanker/cargo  ships has about the same number of guns as a DD. So its not like you cant shoot back at all.

I know this may seem a little unorthodox for the game but I think it could help change things up a bit. It might seem boring to some but I think it could be an interesting addition.

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Yes they are interesting, but then there’s a problem though.

these ships, such as the liberty class, go like 17 knots, slower than even USN Battleships.

 

would they get a advanced spawn point?

also how would the gameplay be made so it would not be just sailing around?

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Just now, Boomer625 said:

Yes they are interesting, but then there’s a problem though.

these ships, such as the liberty class, go like 17 knots, slower than even USN Battleships.

 

would they get a advanced spawn point?

also how would the gameplay be made so it would not be just sailing around?

Yeah some of them would be rather slow but nothing wrong with boosting the speed of the ships a bit for gameplay reasons. Most of them could hit 20 and there are plenty of ships in the game with ridiculous speeds that make no sense (aka all of the ones with engine boost not to mention they specifically said they boosted submarines speed to make them more enjoyable) So the speed issue is not a problem.

First off most gameplay is just sailing around. Secondly its not like you they are not armed themselves so you can fire back. thirdly I don't think all of their abilities would just be passive AoE's around them. They would have normal sets of consumables like the rest of the ships. Maybe make the heal and damage control on it also affect other surrounding ships boosting its allies repairing capabilities temporarily as well. Another way you could have it is that you would have to sail within range on an ally and activate a resupply consumable to restore theirs. Those are just some random ideas off the top of my head but I feel that it could be worked out.

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1 hour ago, Yesman1337 said:

I think it would be interesting if there was a playable ship class based around boosting, repairing, etc allies. Plenty of various auxiliary ships are already in game (Mostly in Scenarios) and have similar functions. They could escort the fleet around with repairs/healing as well as reducing flooding and fire times of nearby allied ships. This could really help with mixing up gameplay giving some ships opportunities to push in and get more aggressive. Buffing allies is nothing new to the game as the mode Key Battles showed (Awesome mode by the way please bring it back) and repair ships like the Liberty ships are in scenarios so I don't see why it would not be possible to implement. they could provide consumable restocking as well though that might be a bit broken. They would not be completely defenseless as they had some armament for self defense such as AA batteries and a smattering on some higher caliber anti ship weaponry. The Cimarron class (Just mentioning it since I noticed one in Raptor Rescue and it actually fired at stuff) and other tanker/cargo  ships has about the same number of guns as a DD. So its not like you cant shoot back at all.

I know this may seem a little unorthodox for the game but I think it could help change things up a bit. It might seem boring to some but I think it could be an interesting addition.

Don't need to read your post, you had me at support... yes

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Had something posted along those lines some months ago

 

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Just now, ArIskandir said:

Had something posted along those lines some months ago

 

Exactly since the game is already headed in that direction why not go for it. I had posted a while back about a support CVE class of ships as well. Less direct strike potential as they would carry fewer torpedo/bomber aircraft but more utility. They would be able to air drop smoke screens around the the map for a DD or CA/CL that fat fingered the W key. As well playing an area denial role. They could lay mines across areas of the map that would need to be cleared by another ship with hydro to detect them or any of the dozen other ways that they could implement. 

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26 minutes ago, Yesman1337 said:

Yeah some of them would be rather slow but nothing wrong with boosting the speed of the ships a bit for gameplay reasons. Most of them could hit 20 and there are plenty of ships in the game with ridiculous speeds that make no sense (aka all of the ones with engine boost not to mention they specifically said they boosted submarines speed to make them more enjoyable) So the speed issue is not a problem.

First off most gameplay is just sailing around. Secondly its not like you they are not armed themselves so you can fire back. thirdly I don't think all of their abilities would just be passive AoE's around them. They would have normal sets of consumables like the rest of the ships. Maybe make the heal and damage control on it also affect other surrounding ships boosting its allies repairing capabilities temporarily as well. Another way you could have it is that you would have to sail within range on an ally and activate a resupply consumable to restore theirs. Those are just some random ideas off the top of my head but I feel that it could be worked out.

Maybe going off your ideas have the ships use ports seen on the islands in the map to load supplies and be immune to damage, but cannot fire, with a evicting time of 45 seconds. 

Supplies may be  consumables such as engine boast or DFAA or TAE, but not consumables such as radar 

limit to two per shipload, along with the given consumables to the ships themselves 

 

ships will have to be within 2.8 km to transfer supplies 

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Just now, Boomer625 said:

Maybe going off your ideas have the ships use ports seen on the islands in the map to load supplies and be immune to damage, but cannot fire, with a evicting time of 45 seconds. 

Supplies may be  consumables such as engine boast or DFAA or TAE, but not consumables such as radar 

limit to two per shipload, along with the given consumables to the ships themselves 

 

ships will have to be within 2.8 km to transfer supplies 

Some maps dont have ports. Some dont even have islands. I was just playing on a map that was just a giant empty ocean. It was pretty cool though.

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37 minutes ago, Yesman1337 said:

Some maps dont have ports. Some dont even have islands. I was just playing on a map that was just a giant empty ocean. It was pretty cool though.

Hmm maybe for those maps when you run out of consumables a cargo plane respective of the ships nation and era will come by in 15 seconds and drop consumables down? Such as a C47 for a liberty class or a Vimy bomber for a British cargo ship in WW1

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I've got a better idea for maps like those and maybe in general. Why not have each capture point when controlled by your team allow the support ship to restock from it. Maybe have upon capture by your allies a resupply package for it will drop in it.

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1 hour ago, Yesman1337 said:

I've got a better idea for maps like those and maybe in general. Why not have each capture point when controlled by your team allow the support ship to restock from it. Maybe have upon capture by your allies a resupply package for it will drop in it.

True, but since values of bases would happen less frequently than something like an air drop when the ship is emptied, the ships should be allowed to carry enough consumables to supply multiple ships.

maybe allow the players choose what three consumable types to load onto their ship, and have three of each consumables stocked. Very significant consumables such as radar or reload boaster will be limited to 1 and takes up a whole consumable type slot

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Those support ships are in the far rear as in hundreds of miles removed from the fighting front in the Pacific during WW2. They cannot steam fast enough to prevent themselves from being captured or sunk.

I played some video games in several formats (Pacific theater of operations on SNES comes to mind....) and those with support vessals, Ive learned to send in the carrier planes against a enemy invasion fleet moving on Kure Japan by a friend of mine. Wipe out the transport ships and go away with Kure safe and all the enemy troops sunk. It revealed the flaw in that game system because the transports cannot be protected. Even if you massed 50 ships around it. You can try it today in Internet form for free. I benefit nothing from that game. Its a example.

Operations in Wows are pretty good. Narai is my favorite. Defense of Newbase port is something that is not possible in T6 stuff. So the base is eventually destroyed in detail. Kind of depressing. Maybe they will do more ops with more battle problems involving something else besides T6 and 7.

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I think it's an excellent, quite original suggestion OP. 

Perhaps captains could be free to move in/out of them and would earn XP/credits at an accelerated rate as an incentive to play the support ships.

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Just now, CapnCazuul said:

I think it's an excellent, quite original suggestion OP. 

Perhaps captains could be free to move in/out of them and would earn XP/credits at an accelerated rate as an incentive to play the support ships.

That would be nice but I doubt WG would ever do something like that.

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23 minutes ago, Yesman1337 said:

That would be nice but I doubt WG would ever do something like that.

Well, I mean, while we're in pipe dream mode... :cap_yes:

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Just now, CapnCazuul said:

Well, I mean, while we're in pipe dream mode... :cap_yes:

True, and WG still wouldnt do that. However the support ships I could see if they get desperate enough for more content or get the urge to make huge gameplay changes with little to no testing.

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11 hours ago, Boomer625 said:

these ships, such as the liberty class, go like 17 knots, slower than even USN Battleships.

5 hours ago, xHeavy said:

2. They cannot steam fast enough to prevent themselves from being captured or sunk.

Yeah right, I caught some going 21 knots on Mountain Range. Wargaming didn't bother with realistic speeds for the support ship models.

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12 hours ago, Yesman1337 said:

I think it would be interesting if there was a playable ship class based around boosting, repairing, etc allies. Plenty of various auxiliary ships are already in game (Mostly in Scenarios) and have similar functions. They could escort the fleet around with repairs/healing as well as reducing flooding and fire times of nearby allied ships. This could really help with mixing up gameplay giving some ships opportunities to push in and get more aggressive. Buffing allies is nothing new to the game as the mode Key Battles showed (Awesome mode by the way please bring it back) and repair ships like the Liberty ships are in scenarios so I don't see why it would not be possible to implement. they could provide consumable restocking as well though that might be a bit broken. They would not be completely defenseless as they had some armament for self defense such as AA batteries and a smattering on some higher caliber anti ship weaponry. The Cimarron class (Just mentioning it since I noticed one in Raptor Rescue and it actually fired at stuff) and other tanker/cargo  ships has about the same number of guns as a DD. So its not like you cant shoot back at all.

I know this may seem a little unorthodox for the game but I think it could help change things up a bit. It might seem boring to some but I think it could be an interesting addition.

I bet some whale would spend 100 bucks on a liberty ship to do just that.

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Just now, jags_domain said:

I bet some whale would spend 100 bucks on a liberty ship to do just that.

See and they would actually be helping the team.

 

Just now, black_hull4 said:

Yeah right, I caught some going 21 knots on Mountain Range. Wargaming didn't bother with realistic speeds for the support ship models.

Did the same with subs so why not with them.

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