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jags_domain

US CV build

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US...

Air supremacy, improved engine, air craft armor, survivability, enhanced aircraft armor.

Site stabilization seems to solve a big problem. After dropping torp and turning for another run the planes continues to turn in stead of level out.  Now they do.

Proximity Fuss is great.  It says 10 percent but it feels like its a lot more than that.

Torp arming distance or demo expert depending on what you like the best.

 

German the other must have is repair specialist

British IJN all torp things.

 

Your thoughts?

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American Carriers 
*Core CV Skills (Points 1-11)*
1 Air Supremacy
2 Improved Engines
3 Aircraft Armor
3 Survivability Expert
2 Patrol Group Leader
*Interceptor Build*
4 Enhanced Reactions
1 Search and Destroy
3 Interceptor
1 Improved Engine Boost
1 Engine Techie
*Strike Build*
4 Enhanced Aircraft Armor
3 Demolition Expert
2 Torpedo Bomber
1 Improved Engine Boost

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57 minutes ago, Shannon_Lindsey said:

American Carriers 
*Core CV Skills (Points 1-11)*
1 Air Supremacy
2 Improved Engines
3 Aircraft Armor
3 Survivability Expert
2 Patrol Group Leader
*Interceptor Build*
4 Enhanced Reactions
1 Search and Destroy
3 Interceptor
1 Improved Engine Boost
1 Engine Techie
*Strike Build*
4 Enhanced Aircraft Armor
3 Demolition Expert
2 Torpedo Bomber
1 Improved Engine Boost

What do you think about sight stabilization and faster torp arming?

 

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3 hours ago, jags_domain said:

What do you think about sight stabilization and faster torp arming?

 

It can be helpful, but not completely needed. 

Edited by Shannon_Lindsey

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This is what I'm currently working with, while sailing the Saipan with Commander Azur Lane Enterprise as her Captain.

image_2021-01-23_183647.thumb.png.88ce40d9f7e6f9c88b42e93f67c4ad67.png

Keeping the planes in serviceable condition is the purpose of the 4-point skill.
As you can see, 13 skill points barely covers the essential CV skills.
 

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50 minutes ago, jags_domain said:

What do you think about sight stabilization and faster torp arming?

 

I try to avoid spending points on skills that don't make the stats of the ship (planes) better, but make the game easier for me to play.

I would rather save those points to buff the ship (planes) in terms of stats, and then work on improving my play, so I don't need those skills.  I view skills like sight stabilization as useful if needed, but a crutch that I try to learn to play without.

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46 minutes ago, Wolfswetpaws said:

This is what I'm currently working with, while sailing the Saipan with Commander Azur Lane Enterprise as her Captain.

image_2021-01-23_183647.thumb.png.88ce40d9f7e6f9c88b42e93f67c4ad67.png

Keeping the planes in serviceable condition is the purpose of the 4-point skill.
As you can see, 13 skill points barely covers the essential CV skills.
 

You took torp arming.  Are you going for the 4 point torp skill?

While we can repec for free trying new builds.

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28 minutes ago, Burnsy said:

I try to avoid spending points on skills that don't make the stats of the ship (planes) better, but make the game easier for me to play.

I would rather save those points to buff the ship (planes) in terms of stats, and then work on improving my play, so I don't need those skills.  I view skills like sight stabilization as useful if needed, but a crutch that I try to learn to play without.

Thats understandable.

 

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50 minutes ago, Wolfswetpaws said:

This is what I'm currently working with, while sailing the Saipan with Commander Azur Lane Enterprise as her Captain.

image_2021-01-23_183647.thumb.png.88ce40d9f7e6f9c88b42e93f67c4ad67.png

Keeping the planes in serviceable condition is the purpose of the 4-point skill.
As you can see, 13 skill points barely covers the essential CV skills.
 

 

2 minutes ago, jags_domain said:

You took torp arming.  Are you going for the 4 point torp skill?

While we can repec for free trying new builds.

I've only got 13 points to work with, on this particular Commander.  The maximum of my highest-point Commander is 16 points.

Personally, I try to live without Sight Stabilization.
I adjust my game play and try to save the available points for other useful skills.

With only 13 skill points, I'd need gain 4 skill points to bring the total to 17 skill points in order to grab another 4-point skill.

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5 minutes ago, Wolfswetpaws said:

 

I've only got 13 points to work with, on this particular Commander.  The maximum of my highest-point Commander is 16 points.

Personally, I try to live without Sight Stabilization.
I adjust my game play and try to save the available points for other useful skills.

With only 13 skill points, I'd need gain 4 skill points to bring the total to 17 skill points in order to grab another 4-point skill.

Understandable.  I can aim better but I cannot make my bombs cause more fires.

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