2,726 [SGSS] jags_domain Members 5,591 posts Report post #1 Posted January 23 US... Air supremacy, improved engine, air craft armor, survivability, enhanced aircraft armor. Site stabilization seems to solve a big problem. After dropping torp and turning for another run the planes continues to turn in stead of level out. Now they do. Proximity Fuss is great. It says 10 percent but it feels like its a lot more than that. Torp arming distance or demo expert depending on what you like the best. German the other must have is repair specialist British IJN all torp things. Your thoughts? Share this post Link to post Share on other sites
1,082 [IND8] Shannon_Lindsey [IND8] Members 1,140 posts 11,192 battles Report post #2 Posted January 23 American Carriers *Core CV Skills (Points 1-11)* 1 Air Supremacy 2 Improved Engines 3 Aircraft Armor 3 Survivability Expert 2 Patrol Group Leader *Interceptor Build* 4 Enhanced Reactions 1 Search and Destroy 3 Interceptor 1 Improved Engine Boost 1 Engine Techie *Strike Build* 4 Enhanced Aircraft Armor 3 Demolition Expert 2 Torpedo Bomber 1 Improved Engine Boost 1 Share this post Link to post Share on other sites
2,726 [SGSS] jags_domain Members 5,591 posts Report post #3 Posted January 23 57 minutes ago, Shannon_Lindsey said: American Carriers *Core CV Skills (Points 1-11)* 1 Air Supremacy 2 Improved Engines 3 Aircraft Armor 3 Survivability Expert 2 Patrol Group Leader *Interceptor Build* 4 Enhanced Reactions 1 Search and Destroy 3 Interceptor 1 Improved Engine Boost 1 Engine Techie *Strike Build* 4 Enhanced Aircraft Armor 3 Demolition Expert 2 Torpedo Bomber 1 Improved Engine Boost What do you think about sight stabilization and faster torp arming? Share this post Link to post Share on other sites
1,082 [IND8] Shannon_Lindsey [IND8] Members 1,140 posts 11,192 battles Report post #4 Posted January 23 (edited) 3 hours ago, jags_domain said: What do you think about sight stabilization and faster torp arming? It can be helpful, but not completely needed. Edited January 24 by Shannon_Lindsey Share this post Link to post Share on other sites
2,938 [WPORT] Wolfswetpaws Members 7,841 posts 12,921 battles Report post #5 Posted January 23 This is what I'm currently working with, while sailing the Saipan with Commander Azur Lane Enterprise as her Captain. Keeping the planes in serviceable condition is the purpose of the 4-point skill. As you can see, 13 skill points barely covers the essential CV skills. Share this post Link to post Share on other sites
4,647 [A-D-F] Burnsy Beta Testers, In AlfaTesters 8,622 posts Report post #6 Posted January 23 50 minutes ago, jags_domain said: What do you think about sight stabilization and faster torp arming? I try to avoid spending points on skills that don't make the stats of the ship (planes) better, but make the game easier for me to play. I would rather save those points to buff the ship (planes) in terms of stats, and then work on improving my play, so I don't need those skills. I view skills like sight stabilization as useful if needed, but a crutch that I try to learn to play without. Share this post Link to post Share on other sites
2,726 [SGSS] jags_domain Members 5,591 posts Report post #7 Posted January 24 46 minutes ago, Wolfswetpaws said: This is what I'm currently working with, while sailing the Saipan with Commander Azur Lane Enterprise as her Captain. Keeping the planes in serviceable condition is the purpose of the 4-point skill. As you can see, 13 skill points barely covers the essential CV skills. You took torp arming. Are you going for the 4 point torp skill? While we can repec for free trying new builds. Share this post Link to post Share on other sites
2,726 [SGSS] jags_domain Members 5,591 posts Report post #8 Posted January 24 28 minutes ago, Burnsy said: I try to avoid spending points on skills that don't make the stats of the ship (planes) better, but make the game easier for me to play. I would rather save those points to buff the ship (planes) in terms of stats, and then work on improving my play, so I don't need those skills. I view skills like sight stabilization as useful if needed, but a crutch that I try to learn to play without. Thats understandable. Share this post Link to post Share on other sites
2,938 [WPORT] Wolfswetpaws Members 7,841 posts 12,921 battles Report post #9 Posted January 24 50 minutes ago, Wolfswetpaws said: This is what I'm currently working with, while sailing the Saipan with Commander Azur Lane Enterprise as her Captain. Keeping the planes in serviceable condition is the purpose of the 4-point skill. As you can see, 13 skill points barely covers the essential CV skills. 2 minutes ago, jags_domain said: You took torp arming. Are you going for the 4 point torp skill? While we can repec for free trying new builds. I've only got 13 points to work with, on this particular Commander. The maximum of my highest-point Commander is 16 points. Personally, I try to live without Sight Stabilization. I adjust my game play and try to save the available points for other useful skills. With only 13 skill points, I'd need gain 4 skill points to bring the total to 17 skill points in order to grab another 4-point skill. Share this post Link to post Share on other sites
2,726 [SGSS] jags_domain Members 5,591 posts Report post #10 Posted January 24 5 minutes ago, Wolfswetpaws said: I've only got 13 points to work with, on this particular Commander. The maximum of my highest-point Commander is 16 points. Personally, I try to live without Sight Stabilization. I adjust my game play and try to save the available points for other useful skills. With only 13 skill points, I'd need gain 4 skill points to bring the total to 17 skill points in order to grab another 4-point skill. Understandable. I can aim better but I cannot make my bombs cause more fires. 1 Share this post Link to post Share on other sites