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_ENO_

Can’t even open the game...

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Let me rephrase that: I don’t want to open the game. 
 

It just feels like I’ve got a pile of work stacked up on my desk now and I’d rather push it into the garbage and walk out. And that would be to my own detriment since so much time and money is already invested. 
 

Now I’m trapped in this commander fiasco... So much unlearning and relearning... Or not? I suppose I could just hit the reset button, slap some skills down and just roll with it. But then what? Do the skills make that much of a difference to the gameplay? If not then what was this all for? 
 

If yes then it’ll just cost me money to redistribute everything when I figure out what it all means. 
 

All for a game I just wanted to be reasonably good at? Aren’t I supposed to look forward to playing a game because it’s a game? 
 

This whole thing is worse than the threat of subs looming. Funny thing since they started working on that trash I don’t think I’ve seen a “where are subs?” Thread. I think the guy that wanted subs has moved on to other games. 

With that said I don’t think anyone ever actually started a thread on “please redo all commander skills.” 

Sorry I’m not sure if this is a rant or a whine but I’m utterly dismayed to get sandwiched into this rebork (and all the work it involves relearning everything), redistributing a metric [edited] ton of skills for questionable gain but palpable loss and the only thing I did wrong was build up a large fleet and play a lot.

Sigh. 

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@_ENO_,

You have a month of FREE skill changes - no cost to try the new skills out or stick with the old ones if that is your every desire.  There is no cost at this point.

As a computer programmer/DBA I would solidly recommend the following:

  1. Pick a few ships for a session that are representative of the skill layouts you currently prefer
  2. As you play them put a little time into selecting skills from the tree.  Try some of the new ones.  Find a profile/class you like
  3. And, then once you have a class profile/captain then copy and paste to other ships as you play them.  Adjust individual skills as desired.

But, don't run through all your ships and mass change them.  Why?  Because you may end up doing it again if you find a new skill supportive of your playstyle or that an old skill was gimped.  You don't want to have to run through your ships again and again.  In sports, that is called 'an unforced error'.  In programming, I would ask the junior programmer why he/she did not create shared code/objects for similar/same processes.

The biggest 'skill' that gets you winning more than losing more is not provided by the game interface - 95% of the reason you win more than me is the Commander XP between the ears.  Hopefully, this change - like the dreaded Equipment 2.0 in World of Tanks - will enhance the variance of the ships in the game.  Hopefully one will not just be able to assume the cookie cutter build in the opponent.  For World of Tanks Equipment 2.0 was an abortion on the first day and something good to go on the second.  Honestly, in WoT I don't think I can find a person who wants to go back to the cookie cutter equipment loadout.  

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4 hours ago, BoghieWanKanobie said:

@_ENO_,

You have a month of FREE skill changes - no cost to try the new skills out or stick with the old ones if that is your every desire.  There is no cost at this point.

As a computer programmer/DBA I would solidly recommend the following:

  1. Pick a few ships for a session that are representative of the skill layouts you currently prefer
  2. As you play them put a little time into selecting skills from the tree.  Try some of the new ones.  Find a profile/class you like
  3. And, then once you have a class profile/captain then copy and paste to other ships as you play them.  Adjust individual skills as desired.

But, don't run through all your ships and mass change them.  Why?  Because you may end up doing it again if you find a new skill supportive of your playstyle or that an old skill was gimped.  You don't want to have to run through your ships again and again.  In sports, that is called 'an unforced error'.  In programming, I would ask the junior programmer why he/she did not create shared code/objects for similar/same processes.

The biggest 'skill' that gets you winning more than losing more is not provided by the game interface - 95% of the reason you win more than me is the Commander XP between the ears.  Hopefully, this change - like the dreaded Equipment 2.0 in World of Tanks - will enhance the variance of the ships in the game.  Hopefully one will not just be able to assume the cookie cutter build in the opponent.  For World of Tanks Equipment 2.0 was an abortion on the first day and something good to go on the second.  Honestly, in WoT I don't think I can find a person who wants to go back to the cookie cutter equipment loadout.  

Not bad advice actually- I'll hit the reset button and dump all the existing skills... I play a pretty narrow band of ships so maybe I just need to put my big boy pants on and get it done. 

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2 hours ago, _ENO_ said:

Not bad advice actually- I'll hit the reset button and dump all the existing skills... I play a pretty narrow band of ships so maybe I just need to put my big boy pants on and get it done. 

And, then help me:Smile_teethhappy:

I've been out of pocket for about 3 weeks.  To find this on the return - yowser, just yowser.  I've fired up the game, but haven't clicked the battle button.  I know I'll fix that this weekend, but it was kinda daunting.  I kinda just wanted to derp around.

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