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Rockhound_97

Bots AI set To Max?

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5 minutes ago, Rockhound_97 said:

Was wondering why the bots in Co-op are set to max?  If people wanted a challenge wouldn't they be in Random?

I wouldn’t be in Randoms anyway. I don’t have fun playing it, and can’t say I really have since 2017-2018-ish.

Randoms is a mode to be endured, the few times I actually need to play it. It isn’t where I go for ‘fun.’

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They are a tame shadow of what was introduced one year . Hiding in smoker and tanking . Flanking and being sneaky. 

Then two weeks later taken away cause it just took too long to play a coop game . Most people wanted fast and easy and they got it . Lol.

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21 hours ago, Versili said:

They are a tame shadow of what was introduced one year . Hiding in smoker and tanking . Flanking and being sneaky.

In my experience they made the bots act exactly like humans...

...at the first sign of the enemy, both the Green and Red bots turned and ran away.

I literally had a game where I was the only human. I went around killing the red bots one at a time until time ran out. A few bots did finally manage to kill each other, but it was quite the pathetic thing to watch.

Quote

Then two weeks later taken away cause it just took too long to play a coop game . Most people wanted fast and easy and they got it . Lol.

This I do agree with.

The length of the games became ridiculous. In some cases lasting longer than a Random might.

Edited by Estimated_Prophet
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7 hours ago, Rockhound_97 said:

Was wondering why the bots in Co-op are set to max?  If people wanted a challenge wouldn't they be in Random?

They aren't even close to max. Maybe one per match in high tiers, that's about it.

I remember one time back around 7.8/7.9 on the PTS server they unleashed the Evil Death Bots from Hell and it was a riot. Whole teams of humans getting wiped like a noob guild in a final boss raid. It was hilarious.

Personally, I wouldn't mind if they tuned up the bots again. I don't play Co-op for stats. I play PvE because if Random was they only available mode I wouldn't play at all.

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1 hour ago, Balon_Greyjoy said:

They aren't even close to max. Maybe one per match in high tiers, that's about it.

I remember one time back around 7.8/7.9 on the PTS server they unleashed the Evil Death Bots from Hell and it was a riot. Whole teams of humans getting wiped like a noob guild in a final boss raid. It was hilarious.

Personally, I wouldn't mind if they tuned up the bots again. I don't play Co-op for stats. I play PvE because if Random was they only available mode I wouldn't play at all.

They also did this during the 'April Fools' event with the Jacuzzi Battles.
Anybody taking their bathtub boats into co-op got their clocks cleaned. 

They simultaneously introduced the super-bots into co-op as well...   It chased everyone out of co-op except those who were rather proficient and imaginative.
The super-smart bots go into an idle mode when they are leading... so let them cap, then pick them off from a distance.  And DO NOT sail in a straight line.

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8 hours ago, Rockhound_97 said:

Was wondering why the bots in Co-op are set to max?

Generally they aren't, most appear to be slightly above new human players getting in over their heads. However there are instances in tiers 6 to 10 where at least one and sometimes 2 or 3 of the red bots seem to be out for blood. They twist and turn evasively and aggressively and have better than usual gunnery and torp accuracy.

As others have stated the bots', both green and red  programming has been shuffled around to appease the more vocal, give us this give us that minority.

To me it seems that what I stated above is the current setting. You won't know until too late if the red bots have a killer badass in the mix. But you can always count on your green bot teammates to be dumb as a rock.

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I like it when 'Bots "level-up" and provide a challenging game with aggressive play, accurate fire and good evasive maneuvers.

Often 'Bots emulate human behaviors (beaching on islands, for example).

Random-main players are not necessarily "better" players.  They're just better at running away & being patient, and that comes with the risk of losing the match by failing to achieve the objectives (i.e. sink ships and capture areas).
I've seen plenty of co-op matches that end in a feeding frenzy by co-op mains while the one random main still hasn't sailed to their favorite island camping spot yet.
I've seen plenty of random games wherein a team outnumbered the opposing forces at a cap, but couldn't sink the opposition for a variety of reasons (including poor aim).  

People's behaviors and 'Bot behaviors exhibit a spectrum of possibilities.

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5 hours ago, Wolfswetpaws said:

while the one random main still hasn't sailed to their favorite island camping spot yet.

As if losing a few hit points is going to break their credit balance, when they know darn well that the fee has already been deducted 100% no more no less - signal and camo reduction.

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Bot AI in Co-op and Operations is trash.

 

You want to see what the AI can do?

 

Go into Training Room and fight against AI ships set to Hard.

 

Even better, play a Destroyer and try it against Hard AI Bot Carriers in Training Room.  I dare you to do it against 2-3 Hard Bot CVs.  Co-op Bot CVs can't even hit you with rockets if you were sailing straight and stupid.  WG also a while back, like 6 or so months after the CV Rebork went Live, tweaked the CV AI, but they did not push that through Live, regular PVE.  Only in Training Room will you see it.

 

What you see in Operations & Co-op =/= Hard AI in Training Room. 

Edited by HazeGrayUnderway
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Coop has something like a 94-96%+ WR  - with 9K games they should be very easy for you.  I am an average player and me and one other human won a coop game pretty much without breaking a sweet.

Edited by CylonRed

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The only thing bots do  better than humans, is focus fire.  They will all target you and it can sometimes be difficult to get them off.  Other than that, just stay away from big groups of them and take them one or two at a time.  Easy, peasy.

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16 hours ago, Rockhound_97 said:

Was wondering why the bots in Co-op are set to max?  If people wanted a challenge wouldn't they be in Random?

  If you start spamming shots every available bot in range will focus you.  If you shoot nothing they wont attack as much.  If your ship can take it its no troublemost of the time, but if your in a DD or CL you will probably get popped the first minutes if you are sloppy

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They seemed pretty dumb today.

36 minutes ago, wooserloop said:

  If you start spamming shots every available bot in range will focus you.  If you shoot nothing they wont attack as much.  If your ship can take it its no troublemost of the time, but if your in a DD or CL you will probably get popped the first minutes if you are sloppy

But this is big.  If you are in a cruiser or DD, there is usually something that can hurt you bad.  You have to know how to isolate ships and limit the shots against you.

Cruisers are often the first thing spotted, especially if you are in something with bad concealment (Yoshino).  Then it starts to rain.

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17 hours ago, Rockhound_97 said:

Was wondering why the bots in Co-op are set to max?  If people wanted a challenge wouldn't they be in Random?

"Max" bots are in scenarios/operations, not co-op battles.

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1 hour ago, Captain_Rawhide said:

The only thing bots do  better than humans, is focus fire.  They will all target you and it can sometimes be difficult to get them off.  Other than that, just stay away from big groups of them and take them one or two at a time.  Easy, peasy.

They have godlike torpedo dodging skills (sometimes) as well.

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The bots are always dumb in Co-Op and Operations.  They always have been.  I'm playing right now and they're still the same trash.  They still YOLO in getting rekt.

 

A Yamato that should be standing off at mid range, tanking, punishing us with 460mm salvos is charging in getting torped and Citadeled in its sides as it does so.

A Conqueror that should be skirmishing at mid ranges, disappearing into stealth to repair back and return with practically a new hull, is instead charging at us getting smashed into bits.

Stealth Torpedo DDs like Shimakaze that should be Stealth Torping us, forcing us to find them or keep eating fish, are instead charging at us.  Not only that, they're firing their guns nonstop SHOWING US WHERE THEY ARE AT.

Bot CV AI in Co-op is so bad they're a non-threat.  I'm trying to remember the last month I got hit by any Bot CV ordnance.

Extremely squishy Cruisers like Emerald, Neptune, Minotaur, Smolensk are charging at us, not using stealth nor smoke at a safe distance, and getting blown out of the water.

USN Cruisers that could be spamming shells from behind islands are just charging at us, guns blazing getting smoke checked by us.  What business does a DM have charging at Tier X Battleships in open water?

shot-21-01-09-13-27-04-0487.jpg

 

The AI is trash in Co-op and Operations.  They are a non-threat and it's a shooting gallery.

Edited by HazeGrayUnderway

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3 hours ago, Mudd_H_F__XX said:

As if losing a few hit points is going to break their credit balance, when they know darn well that the fee has already been deducted 100% no more no less - signal and camo reduction.

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Hardly. I played a couple of coop games in Kansas and Blys. Dumb as rocks and hardly made any effort to kill me. They used to know when you launched torps and could evade if you kept them targeted. Not anymore.

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19 hours ago, Rockhound_97 said:

Was wondering why the bots in Co-op are set to max?  If people wanted a challenge wouldn't they be in Random?

Wut? Bots are as predictable as always.

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19 hours ago, Rockhound_97 said:

Was wondering why the bots in Co-op are set to max?  If people wanted a challenge wouldn't they be in Random?

EDIT: I just re-read your post....You find them difficult? I initially thought your post was asking if they can crank it up a notch, lol.

Edited by Taco_De_Moist

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2 hours ago, LunchCutter said:

They have godlike torpedo dodging skills (sometimes) as well.

This is about the only thing the bots seem consistently better than human players at.  Unless you are at point blank range, or have a torpedo spread that can essentially account for any course correction, I swear to god its like the bots have passive long range hydro.

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The bots are so terrible.  You can see it in players' stats when you compare their Random Battles to their Co-op numbers.  We have something like high 90% Win Rates in Co-op while people often struggle just to have 45% WR in Random Battles.  In Randoms, if you are 50%, you're a special good player already.

 

Damage Average is also telling.  Damage Avg is much higher in Co-op.  My Destroyers have double, triple, even quadruple the amount of damage I'd otherwise get in Random Battles.  This is because DDs in Co-op literally do lots of YOLO Torp Runs and get away with it.  Bots dodging torps in Co-op?  IRRELEVANTYou go up and torpedo them point blank.  Doing that in PVP is much harder, you'll likely get rekt.  Hell, the bots are charging your DD to get torpedoed!  In PVP, people are wary and are standing off, so torpedo hit % in PVP modes are very low, often in single digits or barely breaking into double digits.

 

The bots literally line themselves up and put themselves on a silver platter for us to farm.  They don't do the survival tricks like players will do.  They don't milk Stealth for all its worth like a player will.  They don't lob shells over islands, and keep doing so like a player will.  They'll even pop DCP on the very first fire, which in PVP is a cardinal sin.

 

They're just terrible.

 

Destroyers have it overall best in Co-op, but as you climb the tiers when BBs get faster and become more capable, Battleships take over.

Cruisers?  You still gotta dodge, yo.  You're getting focused by the bots.

 

Focus Fire is about the only thing the bots do well.  You have to account for even those bot Battleships at 20km.  They'll all focus on lower HP ships whenever possible.

Edited by HazeGrayUnderway

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