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Mattish

[MOD] Sound Modding - Poif of Concept

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Beta Testers
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Hey guys,

 

So the other day I thought I'd have a look into this whole modding dealo and turns out it was a pretty fun weekend of coding and tooling.

 

This is a Proof of Concept so rather then some others I see going around saying sound modding isn't possible, expand your mind! (and code a bit)

 

 

 

I don't actually plan on having something like this as an actual mod for the game(I mean, that's a lot of poi). But again, this is just to show it off and poke some fun!

 

Blah blah I don't give a monkeys, just gimme the modz! Okay, okay.

 

BACK-UP YOUR WOWS_UI.BNK BY RENAMING IT TO SOMETHING LIKE WOWS_UI_ORIG.BNK

 

 http://waa.ai/vjcb

 

Rename the mod file to 'WOWS_UI.BNK' and place the file in place of the one in \res\audio\English(US).

 

You cannot place this in a 'res_mod' folder, this does not work for sounds. There is a solution for this but will not be discussed at this point.

 

I don't know to what point things can be discussed of modding as the forum rules(that I could see) didn't really say too much. So I wouldn't mind a moderators pitch in on this. If it's not allowed, please edit this post(no bannerinos please).

 

To answer a couple of questions:

 

I want to replace other sounds and want this and that and X and Y...

Tooling is something I am creating as the process for modding sounds as it's a ballache otherwise, and will be released if allowed and at a later date.

 

What is all this 'anime' garbage...

It's just to show off that sound modding is possible, hopefully there will a great diversity. I know some people on reddit were interested in deeper/stronger gun sounds.

 

I want all some different sounds happening at X time...

This is purely a sound replacement. Currently, I am not able to:

1) Play sounds whenever I want to outside of when the game currently plays them

2) Have multiple sounds 'choices' for what is just a single sound(Just like the video)

3) Not all sounds appear to replaceable currently, I think this is due to them being 'unused' ingame.

 

Edited by Mattish
  • Cool 9

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Alpha Tester
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why would you want that it just says poi after clicking and gets a bit annyoing

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Alpha Tester
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Yeah... all the pois... I would not survive after a while xD But still. It will be fun when recording a video and each time you fire. It pois.

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Alpha Tester
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why would you want that it just says poi after clicking and gets a bit annyoing

 

 

It's probably something those anime people would want. 

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Alpha Tester
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It's probably something those anime people would want. 

 

probably 

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Beta Testers
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fun and entertaining! I would most certainly download this mod and use it to sparkle up my twitch stream and bring cheers to your viewers, that reminds me,

 

!!! THIS IS WHERE I WOULD PUT MY BETA KEY... IF I HAD ONE !!! 

Edited by ShotgunRumble

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Beta Testers
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code a bit? well.. i dont know how to make a program in the size of 0.125 bytes :P

 

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It's probably something those anime people would want. 

 

I'm a fan of the show and game and I'll tell you right now - I could not maintain my sanity for 5 minutes if literally every time I clicked the game went "poi".  It would be funny for a minute or two, but it would get annoying very fast.
Edited by Destroyer_Mutsuki

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Beta Testers, In AlfaTesters
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Sound modding is one of the easiest forms of modding and can be done in ANY game.

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Beta Testers
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Sound modding is one of the easiest forms of modding and can be done in ANY game.

 

I'm sure that is true, although it hadn't been done in WoWS as of yet :)

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Beta Testers
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Yeah... all the pois... I would not survive after a while xD But still. It will be fun when recording a video and each time you fire. It pois.

 

from my experience pois gets confused with poil and gets out of hand very fast! 

 

 

 

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Long ago i promised that i would create a laser gun sounds mod for warships, like the one i made for tanks. https://www.dropbox.com/sh/op2szj75rv74yda/AAAXcqE1PO1CdlMFqmFS5J0Na?dl=0

 

 

If only WoWs had the same file structure as WoT, then i would have already started working on it, but i am unfamiliar with these BNK. files.

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[RMOVE]
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Too Much Poi! Now if you added all of Yuudachi's lines from kancolle, then I might look into this.

Edited by Cruiser_Kumano

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Beta Testers
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Why not change roar of guns and collision avoidance&torpedo warning sound to POI?

 

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Nice one.

 

Have you figured out a way to mod the in-game BGM (music) yet?

 

​ some what yes, although having to have a half gig copy of a file is rather unpleasant

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Why not change roar of guns and collision avoidance&torpedo warning sound to POI?

 

The torpedo idea was actually the first one I had, but the amount of filtering they add to some sfx means you have to play around a lot with the original sound. This took a couple of attempts and it's still a bit off.

 

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I feel that pois would be less annoying than the metallic grumbling in my port.

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Just going to repost from this thread into this undead thread:

 

[There has been no real audio mod replacers] due to how unfriendly the file system they use is and how time-consuming the effort is to take the file, unravel it, edit it, then wrap it back up.

 

There was a rudimentary guide or two floating around the forums that mentioned how difficult and annoying it was to deal with the bnk files.  But it was at least done by some in order to release unofficial WoWs music soundtracks (bits and pieces you can find around the forums).  Found two of the threads.  Good luck trying it out.

 

Having looked over the basic wwise program, I'm starting to see why editing is so hard.  Some of the tracks are designed to flow into each other (similar to how the old and original TIE Fighter flight sim game had a revolutionary sound system that continuously picked and chose audio bits to accompany whatever is going on).

 

The easiest example is listening to the port music; it switches from its wardrum like beat while staring at your ship to a more aria-style version when viewing your achievements and profile, without missing a beat, before shifting and fading it back when you switch back to port view.

 

Another example is going from the start of battle to spotting to combat; the music steadily transitions with only a slightly notable difference.

 

Granted, this makes for some really good potential synergy if you're trying to do a custom audio mod based off Homeworld (which someone mentioned, as it does also switch between a peaceful and entering combat track) or some other games with themes and variations of the same core tune.

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Beta Testers
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You seriously need to share whatever you used to make that.

 

Just going to repost from this thread into this undead thread:

 

[There has been no real audio mod replacers] due to how unfriendly the file system they use is and how time-consuming the effort is to take the file, unravel it, edit it, then wrap it back up.

 

There was a rudimentary guide or two floating around the forums that mentioned how difficult and annoying it was to deal with the bnk files.  But it was at least done by some in order to release unofficial WoWs music soundtracks (bits and pieces you can find around the forums).  Found two of the threads.  Good luck trying it out.

 

Having looked over the basic wwise program, I'm starting to see why editing is so hard.  Some of the tracks are designed to flow into each other (similar to how the old and original TIE Fighter flight sim game had a revolutionary sound system that continuously picked and chose audio bits to accompany whatever is going on).

 

The easiest example is listening to the port music; it switches from its wardrum like beat while staring at your ship to a more aria-style version when viewing your achievements and profile, without missing a beat, before shifting and fading it back when you switch back to port view.

 

Another example is going from the start of battle to spotting to combat; the music steadily transitions with only a slightly notable difference.

 

Granted, this makes for some really good potential synergy if you're trying to do a custom audio mod based off Homeworld (which someone mentioned, as it does also switch between a peaceful and entering combat track) or some other games with themes and variations of the same core tune.

 

https://github.com/Mattish/BoteTools

 

You can use this to replace .wemfile ogg created with wwise for any other .wem ogg file in a WoWS .bnk file, if you know the internal file number. You can use .bnk extracting software around to find out those numbers and what sounds you are replacing. This is the same piece of software I wrote to make the original video for this thread months and months ago.

 

I'm not playing the game too much anymore so maybe I'll write something better once the game is released, but until then what current is there should suffice.

 

 

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