7,403 [WG] Hapa_Fodder Administrator, Developers, Community Department, WG Staff, In AlfaTesters 4,297 posts 14,712 battles Report post #1 Posted December 16, 2020 Updates to the Commander skill system, Clan Brawls, Lunar New Year, and other new features. Read it on the portal 6 Share this post Link to post Share on other sites
2 [FACT] vARdis_Varga [FACT] Members 1 post 6,537 battles Report post #2 Posted December 16, 2020 11 minutes ago, Hapa_Fodder said: Updates to the Commander skill system, Clan Brawls, Lunar New Year, and other new features. Read it on the portal G'day, what happens to the existing 19 point captains and any elite skill points left over? 2 Share this post Link to post Share on other sites
12 ShiroiWolf Members 16 posts 5,020 battles Report post #3 Posted December 16, 2020 (edited) 27 minutes ago, vARdis_Varga said: G'day, what happens to the existing 19 point captains and any elite skill points left over? Nothing happens to those: 19 point captains stay as 19 Point captains, and you still have all Elite XP as you did when the patch hits. So if you want to get the jump on getting those captains back to Elite status at 21 points, start saving up as much Elite XP as possible. Edited December 16, 2020 by ShiroiWolf Share this post Link to post Share on other sites
401 [BUOY] lloyd1701 Members 1,129 posts 15,596 battles Report post #4 Posted December 16, 2020 19 minutes ago, vARdis_Varga said: G'day, what happens to the existing 19 point captains and any elite skill points left over? 1. According to a previous post by Hapa, nothing, 19 pointers remain as they are and have to be ground or ECXP'ed up to 21 points. 2. I'd assume the ECXP pool remains 'untouched' as well. Share this post Link to post Share on other sites
4 [1701D] wesleisb Members 1 post 6,195 battles Report post #5 Posted December 16, 2020 In what will help to increase the range but decrease the accuracy, it was not clear whether the secondaries shot two enemies at the same time (one on each side of the ship) or more than two, if more than two it’s even worse, it’s going to split the number of secondaries a lot by shooting at a ship, losing their effectiveness of causing damage, one more thing, what are you going to do about the players who bought or spent resources on a ship because of the secondaries like, Massa, Georgia, Ohio and even Siegfried, these ships will be nerfed on this issue, mainly Sieg, I just hope you will review the proposals on the secondary ones. 4 Share this post Link to post Share on other sites
94 [CS7] Jarod997 [CS7] Alpha Tester, In AlfaTesters 387 posts 5,039 battles Report post #6 Posted December 16, 2020 Quote The message about the return of a squadron to their carrier has been removed. I actually found this helpful. If I send a flight back early, and/or I'm fast cycling flights, I like to know when they've landed. Otherwise I have to try and find the tiny number on the aircraft indicator square that says how many planes I have on my deck. And without the indication I don't know if I've missed the "update" - am I waiting longer to see if the flight has landed, or have I missed it and they've already landed. Please turn back on. 3 Share this post Link to post Share on other sites
336 [TDR] ditka_Fatdog [TDR] Members 1,052 posts 11,160 battles Report post #7 Posted December 16, 2020 (edited) I’m confused, is this the update coming potentially next week or after the dockyard? Edited December 16, 2020 by ditka_Fatdog Share this post Link to post Share on other sites
31 TANSTAAFL Beta Testers 102 posts 13,804 battles Report post #8 Posted December 16, 2020 I'm sure it's addressed somewhere, but does this mean that a commander can be trained/specialized for three (or I suppose four) different ships, one of each type? So, say, your North Carolina commander would also be specialized for, say, the Benson, the Cleveland, and the Lexington? 2 Share this post Link to post Share on other sites
272 [TAZ] Nutaz Members 834 posts Report post #9 Posted December 16, 2020 WOW WG, this Commander skill rework is even WORSE than imagined; what a way to RIP OFF and Screw your player base. 17 7 2 1 Share this post Link to post Share on other sites
4,035 [WOLFG] DrHolmes52 Members 11,180 posts 10,408 battles Report post #10 Posted December 16, 2020 10 minutes ago, TANSTAAFL said: I'm sure it's addressed somewhere, but does this mean that a commander can be trained/specialized for three (or I suppose four) different ships, one of each type? So, say, your North Carolina commander would also be specialized for, say, the Benson, the Cleveland, and the Lexington? Near as I can tell, can only be specialized in one tech tree ship at a time. So North Carolina captain could be specc'd for Salem and switch back and forth (using cruiser skills on Salem) at no cost, but would have to be retrained for Des Moines (and no longer specialized for North Carolina). 1 1 Share this post Link to post Share on other sites
336 [TDR] ditka_Fatdog [TDR] Members 1,052 posts 11,160 battles Report post #11 Posted December 16, 2020 (edited) 8 minutes ago, DrHolmes52 said: Near as I can tell, can only be specialized in one tech tree ship at a time. So North Carolina captain could be specc'd for Salem and switch back and forth (using cruiser skills on Salem) at no cost, but would have to be retrained for Des Moines (and no longer specialized for North Carolina). This is my understanding also. The commander can be on any premium ship and now in any class due to different skills for each class. But can still only be assigned to one tech tree ship, not one in each class, one ship Edited December 16, 2020 by ditka_Fatdog 2 Share this post Link to post Share on other sites
48 BeDeep Members 46 posts 1,365 battles Report post #12 Posted December 16, 2020 I guess people weren't spending enough doubloons. They removed the means to use credits for commander acceleration. Now, you have to buy doubloons to accelerate commander skills. Otherwise, you'll have to retrain the commander completely. I know the company is in business to make money, but this is nutz. That's ok. I won't be playing much longer anyway. Subs come in... I leave. No threat, just promise. Unlike WG, I don't break promises. 18 1 2 Share this post Link to post Share on other sites
72 [GIR] MalgusKerensky Members 90 posts 11,591 battles Report post #13 Posted December 16, 2020 Will there still be a cost to move a captain between ships, since they are multi-spec'd now? Why is such a major part of the game getting barely a month of large scale testing before being forced on the community? Did not learn anything from CV re-work or original Dock Yard still? Shame. 1 3 1 Share this post Link to post Share on other sites
94 [CS7] Jarod997 [CS7] Alpha Tester, In AlfaTesters 387 posts 5,039 battles Report post #14 Posted December 16, 2020 7 minutes ago, ditka_Fatdog said: This is my understanding also. The commander can be on any premium ship and now in any class due to different skills for each class. But can still only be assigned to one tech tree ship, not one in each class, one ship Each type of retraining would be done independently. So if you retrained from Buffalo to Des Moines, it would not reset the North Carolina skills. Quote Each skill section is reset separately from the others. Share this post Link to post Share on other sites
1,972 [O_O] Khafni [O_O] Members 5,168 posts 22,715 battles Report post #15 Posted December 16, 2020 I noticed something new yet unannounced - looks like we will be able to change the captain name and avatar now. 1 1 Share this post Link to post Share on other sites
336 [TDR] ditka_Fatdog [TDR] Members 1,052 posts 11,160 battles Report post #16 Posted December 16, 2020 6 minutes ago, Jarod997 said: Each type of retraining would be done independently. So if you retrained from Buffalo to Des Moines, it would not reset the North Carolina skills. Correct, but you still can’t assign him without retraining to more than one tech tree ship is all I was saying. Meaning he can’t be assigned to 1 tech tree bb and 1 tech tree dd, and 1 tech tree cruiser. Anytime you move him from a tech tree ship to any other tech tree ship he will need retrained I guess is the simpler way I should have said it 2 Share this post Link to post Share on other sites
1,972 [O_O] Khafni [O_O] Members 5,168 posts 22,715 battles Report post #17 Posted December 16, 2020 I still see different opinions on whether one captain can be trained to four tech tree ships. As I understand it you cannot do that. @Hapa_Fodder can you confirm which captain is correct (or add clarification)? Captain A DD - Any Premium CA - Any Premium BB - North Carolina CV - Any Premium Captain B DD - Benson CA - Aoba BB - North Carolina CV - Midway Share this post Link to post Share on other sites
272 [TAZ] Nutaz Members 834 posts Report post #18 Posted December 16, 2020 17 minutes ago, Khafni said: I noticed something new yet unannounced - looks like we will be able to change the captain name and avatar now. I think that those changes (avatar and name) ONLY applies to "0" points Commanders, as it is now. 1 Share this post Link to post Share on other sites
1,520 [WOLFC] DocWalker Members 3,197 posts Report post #19 Posted December 16, 2020 16 minutes ago, Khafni said: I noticed something new yet unannounced - looks like we will be able to change the captain name and avatar now. You can change the captain name and avatar now, Khafni (but must change both name AND avatar when recruiting) ... see the "circle arrow" under the name. 1 Share this post Link to post Share on other sites
1,972 [O_O] Khafni [O_O] Members 5,168 posts 22,715 battles Report post #20 Posted December 16, 2020 Just now, DocWalker said: You can change the captain name and avatar now, Khafni (but must change both name AND avatar when recruiting) ... see the "circle arrow" under the name. Dang! I never noticed that. Another unannounced QoL enhancement from a while ago, I guess. Thanks! Share this post Link to post Share on other sites
1,972 [O_O] Khafni [O_O] Members 5,168 posts 22,715 battles Report post #21 Posted December 16, 2020 (edited) 5 minutes ago, Nutaz said: I think that those changes (avatar and name) ONLY applies to "0" points Commanders, as it is now. That's probably why I never noticed it. I don't "deal" in zero pointers anymore! Edited December 16, 2020 by Khafni Share this post Link to post Share on other sites
1,520 [WOLFC] DocWalker Members 3,197 posts Report post #22 Posted December 16, 2020 4 minutes ago, Khafni said: Dang! I never noticed that. Another unannounced QoL enhancement from a while ago, I guess. Thanks! You're welcome ... I only noticed it a year or 2 back! I was like "Wait, WHAT?" 1 Share this post Link to post Share on other sites
660 [MR-1] Gaelic_knight [MR-1] Members 1,553 posts 21,289 battles Report post #23 Posted December 16, 2020 (edited) so my understanding of the development news if im correct does that mean no matter what skill level the commander is 5% will go towards elite commander EXP's then when they reach skill level 21 the 5% stops . if so then thats good as grinding just to get them to 19 point was hard enough for me anyway also it mentions another clan brawl jan/feb so when are we going to get regular clan battles or is clan brawls just going to be the norm , if so lets hope the rewards are better than these now ranked battles as there rewards are so under par than before and not worth it Edited December 16, 2020 by Gaelic_knight Share this post Link to post Share on other sites
660 [MR-1] Gaelic_knight [MR-1] Members 1,553 posts 21,289 battles Report post #24 Posted December 16, 2020 1 hour ago, ditka_Fatdog said: I’m confused, is this the update coming potentially next week or after the dockyard? i think 0.9.10.0 will be around after the new year 1 Share this post Link to post Share on other sites
353 [S0L0] missile742 Beta Testers 855 posts 7,051 battles Report post #25 Posted December 16, 2020 1.2M XP to go from 19 to 21 is a real kick in the junk 11 Share this post Link to post Share on other sites