156 [CAP] Jitta77 Members 388 posts 16,437 battles Report post #1 Posted December 14, 2020 ST 0.9.12, balance changes and changes to test ships, removal of Somers. - Development blog BETA (worldofwarships.com) IV HŌSHŌ: The number of torpedo bombers in a squadron lowered from 6 to 5; The size of an attacking torpedo bomber flight lowered from 2 to 1; The number of torpedo bombers on the deck lowered from 9 to 8; Torpedo bombers restoration time increased from 59 to 71 s; Maximum torpedo damage increased from 5,400 to 5,800. IV LANGLEY: Maximum torpedo damage lowered from 4,233 to 3,500; The chance to cause flooding on torpedo hit reduced from 33% to 30%. ----------------------------------- I guess this is one way to push the seal clubbers out of T4 CV? Share this post Link to post Share on other sites
1,005 [PHD] WarStore Members 1,063 posts 6,083 battles Report post #2 Posted December 14, 2020 Good. But I wonder why the Rhein, which is probably the most OP of them all, was left untouched. Could it be that WG hasn't milked the german paper CVs enough? 3 2 Share this post Link to post Share on other sites
14,035 [ARGSY] Ensign_Cthulhu Members 22,213 posts 16,179 battles Report post #3 Posted December 14, 2020 So you only get to strike with one torpedo, but as balance you get to make five individual attacks assuming no plane losses. 4 minutes ago, Jitta77 said: I guess this is one way to push the seal clubbers out of T4 CV? By their complaints about this nerf will ye know them. 1 Share this post Link to post Share on other sites
14,035 [ARGSY] Ensign_Cthulhu Members 22,213 posts 16,179 battles Report post #4 Posted December 14, 2020 Just now, WarStore said: Good. But I wonder why the Rhein, which is probably the most OP of them all, was left untouched. Could it be that WG hasn't milked the german paper CVs enough? Too new, not enough data. The thing with the Hosho and Langley is that they can start both fires and floods, and stack damage over time on major targets, eventually overwhelming their damage control that way. Rhein's aircraft cannot set fires at all, and the only way she can stack DOT is with floods from torpedoes. 1 Share this post Link to post Share on other sites
584 [-TKS-] Usedcarjock Members 1,265 posts 9,832 battles Report post #5 Posted December 14, 2020 Yeah when I played Hosho VERY briefly to work my way up the IJN CV line... yeah she’s broken. Ohohoho so very terribly broken. A well deserved nerf bat to the face. 1 Share this post Link to post Share on other sites
114 [SEAST] _Thanagor_ Members 63 posts 10,221 battles Report post #6 Posted December 14, 2020 2 minutes ago, WarStore said: Good. But I wonder why the Rhein, which is probably the most OP of them all, was left untouched. Could it be that WG hasn't milked the german paper CVs enough? Not really. Rhein is not nearly as strong as Hosho in the current version. Share this post Link to post Share on other sites
1,005 [PHD] WarStore Members 1,063 posts 6,083 battles Report post #7 Posted December 14, 2020 2 minutes ago, Ensign_Cthulhu said: Too new, not enough data. The thing with the Hosho and Langley is that they can start both fires and floods, and stack damage over time on major targets, eventually overwhelming their damage control that way. Rhein's aircraft cannot set fires at all, and the only way she can stack DOT is with floods from torpedoes. Well, she doesn't need stacking, because the unhealable citadels sink the target way quicker than any fire could ever hope to do. Share this post Link to post Share on other sites
1,269 [CVA16] Sabot_100 Members 5,856 posts 18,011 battles Report post #8 Posted December 14, 2020 Always thought another way to pull the rug out from under many of the clubbers would be to remove the "just grinding to T6" excuse and lower the XP needed to advance to T6 by half. Make the T4 CVs gain ship XP at twice the normal rate up until they have enough to upgrade to T6. Then it reverts to 3/4 XP. Share this post Link to post Share on other sites
14,035 [ARGSY] Ensign_Cthulhu Members 22,213 posts 16,179 battles Report post #9 Posted December 14, 2020 2 minutes ago, Usedcarjock said: Yeah when I played Hosho VERY briefly to work my way up the IJN CV line... yeah she’s broken. Ohohoho so very terribly broken. A well deserved nerf bat to the face. I ground Hosho in the bad old days when she still demanded 68K to get to Ryujo and hadn't got her two-torp buff yet. Probably the hardest time to be a Hosho captain; in the RTS era, the climb to the next tier - when your grind was eligible for directives - was only to Tier 5 and not as steep. I'm guessing the reduction in XP required to get out of the Hosho has prompted reflection that she no longer needs to be quite so lethal. 4 minutes ago, WarStore said: Well, she doesn't need stacking, because the unhealable citadels sink the target way quicker than any fire could ever hope to do. Provided you can score citadels with them reliably. I've played every CV line to at least Tier 8, and my experience is that it's far easier to get repeated floods and fires with carriers which have HE bombs, rockets and torps than it is to reliably get citadels with AP bombs, while AP rockets are exquisitely sensitive to bouncing if fired at anything other than a flat-broadside target. If you're constantly giving the flat broadside of your Tier 3 to 5 cruisers to a Rhein, you deserve what's coming to you. Share this post Link to post Share on other sites
14,035 [ARGSY] Ensign_Cthulhu Members 22,213 posts 16,179 battles Report post #10 Posted December 14, 2020 Just now, Sabot_100 said: Always thought another way to pull the rug out from under many of the clubbers would be to remove the "just grinding to T6" excuse and lower the XP needed to advance to T6 by half. Make the T4 CVs gain ship XP at twice the normal rate up until they have enough to upgrade to T6. Then it reverts to 3/4 XP. They pulled it down from 68,000 to 40,000 not that long ago - a significant and very appropriate reduction. If you're a clubber, you've been around for a while and your chances of having enough high-value camos and flags to power through the current Hosho grind in a day or two at most is pretty high. The only way to stop them would be to auto-research the Ryujo the instant the Hosho hits 40K XP and then lock the Hosho to co-op. 1 Share this post Link to post Share on other sites
1,005 [PHD] WarStore Members 1,063 posts 6,083 battles Report post #11 Posted December 14, 2020 6 minutes ago, Sabot_100 said: Always thought another way to pull the rug out from under many of the clubbers would be to remove the "just grinding to T6" excuse and lower the XP needed to advance to T6 by half. Make the T4 CVs gain ship XP at twice the normal rate up until they have enough to upgrade to T6. Then it reverts to 3/4 XP. If I could skip tier 4 and 5 entirely without using my Free XP, I'd gladly do it. Share this post Link to post Share on other sites
1,269 [CVA16] Sabot_100 Members 5,856 posts 18,011 battles Report post #12 Posted December 14, 2020 1 minute ago, Ensign_Cthulhu said: The only way to stop them would be to auto-research the Ryujo the instant the Hosho hits 40K XP and then lock the Hosho to co-op. Hadn't heard about the existing reduced grind. So you don't think even lower Hosho earnings after reaching Ryujo would be a deterrent? Share this post Link to post Share on other sites
1,005 [PHD] WarStore Members 1,063 posts 6,083 battles Report post #13 Posted December 14, 2020 7 minutes ago, Ensign_Cthulhu said: I ground Hosho in the bad old days when she still demanded 68K to get to Ryujo and hadn't got her two-torp buff yet. Probably the hardest time to be a Hosho captain; in the RTS era, the climb to the next tier - when your grind was eligible for directives - was only to Tier 5 and not as steep. I'm guessing the reduction in XP required to get out of the Hosho has prompted reflection that she no longer needs to be quite so lethal. Provided you can score citadels with them reliably. I've played every CV line to at least Tier 8, and my experience is that it's far easier to get repeated floods and fires with carriers which have HE bombs, rockets and torps than it is to reliably get citadels with AP bombs, while AP rockets are exquisitely sensitive to bouncing if fired at anything other than a flat-broadside target. If you're constantly giving the flat broadside of your Tier 3 to 5 cruisers to a Rhein, you deserve what's coming to you. It wasn't hard to get 20, 25 citadels in a match. The biggest problem with rocket isn't angling ships, but islands. Anything between you and the target can thrown off your aim by several miles. Share this post Link to post Share on other sites
14,035 [ARGSY] Ensign_Cthulhu Members 22,213 posts 16,179 battles Report post #14 Posted December 14, 2020 1 minute ago, Sabot_100 said: Hadn't heard about the existing reduced grind. So you don't think even lower Hosho earnings after reaching Ryujo would be a deterrent? Seal clubbers aren't in it for the credit or XP earnings; they're in it for the Krakens, High Calibers and Confederates, and for the boost to their overall win rate and damage numbers. Share this post Link to post Share on other sites
1,269 [CVA16] Sabot_100 Members 5,856 posts 18,011 battles Report post #15 Posted December 14, 2020 (edited) 2 minutes ago, Ensign_Cthulhu said: Seal clubbers aren't in it for the credit or XP earnings; they're in it for the Krakens, High Calibers and Confederates, and for the boost to their overall win rate and damage numbers. True. I can feel slightly guilty playing <T5 ships in Coop unless I am grinding a line. Edited December 14, 2020 by Sabot_100 Share this post Link to post Share on other sites
14,035 [ARGSY] Ensign_Cthulhu Members 22,213 posts 16,179 battles Report post #16 Posted December 14, 2020 6 minutes ago, WarStore said: If I could skip tier 4 and 5 entirely without using my Free XP, I'd gladly do it. Tiers 4 and 5 are not arduous to grind in co-op, if you want to keep your hands clean of newbie blood. Tier 5 in CV is avoided by T5 carriers simply not being a thing any more. If they were, you would probably find yourself facing Tiers 6 and 7 a lot, with ships that could put up a reasonable defence to your aircraft. Share this post Link to post Share on other sites
2,690 [ARS] Helstrem Beta Testers 5,267 posts 5,775 battles Report post #17 Posted December 14, 2020 Good. Tier IV CVs are, in general, ridiculously over lethal to the ships they are facing. 3 Share this post Link to post Share on other sites
68 [COOP2] Ironshroud Members 357 posts 9,152 battles Report post #18 Posted December 14, 2020 Dropping down to only one torpedo per attack will be the biggest part of that nerf. I see the damage was nudged up by 400 points to somewhat counter this. When it does come to randoms (only tried it out twice) it was a bit easy to run the Hosho, and I've been on the receiving end many times so I can see why something had to be done about her. Interesting how the Langley (if I am remembering) still gets 2 torpedoes per drop, but they will do less damage instead. Those torpedoes are so slow however.... Share this post Link to post Share on other sites
48 [DW-62] Roken1 Beta Testers 207 posts 1,576 battles Report post #19 Posted December 14, 2020 one torpedo...wow, how will the indicator even look? Will it just be a guaranteed torpedo hit and you get 5 runs per flight instead of 3? Share this post Link to post Share on other sites
68 [COOP2] Ironshroud Members 357 posts 9,152 battles Report post #20 Posted December 14, 2020 44 minutes ago, Roken1 said: one torpedo...wow, how will the indicator even look? Will it just be a guaranteed torpedo hit and you get 5 runs per flight instead of 3? If I were to assume, it would work the same as if you were on your last attack, and had one of the two planes shot down. You get a kind of triangle shaped indicator that narrows as you go. And I guess it will have 5 runs, maybe in practice, depending on the target, it will be more like only 4 if you lose a plane. Share this post Link to post Share on other sites
1,152 [BONKS] Pay_Your_Torpedo_Tax Members 957 posts 3,767 battles Report post #21 Posted December 14, 2020 (edited) Not really a nerf though is it. That fact it will be back to pre buff strength levels makes me laugh. I was still able to almost get 30 cits a game and reach above 100k consistently in it. Edited December 14, 2020 by Pay_Your_Torpedo_Tax Share this post Link to post Share on other sites
2,402 [SALVO] eviltane Members 2,646 posts 6,773 battles Report post #22 Posted December 14, 2020 (edited) 2 hours ago, WarStore said: Good. But I wonder why the Rhein, which is probably the most OP of them all, was left untouched. Could it be that WG hasn't milked the german paper CVs enough? 2 hours ago, Ensign_Cthulhu said: Too new, not enough data. The thing with the Hosho and Langley is that they can start both fires and floods, and stack damage over time on major targets, eventually overwhelming their damage control that way. Rhein's aircraft cannot set fires at all, and the only way she can stack DOT is with floods from torpedoes. ON the Weekly rankings Rhein sits at 26 K avg damage that is within 1k avg damage of both Langley at 27k and and Hermes also at 26k. All three of those sit right around 50% WR. However Hosho sits at 36K avg damage and 54% WR. The same holds true when looking at the last 2 month avg. With those numbers in mind its quite obvious why Hosho got nerfed and the others didn't as it is clearly performing well above the other CVs. Edited December 14, 2020 by eviltane Share this post Link to post Share on other sites
199 [TFFOX] AdmiralFox08 Members 909 posts 2,084 battles Report post #23 Posted December 14, 2020 makes me glad i got my ryujo a while back so i can skip this new supernerfed hosho Share this post Link to post Share on other sites
767 Yoshiblue Members 4,358 posts 4,615 battles Report post #24 Posted December 14, 2020 I personally want a nurf to AP bomb damage. Its easy to get chain citadels with the Hosho. Share this post Link to post Share on other sites
690 [WOLF5] Patton5150 Alpha Tester, In AlfaTesters, Beta Testers 2,949 posts 47,490 battles Report post #25 Posted December 14, 2020 Biggest issue with tier 4 CVs was amount of matches with 2 CVs on each team. WG would have done better to just place a 1 CV per team limit in MM. 1 Share this post Link to post Share on other sites