1,551 [EGO] CaptainTeddybear Banned 4,105 posts 16,276 battles Report post #1 Posted December 10, 2020 (edited) Could we please move the factories back to the mainland instead of putting them on Carriers. ‘Carriers are suppose to carry planes, not manufacture them. Also it takes more than 3 minutes to manufacture a plane. Edited December 11, 2020 by CaptainTeddybear 10 6 2 11 11 Share this post Link to post Share on other sites
1,424 [0456] _ENO_ Members 3,945 posts 10,415 battles Report post #2 Posted December 10, 2020 Oh look, this thread again. 3 2 4 2 Share this post Link to post Share on other sites
1,470 [SIMP] capncrunch21 Members 1,728 posts Report post #3 Posted December 10, 2020 And torpedo factories on cruisers and destroyers as well... 7 2 2 Share this post Link to post Share on other sites
4,488 [ARS] Helstrem Beta Testers 7,795 posts 8,487 battles Report post #4 Posted December 10, 2020 21 minutes ago, CaptainTeddybear said: Could we please move the factories back to the mainland instead of putting them on Carriers. ‘Carriers are suppose to carry planes, not manufacture them. Also it takes more than3 minutes to manufacture a plane. What factories? You mean how the CVs bring planes from the hangar deck to the flight deck? 2 3 1 Share this post Link to post Share on other sites
1,022 [WOLF4] Gabriel_LXIX Members 2,517 posts Report post #5 Posted December 10, 2020 Low effort b8 Share this post Link to post Share on other sites
2,634 [REVY] Sventex Members 8,632 posts 6,118 battles Report post #6 Posted December 10, 2020 4 minutes ago, Helstrem said: What factories? You mean how the CVs bring planes from the hangar deck to the flight deck? No. The fact that CVs create new planes from scratch, resulting in compliments larger than their max capacity. Kaga only carried 72 aircraft and 18 in storage. In game it's got a factory that let's it add up to effectively another Aircraft Carrier to it. Share this post Link to post Share on other sites
1,303 LunchCutter Members 1,197 posts 3,439 battles Report post #7 Posted December 10, 2020 I don't think there is a single element of this game that resembles any form of navel simulation or realism... Just remember is a fun arcade WW2 naval shooter on a duckpond. 3 1 Share this post Link to post Share on other sites
1,148 Laser_Beam Members 968 posts 220 battles Report post #8 Posted December 11, 2020 24 minutes ago, capncrunch21 said: And torpedo factories on cruisers and destroyers as well... Torpedos don't fly across the map. Torpedos run out of fuel Cruisers and destroyers can be shot before, during, and after dropping torpedos they do this by being up the front. Most Cv players struggle to move their ship from spawn (unless it is to park on the red line). 2 1 Share this post Link to post Share on other sites
685 [VORTX] Pirate_Named_Sue Members 817 posts 11,088 battles Report post #9 Posted December 11, 2020 39 minutes ago, CaptainTeddybear said: Could we please move the factories back to the mainland instead of putting them on Carriers. ‘Carriers are suppose to carry planes, not manufacture them. Also it takes more than3 minutes to manufacture a plane. Historically and realistically speaking for the greater realism of the game, aircraft carriers carried spare airplanes and parts. A hundred or so “total” aircraft on any given CV is completely within realistic and historical accuracy. WG clearly seaks to institute more realism in the game, and less “arcade” in the future. Wait for subs. Share this post Link to post Share on other sites
1,518 Wombatmetal Members 4,512 posts 3,255 battles Report post #10 Posted December 11, 2020 Let's have ships sail their actual speed, so they would cover 8 knots across the map before the match timer expired. Let's have a sim instead of a game. 1 Share this post Link to post Share on other sites
1,193 black_hull4 Members 2,736 posts 2,551 battles Report post #11 Posted December 11, 2020 27 minutes ago, Laser_Beam said: struggle to move their ship from spawn (unless it is to park on the red line). My goal is to park my CV on the red line boundary of the red circle. 1 Share this post Link to post Share on other sites
4,488 [ARS] Helstrem Beta Testers 7,795 posts 8,487 battles Report post #12 Posted December 11, 2020 42 minutes ago, Sventex said: No. The fact that CVs create new planes from scratch, resulting in compliments larger than their max capacity. Kaga only carried 72 aircraft and 18 in storage. In game it's got a factory that let's it add up to effectively another Aircraft Carrier to it. Only in extreme circumstances does it do that, and even then it is a pale shadow of the utter ridiculousness of the arcade buffs given to DDs. I can't think of very many aspects of DDs that aren't monstrously buffed to make DDs playable. Insane gun accuracy? Check. Multiple full spreads of torpedoes? Check. Able to see taller ships before being seen? Huge check. Artificial resistance to shells? Check. All ships in this game have significant buffs for playability reasons. This hyper-focus on CV hangar capacities is frankly absurd and highly selective. 9 3 Share this post Link to post Share on other sites
6,714 [SIM] SkaerKrow Members 6,281 posts 10,284 battles Report post #13 Posted December 11, 2020 1 hour ago, capncrunch21 said: And torpedo factories on cruisers and destroyers as well... This. Right. Here. 2 Share this post Link to post Share on other sites
2,634 [REVY] Sventex Members 8,632 posts 6,118 battles Report post #14 Posted December 11, 2020 1 minute ago, Helstrem said: This hyper-focus on CV hangar capacities is frankly absurd and highly selective. It's probably down to the fact that CVs are OP and their exists a historical precedent for their nerfing. 1 3 3 Share this post Link to post Share on other sites
4,488 [ARS] Helstrem Beta Testers 7,795 posts 8,487 battles Report post #15 Posted December 11, 2020 Just now, Sventex said: It's probably down to the fact that CVs are OP and their exists a historical precedent for their nerfing. They don't seem to be OP to me and lots of other players. They are stated to be OP by players that run nearly unchecked in their absence. Further, limiting their hangar size as requested won't actually impact any but the poorest of CV players. The unicum CV players that the anti-CV folks so relish complaining about would scarcely loose a beat. 1 4 Share this post Link to post Share on other sites
2,634 [REVY] Sventex Members 8,632 posts 6,118 battles Report post #16 Posted December 11, 2020 2 minutes ago, Helstrem said: Further, limiting their hangar size as requested won't actually impact any but the poorest of CV players. The unicum CV players that the anti-CV folks so relish complaining about would scarcely loose a beat. So it wouldn't be a big deal if CVs had realistic hanger sizes then, so why not become more historical? Share this post Link to post Share on other sites
2,374 [A-I-M] Utt_Buggly Members 4,508 posts 16,836 battles Report post #17 Posted December 11, 2020 1 hour ago, CaptainTeddybear said: Also it takes more than 3 minutes to manufacture a plane. How long did it take in real life to reload torpedoes on a WWII-vintage DD? Share this post Link to post Share on other sites
2,634 [REVY] Sventex Members 8,632 posts 6,118 battles Report post #18 Posted December 11, 2020 14 minutes ago, MannyD_of_The_Sea said: How long did it take in real life to reload torpedoes on a WWII-vintage DD? According to this report on Japanese torpedo reload mechanism by the United States Navy, under ideal conditions it's 3 minutes. http://www.fischer-tropsch.org/primary_documents/gvt_reports/USNAVY/USNTMJ Reports/USNTMJ-200D-0530-0549 Report 0-01-3.pdf Share this post Link to post Share on other sites
2,374 [A-I-M] Utt_Buggly Members 4,508 posts 16,836 battles Report post #19 Posted December 11, 2020 6 minutes ago, Sventex said: According to this report on Japanese torpedo reload mechanism by the United States Navy, under ideal conditions it's 3 minutes. http://www.fischer-tropsch.org/primary_documents/gvt_reports/USNAVY/USNTMJ Reports/USNTMJ-200D-0530-0549 Report 0-01-3.pdf And how many complete launcher reloads could be accomplished, without being resupplied from a sea tender? 1 Share this post Link to post Share on other sites
2,634 [REVY] Sventex Members 8,632 posts 6,118 battles Report post #20 Posted December 11, 2020 3 minutes ago, MannyD_of_The_Sea said: And how many complete launcher reloads could be accomplished, without being resupplied from a sea tender? Roughly enough to replenish the entire torpedo battery, sometimes a little less, sometimes a little more. Apparently the Leningrad Soviet Destroyers had 10 reloads for 8 torpedo tubes. https://www.quora.com/How-did-WW2-destroyers-reload-their-torpedo-tubes Share this post Link to post Share on other sites
2,374 [A-I-M] Utt_Buggly Members 4,508 posts 16,836 battles Report post #21 Posted December 11, 2020 6 minutes ago, Sventex said: Roughly enough to replenish the entire torpedo battery, sometimes a little less, sometimes a little more. Apparently the Leningrad Soviet Destroyers had 10 reloads for 8 torpedo tubes. https://www.quora.com/How-did-WW2-destroyers-reload-their-torpedo-tubes So, one reload and done. Who’d a-thunk it? Thanks for the information. Kinda makes me less than convinced of the strength of the OP’s argument...unless he’s lobbying for application of that principle across all types and classes of ship...nope, don’t see that in his post. 1 Share this post Link to post Share on other sites
7,519 [HINON] RipNuN2 Members 14,340 posts Report post #22 Posted December 11, 2020 2 Share this post Link to post Share on other sites
2,634 [REVY] Sventex Members 8,632 posts 6,118 battles Report post #23 Posted December 11, 2020 19 minutes ago, MannyD_of_The_Sea said: So, one reload and done. Who’d a-thunk it? Thanks for the information. Kinda makes me less than convinced of the strength of the OP’s argument...unless he’s lobbying for application of that principle across all types and classes of ship...nope, don’t see that in his post. Well, ship launched torpedoes were also more deadly historically. Just two ripped USS Juneau in two. It's also believed the USS Melvin split the Battleship Fuso with either one or two torpedoes. If made deadlier in game, a limited supply of torpedoes could work for the game. Share this post Link to post Share on other sites
441 [PHD] GrayPanther2018 Members 2,146 posts 8,885 battles Report post #24 Posted December 11, 2020 2 hours ago, capncrunch21 said: And torpedo factories on cruisers and destroyers as well... It's not the planes, just imagine how far and fast the pilots and aircrews can swim to get back to the CV to fly the new planes. Share this post Link to post Share on other sites
1,303 LunchCutter Members 1,197 posts 3,439 battles Report post #25 Posted December 11, 2020 (edited) 1 hour ago, Sventex said: It's probably down to the fact that CVs are OP and their exists a historical precedent for their nerfing. The crew of the Yamato, the combined fleet, the Italian Regia Marina, the Japanese Midway Fleet and the 1941 US Pacific Fleet agree. Edited December 11, 2020 by LunchCutter 1 Share this post Link to post Share on other sites